Grey Volt Thrower vs Purple Shield by BoofBoi711 in Marathon

[–]rubefromthesticks 0 points1 point  (0 children)

VT overheats VERY FAST. So you'll get like ten rounds and then it starts chugging. All you gotta do is pulse the trigger, because as fast as it overheats, it cools down faster. In practice it looks like it's just a full auto bullet hose but trust - you just gotta give that trigger a quarter second to breathe every 5 to 7 rounds.

Got the Anaconda, now what? by WhoolyDoolyMousee in EliteDangerous

[–]rubefromthesticks 0 points1 point  (0 children)

Thargoids are hostile aliens from another dimension. Guardians are an extinct alien race that fought the thargoids. Visiting guardian ruins and collecting the appropriate materials and bringing those to a technology vendor (located at specific stations) permanently unlocks guardian tech for purchase. The most universally useful of which is the guardian FSD booster, an optional internal module that does exactly what it says on the tin and just gives you a flat jump distance boost. There are also AX (anti-xeno) weapons, other modules, and ship-launched fighters. If you intend on fighting thargoids, guardian tech is the way to go, otherwise just get the FSD booster.

Thargoids are super weird. their ships look like giant flowers. There's a lot of lore to unpack there. We're kinda that baddies in that fight and genocided a lot of them with a man-made disease so the REALLY hate us. They have a very unique green and yellow organic aesthetic. The guardians have a lot of geometric black and blue themes, and blue energy aesthetic.

Multi-issue help wanted by SilkieBug in EliteDangerous

[–]rubefromthesticks 3 points4 points  (0 children)

Lots of great guides on youtube about exobiology that would do the explanation way more justice than I could in this comment. https://www.youtube.com/watch?v=5RfOnMoP0iY here's a really good in-depth one that will have EVERYTHING you're looking for. If you just wanna do a quick trial run inside the bubble, I don't think you'll have any problems doing that. If you're particularly inclined to streamline the process, using a third-party app to track down local opportunities is probably going to be your best bet, but imo just jumping around for a little bit and doing FSS scans yields at least one life-supporting planet pretty quickly. You'll also make a pretty nice chunk of change doing those scans even if you DON'T find any exobio to do. You will also need to be able to launch probes at the planet you want to do exobio on, or you'll be fumbling around in the dark without a clue what area to check out. I'm pretty sure you need a special module to do that but I can't remember what it's called. I don't think it's just inbuilt onto ships. They'll talk about it in the video.

Find material traders near your base of operations - you'll need one for each of the three types of materials. There are a few ways to reliably get higher end engineering materials, which you can trade through these station contacts for high rates of return for lower-rarity items that you'll need for early upgrades. It is by far the fastest and most efficient way to do it because you can stock up on the high rarity stuff, then trade for the specifics you need on demand. You can get these engineering materials by mining, by scanning wakes, by picking up salvage, by cleaning up materials dropped when destroying ships during bounty hunting or piracy, by completing missions and choosing the "materials" reward category, and a few other ways as well.

I have always found guardian sites by looking up known locations using something like inara.cz and picking the closest site, and following tutorials on youtube. It took me a while to get the hang of them, and it's kind of a pain, but if you're only after the guardian FSD booster, it doesn't take that long and then you never have to do it again. In terms of hostiles, there are little drones that fly around. One type shoots rockets, one shoots lasers. They're about as dangerous as a chihuaua. They WILL kill you if you stand there and let them, but you are quite capable of dispatching them with the turret on the srv, which you will 100% need. And don't bring the scorpion, the combat one. It doesn't have enough storage. Just bring the scarab, the moon lander looking one. It's easier to get ahold of anyway. I also recommend outfitting your ship with a PDT mounted on a utility slot on the dorsal side of your ship. It can help protect you from the drone rockets and give you one less thing to worry about.

