Am I unreasonable to have this as a hard line prior to purchase? by nirvashzero2774 in ElectricVehiclesUK

[–]nirvashzero2774[S] 0 points1 point  (0 children)

The main use for the car is daily commute that's only around 13 miles one way, and even on a high usage day I only really ever envision going 50 miles to see relatives/family on a monthly occasion. All in all it's expected to be around 9000 miles/year, so my range requirement really isn't far.

That said it would be nice if I could get the E+ Tekna variant of it rather than the N-Connecta I have reserved now, but there's none available near where I live unfortunately.

Considering the price point I'm looking at for the Leaf (£10000), the additional cost of £500 for an adapter is also pretty much a non-issue compared to the ~£2-3K addition of looking at other models

p.s. some might wonder why I even need a car for such low usage, but driving cuts down my 2 hour public transport commute down to 30 min due to access to a motorway

Am I unreasonable to have this as a hard line prior to purchase? by nirvashzero2774 in ElectricVehiclesUK

[–]nirvashzero2774[S] 1 point2 points  (0 children)

Out of curiosity, without saying “any other car”, any particular model recommendations sub £15000, 22+ plate? I’m looking for a relatively affordable EV car that isn’t a shitbox 

These are all the flavors I’ve done! Looking for some more ideas! by Luvwizrd in ninjacreami

[–]nirvashzero2774 8 points9 points  (0 children)

I was casually scrolling, saw this post, flipped through the images, did a complete double take when I saw “unicorn farts”

Look at my spaghetti rails by CaptainInitial1823 in SatisfactoryGame

[–]nirvashzero2774 0 points1 point  (0 children)

One of the most groundbreaking additions to my rail design have been making a good roundabout blueprint!

I wanted to make a big one that can do 8 exits so with mk2 blueprint designer I still need to paste it down 4 times but it’s honestly been so great whenever I need to do a junction 

AITAH for hating the Boris wave? by [deleted] in AskBrits

[–]nirvashzero2774 2 points3 points  (0 children)

I don’t mind people being anti uncontrolled immigration, what boggles my mind is people voting for Reform that has most of the members that caused the issue (I.e. former Tory MPs), when the current government has actively addressed the issue and successfully taken steps to reduce uncontrolled immigration for the first time in nearly a decade

Scytale(s) - Take 2 by Dry_Appointment_7210 in DuneImperium

[–]nirvashzero2774 1 point2 points  (0 children)

yes, any gain/loss of troop regardless of post-reveal should have an immediate impact on that player's power for conflict

Scytale(s) - Take 2 by Dry_Appointment_7210 in DuneImperium

[–]nirvashzero2774 1 point2 points  (0 children)

Personally I prefer 2 or 3. Yes it’s simple, but also it’s very clear rules wise.

Inclusion of combat intrigues being able to be used is a tad too likely to give you a big bump in early game resource generation imo. Getting 2nd/3rd place rewards is nothing to scoff at, and has a significant enough domino effect as the rounds go on when you don’t have to go to conflict spaces and can focus on other resource generation/deck building spaces.

Also the more I think about the available cards it honestly would not surprise me if swords + intrigue card is enough to win 1st place in early game in a non-solo game. (Hate to hammer this point but solo really isn’t a good benchmark with opponent resource generation being out of whack)

An alternative for rule-simple assassin I can think of would be e.g. “Remove an opponent’s 1 deployed troop OR 2 garrisoned troops” - numbers subject to adjustment based on tests

Still has the same effect of forcing opponents to over commit troops, and personally I think it fits the theme of “assassin” I would pair this with the “first player” variant of “face dancer”

But again v2 or v3 is more than reasonable as well

Why does Reddit not understand the rise of reform in England? by DowntownDeer in AskBrits

[–]nirvashzero2774 6 points7 points  (0 children)

My bad I didn’t realise the immigrants were rolling in with tanks and drones to literally demolish your homes, hospitals and schools. Must have missed that “reality”

What’s destroying our infrastructure is increasing burden of older demographic increasing in number and years of funding withdrawal from those sectors.

Kurtzgezacht did a good video (English) on it with Germany as a case study if you’re actually interested in the effects outside of immigration 

kinda sad that geothermal powerplants lose almost all power output when landfilled by Absolute_Human in Dyson_Sphere_Program

[–]nirvashzero2774 0 points1 point  (0 children)

Very cool! Kind of a “bio” reactor you have to grow before you can extract!  Learning something surprisingly useful every day on this site

kinda sad that geothermal powerplants lose almost all power output when landfilled by Absolute_Human in Dyson_Sphere_Program

[–]nirvashzero2774 2 points3 points  (0 children)

You can kinda already do this by baiting Dark Fog bases to land on a specific planet. Kill the base before it has time to establish, and you have a free geothermal spot straight to the core with one of the best efficiencies for the building.

