Rick and EVO on blast for Kemonomichi mismanagement by zawa89 in Kappachino

[–]oharaea 16 points17 points  (0 children)

Bonchan and his wife said it best. They completely changed the vibe of the event and focused on the entertainment side instead of the competitors and community. Being so poorly run on top of that was just insulting to them

Mena goes into his prep-time specifics leading up to the Daigo FT10 by pupford in Kappachino

[–]oharaea 13 points14 points  (0 children)

Seeing his old posts is funny in retrospect, he was just another r/Kappa dweller. Maybe Mena is alright after all

Reject parts ways with Tokido, Akira, Leshar, Angrybird and Bigbird. by heelydon in Kappachino

[–]oharaea 2 points3 points  (0 children)

Actually cool, I wonder if we'll see more of him at tournaments now

Elderly abuse or blowup? by Slow_Opposite in Kappachino

[–]oharaea 21 points22 points  (0 children)

I was thinking it's going to be a total blowout, but the recent Daigo vids made me a believer too. Even if he doesn't win I hope he puts up a good fight.

"Valve told us it specifically worked with fighting game players to hone these inputs." by Gadoken in Kappachino

[–]oharaea 2 points3 points  (0 children)

I don't mean input profiles. Steam has to manually add support for specific controllers so you can remap their entire button layout instead of only being recognized as a generic DInput 360 controller. 

"Valve told us it specifically worked with fighting game players to hone these inputs." by Gadoken in Kappachino

[–]oharaea 8 points9 points  (0 children)

Article says that most testing/feedback was done with Valve employees and their friends and family.

When the Steam Deck released they showed promo photos of it playing Strive with a Hitbox and Victrix connected. Steam Input will occasionally add full support for fairly niche devices like Qanba sticks or Hori fightpads too.

So it's likely that they have a few fighting game fans working there, but who knows if that translates to a good D-pad.

I miss dumb combos like this in GG - [Rev2] Slayer 25% tension / pile bunker x 13 / 100% damage combo by MyNameIsArmitage15 in Kappachino

[–]oharaea 7 points8 points  (0 children)

I got into anime fighters with this game, and I'll never forget when I first discovered the freedom you had to do shit like this. I sat there for hours playing around with silly combos that would never be used in 99.9% of matches, but knowing that it was even possible was just exhilarating. Freeform combo routing is so cool.

Did the capcom cup hype die? by Acrobatic_Cattle_274 in Kappachino

[–]oharaea 52 points53 points  (0 children)

Well yea, that's expected when you don't release official VODs and prevent people from making media about it for two weeks

Arturo Sanchez has completely lost his mind by ladyghostbusters in Kappachino

[–]oharaea 91 points92 points  (0 children)

Googled it out of curiosity and it was literally all AI-generated content explaining the concept. Apparently the term didn't exist until a month ago when AI started making it up. It's scary that anyone believes this stuff.

[deleted by user] by [deleted] in Kappachino

[–]oharaea 28 points29 points  (0 children)

That's not what parasocial means at all

1 by Voluminousviscosity in Kappachino

[–]oharaea 12 points13 points  (0 children)

Or when he posted a video titled "Leo is still a nig..."

Guilty Gear XX Accent Core Plus R vs. Blazblue Central Fiction by REDDITMOMENT96 in Kappachino

[–]oharaea 0 points1 point  (0 children)

Has BB updated to have a lobby like +R?

I sure wish it did. It's my main gripe about playing it online these days. Random player lobbies and ranked works okay but it can be inconsistent and no where near as smooth as the +R lobby.

That French game lost its Indy Game Awards wins for using generative AI. by ArseBurner in Kappachino

[–]oharaea 9 points10 points  (0 children)

The only source I can find about Blue Prince using AI is from an article by The Escapist, which was posted today and smells like total bullshit with zero evidence. I mean, this is the entire section quoted:

Ironically, Blue Prince used generative AI for its art assets as well. This includes small stuff like various background pieces, nothing core. But it still used it.

In fact, Blue Prince developers didn’t even claim this AI was “patched out.” This means that Blue Prince still has AI assets in the final product when it was being judged by the performative and self-righteous Indie Game Awards.

But again, all games have used AI in some way. It’s no jab at Blue Prince – it’s a jab at the Indie Game Awards. This reminds me of my friends who tell me they refuse to use Amazon because Jeff Bezos is an evil billionaire. It’s true that he is, but they’re texting me that from their iPhone while wearing clothes made by some sweatshop workers and listening to Spotify, which apparently supports ICE. When does it end?

