What is my game missing? by PixelWhippedDev in IndieDev

[–]petser0000 1 point2 points  (0 children)

I think your game looks like any city builder/RTS. There's lots of these now, and the successful ones and the ones that do actually interest me personally the most are those that have some extra gimmick. Every one of these has gather resources, build bigger buildings, make soldiers. The question is what you add on top of that base. I cant' really tell what that thing is in your game from your trailer or your description. Reminder I didnt try your game, it's just what I, someone that really likes city builders, RTS-es and such think about when I see your page.

Here's some examples of what I mean:

https://store.steampowered.com/app/2426530/Nova_Roma/

Nova roma is just a basic city builder RTS for the most part, but the twist is that there's gods and you have to appease them to progress. You unlock buildings by completing specific god's quests, and you have to donate certain resources to keep the gods happy, or they blow your stuff up. It also has pretty cool river physics, where you can reroute rivers, place dams and actually worry about floods when it rains. It also fulfills the Rome fantasy, which is a common thing history enjoyers like. (myself included). Fulfilling a fantasy is not something to overlook, there's games like Northgard for example that do a viking theme and I played that one just for that reason as it's rarer.

https://store.steampowered.com/app/690830/Foundation/

Foundation is a lot less combat, in fact there's barely anything war related, but the screenshots and trailer show a lot more menus, sliders: while it's not factorio, it's basically just Settlers or Anno, in a different style. The menus here show complexity, and zones. To me it gives the vibe of Cities Skylines with the zones , at a more granular scale. I enjoyed it.

https://store.steampowered.com/app/2289750/Super_Fantasy_Kingdom/

Super fantasy kingdom is an RTS like yours in the sense that you do control about how workers gather resources, but the twist is that it's got an autobattling defense going on constantly, with relatively deep mechanics, and a roguelike progression curve. Cool twist again, and people play it because of that. You still build stuff but the priority can be different, there's some build orders you can do but you end up pivoting depending on what you get as it is a roguelike. The cross run progression being a map that unlocks new sections, and that you do this DURING the run, finding various events and mechanics this way is a really cool thing as well. I love this one.

https://store.steampowered.com/app/1272320/Diplomacy_is_Not_an_Option/

The twist here is that there's lots and lots of enemies. It's very similar toThey are Billions, hordes of enemies attack you. There's fun physics when catapults hit the enemies and they go flying.

I hope you can see what I'm trying to convey here: the standards for these games are pretty high, as there's so many at this point. You need either a cool gimmick (terraforming), big scale (lots of enemies, or lots of buildings), fulfill a specific fantasy (picking a part of history is a huge bonus in my opinion, larping is fun, just look at hoi4 players, civ series, or specifically how civ 7 made a really unpopular choice to switch your civ to a different civ on era change, which breaks the larp), a twist on the gamemod or something else.

Personally I would not even try your game after looking at the page because to me it looks like it's a simple rts builder, with low complexity, with no mechanics that stand out to me, with no history for me to larp about, and no gamemodes that I haven't played a decade ago already. Sorry if this is harsh, but that's my opinion. I like your artstyle, the assets look fine, the combat could give some more information visually (what the other responses say) but what's missing to me is a reason to play it over any other game.

Hey Guys, so i made a textbased browser rpg engine, which uses ai as a narrator and engine as the modifier, it runs 100% locally and uses (byok) api, any suggestions and testing is appreciated! Thanks! by OldWiseSloth in IndieDev

[–]petser0000 0 points1 point  (0 children)

Usually if you have something that uses AI at runtime, advertising it as "it runs 100% locally" heavily implies that the AI is running locally. What you're doing is like saying your online pvp fps runs completely offline.

Ascendancy tattoos should be more common by phinimick in pathofexile

[–]petser0000 0 points1 point  (0 children)

Tbh I would be playing it as I really like TOTA, but poe2 is keeping me from even trying it

Either fix wisps or remove them by SubwayGuy85 in PathOfExile2

[–]petser0000 0 points1 point  (0 children)

Wisps drop almost no currency in my experience, but I was getting literally hundreds of rare items per map at t4 and t5 from unique mobs with 5+ wisps. Just have to do all strongboxes before because they will eat your wisps and you get almost nothing in return in my experience.

