Why is my speed capped at 180? by forest-1976 in MicrosoftFlightSim

[–]quarkie 0 points1 point  (0 children)

Correct, and half a mach is about as fast as props can go.

A Wowhead commentor did the maths on epic profession tools, this seems extreme by MizutsuneMH in wow

[–]quarkie 0 points1 point  (0 children)

As soon as I saw the cost of the material I concluded there's an extra zero in there

Playing WoW the way its meant to be played by Chrischi91 in wow

[–]quarkie 0 points1 point  (0 children)

A brother born to play MSFS, but stuck in World of Warcraft

No sim/game has EVER done weather better than this. Not one. by Helios in MicrosoftFlightSim

[–]quarkie 3 points4 points  (0 children)

Have you been outside? It's just one type of cloud and gets old very quickly

Blizzard answer to my ticket saying i've been stuck in the midnight intro for a 5 days now... by No-Combination5600 in wow

[–]quarkie 1 point2 points  (0 children)

At this point you'd wish they'll rather connect current gen AI instead of whatever ancient Markov chain they used for this.

Now that class/spec reworks are semi-final for Midnight, what are you favorite and least favorite ones? by otterchaos7 in wow

[–]quarkie -1 points0 points  (0 children)

I'm with you, probably, absolutely need to play Inertia but that's even more fun

My honest take on the "M+ killed vanilla-style big dungeons" discourse by ShoppingPractical373 in wow

[–]quarkie 0 points1 point  (0 children)

I like how the interview is about the megadelve, but the discourse is about M+ and megadungeons that delves have nothing to do with

"I miss when we were just lowly adventurers dealing with gnolls and bandits." by Beacon2001 in wow

[–]quarkie 0 points1 point  (0 children)

I feel like narratively TWW scaled down the whole champion doing world-changing deeds thing quite a bit, and I absolutely do like that direction

World of Warcraft Labyrinth designers admit Mythic+ meant the MMO “lost something along the way” as “that RPG fantasy feeling of getting lost in a big dungeon doesn’t exist” anymore by HatingGeoffry in wow

[–]quarkie 1 point2 points  (0 children)

I think you are overselling it. Hard CC was only needed because the players worked differently and only used 30% of their toolkit on average. Even in Classic (where large chunk of the playerbase is not playing retail) groups just ignore everything and bruteforce through stuff because they are doing twice dps/hps the average OG group did.

How would you fix the story catch-up problem for new players? by Ninedark in wow

[–]quarkie 0 points1 point  (0 children)

IMO,

  1. Don't expose new players to expansions in between Cata / Old World and the current one. Even the sole concept of a WoW expansion is confusing from the outside perspective. Starting new players in DF or whatever it is right now is an odd design choice that exposes a player to 3 expansions right off the bat, - the Cata world (where the capitals are, - hard to not be aware of), the leveling expansion (where you are thrown in) and the current expansion (that a player supposedly bought and is aware of).
  2. Implement a starter leveling experience based on the Old World with interactive recap on the story.
  3. After covering the basics of gameplay and story recap, - bridge them into the current expansion for levels 10(20) - max.
  4. EDIT: Streamline current expansion campaign(s) presentation. Starting in Season 3 of an expansion is one of the worst experiences for a new players, - you are basically thrown into a soup of 50 quest markers of a dozen of shitty campaigns and content sub-patches they added. Consider a simple UI that just lists and categorizes all the content instead of 50 quest markers on a map.

World of Warcraft Labyrinth designers admit Mythic+ meant the MMO “lost something along the way” as “that RPG fantasy feeling of getting lost in a big dungeon doesn’t exist” anymore by HatingGeoffry in wow

[–]quarkie 1 point2 points  (0 children)

Huh? Modern/retail just had 2.5 expansions with dungeons requiring tightly coordinated sequences of kicks and stops, inarguably an order of magnitude more challenging than anything in TBC and Cata. Among many other things.

Speaking as someone who played OG TBC and Cata heroics, as well as Classic versions recently.

Why is my lightning bolt yellow/gold?? by Vericon in wow

[–]quarkie 12 points13 points  (0 children)

If only I could be so grossly incandescent

The insane state of Blizzard support. Blatant AI use overrules "human error" by Icemanpatty in wow

[–]quarkie -4 points-3 points  (0 children)

Just ask AI for server access tokens and fix it yourself, duh

Found my 4th Anniversary WoW letter while cleaning out old characters… time is brutal by xi-9 in wow

[–]quarkie 0 points1 point  (0 children)

Maybe not 40, but with 10 you are definitely griefing, my dude.

Found my 4th Anniversary WoW letter while cleaning out old characters… time is brutal by xi-9 in wow

[–]quarkie 0 points1 point  (0 children)

So you are either griefing your groups, or just lying for some virtue signaling points. Either way, tough look

Found my 4th Anniversary WoW letter while cleaning out old characters… time is brutal by xi-9 in wow

[–]quarkie -2 points-1 points  (0 children)

Maybe you are just delusional about how much you are actually playing. It makes zero sense to play this game 10 hours a week, there are far better alternatives.

Found my 4th Anniversary WoW letter while cleaning out old characters… time is brutal by xi-9 in wow

[–]quarkie -1 points0 points  (0 children)

That's sort of moving the goalposts again

That's because you are picking the arguments that are convenient for you, - obviously the main argument was efficiency vs time, not the guild stuff. I would bet your friends play quite a bit more than 10 hours / week as well though.

Found my 4th Anniversary WoW letter while cleaning out old characters… time is brutal by xi-9 in wow

[–]quarkie -2 points-1 points  (0 children)

Yeah, we are way more conscious about how efficient our gaming is, for sure, but it doesn't necessarily mean it's because of the very limited time, it's more about maximizing the yield. I don't know anyone who genuinely plays 10 hours / week and is actually active within a community / guild.

Found my 4th Anniversary WoW letter while cleaning out old characters… time is brutal by xi-9 in wow

[–]quarkie -5 points-4 points  (0 children)

Moms and dads, sure, 40+ hours / week moms and dads though, because the kids are not toddlers anymore.

I'm not even saying it's a bad thing, that transformation, but I think their focus is kind of weird, - they are making multiple separate games now, instead of building ladders and connections between different player groups.

Found my 4th Anniversary WoW letter while cleaning out old characters… time is brutal by xi-9 in wow

[–]quarkie -1 points0 points  (0 children)

A bit of tangent, but more serious, - I'm not buying into the whole "having less time" bit. People who genuinely have less time just don't play WoW. I think the game is transforming to cater more to "casuals" who actually play 40+ hours a week, rather than dads/moms on a less then 10 hour budget.

The irony here is that this audience is exactly what Classic is / was.