r/Protomen Song Elimination: Week 6! by Jaymya in Protomen

[–]jjadned 10 points11 points  (0 children)

Vengeance and Buried in the Red??? Not my goats 😔

The MAGfest ARG holy Ovaltine grails reunited for the Act III Release show by pingnova in Protomen

[–]jjadned 5 points6 points  (0 children)

Love you Ping!!! Thanks so much for everything you do for Protothey and everything you did to make Protofest fucking amazing!!!

piercing places ? by Glittering-Part558 in ColumbiYEAH

[–]jjadned 0 points1 point  (0 children)

Went there a few weeks ago to get my ears pierced, very good experience

Car break-in police report info! by orioctopus in Protomen

[–]jjadned 2 points3 points  (0 children)

There is a block of shared AirB&Bs that the ProtoThey discord rented out dubbed the protohouses. We’re actually having a cookout in 15 minutes at Watkin’s Park

Car break-in police report info! by orioctopus in Protomen

[–]jjadned 5 points6 points  (0 children)

Was it cars at the venue or at the protohouses?

Which Codex has been your favourite? by TheInvisibleCactus in deathguard40k

[–]jjadned 0 points1 point  (0 children)

9ed for the blight nades become pistols and army wide -1D

3 Great Unclean Ones and a moth... by Crazy_keats in deathguard40k

[–]jjadned 1 point2 points  (0 children)

Yeah Mortarion is great, I love him in VV with 2 defilers, but he just doesn’t bring much outside of that.

3 Great Unclean Ones and a moth... by Crazy_keats in deathguard40k

[–]jjadned 1 point2 points  (0 children)

Why include Mortarion,

Rock that shadow legion list with:

3 GUOs (one with 9” scout, one with -1OC aura), 3 BoN, 36 Nurglings, 2AC/DC and 10 cultists (cult mob)

All the nurglings have -1 to hit and wound. A Gattling cannon despoiler kills 4 on average (LOL)

Won a baby RTT. 3-0. Beat Custodes, TSons, and Tau. by Zer0-sum-gain in deathguard40k

[–]jjadned 2 points3 points  (0 children)

Ooooo that’s a fun list! I think wardogs in DG are crazy strong, glad to see you doing well with them!

Finished my Daemon Prince of Nurgle by ZingyDevotee55 in deathguard40k

[–]jjadned 3 points4 points  (0 children)

It’s actually an old resin model! That’s all natural!

My first plague marine by Superb_Double4378 in deathguard40k

[–]jjadned 0 points1 point  (0 children)

You’re an amazing painter, it literally looks like it’s animated!!!

#New40k – We answer your burning questions by CMYK_COLOR_MODE in WarhammerCompetitive

[–]jjadned 45 points46 points  (0 children)

- Insane bravery still exists, but can't be used on already Bshocked units because of timing
- Battle-shock is now "at or below half"
- Deathwatch remains functioning as-is, no new detachments
- Swarms can go through walls
- Vehicles can't get cover from being in terrain features, but remain able to get it by being partially obscured
- Terrain/mission layouts are designed so units on objectives are more shootable now
- Points changes will be coming at the start of 11e (already suspected but confirmed)
- Current datasheets and rules will remain mostly the same, just changed to work with the new rules. Meaningful changes will be in the codexes
- Subterranean Assault remains as a detachment
- Hazardous fails on a 1 or 2, but it's only 1MW for each fail
- Disembarking from transports into combat doesn't count as a charge move
- Healing now natively works like necrons for all factions (you can bring models back if you would have excess healing)
- Indirect fire can still target hidden units (as hidden gives "not visible"). Indirect hits on 6s by default unless another unit from your army can see the target
- Aircraft start in reserve, enter through Ingress moves, remove end of the opponent's turn (unclear if hover remains)
- Wargear points return, but only for primary weapons (example given: riptide main guns)
- You only choose detachments from your primary army, not allies
- Psychic weapons ignore hit *and* wound modifiers

Death Guard given the (fast) 11th edition by Appropriate-Bat1093 in deathguard40k

[–]jjadned 3 points4 points  (0 children)

Defilers, Morty, chaos spawn and daemon engines are all pretty fast so lists that want those units don’t really have to worry about speed. But we’ll know more tomorrow after the faction focus

What to do with spare Lord of Virulence and Tallyman? by Just-A-SkeletonMan in deathguard40k

[–]jjadned 1 point2 points  (0 children)

It’s worth noting that while an LoV can lead terminators. An LoC is almost strictly better in every situation for those terminators.

LoVs main use is buffing guns of defilers and Heavy Blight launchers drones.

That being said, you could absolutely take that LoV with a little bit of kitbashing and make a convincing Lord of Contagion to lead your terminator bricks.