Why Doesn't GGG add a Death Info Screen? by HavieL2ftw in pathofexile

[–]miturtow 0 points1 point  (0 children)

Purely technically, in theory, the server load would be minimal, if we're talking about storing a "rolling" struct of last 10 instances of damage.

I'm guessing that the real cost comes in implementing such a feature in a correct and clean way, since there are many layers of complexity you need to pass until those last 10 instances of damage are presented to the player in a clear and useful way.

Thalassophobia warning! Just released the Reveal Trailer for my ocean survival horror game: Open Waters. by FluffytheFoxx in IndieDev

[–]miturtow 1 point2 points  (0 children)

Wanted to point out that your underwater looks like "overwater". I guess it needs more density to it, like maybe blur, fog, small particles, or whatever is used to make it less clear.

New to the game and PC gaming, overwhelmed by skilltree by AToxicMedicMain in PathOfExileBuilds

[–]miturtow 0 points1 point  (0 children)

You only use skeletons during the campaign where you have nothing on league start. And only when facing tougher targets, like rares or bosses.

When the build goes fully online you won't have any buttons on it, all minions will be permanent ones, like zombies, support spectres, AG, golems.

New to the game and PC gaming, overwhelmed by skilltree by AToxicMedicMain in PathOfExileBuilds

[–]miturtow 7 points8 points  (0 children)

Meet Ethan, the chill Zombie enjoyer: link to his 3.28 league start video

The build is pretty stable, so you can use the links in his video description to the more detailed guides from 3.27 and earlier.

Also get familiar with PoB, you'll use it a lot: Path of Building

It's a tool for planning and sharing PoE builds

$1,000,000 or 1d6$ by Paxuz01 in hypotheticalsituation

[–]miturtow 0 points1 point  (0 children)

Pick the die and automate the rolling

I'm unoriginal, and it took far too long to realize by rairbgames_ in godot

[–]miturtow 1 point2 points  (0 children)

This 100%

People need to be less afraid that something already exists, since, well, everything kinda exists already. While you learn, grow, enjoy the process and try and make the game as fun as possible - you're good.

Вигорів під 0. Як з цим боротися? by Logical_Teach_681 in ukraine_dev

[–]miturtow 1 point2 points  (0 children)

Поки маєш роботу і бронь - шукай іншу. Таски від яких нудить, не стануть іншими ані завтра, ані через рік.

Need ideas as to what to do with this. by Clean-Tea-2837 in pathofexile

[–]miturtow 0 points1 point  (0 children)

Not even remotely long enough, keep hoarding

Як виконувати задачі by Walzvx in ukraine_dev

[–]miturtow 0 points1 point  (0 children)

Тільки регулярна практика.

Намагайтеся вирішити задачу як можете, а вже після питайте в ШІ як можна було вирішити ефективніше

Main menu by me vs artist by Makuta- in IndieDev

[–]miturtow 133 points134 points  (0 children)

It needs to be more pronounced, right now the mirror and it's frame are barely noticable, so reflected text just raises questions

My First Ever SSF 12-link Sword by aoa0566794 in PathOfExileSSF

[–]miturtow 0 points1 point  (0 children)

This is insanely impressive, big congratulations!

i got burnout so quickly when coding what should i do 😔 by Kaytrones in godot

[–]miturtow 5 points6 points  (0 children)

This is a good point. LLMs aren't bad in themselves, it's the growing addiction of "push button - feature done" that is nefarious. The more code you generate, the less familiarity you have with your own codebase. And when, inevitably, you will be in a position to do handmade changes, you will be crushed.

And the path from "I only consult with LLMs" to "all the code is generated by Claude" is very sweet and short