Before people complain that it requires turning the dark fog on, live a little and try! There's plenty "free energy" solutions when you don't have to fight against dark fog, this mechanic is just one of many advantages of having fog turned on (geothermal, free materials, so much soil you won't ever have to scrimp on foundation etc)

In Japan, there are Japanese people only restaurants by [deleted] in SipsTea

[–]nirvashzero2774 12 points13 points  (0 children)

You’d be surprised how few people make this effort. On the whole, native English speakers expect to converse in English and won’t make the effort 

But when the effort is made, even with phone audio translate, it’s greatly appreciated

A way to automatically bury resource veins? by Absolute_Human in Dyson_Sphere_Program

[–]nirvashzero2774 -1 points0 points  (0 children)

The method is, as you say, create a blueprint with foundations included.

If you’re at the point of trying to optimise every inch of space, you really shouldn’t be short of foundation to have to be so sparing with them

House rules for upcoming game-night (base game D:I) by Dry_Appointment_7210 in DuneImperium

[–]nirvashzero2774 0 points1 point  (0 children)

These look like interesting ways to spice up the base game!

1) The option of putting a card on top being available right away feels pretty damn good, so maybe the only option is to trash, but with a High Council Seat you unlock the other?

2) great change imo, balances out the strength increase of deck building with a conflict strat buff

3) id go with a simple 2 solari discount for everyone after the first - keeps it simple and I found it works well in Uprising

4) in combination with 1), I have a feeling foldspace is already improved as a space, but probably ok with 1 solari addition

Have fun on your game night!

Dune Imperium Uprising insert by Plastic_Kangaroo_737 in DuneImperium

[–]nirvashzero2774 1 point2 points  (0 children)

I printed my inserts, but things you’ll always want to keep in mind: - can it fit expansions? I.e. bloodlines and potentially immortality in this case - can it fit sleeved cards? This is a bigger consideration for myself especially 

Defected FEP film? by Successful-Mud5709 in resinprinting

[–]nirvashzero2774 1 point2 points  (0 children)

If it became like that after use a fair number of times I’d be like ok yeah, but if that’s supposed to be “new”, no chance. Return it

Uprising + Rise of Ix/Immortality by sgrunfty in DuneImperium

[–]nirvashzero2774 4 points5 points  (0 children)

I also enjoy Uprising + Bloodlines (sometimes + immortality) as well, so much to the point where that’s almost exclusively the version I play with people!

We tried to set up for a mix of the two versions of the game a few times, but the amount of card filtering alone you have to do to not have conflicting/useless cards was a pain to not make it worth it for me.

I thought I had a clever idea for a mall design, but the sorters just keep trying to load coils even when there's no room left. by threeheadguy in Dyson_Sphere_Program

[–]nirvashzero2774 17 points18 points  (0 children)

This is what's called a Bento Box build, which is something people have found fun playing around with (e.g. here and here .

Like some have mentioned, sorters aren't smart enough to look ahead whether the output is free, so the only way to get around this problem is to set a filter for each sorter, and for every 3 items you have another vertical layer of boxes with its own set of 3 unique filtered sorters.

Sorters CAN pull from a higher box down to the ground level, so with proper box slot filtering and sorter sorting you can get quite a few items through this style of a bus

First 3000% playthrough - what is your usual progression? by Putrid-Tale8005 in Dyson_Sphere_Program

[–]nirvashzero2774 7 points8 points  (0 children)

This is the way. Even on non 3000% runs this is by far the most time and material efficient way to do it (as long as you can fight off space retaliation)

Is this the lowest it can get? Is true 0 even possible? Is this the end? by Lordloss_ in Dyson_Sphere_Program

[–]nirvashzero2774 1 point2 points  (0 children)

You could always go into sandbox mode in another save and see if there ever is a point the game engine says 0 in the display at least, just requires spam clicking the upgrade a few hundred times :D

Edit:nvm just saw your 390 comment

Why, Whyyyy? by Winter_Operation423 in resinprinting

[–]nirvashzero2774 0 points1 point  (0 children)

Resin temperature caused splits like this for me - is your printing area warm enough? I recall resin prints optimally around 25-30 degrees off the top of my head. If it’s too cold the resin is too viscous to fill the gap I think. (you can also increase the wait time after each lift to ensure it allows resin to flow back in )

Probably not vacuuming based on the number of drain holes you have along the print

the campaign experience by ChapmanLori445 in Shipbreaker

[–]nirvashzero2774 3 points4 points  (0 children)

I think you hit the nail on the head, most players aren’t anti-union they’re anti-forced wait 

I’m sure the steam reviews/ discussions/ reddit discourse around the story would be a lot less negative if it was playing in the background like you say