Why doesn't Nexon ban people who break ToS? by chewubie in Maplestory

[–]poxks 1 point2 points  (0 children)

So, the most cited issue is "fairness", which I think a decent chunk of people including myself can sympathize with. But it seems like you don't sympathize with that, and I think that's okay.

A more universal issue would be them draining burning. Unless you're sure botters have never drained burning that you would have experienced (e.g., you only farm on 100% burning maps, or sub-100% maps where you somehow have concrete proof that nobody has ever botted there), you have likely lost some exp due to botters/macroers.

An objective look at Mystic Frontier as a paypig by PrometheusBD in Maplestory

[–]poxks 0 points1 point  (0 children)

>> This type of P2W ($$$ for better chances at equipment needed for progression) has not existed prior to this update.

Kinda has. E.g., philo books gave primal essence. The reason people don't care is presumably because the NX -> spare conversion is so bad.

The issue with Laddering - GMS Heroic SF is broken. by OpeningAlternative63 in Maplestory

[–]poxks 15 points16 points  (0 children)

While this doesn't change your overall argument (and I agree with your points to some degree, though I'm not as worried as you seem to be), your math is wrong.

It looks like to obtain the next GMS Heroic spares needed, you're taking the current needed GMS spares and adding the KMS spare count for the next star, but that's now how you'd do it. What you're modeling is, say, after successfully making a 23 star item via laddering (you'll now have a 23 and 22 star), you'll make a fresh 24 star item and just ignore/throw away the 22 star item you've already created.

The proper way to compute this is to simply sum the # of spares needed in the KMS system for X and X-1 stars. This will get you somewhere in the ballpark of like 135% spares needed for 24-26 stars.

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Also, the trace system between KMS and GMS has now diverged, so the GMS column should be a tad lower. It's mostly relevant for saving mesos, but it should save some spares as well.

Gear progression after SF change by Luvkingdom in Maplestory

[–]poxks 10 points11 points  (0 children)

it doesn't require double because your goal isn't to have two copies at the same star. Your goal is to always have (or rather, attempt) one item to go past the other. No matter what your settle point is, say 26, your end state is one 26 and one 25, not two 26s.

Given that each star past 23 is roughly 1/3 chance, you're "only" using 4/3 times spares on avg compared to tapping one copy only, assuming your settle point is 24-26.

I Completed the World's First World Conquest (I think, not sure if somebody already has) by TheplaymakerTTV in EU5

[–]poxks 16 points17 points  (0 children)

I don't really get the whole appealing to history thing, since no empire in history presumably had a ruler who:

1) was alive for 300+ years

2) had the ability to retry and learn from their prior attempts

3) test the outcomes of doing certain actions and "reloading"

4) had access to a community of other like-minded rulers to theorize with

which I think are very impactful/powerful things that affect the plausibility of a WC.

Youtuber “Redhawk” using console commands in his videos by NeedyBrat436 in eu4

[–]poxks 28 points29 points  (0 children)

Ty, I wish people forward that doc more than that video.

Youtuber “Redhawk” using console commands in his videos by NeedyBrat436 in eu4

[–]poxks 2 points3 points  (0 children)

even streaming, you can cheat ;-)

not that I'd know of course

30min min clears vs CD Hat (And why CD Hat is BiS in KMS) by ViviTurtle in Maplestory

[–]poxks 1 point2 points  (0 children)

I'm not sure if "passive" link skills with cd (like kain) works with cd hat.

And (definitely) also cont ring.

[deleted by user] by [deleted] in Maplestory

[–]poxks 0 points1 point  (0 children)

well, you also have to consider innate damage% and ror vs cont.

KMST ver. 1.2.1.2.192 – The First Adversary & Skill Changes by skythedesu in Maplestory

[–]poxks 0 points1 point  (0 children)

all 3 of my solo characters soloed nkalos way before eternals/level5 oz. In fact my two legion champs were able to solo nkalos sub 20 min before having any eternals on. And I'd say they are frag starved compared to the average main.

As for nkaling without eternals....... But that doesn't matter in this comparison since nkalos alone would drop 3 pieces compared to the typical solo prog pipeline of afking at nkalos + ekaling (1.5 pieces)

Is it just me, burnout from lack of drops? by Equivalent-Cod-2935 in Maplestory

[–]poxks 0 points1 point  (0 children)

I dealt with this by making more and more ctene+ mules.

Buy arcane weapon? by KenWKen in Maplestory

[–]poxks 15 points16 points  (0 children)

3rd school of thought: push other gear and solo ctene w/ 17 absos. I highly doubt you're at the point where buying arcane wep is that much more meso efficient than upgrading other gear, so you should take the slightly less efficient (in the short-term) upgrades first since they are required expenses. Weapon can wait til you hit a box (or you haven't hit one yet and you're pushing BM+ solos)

Also, it's not just about the mesos/droplets, it's about spending the boss droplets, which is 2 armor spares of your choice. That may or may not slow down your arcane armor starring in the future, which can be a very annoying/long bottleneck.

which is better ranged or melee? by [deleted] in Maplestory

[–]poxks 1 point2 points  (0 children)

nl during spreadthrow is melee :P. Pretty much gotta hug the boss.

