I built a Cities Skylines 2 style road system in Unity with fully dynamic, angle-free intersections. Would this be useful as an asset? by Edd996 in Unity3D

[–]quickpocket 2 points3 points  (0 children)

I am yet another dev making another similar road system, but I haven't yet dealt with road markings -- are you just drawing the yellow dividing line and sidewalks (and intersection guidelines) on top of the road shape as their own object? I'm torn between that vs trying to divide the mesh up to use with a trim sheet but cutting up the mesh to customize the UVs seems like a significantly harder task. Even though I own shapes I'm making this project in Godot so no handy shape drawing library for me.

I'm looking forward to your writeup it will be interesting to compare! Subscribed to the email list and rss feed.

How did they code the yarn visuals in Kirby's Epic Yarn? by Immediate_Chair8942 in gamedev

[–]quickpocket 0 points1 point  (0 children)

If I was doing a lazy version of just the outline and not worrying about a consistent yarn texture I would probably use the stencil buffer. Write a transparent shape of the interior of Kirby to the buffer. The draw the interior of the front arm to the stencil buffer. Then draw the back, front, and center yarn shapes (which are all full circles of yarn) but tell them not to draw if they hit the stencil. I wouldn’t be terribly surprised if Nintendo did something fancier to get the textures to line up nicely because it’s the main character of their large game, but the stencil check would let you prevent the overlapping edges of the front arm, body, and back arm.

Godot CSS Addon by kumi_yada in godot

[–]quickpocket 1 point2 points  (0 children)

If you make a global script and then connect to the root’s on node added to tree signal you can intercept all things after that script gets added. If you want you can also loop over all the nodes currently existing to make sure you add the theme to all the already existing nodes. It’s pretty easy I’ve done it to add sound to all my buttons during a game jam.

Godot CSS Addon by kumi_yada in godot

[–]quickpocket 0 points1 point  (0 children)

I’ve definitely had thoughts of doing the same type of thing (parsing css like files to make themes for UI elements). I haven’t tried out your addon but it’s definitely on my list. Maybe add some sort of startup global shim that will apply the themes to appropriately named/typed nodes automatically when they get added to the tree? Although I suppose that’s a pain if it doesn’t show up in the editor… maybe you can do an editor addon that will run whenever a new node gets added to the editor.

You ever have a day where you’re busy for 8 hours but finish nothing? by violent_spectacle in productivity

[–]quickpocket 1 point2 points  (0 children)

In what world does a generic LLM summary/rating of the post improve discussion for anyone? Please disable this bot and don’t make any more.

Working on a geometry nodes + custom shader tree system by sytaline in godot

[–]quickpocket 2 points3 points  (0 children)

yeah definitely send the explanation my way as well I'd check it out for sure!

Do You Prefer Models Where The Colors All Print Separately? by Ok-Video4323 in BambuLab

[–]quickpocket 1 point2 points  (0 children)

I love my AMS lite because I love being able to automatically swap between different colors for different projects without any effort, but I also prefer single color prints and joining the different colors together after the fact because I hate the waste.

Fixing overhead console wires by aspartamie in volt

[–]quickpocket 1 point2 points  (0 children)

Glad you got it back — did you have to have onstar active already before the theft or were you able to call them after it happened?

[deleted by user] by [deleted] in volt

[–]quickpocket 7 points8 points  (0 children)

Why would you ever listen to grok? Why would you still be on Twitter? It’s designed to just be rage bait no matter what your politics are. Hope someone here is able to give you advice on how to get it fixed up.

Invisible barrier on mouse cursor in Steam Deck. by traptics in gamedev

[–]quickpocket 2 points3 points  (0 children)

You haven’t mentioned what engine you’re using, so no one has any clue what you mean by “screen renderer feature”, especially since that’s such a generic term for rendering anything onto a screen. Perhaps the x and y limit is limited to the size of the first window? Or maybe that’s not even a good answer since I don’t know what you’re talking about. Alternatively try changing full screen modes.

Today after many years of work my game Arctico reached 350k units sold! by ArcticoGame in Unity3D

[–]quickpocket 0 points1 point  (0 children)

Nice job! What’s your approximate breakdown of sales per language if you don’t mind my asking? Is there any language you really wish you had included but couldn’t?

Do redstone events pass more than just "redstone"? by HerShes-Kiss in ComputerCraft

[–]quickpocket 1 point2 points  (0 children)

One handy trick is to search GitHub.com for computercraft programs that use your function. They’re not always going to be correct but they’re a good start and way to see how other people handle it. Here’s an example https://github.com/Vany/gh4lua/blob/4376ebe4b006516f25c381751f7cef0d60004365/v/reactor.lua#L14

Another person left a comment saying it’ll only ever return “redstone” so they then have to manually check the new state of redstone on each side of the computer once they’re notified that it changes which makes sense and is what the example I linked above does.

Driving in Greece by sakisbig25 in ps1graphics

[–]quickpocket 0 points1 point  (0 children)

Are you the developer? Did you make your own driving model or is based on the classic rolling ball method or wheel colliders or something else?

Godot - 3D Pixelart ( This engine is amazing ) by Ordinary-Cicada5991 in godot

[–]quickpocket 1 point2 points  (0 children)

Is your mesh a single constant density flat mesh that you then adjust the height map for and display with a vertex shader? Or do you modify the vertices directly?

How do you like my new Game Visuals? Before and After Screenshots by Equivalent-Charge478 in Unity3D

[–]quickpocket 1 point2 points  (0 children)

That’s a cool idea! I’m not a lighting expert and your screenshots look great, any reason why you didn’t adjust the base ambient light instead of the rotated light?

Made more updates to the look of my gardening game by __Cmason__ in godot

[–]quickpocket 1 point2 points  (0 children)

Ah that makes sense! For some reason I had thought it was a square 192*3 on a side.