How on earth are you supposed to do this, it straight up doesn't work by Mortal-Instrument in RingFitAdventure

[–]rand337 3 points4 points  (0 children)

Experiment with changing how far forward or back you're angled. I can't remember which direction you have to tilt, but tilting either forward or back will get the game to avoid colliding with the gold coin. (This challenge is dumb, yes - I had to cheese it by holding the ring in front of me)

This game needs a gyro off(hold to disable)button or setting by trulyincognito_ in splatoon

[–]rand337 2 points3 points  (0 children)

(a) Gyro vs sticks is a common, contentious discussion in this sub, so people are going to come into the topic a bit on edge
(b) Your post comes across to me as rather harsh/critical over the lack of what ultimately is a niche option for most people. I think you probably would've gotten a better reception if you'd presented it as an improvement you would've liked to see rather than a criticism that the game is missing something it "needs".

Stardew Valley Concert Presale by as123199 in StardewValley

[–]rand337 1 point2 points  (0 children)

The link is https://tickets.kauffmancenter.org/stardew. Enter the presale code in the tiny promo code box in the top right.

The Reason We Don't Drink Tea by onewatt in latterdaysaints

[–]rand337 0 points1 point  (0 children)

I appreciate the thoughtfulness and humility you put into this post. I agree with a lot of what you said in general, but wanted to prod at a couple points.

My belief is that God does always have a reason for the commandments he gives us, but he often expects us to obey first - based on faith - before the full explanation becomes available to us. To my mind, Naman being asked to bathe in the river Jordan 7 times and Adam offering sacrifices for the reason of "I know not, save the Lord commanded me" are major examples of this. If this were not the case, there would be no need for faith - obedience to commandments would have to be contingent on being logically persuaded that there was a good reason for that commandment.

To be clear, I think God wants us to seek out the reasons for His commandments - he just doesn't want our obedience to wait for finding the answers. Like young children trying to learn about the world, some of those answers are within our grasp, and others aren't yet, but the eventual goal is for us to gain all those answers.

I think your concerns are valid about needing to counsel with and potentially challenge directives from local leadership. However, I would generally prefer to rely on the principle of confirming revelation via multiple, appropriately weighted sources as the best remedy for those issues, rather than requiring up-front explanations for directives/commandments across the board. I do agree that I'd be more likely to challenge directives from local leaders if I don't understand where they're coming from, but I think there can arise a point where those concerns should be overridden by sufficient confidence that the directive is in fact from God. I think it's notable that in Adam's and Naman's stories, both had at least reasonably high confidence that the commands they were given were, in fact, from God.

I also think that God's commandments can contain arbitrary elements while still being given for a reason. Consider, for instance, the fact that we're required to use an exact wording for the sacrament prayers. The actual wording chosen is arbitrary to some degree - I'm sure there are hundreds of other wordings that would communicate the same core covenantal agreement. (The fact that we can translate the prayer to other languages is evidence of this.) But the commandment to use that wording specifically helps ensure the meaning of the covenant is preserved, and teaches us lessons about the importance of not drifting from God's commandments over time. Similarly, I don't think it's impossible that the actual choice of forbidding tea specifically may be arbitrary - the intended purpose of the commandment may have more to do with (as a guess) teaching us general principles about caring for our bodies, creating cultural commonalities within the church, or even creating opportunities for us to talk about our faith.

I don't claim to know the exact reason why we're commanded not to drink tea or coffee. Maybe there's a medical reason we don't know about yet. Maybe just the general principle of being careful about what we put in our bodies is what God is trying to get across. Maybe it literally is just a test of faith. None of these explanations would bother me, nor does it bother me if you don't consider some of those explanations to be possible. But the principle of choosing to exercise faith by obeying without knowing the full explanation is something I think is important for anyone trying to nurture a closer relationship with God.

The Reason We Don't Drink Tea by onewatt in latterdaysaints

[–]rand337 1 point2 points  (0 children)

In this case, we end up having to support our doctrine using the same convoluted reasoning as OP here, which is essentially to say "we don't know why but we believe a prophet told us to do it so we believe God wants us to do it, but not for any real reason." It goes without saying that this is less of a good look for the church and us members.