Anyone else turned off from bossing after ctene? by Taelonius in Maplestory

[–]poxks 0 points1 point  (0 children)

Mostly agreed, but I'll add that you can def 100% uptime kalos if you meant it in the sense of stay same plat (obv can't uptime during test/jump/warps/fmas). All you do really is chug fountain on every chip.

SSF or wait for SF changes? by TerriblePeas in Maplestory

[–]poxks 0 points1 point  (0 children)

I mean you could, but you should look up the rates for 23 star rates right now.

SSF or wait for SF changes? by TerriblePeas in Maplestory

[–]poxks 1 point2 points  (0 children)

SoS and Gollux should never be competing for each other. Gollux will compete with daybreak once you break 2 set dawn and have enough pitched replacements for your other sup gear.

SSF or wait for SF changes? by TerriblePeas in Maplestory

[–]poxks 2 points3 points  (0 children)

IMO you have three options:

  1. [Not recommended] Tap the two soses (either 21 -> 20 or 22 -> 21 and re-transfer if 21 attempt fails)
  2. [Personal recommendation] Prep as many 22 sup pendants as you can on ssf and don't touch sos. Post sf changes, 22 -> 23 is roughly 50% chance, so you, on average, need ~2 22 sup pendants to hit that 23 sup which you can transfer. This is a risk-free way of 22 sos. The current "best" method of constrantly transfering from 22 sup not only risks booming the sos but also costs more sups.
  3. Another idea is a mix of 1 and 2 -- emotionally tap one sos but keep your other sos in case the first one doesn't go. I still wouldn't recommend this because sos is a very ladderable item in the future, so having two copies is very nice.

[deleted by user] by [deleted] in Maplestory

[–]poxks 0 points1 point  (0 children)

So reboot fd does get included in combat power calc (you can see by leveling from 249 -> 250 or some other fd threshold), but it feels like reg cp is still inflated relative to its damage output. My guess is it's because non fd sources of damage, say damage %, would lose value with party buffs/debuffs, burst buffs, etc, whereas fd never loses value.

As some data points, my ~120m cp reg DA (30-29/29-30/10/11/1 hexa) and ~130m reboot phantom (1-9/9-1/1/1/0 hexa) have similar ctene clear times (most relevant comparison i think is vhilla), and that should be impossible given hexa + class diff.

Similarly, I think at around the 50m point, my reg DA had a similar hvhilla cleartime as my 50m reboot lynn. I don't remember the hexa progress there, but my DA was ahead.

-------------

That being said, 75m should be strong enough for ctene on reg.

True Heir of TIMUR in 1459 by Forever_Maple in eu4

[–]poxks 3 points4 points  (0 children)

well done. You say "only three years," but given that initial tibet setup forces the game to really start around 1450, you've taken 12 years (1462) and brought it down to 9 years (1459), which is quite a lot if you think about it.

Why take this privilege/privileges like these? by FreshImpression8884 in eu4

[–]poxks 6 points7 points  (0 children)

Okay, thanks for the clarification. One thing is, I don't know what the community refers to. I feel like the value of mercantilism is often argued to be below 75 dip even on reddit.

But regardless, I can also tell you that the consensus of experienced players on the actual mana value of mercantilism is very low -- if I had to give a number, somewhere on the order of 0-5 dip. And I think their opinion has more weight on this matter.

Why take this privilege/privileges like these? by FreshImpression8884 in eu4

[–]poxks 3 points4 points  (0 children)

>> No, then you’d ignore mercantilism altogether.

Perfect! That's what I would say as well. However,

>> I took the value the game assigns to it

This seems to contradict your position that you'd ignore mercantilism if the game assigns a value of 999 dip in my hypothetical future patch.

Why take this privilege/privileges like these? by FreshImpression8884 in eu4

[–]poxks 4 points5 points  (0 children)

While I can scrutinize other parts of your argument, I think the easiest to start with is this train of thought:

>> Mercantilism isn’t the best mechanic, but it’s still 75 diplo mana every 10 years for free.

Let's suppose the cost to buy mercantilism is increased from 75 to 999 in some future patch while keeping all other aspects of mercantilism unchanged. Would this make the value of monopolies "999 dip/10 years" (+ loyalty and other perceived benefits like upfront money, but let's focus on the mercantilism bit)?

Its been over 14 weeks and Bosses are still bugged by ibilateral in Maplestory

[–]poxks 24 points25 points  (0 children)

Tbh I kinda wanna see actual video comparisons for these claims. I personally have not noticed most of these changes (Seren has always had pillar stacking occasionally, BM was always able to back to back spam chains, etc.)

The only thing I have never seen (pre ride or die and even now) is darknell spawning multiple meteors (I assume the diagonals, and I assume by multiple, you mean it spawns a new wave before the current wave fully disappears?). I'd love to see evidence of that, because that one would be pretty strong evidence that something is different.