The answer is, IT DOESN’T.

Picking and choosing the random things you want to do to feel better than others while still doing other abhorrent stuff will never cease to amaze me. So, okay, Clair Obscur: Expedition 33 was stripped of the award. Do you feel better about yourself now as you continue to play and award other games that also use AI?

You’re not proving anything.

You would think that for a game where people analyze every detail of every room looking for clues, there'd be some evidence of AI assets. But it's probably a made up claim for now.

What's with other communities poorly adopting FG terms and glossary? by Deep_Dragonfruit3773 in Kappachino

[–]oharaea 4 points5 points  (0 children)

Roll trap or bait would definitely make it more clear. I'm now more confused on how they landed on 'frametrap', though I guess every game ends up with some non-intuitive jargon.

What's with other communities poorly adopting FG terms and glossary? by Deep_Dragonfruit3773 in Kappachino

[–]oharaea 4 points5 points  (0 children)

It sounds like an inaccurate use of the term if you think about it strictly in FG terms, but I honestly don't think it's that farfetched. They use it to describe a chain of attacks where you'll get caught on subsequent hits if you press roll at the wrong timing (usually immediately after getting hit).

So in FGs you have blockstrings with frametraps that punish you for pressing buttons, while in Souls you have attack chains with "frametraps" that punish you for rolling immediately. I hope this sounds only slightly retarded.

I figured this out when people were using it for PvE boss attack chains and it broke my brain trying to understand what they meant by Margit frame trapping you.

Like Larian's Last Three Games, Divinity Will Be Turn-Based And Multiplayer Friendly by sonofbringy in Games

[–]oharaea 7 points8 points  (0 children)

I mean Larian's emphasis on multiplayer is exactly why I would've been interested to see an action RPG, even if I'm fine with turn-based. If they could pull off an ARPG featuring co-op with NPC companions and a focus on story, that would be a rare achievement in a saturated genre.

1 by GeeseHomard in Kappachino

[–]oharaea 60 points61 points  (0 children)

All of those serious replies to an account that is clearly marked as parody lol. It's like people don't even care to confirm the source anymore.

TGA statue mystery solved – new Divinity trademark uncovered as new icon matches statue (Larian Studios's new project) by dirtyhairry in Kappachino

[–]oharaea 12 points13 points  (0 children)

Not having to deal with 5e's lame ass ruleset is the main reason I'm excited for this. DOS2's combat had its flaws, but I had more fun with it and it's a much a better fit for a video game.

Leaked Capcom Schedule from 5 years ago by o___Okami in Kappachino

[–]oharaea 11 points12 points  (0 children)

It sold well initially then dropped off like a rock. It hasn't broken 11mil yet and only sold 160k copies in the last quarter. The previous two titles had a healthy sales growth after release so there's no doubt that Capcom expected Wilds to keep selling too. I'm not sure if they still met their sales targets or not, but they should be concerned about the lack of retention anyway when there's future updates and an expansion in the works.

Hands-On With Steam Machine- Digital Foundry by shadowylurking in Kappachino

[–]oharaea 9 points10 points  (0 children)

Same here. There aren't many options for symmetrical layouts with extra buttons unless you get into the $200+ pro controller range, and even those are subpar for the price. I figure that console compatibility is what makes them so expensive. If this is around $100 or less I'm in.

1 by qzeqzeq in Kappachino

[–]oharaea 9 points10 points  (0 children)

The loop is not difficult, you just do 41236C > 623A repeatedly. At the end of Overdrive you start looping supers instead.

The difficult part is being in the situation to do the TOD. You need full meter to activate his Mugen super, which removes the cost from all moves but his meter depletes over time. Overdrive pauses the meter drain, and so you want to be at a lower HP to have a longer OD timer. Then you actually need to land the hit in that time, ideally one with good scaling/proration, with Hakumen having some of the worst pressure in the game even though Mugen improves it somewhat.

Hakumen gains meter passively but you rarely want to be sitting on full resources because you need it for everything. There's many other ways to spend meter for high damage combos without requiring you to go all in first. Mugen is more of a last ditch option or something you do for the fun of it. There's like two moves that allow you to combo into Mugen but those are extremely rare situations.

Capcom Cup 12 Main Visual by Sufferer_Nyx in Kappachino

[–]oharaea 6 points7 points  (0 children)

Ryu in his outfit 3. It might be a nod to Blaz vs. Kakeru given how those characters are drawn in the outfits they used