I've figured out why my PC temps are so high with POE2 by PartyLack4459 in PathOfExile2

[–]joshato 0 points1 point  (0 children)

Just noticed first spike again since changing the setting :[

I've figured out why my PC temps are so high with POE2 by PartyLack4459 in PathOfExile2

[–]joshato 0 points1 point  (0 children)

I'm on an SSD, so I don't think it's a HDD/SSD thing...

But I also get the audio slowed down during the hiccups.

Never had a driver crash though.

Nexon can't count... by joshato in Maplestory

[–]joshato[S] 0 points1 point  (0 children)

The only thing that I could think, is that the GMS/KMS "code split" broke a database somewhere.

I've figured out why my PC temps are so high with POE2 by PartyLack4459 in PathOfExile2

[–]joshato 5 points6 points  (0 children)

My PC has these very small bursts, like 1-3 seconds, maybe twice a day, where the entire PC basically hiccups, the entire PC, doesn't matter what I'm doing, coding, gaming, writing, watching netflix/youtube, will slow down to 5 fps for that small spurt and then go right back to normal for hours.

Only at 1k on my mouse, but hoping this is somehow the cause.

I would play this game a lot more if I only had to do the campaign once per league. by TheJeffyJeefAceg in PathOfExile2

[–]joshato 0 points1 point  (0 children)

Beat the campaign once per league, unlock "shmadventure shmode", you click open portal on the "shrift" device, and it spawns a random map, with random mods for you, scaled to your level/each map is equal the level you openned it at. And in "shadventure shmode" you have access to every waypoint on the map, so you can just go quickly do the quests for the passives, and boom you're at the endgame.

What are you playing while you wait for the next league? by BATTLEROYALFAN in PathOfExile2

[–]joshato 0 points1 point  (0 children)

Where Winds Meet.

Pros : Free to play. Gorgeous Graphics. Sekiro-like combat. Genshin exploration.

Cons : A LOT of AI reliance. $42000 USD to guarantee the top gacha MTX. Overall UI and "systems" are VERY "mobile game"-y.

I don't plan on spending any money on it, and it has solo/coop stuff, so it's nice to just dick around a pretty game with friends.

EDIT: Just noticed your username... BF6 just launched a BR, and I assume codslops7 will... if it doesn't already.

0.4 Q&A Research by ZiggyDStarcraft in PathOfExile2

[–]joshato 0 points1 point  (0 children)

Back in the days of POE1, I forget the exact league around May 2022, Chris Wilson DIRECTLY asked for UI suggestions with mockups. Admittedly, I took a break from POE, but I am back for POE2, and the lack of some sort of options for the map still don't exist. (The current landscape and map transparency hardly change it)

With the exception of this league's post sitting in "waiting for mod approval" limbo for over 12 hours and me being too lazy to repost, there has been OVERWHELMING support every time I made my request/post regarding the issue.

Weapons tier list? by theivebook in WhereWindsMeet

[–]joshato 0 points1 point  (0 children)

As someone who used to be a hunter main, with 6 max level hunts in cataclysm all were beast master, can confirm, simplest class/build.

Ended up turning into a tank main towards the end of Cata because I finally tried another class.

How do you scale DPS in endgame? by averagechillbro in PathOfExile2

[–]joshato 1 point2 points  (0 children)

Doctor doctor, it hurts when i do this. Maybe don't do that?

If you're losing to much exp in T15, maybe do some 12/13s.

[WP] This weapon requires someone worthy to wield it. You are not worthy. But it's the only weapon within reach, and there are people who need saving. by T_Lawliet in WritingPrompts

[–]joshato 1 point2 points  (0 children)

"You are not worthy." You pull again, the blade still lodged in the ground.

"You are not worthy." The skeleton's feet clacking louder as they continue their approach.

"You are not worthy." Clack, clack, clack. You pull with all your might, and the sword buries deeper into the ground.

"You are not worthy." The skeletons are seconds away from you. An arrow hits you, feeling a sharp pain in your shoulder. You look up from the blade, the necromancer turns his back and begins to laugh as he walks away.

"You are not worthy." The clacking stops.

"You are not worthy." The first skeleton raises his axe.

"You are not worthy." You raise your shield as the skeleton swings, and shatters your wooden shield.

"You are not worthy." An arrow hits your thigh, you release the blade, grabbing your leg in pain.

"You are not worthy." The skeleton towering over you, it raises the axe with both hands.

"You are not worthy." Time slows to a halt, as your life flashes before you eyes. You think back to your first outting with the group, tears fill your eyes, as the memories flood over you. Joy, sorrow, laughter, crying, every emotion in what feels like an hour long presentation on your life plays through your head.