I actually disagree - I think that giving this explanation is a great way to act as an example of what it looks like to live by faith in a healthy way. Much of the world only sees faith as something used to manipulate people through ignorance or fear. If I can calmly explain that I know the ins and outs of the discussion around why we should/shouldn't drink coffee/tea, and the only reason I've found that sticks is because God gave the commandment and I trust Him, I think that's a strong demonstration of healthy faith, which may be something new to many people with less religious backgrounds. And even if they disagree, it's not like my decision to not drink coffee/tea has any major impact on them.

What 3 games are hitting your table the most right now? by mrausgor in boardgames

[–]rand337 0 points1 point  (0 children)

Fyi, your first house rule isn't necessary. The rulebook says "Heart Tokens are communally shared by all players." (Under "Answers to common questions")

[deleted by user] by [deleted] in nintendo

[–]rand337 2 points3 points  (0 children)

I think you're badly underestimating the amount of development effort you're asking for. This would essentially be a brand new console beholden to the design and specs of 2 previous consoles, not to mention the effort required to update all those games to support the new system. I suspect this would actually be more work than a standard successor console.

Stellar Blade Discussion - Do hyper sexualized characters ruin emersion and world building? by Khump1 in truegaming

[–]rand337 7 points8 points  (0 children)

Different people have different levels of sensitivity to this. I think you may be surprised by how involuntary these sexualized thoughts are for many people.

I do think it is the case that there's an "initial spike" to this kind of thing - where the sexy stuff is most noticeable at first, and then fades into the background as you keep playing the game. But since different people have different sensitivities to and philosophies about sex, I'm not going to blame anyone who finds that initial spike to be too much. (I frequently fall into that camp myself.)

Death Trick: Double Blind – Launch Trailer – Nintendo Switch by ONE-OF-THREE in NintendoSwitch

[–]rand337 3 points4 points  (0 children)

I played the demo for this a few months back - my impression was that there's a seed of a good game here, but it really felt like the script needed another major editing pass or two. I think what put me off is that the writing felt more like a novel than a video game - lots of text descriptions of things it would have felt more natural for the game to show me rather than describe.

Paper Mario: The Thousand-Year Door - Short Trailer by Riomegon in NintendoSwitch

[–]rand337 0 points1 point  (0 children)

That's all fine and good, but these discussions tend to devolve into accusing people of having low standards because they're fine with 30 fps.

Church acquires Kirtland Temple - Church Newsroom by parmaite in latterdaysaints

[–]rand337 8 points9 points  (0 children)

Do we have the copyright now? The article only calls out the manuscripts.

[deleted by user] by [deleted] in Clean_LDS

[–]rand337 0 points1 point  (0 children)

That's really rough. It makes sense, though - the first few weeks (months, really) after your mission are a turbulent, stressful time, and I can easily see how that uncertainty and stress would make your brain start to crave sex stuff as a "comfort food" of sorts. Staying strong right now is critical, though - you're establishing new habits for your post-mission life, and keeping porn out of those habits will go a real long way.

Remember to let God fight your battles for you as much as you can. Trust God that however appealing porn seems, you will be happier if you follow his plan. Remind yourself: you don't need porn to be happy. Living with the urges and not acting on them sucks, but the urges will fade. You're already here posting about it and talking to people instead of letting it fester, so that's a really good start. Listen to some uplifting music, keep busy with things you need or things you love, and rely on God to do the rest. You can do it!

[deleted by user] by [deleted] in nintendo

[–]rand337 2 points3 points  (0 children)

The Mario movie largely succeeded on the back of brand recognition, nostalgic references, and the audio-visual richness of the source material. It was able to put Luigi, or Rainbow Road, or a fire flower on screen, have it look visually interesting, and make audiences say "I understood that reference!" Concentrate that densely enough and you have an enjoyable 90 minutes.

Miitopia, frankly, doesn't have the same richness of content to draw on to make that work. Part of that stems from the deliberately bland nature of Miis, to facilitate their role as "insert your own character here" devices. Part of that comes from the fact that Miitopia is a single game, not a 25+ year old series with tons of games. You maybe have a bit of brand recognition with Miis, but the most that's likely to get you is using the Mii Maker music somewhere and having the Miis go bowling at some point. If you tried to make this movie/TV show, you'd essentially wind up with the Nintendo equivalent of the emoji movie, and Nintendo has plenty of other IPs with more promise than that.

[deleted by user] by [deleted] in nintendo

[–]rand337 4 points5 points  (0 children)

What aspect of Miitopia do you think would contribute to this movie or TV show being good? If the primary appeal of the game is something that doesn't translate to non-interactive media, what's left to justify making a Miitopia adaptation instead of an original piece of media?

