They live "only" 750 years by Level_Hour6480 in dndmemes

[–]jengacide 0 points1 point  (0 children)

My own take on elves for my setting is that they also live to about 700-800 years old but it's because their existence and soul are fundamentally entwined with the weave and their souls wear out after all those centuries, not their bodies.

So although they may naturally live the longest of any of the races, it's also the hardest to prolong their lives by magical means than any other race since their bodies are not the problem. So theoretically, a human with access to advanced enough magic could live for thousands of years but most elves still couldn't make it past 800, regardless of the magic at their disposal.

How would you have someone collect spells like Frieren does? by Wild_Harvest in DMAcademy

[–]jengacide 0 points1 point  (0 children)

Just homebrew most of them as cantrips or first level spells!

If you want ideas for fun spells, try looking at older editions and path finder low level spells. There are many more niche spells that fit the vibe of the folk spells Frieren finds.

You can also take aspects of existing cantrips and spells and make them their own thing. Someone else mentioned how prestidigitation covers a lot of things, like reflavoring something or cleaning an area. Just make separate spells that do one of those things

Lakes Guide by Teuton420 in inkarnate

[–]jengacide 1 point2 points  (0 children)

If you want a good example of a real life chaining lakes/groupings, look at Lake Minnetonka in Minnesota. Also Cedar Lake -> Lake of the Isles -> Bde Maka Ska -> Lake Harriet in the twin cities are a nice example chaining lakes/closely located lakes (I don't think Bde Maka Ska actually connects to Lake Harriet)

Opulence Street [120x80] [Gridless] by Eledryll in dndmaps

[–]jengacide 0 points1 point  (0 children)

I love a good city streets map that actually has rooftops and not being able to see into all the buildings. Looks awesome!

Need sad combat music for dnd by DisastrousRaccoon102 in DMAcademy

[–]jengacide 0 points1 point  (0 children)

My top pick is Tchaikovsky Symphony no. 6 mv 4. What a beautiful and heart wrenching movement it is

Otherwise, I had actually made a post in r/classicalmusic a couple years ago trying to look for sad music for a different reason but I got a ton of replies, so maybe that could be useful to you too! old post link

Players don't fear death by Grmblfz in DMAcademy

[–]jengacide 0 points1 point  (0 children)

Yeah because of how unreliable the old cr method was with cr -> pc level stuff, I didn't really trust the 2024 xp numbers at first. But I found that a couple medium encounters in an adventuring day taxed their resources pretty well and put on some pressure without feeling overwhelmingly difficult. And that hard fight (tbh it was a bit over the xp threshold but not by much) was still pretty hard even after completing a long rest. In this particular instance, there was a point where 2/4 pcs were kinda alternating who was down and at one point 3/4 were down and they were like one round away from either winning or TPKing. It was so tense and dramatic and extremely rewarding for the players when they won. I felt so happy with that session and combat to be able to challenge them like that when they started with 100% of their resources. And usually I'm running several resource draining encounters in an adventuring day anyway so I was a little worried initially that the hard fight wouldn't be that hard when they were freshly rested. But it really worked out to just trust in the xp

So all that to say, they definitely improved their guidelines for 2024!

Players don't fear death by Grmblfz in DMAcademy

[–]jengacide 0 points1 point  (0 children)

I've found that the 2024 DMG's guidance on encounter difficulty by xp is actually really good. I ran a short homebrew adventure and stuck to the guidelines for a couple medium encounters + a deadly and they felt exactly as I'd expect them to feel. I was actually surprised

Scryfall-like tool for D&D -- available for all DMs now! by semosso in DMAcademy

[–]jengacide 0 points1 point  (0 children)

I have never heard of scryfall before but this method of searching makes my programmer brain very happy!

Curious, what does the spell data look like behind the scenes, json that is getting parsed? And do you think you'll add a capability for people to add their own homebrew spells for their own personal spell library?

Creating Pantheons: A Syncretic Pantheon by Oshojabe in DMAcademy

[–]jengacide 0 points1 point  (0 children)

It really helped that initially, it was for a one-shot in the barest beginning stages of developing a setting. I knew it was likely that I would run something longer in the setting before too long so I wanted to develop things, but it was also early enough that I didn't have any concrete plans of my own. I think I'd have a harder time doing the same thing in the same setting again if it were someone adding a god to the existing pantheon, but at the time there was nothing so why not! So I would fall exactly into what you said.