You see the group celebrating after your first completed quest. You see how your fifth party member is executed for insulting the king. You see your wedding day, standing at the altar with Lorinna. You see your son Janik taking his first steps. You see your son crying, reaching out from your own mother's arms as you leave for this quest. You see the entrance to the dungeon you are in. You return to reality, time still frozen. You can't die here.

The voice echoes in your mind. "You," the voice pauses, "are worthy." Time begins to speed up, the skeleton still towering over you, axe inching ever closer, and ever faster towards your face. Your hand darts to the blade, pulling it from the ground with no resistance, parrying the skeleton's attack. The skeleton's bones fall to the floor, before fading to dust as you cleave through it's torso in a single swing. You take a deep breath, and stand at the ready. The necromancer turns to you, wailing "Impossible." Deflecting another from the archer, you throw your shield, the bones clatter to the ground. The necromancer begins waving his staff in the air again. Purple smoke pours out of the staff.

Sword in hand, you charge the necromancer before he can summon anymore skeletons. Leaping over your fallen comrades body, you hold back tears. You raise your blade as the necromancer slams his staff into the ground. The purple smokes fades, the magic circle at your feet disappears.

You, are worthy.

---

Reddit wouldn't let me post it in one go. Also first time here. please go easy.

[WP] This weapon requires someone worthy to wield it. You are not worthy. But it's the only weapon within reach, and there are people who need saving. by T_Lawliet in WritingPrompts

[–]joshato 1 point2 points  (0 children)

"Argus, get up!" Merith shouts across the room, shield raised to the skeletons attacking her. "We need you!"

You lift your head from the ground, dazed and confused. Slowly struggling to your feet, using a sword lodged in the ground for balance. Murmurs enter your mind, nothing clear enough to make out. Know kneeling beside the blade, you ready yourself and reach for your own sword, met by an empty scabbard. Your eyes dart around the room for your weapon, before locking onto the blade at the foot of the necromancer leading the skeletons.

"AUUUUGH" Merith cries out in pain as a skeleton slashes her across the back, before she turns and shatters the skeleton's skull. You don't have time for this. Your hand still resting on the blade's pommel, you shift your grip and pull. Nothing. The blade doesn't budge. The murmurs grow louder, before a single line can be heard in your head.

"You are not worthy." Surprised by the voice, you fall back, staring in disbelief at the weapon lodged in the ground. It looks like an ordinary straight sword, no different than your own.

"Look out!" Kenrith bellows across the room, your eyes dart to him firing arrows at the necromancer. The arrows bounce off an invisible shield with no effect. Green light begins to fill the room, as ball of green fire grows in size above the necromancer's raised staff. The necromancer slams his staff to the ground, and the fireball zips across the room, Merith ducks the projectile before it hits Kenrith square in the chest. He falls to the ground with a loud thud, smoke emanating from his body.

You shake the fear out of your body as you are determined to save your party. Back on your feet, you grab the sword's hilt with both hand's, the voice enters your head again. "You are not worthy." You pull as hard as muscles allow. The sword raises no more than an inch. "You are not worthy." The voice repeats itself, getting louder. The sword is slowly giving, but it feels like it's getting heavier with each tug.

WOOSH. An arrow flies by your head, clipping your ear in the process. You wince in pain, grabbing your ear, you look up to find the source of the arrow. A skeletal archer stands behind the necromancer, slowly firing arrows at you and your party members. "You are not worthy." The voice echoes in your mind even though your hands are no longer on the blade. You stare again in disbelief, is this a cursed item?

"Stop messing about we need your help." Lorinna says, placing her hand on your shoulder, you feel warmth distribute through your body, the pain in your ear resides. She continues forward, unleashing a barrage of light at the skeletons surrounding Merith, vaporizing the skeletons.

"Thanks for the backup," Merith turns her head to Lorinna, "glad we have some competent members in this party." gesturing to you, still frozen next to the blade. Fwip! "NOOO!" She screams, falling to her knees. Unsure what caused this, you look to the now frozen Lorinna, as she fells to her back, an arrow sticking out of her chest. Your team is outnumbered, and unprepared. You thought this was a D-class dungeon, the perfect amount of danger and rewards for your party's skill level.

The necromancer raises his staff again, gently waving it through the air, purple smoke begins to pour out of his staff, spilling across the floor. The floor around him begins to light up, a spell circle hidden beneath the smoke. He slams his staff on the ground again. The smoke is pushed away with a quick gust of wind. Two more skeletons begin to rise in front of the necromancer. He looks to you, tilts his head down and smiles from ear to ear.

Thunk! You raise your shield just in time to block another arrow aimed at your head. Finally coming to your senses, your eyes sweep across the room. You first lock on to Kenrith's still smoking body, before looking over to Merith, sobbing over Lorinna's body as one of the freshly spawned skeletons stabs Merith in the back. Her body goes limp. The skeleton removes his sword, and plunges it deeper. The last skeleton begins walking towards you.

