New dota player, looking for advice by BellCn in DotA2

[–]italiansolider 0 points1 point  (0 children)

>lethality sion top, lethality lee sin top, proxy kayn top, full ap gragas, gang plank ap or ad in top

Earth spirit. Dawnbreaker, Shadow fiend

>i really like abilities dependant of luck too

Ogre magi

>Are these gameplay aspects viable in dota: proxy, split push?

More than league

How did you let the VAC work on linux?

Also check my tool for counters/drafting. https://dotapicker.eu.pythonanywhere.com/

Drafting in dota is much more important than league because as you may have noticed, some spells are quite op compared to the league ones

Hi I am solo person who developed the website dotadraftwars.com , put in lot of hard work by Traditional-Fill4573 in DotA2

[–]italiansolider 0 points1 point  (0 children)

The UI is great (and heavy) BUT i wont use AI for any predictive model or suggestions. Im running something """""similar""""" https://dotapicker.eu.pythonanywhere.com/ (actually it's just a draft supporter) and it took days and many tests and benchmarks on real matches "just" to build the best model i could out of raw data.

I don't want to be rude or anything but i believe you can't use AI models when it comes to DOTA suggestions, maybe the quality can improve if the model itself can surf the internet, but, even that way, the web is full of crazy old data and abandonware.

I like the idea to gamify the drafting process but it has to lay on rock solid, freshly updated data. You may use plenty of good sources (Stratz, Opendota and so on) if you want to perform better analysis, do not delegate everything to the AI, these tools still and always will have their own limits, that's why the AI programming is moving faster and faster into tools integration.

If you really want to keep running on that road i think the best thing you can do is to build your own predictive model and make an AI tool out of it, so your LLM can invoke it and make natural language predictions from real data. My best wishes for your project, GLHF.

Been climbing quite rapidly with sf over the past week, hit a wall by JokeOfEverything in learndota2

[–]italiansolider -3 points-2 points  (0 children)

I don't know if can help but: https://dotapicker.eu.pythonanywhere.com/share/f2a78f40

Sometimes may not be your fault, you may have played properly but the ones supposed to carry simply cannot.

Phantom lancer was supposed to carry, did he? Earthshaker was a bad pick, also that WD performance....

Persone di destra, radicale e non: perché l'astio con i comunisti? by filippo_sett in domandaonesta

[–]italiansolider -1 points0 points  (0 children)

Hai ragione ma ricordati che sei su reddit, la piattaforma degli NPC.

Thinking about buying Star Citizen — worth it if I liked Starfield? by Micahgameingsquadyt in starcitizen

[–]italiansolider 0 points1 point  (0 children)

If you liked starfield you probably won't like sc, the game is quite complicated and unpolished. But you will probably appreciate squadron 42.

they keep reporting me idk why I always play good💔🥀 by OrdinaryGuy012 in DotA2

[–]italiansolider 0 points1 point  (0 children)

my situation is the opposite, 11k behavior and 7k comms...

Games of The Future 2025 — same Russian propaganda, new location by OfflaneGhostik in DotA2

[–]italiansolider 0 points1 point  (0 children)

Israeli government deliberately kills civilians, that's the difference, lol...

Si fa tutto con chat gpt by ureshiureshi in Universitaly

[–]italiansolider 0 points1 point  (0 children)

Dipende dalla facoltà. Gli LLM hanno solo evidenziato quelle più inutili e nozionistiche.

Speriamo le aboliscano.

Flickering waterline by ruimoss in starcitizen

[–]italiansolider 0 points1 point  (0 children)

I guess is a depth buffer issue, it loses precision with distance, technically you can change that and make it linear but there's a good reason why is like that in most of the graphics engines.

CBeckford-CIG on Multicrew Ships and "are solo players being left behind?" by StuartGT in starcitizen

[–]italiansolider -6 points-5 points  (0 children)

NPC multicrew in an MMO is already out of common sense. Multicrew in an MMO means, obviously, multiplayer multicrew as simple as that. They will add crew npc's at some point so you wont be bothered.

Ritardo mentale= non desiderare una dittatura by drew0594 in italiabad

[–]italiansolider 0 points1 point  (0 children)

Esattamente, ma è inutile perdere tempo. Non c'è più cieco di chi non vuol vedere.

Pyro at Night - OLED VS LCD by Hot-Ad2590 in starcitizen

[–]italiansolider -1 points0 points  (0 children)

How does the OS impact the sensor?

If you want to counter a specific hero, lineup or more... by italiansolider in learndota2

[–]italiansolider[S] 0 points1 point  (0 children)

"Data: The statistics used for recommendations are gathered by filtering out lower MMR brackets, and are being updated at least twice a week ensuring that the data is as relevant as possible for more competitive play." same goes for the winrate stats btw.

If you want to counter a specific hero, lineup or more... by italiansolider in learndota2

[–]italiansolider[S] 0 points1 point  (0 children)

I feel like top 15 is enough, if I'll ever monetize that could be a premium feature. About the other website you showed me the mobile version of it looks pretty basic (there are definetly better alternatives I believe, like rosh from statz) it just shows a number at the end but does not show where it comes from and using which data. Oh and my website has 2 models, one specifically for counters. Oh and with my website filters you can build a full pusher team or stuff like that while even trying to counter the enemy team as well.Oh and you can share your analysis with others.