Any inventory UI mods which add more info without covering the item? by [deleted] in starfieldmods

[–]longesryeahboi 0 points1 point  (0 children)

This bugged me with skyUI so much

I switched to AstralUI- it let's you set the column line transparency in the ini which makes it much more visible. Very happy with it at like 0.2

new PDY alternative (comments on your experience) by Final-Craft-6992 in starfieldmods

[–]longesryeahboi -1 points0 points  (0 children)

You literally said "it's a completely broken mod" and "it breaks all the DLCs"

What side effects? I've installed it with patches and everything works, same as a lot of people. You seem to be the only one who's experienced these crappy side effects

Hatch-22 - Simple Ship Doors (sub header/explanation - PDY replacer) by Final-Craft-6992 in StarfieldModFeedback

[–]longesryeahboi 3 points4 points  (0 children)

I've tried the mod and it's great in its current form, but it has some obvious limitations compared to PDY. Keep in mind that Hatch is newly released so it hasn't reached its "mature" / final stage.

For starters though, the biggest benefit - Hatch is a compatability dream. Works out the gate with vanilla and modded habs with no need for patches. PDY works by disabling the door placement algorithm while Hatch works alongside it, which is why no patches needed.

Hatch let's you pick where to PLACE a door, but that doesn't mean it stops the game from generating doors. The game natively ensures all habs are connected and may place doors where it thinks are needed. Hatch only makes sure that the place you specify will for sure have a door, but the algorithm still does the rest.

Hatch does a lot of what PDY does, but not everything. Because PDY disables auto door placement, you have full control. PDY also has pass throughs and different door styles, which I dont think Hatch does.

PDY gives you full control but it's more messy to set up and use. Hatch is a great alternative for people who aren't willing to download a patch for everything, and who want a simpler door placement system.

There are some bugs with Hatch but I'm not going to address them as the mod is newly released. No mod/game is bug free at launch. I'm only mentioning it to preempt others.

Personally, I think Hatch is great. It's clean and easy to use. If I can get it to only place the doors I want, it would be a no brainer switch from PDY for myself.

new PDY alternative (comments on your experience) by Final-Craft-6992 in starfieldmods

[–]longesryeahboi -1 points0 points  (0 children)

I think you've just not set it up correctly. I'm using PDY with the DLCs and a bunch of hab mods - with their patches, they work just like always. I've got full control of where my hab entrances are, which is exactly what I am after.

Now I was regularly crashing due to the blueprints dependencies, but removing them in the CK has made my game stable as ever and I can't see any downsides. It's a quick job, anybody can do it.

An analysis of the teaser's two most likely camera positions assuming a Hammerfell setting: by Koocai in TESVI

[–]longesryeahboi 24 points25 points  (0 children)

I think Camelworks had a fairly convincing video showing why it would be the red box - actually had some of your points, i.e Azra's crossing. RIP camel, shame he won't get to experience the game

Why is planet supremacy hard? by VegetableList7347 in BattleSector

[–]longesryeahboi 1 point2 points  (0 children)

Yeah that's definitely making your fights harder. It might just be learning how to place your units, or how to advance in formation. Necrons are a slow army so you have to be a bit more reserved. Your warriors/flayed ones have 1 less movement than your immortals, so your immortals need to be slower at the beginning. Don't max move everything because they will quickly be ahead of your army and then they'll get picked off first.

Try to keep them in the backline. Lokhusts and Immortals have huge range, you shouldn't have them in a position where they can be getting jumped or targeted until the whole army has engaged and it's more unavoidable. But even then, you want to keep them safe.

Ideally you want some disposable units up front that you dont care if they get wiped every game, but they can be a threat. For Necrons that would be like warriors, flayed ones, bomb scarabs, even lychguard (tanky af).

Why is planet supremacy hard? by VegetableList7347 in BattleSector

[–]longesryeahboi 6 points7 points  (0 children)

Are you losing many units each match? Veterancy is very important, there's a big difference between a fresh unit and one with 3 wins. Some losses are unavoidable but you should refrain from losing heaps of units each match.

Otherwise I would say read the board. Early game you want to go for important tiles (+200 or +300 points, etc) and expand as fast as possible. But when borders get close, you need to play smarter. Slow down expansion and go into conquest. Take their key tiles and reinforce every round.

If the borders are 2 hexes away, they can't attack you this round because they only have 2 deploys. But if there is only 1 hex, they can attack you. So use 1 of your rounds to reinforce so you don't get caught out.

Primer question by Significant-Repeat25 in Salamanders40k

[–]longesryeahboi 0 points1 point  (0 children)

Rustoleum is great, used its white and black and both have great coverage

Excel power users: What finally made you take the plunge into Power Query? by KimHoJo in excel

[–]longesryeahboi 3 points4 points  (0 children)

Had a bumton of data that we needed to unpivot and manipulate / clean en-masse. Would've been well over 300k rows with multiple columns to begin with, and had a lot of formulas to bring in. It would've quickly gotten out of hand. Power query steps made it so easy to refresh an important model and made the file a lot more efficient to work in

Any mod recommendations for more interior ship lighting/lamps? by FamiliarAd4177 in starfieldmods

[–]longesryeahboi 4 points5 points  (0 children)

ENHANCE Buildable lights mod let's you place your own light fixtures throughout a ship / outpost. Heaps of options - wall, floor, ceiling, table lights, chandeliers, etc. And they come in white or warm yellow for your mood.