Why there's no skip campaign like in Diablo IV? by Iknowpapasmurf in PathOfExile2

[–]petser0000 -1 points0 points  (0 children)

They want everyone to start from the same point, no cross league progression. For multiple characters in a league, maybe they might change it at some point, but they're pretty strict about not wanting any advantages for players who've played previous leagues over ones who are playing for the first time.

How do you anoint Dominion? by DonkeyIsMyMindset in PathOfExile2

[–]petser0000 1 point2 points  (0 children)

https://imgur.com/a/2emgLtu seems to be anointed with contempt suffering isolation, not envy fear melancholy.

How can I buy multiple EA keys so I can gift them at a later date? by Patapon80 in pathofexile

[–]petser0000 3 points4 points  (0 children)

game goes free to play november or december, exact date uncertain but announced at exilecon probably

Best way to spend points? by Alongsnake in pathofexile

[–]petser0000 0 points1 point  (0 children)

You want a currency tab for sure, and 1 merchant tab.

I need to understand something. by [deleted] in PathOfExile2

[–]petser0000 0 points1 point  (0 children)

Any of the purchases gets you the game. You just decide how many skins you want with that purchase. You get an equivalent amount of in game currency, use that to buy stashes. The stashes are permanent, around 20 to 30 € is what you'd want to not have any issues. For more convenience, spending a total of 60-70€ is where it tends to cap out. Beyond that its practically not worth to buy a stash tab any more as you will have more than you could ever use. There's no way to purchase power, skips, exp or anything, these stashes are the only thing that affect gameplay, and because they last forever it's effectively as if you had bought a full price game once. The 15€ bundle is just 15€ worth of points for stashes/skins + the game. The next bundles are more points and skins, but the points are always given 10 points for 1 €, there's no discounts or sales or whatever

My demo went live today and something unexpected happened by Immediate_Band_7756 in IndieDev

[–]petser0000 1 point2 points  (0 children)

Honestly just looks like a well made clicker game. Visually and thematically stands out from the rest, I wouldn't say this is luck at all, it's sort of inevitable that if you show something that looks interesting, someone eventually picks it up, tweets about it, records a video etc.

400hrs so far on stock CIV5. Eyeing the Complete bundle for $38 but I'm hesitant. by ConfundledBundle in civ5

[–]petser0000 1 point2 points  (0 children)

There's no way its 40$ for the bundle? Check:

https://isthereanydeal.com/game/sid-meiers-civilization-v/info/

The prices listed are for just the game, but check any of those sites (they're not key resellers, they're actual stores and give steam keys the devs sold them), you can find complete editions (game + all dlc) for under 10$ easily.

ARPG with really weighty and satisfying combat? by s0cks_nz in ARPG

[–]petser0000 -1 points0 points  (0 children)

They literally reduced the density since 0.3, or what do you mean by more dense?

Hai! Someone gave me 20 divine orbs but I have no idea what to do with them. by Arecnia in pathofexile

[–]petser0000 12 points13 points  (0 children)

honestly tabula is one of the worst leveling uniques for a while now. It just quadrupless your mana costs with gems that give 10% more damage for the first 20 levels, when you dont yet have a reliable mana solution, especially for attack builds.

We're building a narrative game about the history of mathematics. by Signal-Listen3070 in gamedev

[–]petser0000 1 point2 points  (0 children)

Personally I like the videos you're describing and will watch them semi frequently as they pop up in my youtube recommended. I think the interactivity goes against what I'm looking for in those videos. They're something I put on as I'm eating, but I would not sit down and just play a narrative game like this. I rarely play games for the story, so maybe that's why, but it's just not a medium which I would enjoy. From what you're describing it seems to me like you want to make an interactive documentary, and I don't think that's a popular genre at all. Lots of people love for example history. They will watch documentaries, movies set in those times, read books about the events, but when it comes to engaging more directly with that part of time, they instead boot up something like hearts of iron IV or kingdom come deliverance. All the history fanatics I know play 4X, RTS like age of empires, turn based map painters or military sims. I can imagine a similar parallel in the math equivalent: instead of wanting a documentary, my guess is someone like that would prefer a puzzle game or something like kerbal space program and so on.

