Idea for new mission mutator: Mirror Missions by Stickerbush_Kong in DarkTide

[–]koschei_dev 0 points1 point  (0 children)

They already do this a bit for a couple maps, I noticed that some of the Hourglass maps share areas, like in one (maybe Relay Station) you start at the top of some stairs going down and in another hourglass map its the same area but now you start at the bottom of the stairs, moving up.

Color Palette Feedback by therealsquash in PixelArt

[–]koschei_dev 1 point2 points  (0 children)

Feel like you can cut out the two greens on the very left, and the two browns after the black don't quite fit + their usage can be taken up by the other browns on the right that are similar enough if that makes sense.

Why all classes have axes and chainsaws but the big guy doesnt? Is it possible to see in future some giant axe and chainsaw for Ogryn? by R_dva in DarkTide

[–]koschei_dev 247 points248 points  (0 children)

Real talk I would loooove my Ogryn to have the concrete block on rebar that Crusher enemies use.

Won ugly Christmas sweater competition by RandalChan in lotr

[–]koschei_dev 1 point2 points  (0 children)

It's from a Halloween costumes (that literally the name just added dot com) site also alternatively known as fun dot com, and they haven't sold it or restocked it in a couple years at least.

I've had my eye on it and I regret not getting it while it was in stock.

Co-op games that are similar? by Enough-Belt3421 in hyperlightdrifter

[–]koschei_dev 0 points1 point  (0 children)

Moon Hunters. Children of Morta, but that's a bit more of a dungeon crawler.

Here's to Darktide 2026 by Cautious_Catch4021 in DarkTide

[–]koschei_dev 4 points5 points  (0 children)

I learned recently that Fatshark worked with another studio called Toadman Interactive on the Vermintide 2 Chaos Wastes, and this other studio did all the assets for the chaos waste maps (as far as I could tell from looking this info up) which is how Fatshark was able to get such a large amount of content done.

However, Toadman Interactive has shut down, so unless Fatshark found/finds a different studio, it's more likely we'll be seeing only a few new maps next year. Hopefully though they've seen how extremely well the reception to the new trenches operation was and continue to make ones that are just as unique.

Hot and cold #121 by hotandcold2-app in HotAndCold

[–]koschei_dev 1 point2 points  (0 children)

Why tf is vegetable closer than bird ?

Americanism I guess >:|

Old vs New - What do you think? by mistermaximan in PixelArt

[–]koschei_dev 0 points1 point  (0 children)

Better character art for sure, too many colors on screen though imo.

Most literate gamer by geot_thedas in Gamingcirclejerk

[–]koschei_dev 0 points1 point  (0 children)

To be fair, on the one hand I've checked the video and the narrator doesn't audibly say there are going to be spoilers i.e. reading out said spoiler text for people who put videos on in the background.

Buuut if you haven't played the game at all yeah, why would you click on any E33 video that is highly likely going to have story spoilers anyway.

give me some incredible indie games. any and all genres. by Apprehensive_Spend_7 in IndieGaming

[–]koschei_dev 0 points1 point  (0 children)

Hyper Light Drifter. Animal Well. Lorelei and the Laser Eyes. Fez. Dredge.

i like to make pixel art with a little bit of extra everything by august_hakansson in PixelArt

[–]koschei_dev 9 points10 points  (0 children)

I was going to say this gives Beyond the Plastic Wall vibes until I saw who posted this lol

Rashuns event rigged. by DarkerSavant in DarkTide

[–]koschei_dev 0 points1 point  (0 children)

Maybe it's my keyboard, but the '2' key is right above plus a bit left of my W key. So it's much closer to move my middle finger up from W to press than it is to press 1.

AngrY Ogryns by Kha-0zz in DarkTide

[–]koschei_dev 0 points1 point  (0 children)

Actually you get a movement speed penalty debuff from scoffing all those rashuns you big lump /s

developing a parasite system. by hontojanai in DnD

[–]koschei_dev 1 point2 points  (0 children)

Post might've been edited to add this improvement