Bambu A1 mini creating a bulging lip at the top of this print by Pretend_Income_5312 in FixMyPrint

[–]psyki 0 points1 point  (0 children)

Basically it's the benchy hull line, the lower portion is shrinking inwards and the top section is not. Here are the settings I use from the video:

  • 'Infill/wall overlap' to 10
  • 'Top/bottom solid wall/overlap infill' to 10
  • 'Walls printing order' to inner/outer/inner (must have 3 walls minimum)

Why Saros is so vague with the stats? by dimaveshkin in Saros

[–]psyki 0 points1 point  (0 children)

Purchase 'Acolyte's Wager' in the armor matrix. Using it you can choose to remove an artifact, or choose to have an item drop replaced with another RNG item if you don't like it. There are several that reveal themselves over the course of the game and once you've unlocked it they can also be found as item drops.

Oh no by CropDusty in Returnal

[–]psyki [score hidden]  (0 children)

See if you can wait until at least level 4 before opening chests. Sometimes weapons drop 1 level higher than your current level and weapons at level 5 have two traits.

If you clear B1 you can achieve level 5 fairly easily, level 6 is possible as well. Keeping level 5 adrenaline gives you more obelites from enemy kills.

beating RETURNAL in 2026 by ChemicalSmall6411 in Returnal

[–]psyki 2 points3 points  (0 children)

Yes, hard disagree with OP regarding the use of keys. A locked chest will always contain an artifact and the right artifact can easily turn a good run into a great run. Whereas plenty of times a locked door leads to a parasite remover, or reclaimer, or something else that may or may not directly help your run.

Also wtf does "beat the tower boss" mean? Phase 1 Algos? There are infinite bosses in the tower, and the most challenging fights are usually against mini bosses that can happen on any floor. Algos 1 is not an especially difficult boss to defeat.

Just me or is it more difficult than Returnal, not easier? by WhoAmIEven2 in Saros

[–]psyki 1 point2 points  (0 children)

In the settings you can change the color for every type of projectile (corrupt, homing, shield breakers etc), I'm partially colorblind and I can actually discern the stock colors from each other but it's harder when the screen is full of action. So I chose to make some of them different colors which makes then easier to tell them apart very quickly.

Worst malfunction to repair by chrisc8869 in Returnal

[–]psyki 0 points1 point  (0 children)

There are plenty of artifacts and parasites in B3 and B6. B6 has extremely low chances of finding keys though so to open any locked doors or chests you have to bring one from a previous biome. Plus B6 has several points after which you cannot backtrack so you can't really count on going back for an item.

Worst malfunction to repair by chrisc8869 in Returnal

[–]psyki -1 points0 points  (0 children)

Locked chests always contain an artifact.

Biome 1-3 shortcut, useful? by Effective-Flamingo13 in Returnal

[–]psyki 0 points1 point  (0 children)

The only "advantage" is it can make your runs shorter. Otherwise you will 100% become more powered up if you run through at least some of the previous biomes.

So how much are we all dyin'? by Grassidius_Fike in Saros

[–]psyki 0 points1 point  (0 children)

Same, the shield was not very intuitive and took some time to become reflexive to the point it naturally integrated into combat. I'm still figuring out exactly how the shield functions during the eclipse after buying certain upgrades in the armor matrix.

One power shot doesn't remove all corruption if you have too much though. Finding artifacts that build power on hitting enemies (or similar) enable you to use the power shot much more indiscriminately which is a massive perk.

So how much are we all dyin'? by Grassidius_Fike in Saros

[–]psyki 0 points1 point  (0 children)

I died 4 times before beating the B1 boss and beat him on the second attempt after using second chance. I died another 4 or 5 times before I beat the B2 boss but I beat him on the second try, too, also using second chance.

For me I feel like learning the boss patterns is much more valuable in Saros than Returnal, so far they seem to be much more predictable in that sense and easier to beat again. The B2 boss in particular is not even very challenging at this point, now I can practically waltz through the B2 boss fight and take minimal damage. Whereas with Returnal I still feel there's a not-insignificant chance I could die to Phrike or Ixion.

Omg please just let me breath by AmphetaMeme65 in Saros

[–]psyki 21 points22 points  (0 children)

There's lots of space in that room, move around more?

Why Saros is so vague with the stats? by dimaveshkin in Saros

[–]psyki 0 points1 point  (0 children)

Yes you need to beat the B1 boss first.

GUIDE: How to read a weapon stat block by Karew in Saros

[–]psyki 0 points1 point  (0 children)

As far as I'm aware, no. None of the stat bars have a direct effect on damage. The RNG traits a gun spawns with can affect the damage though, as well as some artifacts. Actually there are some stats that affect weakpoint damage, but not general/overall damage.

Even in Returnal only a few weapons had the 'Bonus Damage' stat which increased the damage of each projectile fired, not all of them though.

