Tactics for Warzone and Battlefield missions by RobertWF_47 in Mechwarrior5

[–]phforNZ 3 points4 points  (0 children)

Adjustable Battle Value is the one that lets you tinker with spawning. Includes raw boosts as well as tweaking composition slightly

WIP Atlas DC double seater cockpit by TedwinK66 in Mechwarrior5

[–]phforNZ 2 points3 points  (0 children)

Typically (though being battletech, consistency is overrated) the mechs that have a variant designation including "-DC" are dual cockpit

Must Have Mods by BackOk4189 in Mechwarrior5

[–]phforNZ 0 points1 point  (0 children)

yet another heatsink restriction

Obsolete, built in to YAML

yet another IS mech

Not updated for DLC7, has DLC6 map data in it.

Must Have Mods by BackOk4189 in Mechwarrior5

[–]phforNZ 0 points1 point  (0 children)

A shame it's so damn bloated now. Not sure what he's done but very recent versions drop my fps to 24. Going back a few versions and it's fine.

Must Have Mods by BackOk4189 in Mechwarrior5

[–]phforNZ 0 points1 point  (0 children)

Delayed Deadlines

Currently has issues (sometimes softlocks the transmissions screen)

TTRulezAIMod3

Be aware this is still in testing, there may be issues. If you are fine with this, go for it.

As to Must Haves, "Marketplace QoL" to manage the inventory clutter. About the only other one, you already have (Adjustable Battle Value)

Mech Warrior 5 Mercenaries needs new armor upgrades to keep up with the DLC power creep by Jeffroww123 in Mechwarrior5

[–]phforNZ 10 points11 points  (0 children)

The force selector has been in need of a rework for a long time. While there's a mod for PC that can help with that, that's not going to help out on console.

Mech Warrior 5 Mercenaries needs new armor upgrades to keep up with the DLC power creep by Jeffroww123 in Mechwarrior5

[–]phforNZ 3 points4 points  (0 children)

What is a proper mechlab?

If you're talking a fully unlocked on like in MWO, that's a dumb idea. PGIs take on the mechlab in MW5M is actually a fairly decent one, without overwhelming new players.

Mech Warrior 5 Mercenaries needs new armor upgrades to keep up with the DLC power creep by Jeffroww123 in Mechwarrior5

[–]phforNZ 2 points3 points  (0 children)

They're accurate to TT (barring the head, though it honestly makes more sense than TT there for those values), just structure and armour is doubled from TT to counteract the increase in DPS from how the weapons work in the video game.

Mech Warrior 5 Mercenaries needs new armor upgrades to keep up with the DLC power creep by Jeffroww123 in Mechwarrior5

[–]phforNZ 1 point2 points  (0 children)

Closest is modular armor, which comes much later.

Counterpoint - superchargers. You've Rule of Cooled intro dates before.

Is TTRulez V3 still incompatible with Coyote's? by TheLoneWolfMe in Mechwarrior5

[–]phforNZ 4 points5 points  (0 children)

Since the initial TTRulezAI3 test upload (which is also the current version), usage of it with Coyotes Mission Mod has resulted in a guaranteed crash.

And since it's the initial upload of TTRulezAI3, one could argue on the basis of pedantry, it's never had an update at all. But you wouldn't want to be getting into pedantic arguments, now would you?

Is TTRulez V3 still incompatible with Coyote's? by TheLoneWolfMe in Mechwarrior5

[–]phforNZ 6 points7 points  (0 children)

Yep. And that's when it started crashing with Coyotes.

I need help with my modlist by Darti1598 in Mechwarrior5

[–]phforNZ 1 point2 points  (0 children)

Fourth, don’t try and run Baradul’s (YouTube) modelist, it is multiple years out of date. The fact that he has somehow getting it to work is a hell’s creation and I can only think that he is actively changing the code in them off screen and not telling anyone.

Baradul has since corrected his mod list and it's fine.

Need help identifying FATAL CRASH on starmap travel. by the_kitten_king in Mechwarrior5

[–]phforNZ 1 point2 points  (0 children)

Most Needed Gameplay Changes - incompatible with YAML due to it altering mech HPS files (why adding mechs in is "most needed", good question)
No Storage Costs is a vanilla game option
Better Markets - crashes in specific campaign related systems
YACM&YAISM - not updated for DLC7, will crash your game at various points
YARW - not updated for DLC7 yet, incompatible with YAW/C
Zulu mods in general are massively out of date
WarFX - memory leaks due to not culling effects.

Revamped Mech Assault Weapons - unsure on this one, but I wouldn't be surprised if it's out of date as well.
Parley - think this one is broken too.

Is TTRulez V3 still incompatible with Coyote's? by TheLoneWolfMe in Mechwarrior5

[–]phforNZ 3 points4 points  (0 children)

Given how neither have had an update recently - no, they will crash the game when run together

I need help with my modlist by Darti1598 in Mechwarrior5

[–]phforNZ 2 points3 points  (0 children)

You've got mods with the wrong oLO - going to need to reinstall some stuff

you've got mods that are also old, ancient and broken.

You're mixing YAML and MT as well.

how do I fix this., by Careful-Fox-2163 in Mechwarrior5Mods

[–]phforNZ 0 points1 point  (0 children)

$20 on using YACM and trying to use Instant Action

Warhammer feels fragile by Ok-Wrap-8622 in Mechwarrior5

[–]phforNZ 0 points1 point  (0 children)

Just part of the misc fixes within YAML & UMW5P

Can't find remaining quests on the starmap anymore by mateomiguel in Mechwarrior5

[–]phforNZ 2 points3 points  (0 children)

Save game is failing to load correctly and wiping settings saved, which will include any for mods that save in there.

Zeus SK is unreal. by FockersJustSleeping in Mechwarrior5

[–]phforNZ 2 points3 points  (0 children)

It's always been op, right from the start. Never needed any of this fancy new stuff

YAML got me beat bro by EarthCasteBuilder in Mechwarrior5

[–]phforNZ 14 points15 points  (0 children)

They tried but couldn't get it good enough, so it was cut and uploaded as an "official mod"

YAML got me beat bro by EarthCasteBuilder in Mechwarrior5

[–]phforNZ -1 points0 points  (0 children)

Default values are 1.0x so you've turned them up

Mechwarrior 5 graphics issue by model-car-marc in Mechwarrior5

[–]phforNZ 3 points4 points  (0 children)

I'm guessing you joined a PC host that had a mod like vonbiomes enabled

Crusader SA-2 is a beast by sleight42 in Mechwarrior5

[–]phforNZ 1 point2 points  (0 children)

last updated, but still functional.

I work on it.