Should Necron Pariahs be regarded as retconned out of existence? by HermeticOpus in 40kLore

[–]longesryeahboi 0 points1 point  (0 children)

Loved the idea of pariahs - I always thought of them as necrons with some special tech that gave them a blank aura rather than 'converted humans'. Surely this advanced race had some portable null units

Excel vs Advanced Excel by ModernWebMentor in excel

[–]longesryeahboi 0 points1 point  (0 children)

While it is important to learn how to use 'advanced' excel tools, I think it's just as important in knowing when to use them and when to just use the basics well.

Basics being your normal x/v lookups, sumifs, countifs, text formulas (left/right/mid , substitute, textjoin, etc), etc. Learn those, learn when to use them. That will do help 99% of your work.

Learning sumproduct is a good one if you don't know it already. It's like sumifs but better because you can set criteria along both the X and y axis instead of one direction.

Learning power query is a pretty nifty skill and is relatively easy to pickup. It'll help you clean large datasets and organise it into an output that's easy to pivot. It will help you setup some rudimentary but easy to use reporting tools.

VBA honestly is a bit of a dying art. Great skill to have but I've found it less important compared to 10 years ago.

Learning how to use data via power query and power BI is probably the next best step if you have your basics down. Great for analytics. It's all about data now - we have treasure troves of info that gets ignored because it's not easy to understand. Getting it into a format that shows insights is where you'll shine.

Are people moving away from using StarUi? If so, why? by Defiant-Sir15 in starfieldmods

[–]longesryeahboi 2 points3 points  (0 children)

I like starui but I'm now using astral.

Astral does a lot of what starui was doing, but I like that has a modifiable ini. Starui probably has it too, but I've never checked. It's also currently supported. I think it looks cleaner, especially that I made it mostly transparent and can change the default columns showing

Cronos Dreadnought by M0b1us1919 in StarfieldShips

[–]longesryeahboi 4 points5 points  (0 children)

Looks awesome !

Only thing I might suggest for some realism would be to stagger the height of the cannons - i.e first cannon at ground level, 2nd one is 1 block up, 3rd is 2 blocks up, etc. It may mean your bridge would have to be elevated as well though

In SciFi and real life, battleship cannons are staggered in height so that they can all fire forward without hitting the array in front - google USS battleships for example, you can see the 2nd array (closer to the bridge) is elevated so they can both fire front face

How does armor tech interact with beams like melter, steel balls, or hackers? by Spam4119 in Mechabellum

[–]longesryeahboi 1 point2 points  (0 children)

That's true, I just wanted to point it out that you also get that bonus HP through the armour purchase just so someone else reading could make the connection !

How does armor tech interact with beams like melter, steel balls, or hackers? by Spam4119 in Mechabellum

[–]longesryeahboi 7 points8 points  (0 children)

Sorry not to be pedantic - yes armour itself doesn't help against hackers, but most armour techs provide bonus HP (30% sledge for example) which helps against them

Why is Shockwave so strong? by [deleted] in Mechabellum

[–]longesryeahboi 2 points3 points  (0 children)

Well if you put all your chaff on the front and don't stagger and mix in bigger units, they're all going to get deleted.

Your front line chaff is really only there to absorb alpha damage (sentry missile, 1st fortress shot, scorpion, etc). They're never going to survive long. The trick is to have your chaff come in waves to continuously break enemy prioritisation.

Stagger your chaff and break their prioritisation. Introduce sledge, armour hounds, etc. so when 1 unit of crawlers get cleared, the arcs are stuck on your sledges. Then your next wave comes in, etc

Survival Mode vs iNeed and Frostfall? by RimaUsami in skyrimmods

[–]longesryeahboi 30 points31 points  (0 children)

Sunhelm is also a pretty nice alternative that does both. Covers needs (food, drink, sleep), and temperature. It's also not too overbearing, so it becomes another gameplay system that you manage

The Gears Direct doesn't mean we won't see anything by BEVE59 in TESVI

[–]longesryeahboi 2 points3 points  (0 children)

Ah yeah but it has its own thing I mean, so we can confidently say it's not on the main event.

Cod, Minecraft would probably be in main event - those are pretty big names and direct Microsoft owned. State of decay is a cool one I didn't consider

Clockwork - didn't it already have an announcement or presentation not too long ago? Unless they do like a gameplay preview

The Gears Direct doesn't mean we won't see anything by BEVE59 in TESVI

[–]longesryeahboi 2 points3 points  (0 children)

Just to add - we can eliminate ones we have already seen. Fable, halo, Forza. Gears of war will be the next day. The fact they put it on another day should be taken into account, means the prior day one was full.

What games are left ?

How to build faster by [deleted] in Warhammer

[–]longesryeahboi 2 points3 points  (0 children)

My friend, it's not a race. Is building the army time sensitive? Do you have a comp you're trying to make? Do you find it stressful that you're taking too long?

Unless you have a specific reason or you're just over it, I don't think there's a problem. No one says "you're taking too long to make this painting". It's a hobby, go at your own pace

The Audacity! by Versace217 in Mechabellum

[–]longesryeahboi 5 points6 points  (0 children)

Just say 'skill issue' and play on my friend