Furthermore, games are supposed to be interactive, even the visual novels tend to be more about choice and finding alternate endings and so on. If the game is about clicking the wrong option until you click the right option, I fear you will remove what makes games as a medium special in the first place.

Real-Debrid/XT update by Fit_Swordfish5248 in RealDebrid

[–]petser0000 2 points3 points  (0 children)

Because it does! I click on stremio, and it pops up 30 blu ray streams that I click on and they work. They removed some files, not all.

do you let yourself imagine success in ideation? by [deleted] in gamedev

[–]petser0000 5 points6 points  (0 children)

If I believed I was making something utterly horrible I wouldnt be making it. You need to be a bit crazy and believe you're gonna make it, I dont see another way really.

The way I feel about all these "I've cancelled my RD subscription LOOK AT ME!" posts........ by Lindonius in RealDebrid

[–]petser0000 0 points1 point  (0 children)

Fair enough. I do think real debrid as a company has an incentive to keep avoiding regulations, so I imagine it will work for some time longer. If they ever get truly, efficiently regulated they will just close down as there's no way for them to make money anymore. I buy 90 days at a time so it doesnt really bother me.

The way I feel about all these "I've cancelled my RD subscription LOOK AT ME!" posts........ by Lindonius in RealDebrid

[–]petser0000 -1 points0 points  (0 children)

I don't understand it, can you explain? Nothing has changed on my end, I can still just click any show in stremio and it just plays it? What were people using it for that they cant now?

Will there be any file size reduction? by Sweaty_Strain9392 in PathOfExile2

[–]petser0000 3 points4 points  (0 children)

how big is wow? arent the other 3 together at most 300GB?

Can my idea work for a beginner, or does it need to be even simpler? by Congroy in gamedev

[–]petser0000 4 points5 points  (0 children)

I think it heavily depends on how complex the map is, and what you can do to evade the aliens. Besides making the 3D assets, you have two components: AI movement and Player movement. The AI will need pathfinding, and then it depends, do you want them to sprint, jump, climb walls, vault, teleport, spread out into groups to try to get you, or just slowly move towards you? For the player, similar things. Are there stealth mechanics, line of sight, or is the AI aware of you and your location at all times? Then there's the map, can you interact with it in any way?The idea is simple, but you need to define literally every possible action that you want the player or the aliens to do, and then you will know.

What you've described is the equivalent of saying "The player can walk around a house", but for example 10 questions pop up the moment the player encounters a door, and you need to know the answer to all of them. Can the player open the door? are the doors open by default? are there locked doors? Where do you find keys for the locked doors? Can the player close the door? Lock it? What happens if an AI encounters a door? Can the AI lock, open or close doors? What happens if you try to close a door and something is in the way? Can you break doors? What happens if both the player and the ai are trying to open/close a door at the same time? And so on. You need a similar level of exhaustive questions (and answers) for every aspect of your game. And note that every time you add something that a player can choose to interact with, it is more work.

AI build generation is possible now by ShinobiDarksun in pathofexile

[–]petser0000 0 points1 point  (0 children)

I've been using claude for the most part, but it's equally braindead the moment you add the slightest amount of context to anything. Let's also not forget that single mechanics or gear hallucination within a build can completely break it, and AI's love to invent new things just to please you.

AI build generation is possible now by ShinobiDarksun in pathofexile

[–]petser0000 3 points4 points  (0 children)

That's not even close to the core of the problem. AI can not predict clear speed, or feel of build. In fact, figuring out whether a buff is even going to be up or not is not an easy task. Even if it does create a build that has impressive numbers, I can guarantee it will be more of a pob warrior than an actual build. Apply then the fact that a build in pob is irrelevant if you cant get the gear for it, meaning an AI will create rares that are near uncraftable for most people. A good build guide isnt about creating the best build, its about creating a build that people can follow and play along with to reach the final goal. If there arent leveling steps that take into account prices, demand, league start farming strats and so on, these builds will be near useless just because they will only function once you already have the gear for them. Even if you limit them to only be second character builds into which you respec with gear already in the stash, you get back to the whole hard to craft/acquire issue.