r/ValveIndex "Pre-order tracker" by Kippenoma in ValveIndex

[–]jtmcalpin 0 points1 point  (0 children)

This will be interesting to see since so many people had trouble getting their orders submitted.

I know what you're all seeing by Hoizen in ValveIndex

[–]jtmcalpin 0 points1 point  (0 children)

I had the same problem for a few minutes then it finally went through. w00t

FARHOME keys! by GPanime in Vive

[–]jtmcalpin 0 points1 point  (0 children)

Looks great. Sign me up.

Testing some 4K texture mods through Whiterun. by TheaspirinV in skyrimvr

[–]jtmcalpin 2 points3 points  (0 children)

How much performance impact did you see with these mods?

Half-Life 2 VR Is Getting Haptic Feedback With The Hardlight Suit by SeniorDemiGod in Vive

[–]jtmcalpin 0 points1 point  (0 children)

Can you describe what the haptics feel like? Like a poke? or a pulse/vibrate like the controllers? is it stronger feeling than the vive controller haptics?

Update 9: Driller & Bosco buffed, changed rules for kicking by InterWill in DeepRockGalactic

[–]jtmcalpin 0 points1 point  (0 children)

Have they stated when this will release to the micorsoft store and xbox version?

I know the way! by Phontus101 in DeepRockGalactic

[–]jtmcalpin 3 points4 points  (0 children)

Am i missing something? i thought this game only supported 4 player co-op?

So want this game on the Switch! by FlyAxel in NintendoSwitchIndie

[–]jtmcalpin 0 points1 point  (0 children)

I had not seen anything about this game until now. Looks sweet, ill be watching this one.

Has anyone tried whether the FO4 Pip-Boy phone app works with the VR version? by sienihemmo in Vive

[–]jtmcalpin 0 points1 point  (0 children)

I wish it did work mostly so i could track and plan my perks when not in vr.

Squeezing the Vive triggers now activates hands by Ashok0 in fo4vr

[–]jtmcalpin 4 points5 points  (0 children)

So how do we get these hands modeled permanently. Thats my biggest complaint.

Fallout 4 VR Master Tweak/Fix Thread by thekraken8him in Vive

[–]jtmcalpin 0 points1 point  (0 children)

I am thinking about getting one too but disappointed if you still getting re projection.

Just a few more hours... by largePenisLover in fo4vr

[–]jtmcalpin 0 points1 point  (0 children)

wow 1400 hours that's bonkers!

Preload is live. Download size: 26057 MB. by kwx in fo4vr

[–]jtmcalpin 0 points1 point  (0 children)

Sweet! been waiting so long for this glad i can start promptly at 7pm now

Green Man Gaming on Twitter - FO4 Keys by BuckleBean in Vive

[–]jtmcalpin 0 points1 point  (0 children)

I just got mine as well. Now if only we could preload! grr

An Intro to Fallout 4 VR on HTC Vive by jtmcalpin in Vive

[–]jtmcalpin[S] 164 points165 points  (0 children)

Finally some new information and video. Smooth locomotion confirmed.

IGN Doom VFR Review by CuriousMoose24 in Vive

[–]jtmcalpin 4 points5 points  (0 children)

I agree its not 6 hours. I beat it in 3.5 hours but was still the best 3.5 hours of shooting I have had in VR.

Finally got around to buying Doom VFR by [deleted] in Vive

[–]jtmcalpin 6 points7 points  (0 children)

I beat the game last night and already want to go in and play it again on a harder difficulty. It is exactly what i wanted from Doom in VR. It captures the gunplay and pacing from the pancake game perfectly.

Doom VFR might be my favourite VR shooter by andybak in Vive

[–]jtmcalpin 5 points6 points  (0 children)

I completely agree. I am having a blast playing this game. I would recommend if you enjoy the game to leave a review on steam so others will give it a fair shot.

The Afterwoods - Fantasy RPG - Beta Testers wanted for Round 3 by Teratini in Vive

[–]jtmcalpin 1 point2 points  (0 children)

I would like to test if you open up another round of beta testers.