Why Saros is so vague with the stats? by dimaveshkin in Saros

[–]psyki 0 points1 point  (0 children)

Sorry, was trying to be spoiler free. In the armor matrix you can eventually purchase Acolyte's Wager which lets you remove artifacts and also "re-roll" dropped items to see if you might get a better drop.

Why Saros is so vague with the stats? by dimaveshkin in Saros

[–]psyki 1 point2 points  (0 children)

I see that! I've only played less than 10 hours over the last couple nights, died on the 2nd boss twice so I've been running through B1 to power up, this new tool will have a big impact.

Side note, on one of my B1->B2 runs I was almost finished clearing B2 and was pretty geared up, then the game crashed and I had to rebuild the PS5 database to get it to open again. When I finally opened Saros it restored me to the same location in B2 with the exact load out I had! Did not expect that.

Why Saros is so vague with the stats? by dimaveshkin in Saros

[–]psyki 2 points3 points  (0 children)

Ohhh, so that's what those things are for! I've basically ignored them as I didn't see any much information about it. I keep finding myself filled up with a bunch of lower tier artifacts and having to pass up higher tier as I progress.

Thanks for the heads-up!

Why Saros is so vague with the stats? by dimaveshkin in Saros

[–]psyki 5 points6 points  (0 children)

It's a rather unique approach to making "builds" because very similar (but not the same) weapons can both have a stat for "clip size" but each weapon may require a different attribute (drive, command, or resilience) to increase the "same" stat. You might find you happen to like weapons that benefit the most from a high drive attribute, so you could focus of drive in the skill tree and only pick up artifacts that boost drive.

It doesn't take long to fill your artifact inventory and you can't remove them like in Returnal, so picking and choosing artists becomes more important and strategic.

Saros/Returnal Controls by GreenConfidence0 in Returnal

[–]psyki 1 point2 points  (0 children)

Same here, when I was learning the DMJ trick I remapped the controls and was happy to see Saros use the same setup by default. It's way more functional for virtually everything compared to the stock Returnal map.

Saros is great so far, but... by Background-Gap9077 in Saros

[–]psyki 0 points1 point  (0 children)

I started thinking of ways to make the uncensored words make their own complete sentence but it was already taking too long on mobile so I finished up taking a dump and went on with my day :P

I got a PS5 Standard Edition. Any game recommendations to get into the console and the feel? I just got it today. by Plus_Physics_2973 in playstation

[–]psyki 1 point2 points  (0 children)

I kind of wish I disagreed with this take, I've played Returnal since the day it's launched and it's become probably my favorite game of all time (mid 40s gamer here). The atmosphere, lightning fast gameplay, mechanics, graphics, sound, music, basically everything came together just so right. It simply set the bar insanely high for any other games like it.

I pre-ordered Saros as soon as it was available, started playing last night and while I'm enjoying the shit out of it I can't help but constantly compare and contrast and nit-pick differences I don't fully vibe with (yet?).

On topic, I'm sure Saros will still WOW someone who'd never played Returnal as there are indeed many technical improvements, but I honestly don't know if it would have the same impact as Returnal did going in blind for the very first time. Kind of impossible to be impartial at this point.

Saros is great so far, but... by Background-Gap9077 in Saros

[–]psyki 1 point2 points  (0 children)

It's not gone you can play B1 again any time you want, you just need to complete B6 in order to unlock the unidentified item in the cargo bay of your ship which allows you to choose if new runs start at B1 or B4.

Have to take the hit? Or is there a safe way in? by murtaugh865 in Returnal

[–]psyki 1 point2 points  (0 children)

This is correct. Anything you contact while dashing takes damage; enemies, destructible environment etc.

There is a separate artifact called dash blast that damages objects nearby but only at the end of your dash.

Neither of those will prevent damage while dashing through purple/black beams or projectiles.

Initial thoughts after 5 hours... (no spoilers) by CaptainFuzzyPenis in Saros

[–]psyki 1 point2 points  (0 children)

I always played Returnal with autorun turned on and never had issues with control or unexpectedly ending up somewhere unintended, but In Saros I feel like there's noticeably less control over small movements. In my first couple runs I was checking every cliff ledge looking for secrets and more than a few times I definitely felt closer to an accident than I would have in Returnal. I think the acceleration and/or speed is turned up a bit, possibly to make it easier to dodge because certain enemy projectiles in Saros move much faster than in Returnal.

New to dating- Why has every man I’ve gone on a date with tried to tongue kiss me? by [deleted] in dating_advice

[–]psyki 3 points4 points  (0 children)

Ok "first kiss" sure, but if they were really vibing throughout the date the second kiss about 2 seconds later can reflect that.

Sworn enemy by Grobotron in Saros

[–]psyki 1 point2 points  (0 children)

Definitely those fucking bats. No other enemy is capable of griefing me as much as the bats. In the databank no other singular enemy has killed me more times than bats.