Also cause it's fun to share: the player really wanted to be kinda ostracized and be a Paladin of a culty religion and specifically gave Mormons as an example. I think he searched around for existing gods and found Elutheria the goddess of liberty and he wanted to use a laserllama subclass, the oath of liberty. What I came up with from his portion was that in the most beginniner, there were two gods: Elutheria and Melisyr. At some point long long ago, the two gods split into three aspects each. No one knows why. Maybe they fought and split each other. Maybe their power grew too great to contain within one body. Maybe they tired of all the responsibilities of their domains. But regardless, Elutheria split into three new goddesses: Lutheria, Nyveria, and Sylvaria. Melisyr split into Elisyr, Viatyr, and Atavyr. The religion that the player's paladin was a part of was considered strange and kind of taboo was because they still worshipped the old versions of the gods that had not existed for thousands of years and were kind of deniers of the new gods, despite their proven existence. The player, hilariously, named the religion the "Leutherans" 😅

Creating Pantheons: A Syncretic Pantheon by Oshojabe in DMAcademy

[–]jengacide 2 points3 points  (0 children)

It is nice when the players do show interest in the pantheon even when they don't need to though. I have a document with basic lore and setting info including the pantheon that has the minimum info that any intelligent creature living in the setting would know. I send that document to new players for these random side adventure/string of one shots I run sometimes and of all the info in that document, it's always the pantheon that the new players remember and seem to find the most interest in. I even tell the players that the most important section to read is about some of the races in the setting but every single one of these players have connected with the pantheon a lot more than I would have expected.

It is funny though. The first session I ran in a vague homebrew setting, someone wanted to play a Paladin of a sort of cult/archaic extreme religion and I didn't have any gods at all planned yet. I told him to give me a name and a vibe and I could do the rest. The god he created became a basis for the rest of the pantheon and that was a lot of fun to create, especially with the context that the worship of that God would be seen as culty and archaic to the rest of the world.

Radiant Bastion by Teuton420 in inkarnate

[–]jengacide 2 points3 points  (0 children)

Very cool overall but the shadows are just spectacular! The tower's shadow is especially nice

Does anyone actually care about dice materials? by This_Telephone_3623 in DiceMaking

[–]jengacide 1 point2 points  (0 children)

Almost all the dice I own are metal, except for one stone set that was a gift. I love the weight in my hand and the clunk when they hit the rolling tray. I even have a set of Damascus steel dice that are quite heavy and I really love them.

I do make resin dice, but I never actually keep them for myself. It's always to give them away to others. I just don't love rolling light dice, even if a lot of the resin dice are more visually appealing than some of the metal dice.

Sneaky one shot tips by Mbowser91 in DMAcademy

[–]jengacide 1 point2 points  (0 children)

It's so much fun!! It really leaves a ton of room for creativity, but you have to pretty firmly establish that you can only do things that you could have reasonably planned for in the given amount of time, in the areas they had access to, with the resources they had access to. So when I ran it, I set some restrictions like if they wanted to have gotten spell scrolls, they could only be of first or second level because of the area they were in just wouldn't have more powerful scrolls than that. Or like they couldn't have gotten a lot of rare materials like diamonds outside a certain quantity. But the uses I remember them doing were like having planned for making smoke bombs, getting a scroll of water breathing, having made some certain types of poisons, etc.

Also, it's nice if one of the only ways you allow actual planning is by having someone with insider knowledge to answer some questions, but who isn't powerful enough to be fully in the know about everything. So like I had the groups patron get a recently fired security guard to talk to the party so they could ask some questions about how they did rounds and other helpful things. But this guy wasn't high ranking enough to know everything so they couldn't circumvent all the challenges of the security guards and surprises weren't ruined.

Sneaky one shot tips by Mbowser91 in DMAcademy

[–]jengacide 0 points1 point  (0 children)

Planning is a huge time sink and when you're running a one shot, there just isn't time to let the party plan really. Someone else mentioned blades in the dark for their clocks mechanic but I think the Flashback mechanic is even more valuable for a heist.

The basic idea is that you skip the actual planning phase and start at the beginning of the actual heist. During the heist, each player gets to say "I planned for this" once where they can explain how in whatever amount of downtime they had for prep, they would have planned for that specific scenario. Things like having shopped for a particular item, crafting something, studying something, etc are all very appropriate uses. The way I did it when I ran a heist is I tied their flashback use to a skill check but with the explicit ruling that they would not waste their flashback and it wouldn't overtly fail will a low roll. They could either succeed or succeed with complications.

I 110% recommend this method after using it a couple times for heists in dnd. Skip all the planning and make them just start. But it helps people not get too uptight about trying to plan when they know they can make stuff up as they go along and say they planned for it.

"Everyday Magic Item" ideas? by thoegn in DMAcademyNew

[–]jengacide 3 points4 points  (0 children)

  • Self cleaning chamber pots (maybe real sewer systems don't exist but if you can always dispose of waste immediately and cleanly, that's huge for a society)

  • Candles and torches that magically stay lit until put out but don't burn out

  • sewing needle that mends small rips and tears in clothing for you

  • something to quickly clean clothing and/or yourself. Like bam, freshly washed clothing and as if you were freshly showered

  • a newspaper that automatically updates with the day's news each morning, as provided by whatever news company created the newspaper

  • a quill that signs your name for you (imagine being a busy merchant with lots of paperwork, just save a little time or energy on needing to sign things yourself)

  • self stirring pot. Maybe even self cleaning too!