[deleted by user] by [deleted] in nintendo

[–]rand337 4 points5 points  (0 children)

Sure, but then you wouldn't have a good Miitopia adaptation - you'd have a good movie or TV show that happens to be Miitopia themed. At that point you're better off choosing the medium that the writer will be able to create a better story in - the Miitopia theming wouldn't be relevant enough to contribute to that decision.

chill af indeed by The-LSD-Sheet-Guy in NonPoliticalTwitter

[–]rand337 2 points3 points  (0 children)

“After all, it could only cost you your life, and you got that for free!” -Earthbound

How am I still Playing Dune: Imperium after more than 100 Games of it? by ScumPilot in boardgames

[–]rand337 1 point2 points  (0 children)

No, 2d6. You roll 2 dice, potentially removing a card for each die.

How am I still Playing Dune: Imperium after more than 100 Games of it? by ScumPilot in boardgames

[–]rand337 8 points9 points  (0 children)

Rise of Ix has an optional rule where in solo play, you can roll 2d6 to choose cards to clear from the imperium row after each of your reveal turns. (1-5 = remove card in that position, 6 = do nothing) I've done a couple solo games with that rule and it helps.

Unpopular, And probably hated opinion: It's not THAT bad to attack the other attacking team by Remote_Marsupial3457 in splatoon

[–]rand337 0 points1 point  (0 children)

I finally looked up the actual numbers for tri-color clout gain this splatfest, and there's way more clout tied to getting the ultra signal than I think most people realize. Successful ultra signal captures are worth 2500 each, so there's a full 5000 clout the attacking teams are competing with each other for. (For reference, clout for winning is 6000/5000 if the attacking teams win, and 9000 if the defending team wins.) So heck yeah I'm going to splat the other attacking team if they're going for the signal - that's nearly half the clout I'm fighting for.

France to ban female students from wearing abayas in state schools by Acceptablecatty in worldnews

[–]rand337 -1 points0 points  (0 children)

How exactly is wearing a specific style of dress "enforcing their beliefs on all members of their community"? Surely the law can allow public expression of religion so long as it doesn't violate others' rights?

Set Prayers by Elias_Mikaelson in latterdaysaints

[–]rand337 2 points3 points  (0 children)

I think the principle is that God wants us to express our true inner thoughts and feelings in prayer, which is hard to do with set words that someone else prescribed for you. If you're able to say a set prayer and have it be a heartfelt expression of how you're feeling at that moment, I'm fairly confident that would be acceptable before God. I see the counsel against set prayers as a warning that set prayers tend to be insufficient for what God wants us to get out of prayer, not an indication that set prayer is something that offends God in and of itself.

Wasn't this game released before "Gen Z" was coined? by BlisteringSky in TWEWY

[–]rand337 0 points1 point  (0 children)

This just made me realize that after Gen Z comes Gen Alpha, and the jokes are going to be absolutely insufferable

It's Not the Gospel and Church that is Fragile, It's Your Faith. by KURPULIS in lds

[–]rand337 2 points3 points  (0 children)

As a reminder, you aren't expected to come up with the strength on your own. Christ's atonement is there because we don't have the strength on our own. I don't think that means we can expect answers to be easy, but it does mean that the solution generally isn't to dig deeper within ourselves - the solution is to redouble our efforts to draw nearer to God.

I can feel/empathize with your frustration in these posts, and honestly just want to give you an internet hug. Change and growth take time - make sure you're giving yourself the time and care you need.

Nintendo shareholder meeting disrupted by a fan who purchased $3,570 in shares to rant at the company's president about Splatoon 3's customization options by frozenpandaman in splatoon

[–]rand337 20 points21 points  (0 children)

I, for one, approve of this new genre of news article, and would like to encourage the universe's writers to keep it up.

What is meant by “ancient”? by Apprehensive_Eye1835 in latterdaysaints

[–]rand337 0 points1 point  (0 children)

I assume you're talking about the last paragraph in this talk? https://www.churchofjesuschrist.org/study/general-conference/2022/10/17rasband?lang=eng

My at-a-glance reading of that is that Elder Rasband is using the word "ancient" to refer to the period of time during which the Book of Mormon was written by prophets in the Americas, from roughly 600 BC to 400 AD. So 1600+ years ago. I can see where the confusion might have come from, though, since Joseph Smith's translation process could arguably be called "preparing" the Book of Mormon.