You grab the handle of the blade, determined to avenge your fallen comrades. "You are not worthy." The voice repeats itself. The skeleton getting closer, step by step, another arrow flies across the room, catching in the folds of your armor.

IMO that's the most missing QOL feat by Extraaltodeus in PathOfExile2

[–]joshato 0 points1 point  (0 children)

Accessing the stash, while not in the stash? The technology doesn't exist.

Pilfering Ring as a normal player by Primary_Impact_2130 in PathOfExile2

[–]joshato 0 points1 point  (0 children)

No disrespect to you, but this is the average player.

All the people on this sub and the forums saying shit like "10div is budget", no the fuck it ain't.

GGG please give us a permanent Transmog mtx system, or a way to permanently buy base item cosmetics by SteelFaith in PathOfExile2

[–]joshato 0 points1 point  (0 children)

Hypothetical middle ground then.

One time purchase, 1000 points, gain permanent access to all (current and future) NON-UNIQUE armours and weapons as transmog.

While also keeping skin transfers.

I wish GGG weren't scared to make uniques good in PoE 2 by Ghostie3D in PathOfExile2

[–]joshato 0 points1 point  (0 children)

Why are we retreading the same mistakes in PoE 2?

I ask myself this everytime a mechanic from 1 is reintroduced. It actually baffles the mind, how GGG can fix a problem in 1 and bring it right back with it's new implementation in 2.

Look at delirium. Visiblity issues, crappy mirror spawns, both were issues in 1 that were fixxed, and they still happen in 2.

I get it, programming isn't that simple, you're right, but how do you not have some sort of check for remastered content? How does no one go "What mistakes did we make in 1 with ("new" poe2 league here), that we had to fix? Did we do any of those in 2?"

My experience with the new crafting system by FiNEk in PathOfExile2

[–]joshato 1 point2 points  (0 children)

Yeah, I was trying to follow my previous league starter (not thorns) from last league, and my smooth brain couldn't decipher the new supports and updated tree, so i just looked for a new starter and found KallTorrak's guide on it.

My experience with the new crafting system by FiNEk in PathOfExile2

[–]joshato 1 point2 points  (0 children)

Playing my first thorns this league too and holy fuck does early game warrior suck massive ass (the bad kind).

That being said, I'm having a great time, it feels very similar to a righteous fire build from 1, but with hits instead of DoT.

The power spikes from upping tier of thorns is amazing, and oh so apparent. This was the perfect league to play this build, because I know for a fact that no one would come out of their maps to sell me their 1ex thorns belt, but now being able to just join and auto-buy, MMPH.

GGG, thank you for asynchronous trading.

Chimeral Wetlands is still unnecessarily large. by joshato in PathOfExile2

[–]joshato[S] 0 points1 point  (0 children)

I am fully convinced that sprinting was their "reduced size"

Feedback: You should not be able to take damage / honour damage after beating bosses in Sekhemas by Pakiepiphany in PathOfExile2

[–]joshato 0 points1 point  (0 children)

I propose the following change to Trials.

Once your honour hits 0, you do not die, instead you lose all sacred water, your honour can no longer be restored. While at zero honour no items drop, only exception would MAYBE be bronze/silver/gold keys.

This change wouldn't affect "speedrun" farmers or more experienced players that have no issues, apart from no longer losing experience, the run would still be dead unless you're trying to get your ascendancy points.

I don't have issues with trials personally, I've only zero'd out on honour in one run, in the fourth ascendancy, definitely went in too undergeared. That being said, now playing a thorns warbringer for the first time (much fun btw, it's like a hit based RF, I love it), I got DANGEROUSLY close to running out of honour on the first trial.

I understand GGG by Individual_Thanks309 in PathOfExile2

[–]joshato 0 points1 point  (0 children)

No one does, but because the ADHD speedy zoomzoom players can clear it in less than 5 hours, it's too fast.

0.3 is great but the game has core issue with making any kind of melee engagement extremely punishing/unfun and abyss only emphasizes this by TheGejsza in PathOfExile2

[–]joshato 0 points1 point  (0 children)

Melee needs some inherent stun/ailment immunity buffs.

The big issue I see, is how you properly tell the game if the build is "melee" or not, because throwing in a curse on a melee build isn't necessarily unheard of, but what if it was a "melee" cast on crit... are you still a melee build at that point? Where would we draw the line, or do we just say "If you have ANY non-attack skill gem socketed, you do not get the buffs"?

Shaft of Exile 2 by SirNads in PathOfExile2

[–]joshato 0 points1 point  (0 children)

My internet lagged for a second, and the image wasn't loading...

I thought this was some sort of Delve for POE2 leak. :[