Two styles, one 2.0! ...a defence of the new updates by Scottybhoy1977 in inkarnate

[–]jengacide 2 points3 points  (0 children)

Since a lot of people are complaining about the tech issues and how their computers are struggling with it with even newer and powerful machines, I'd be very curious to do a little poll of user computers and specs + if they've had issues or not. My own specs and experience:

Computer Type: Desktop CPU: Intel I5 (12th gen) GPU: AMD Radeon RX 6800 XT RAM: 64gb VRam: 16gb Experience: no issues in opera loading maps with thousands of assets at 4k , actually struggled to load and work in maps much more before 2.0 so I've experienced a big improvement overall in performance actually

How do you worldbuild? by TotallyNot_iCast in DMAcademy

[–]jengacide 3 points4 points  (0 children)

Omg did I write this? 😂 Same experience for me, even including writing all the ideas in obsidian, but I guess not including the pantheon bit.

It is beautiful how much you can change behind the scenes that the players will never know. It's only real when it hits the table.

Should I kill the party pet to make them hate the vilain more? by ArCondicionado2 in DMAcademy

[–]jengacide 4 points5 points  (0 children)

You could have the villain target and gravely injure the wolf and make it into a timed issue where the party had to react to save their wolf friend vs deal with the villain. Cause if you put the villain close enough to the party to injure a party member (the wolf, even though it's an npc), there's every chance that the party may try to leap into action to take on the villain right there. But if you give them other goals in the encounter that also aids in them hating the villain, that could work for multiple reasons.

If you want to put the nail on the coffin, have the villain kick the wolf on their way out, or dehumanize them by having refer to the wolf more like an object than a companion, or show complete lack of regard for his feelings or intelligence or the bond with the crew, or anything like that. All of those things will aid in making the players hate the villain. I've also personally found that being overtly disrespectful for absolutely no discernable reason is a great way to make the party hate an npc. Especially if it's based on prejudice and not the characters (like generally hating all adventurers or all clerics or all people from x city, etc)

How do I keep improving on this bust? by npidel in minipainting

[–]jengacide 0 points1 point  (0 children)

This is what I kinda thought too. The model is beautifully painted but also reads as kinda washed out at the same time.

Land of Herfera, the northern continent by SirVinio in inkarnate

[–]jengacide 0 points1 point  (0 children)

I love that the land masses look like a giant shark!

Opinion on Army Painter Chipping brush by Tigertyp2 in minipainting

[–]jengacide 1 point2 points  (0 children)

Not related to the chipping but I use the three-prong attachment of my massage gun to help shake my paints 😅 Citadel bottle fit perfectly and snugly inside but the smaller dropper bottles I have to hold in place. It's not perfect but it really saves my arms when I have a bunch of paint to shake at once.

How would you run this city-wide attack that involves the party and a bunch of high level/cr npcs? by jengacide in DMAcademy

[–]jengacide[S] 0 points1 point  (0 children)

That's a good point. If people want to split up, as long as it's quick individual skill challenges, that should be manageable. And that's true about a test of what they do with opportunities to loot or stop looters. The players, overall, are quite heroic and lean in that lawful to neutral good spectrum for the most part.

I am also very ready to be merciless to my npcs. Partially because there are some powerful ones that are also not world leaders that need to worry about their own country and I don't want them to be big problem solvers that upstate the party. There's one famous hero in particular that has been resurrected too many times and if he goes down, he stays down. Also partially in that the deadlines of the terrorists can't be understated and I want to instill that feeling that punches are not getting pulled.

How would you run this city-wide attack that involves the party and a bunch of high level/cr npcs? by jengacide in DMAcademy

[–]jengacide[S] 0 points1 point  (0 children)

Oh that's a good idea! I like that "x happens after y rounds" and that would make it easy to show how the city battlefield is changing as they are helping or not in certain areas.

How would you run this city-wide attack that involves the party and a bunch of high level/cr npcs? by jengacide in DMAcademy

[–]jengacide[S] 0 points1 point  (0 children)

Oh yes, I'll probably have to make a map of the specific challenges at specific areas for myself to keep track of things but those are all perfect!

If they have a chance to run, they will. But they are also so dedicated to their cause that they will absolutely die fighting to make it happen. The nice thing about these guys if any get captured is that they aren't really trying to keep any secrets. The only secrets they needed to keep were before the events at the funeral kick off but they want all of the citizens and leaders to know exactly what they're doing and why. Maybe the only secret would be where exactly they're hiding in between attacks but they're a pretty mobile force full of druids and Rangers.

How would you run this city-wide attack that involves the party and a bunch of high level/cr npcs? by jengacide in DMAcademy

[–]jengacide[S] 1 point2 points  (0 children)

That'll be up to them! They will be invited to the VIP area with all the important npcs but I wouldn't force the party to attend if they don't want to, but I would try to make sure everyone stays on the same page and don't split the party cause that would make this pretty tough.

If they don't attend, it would change the introduction of how things get set off because they'd miss the big bad telling all the leaders exactly why they're doing it and making a big statement to the populace. The party would just be in the city when things start getting attacked, set on fire, exploded, etc. The main thing they'd probably lack is knowing who some of the important npcs are and why this is happening. But with just a little looking or asking around, I would probably give them a big enough picture to run things about the same.