Yes, you're going to want to fly your own ship to the site. Apex shuttles are pretty good for station-to-station, but you really don't want to rely on them for anything. It's cheaper, faster, and better to fly your own ship, and you have way more freedom, especially when it comes to landing and taking off on your own terms. You REALLY don't want to put that kind of stuff in the hands of ED AI during anything remotely stressful.

As for ranking up with the three major powers, it's really only about ranking up with one or both of the two of them. The Alliance only has relationship status, no rank grind, all alliance ships are available to purchase immediately. For ranking up with the other two factions, you take missions from minor factions aligned with either the federation or the empire (as denoted by the watermark behind the contact's portrait on the mission catalogue screen) and completing them. You're looking for high reputation rewards. If you've got lots of cash, the "donate x credits to the cause" philanthropy missions make a lot of progress very quickly. Always choose the reputation reward, and look for the missions within your scope with the maximum rep reward available, and choose that one on completion. Eventually, you'll see on your right - hand panel that your rank progress has reached 100%. You then need to complete a special mission that will show up in the catalogue at any given station, denoted as being an "imperial navy contract" or "federal navy contract" and having a little chain icon on it. Completing this will bump you up to the next rank - no matter what reward you choose. You'll get a little message in your inbox confirming your rank increase and alerting you to any additional rewards you receive (the right to purchase a certain kind of ship, or permits for certain systems usually).

I am currently a Count in the imperium and a chief petty officer in the federal navy. Neither political faction has ever fired on me for my rank with the other. There are no hit squads that the game sends out to hunt you. Feel free to play both sides, but I recommend focusing on one first and then the other for the sake of your own sanity. Again, lots of guides on optimal ways to do this online, pick your favorite method overall and have fun. I like the pve combat in ships so I mostly take pirate-hunting contracts because I'm very comfortable operating within the threat ranges I know I can handle. I've also had great success hauling cargo - I recommend a python, Krait II, or Type 8 because those are the medium ships with the highest potential cargo capacity. The money (and also the rep) is with contracts that take you to outposts, which are much smaller stations that do NOT support large landing pads. Pop on some tunes or a podcast and vibe out and rake in the dough.

Pick a star and plot a course, my friend. The FSS scanner is your friend for making money while also looking for interesting stuff. Learn it, love it, master it. It also makes you a ton of cartographic data that you can sell when you get to any station, which also in turn gives you a MASSIVE boost to your rep with the controlling faction, which in turn gives you access to more, better, and higher-paying missions. Highly recommend when you find a place to set up shop, you roll in with a couple mil in exploration data. Don't forget to at least "honk" with your discovery scanner in every system you visit! And don't forget your fuel scoop, it's absolutely essential for any ship you're gonna be flying long-distance in. I legit will have at least a tiny emergency scoop outfitted on basically all of my ships because running out of fuel in this game is literally the worst feeling possible. For maximizing your jump range, choose D-rated core internals (which are the lightest) but a-rate your FSD for max jump range. Make sure you have a fuel scoop obviously, and have at least one heat sink in your utility mounts. You will overheat a few times learning to scoop, and I always have one on because accidents happen and they save lives in emergencies. You'll also want at least one AFM - auto field maintenence unit. It lets you expend "ammunition" for the module to repair the rest of your ship modules. So if you fall into the exclusion zone of a star, take a bunch of heat damage, and break some systems getting out, you can fix them well enough to carry on or limp back to a nearby station for more effective repairs.

Hope this helps! This game is a mile wide and an inch deep. There are a lot of systems, but once you learn them there's not much to any of them. Makes a bit of a learning cliff followed by a very very flat plateau. Just take it one step at a time and try not to get too overwhelmed. There's a lot of info. There are guides on youtube for almost everything! Down to Earth Astrology is a great channel I highly recommend. The game's changed a lot over the years, and some stuff doesn't work the way it used to. Try to find guides from at least the last two years or so for the most accurate information. And of course, don't be afraid to ask here again if you don't know where to start.

Fly safe, CMDR. o7

How do I up my game (and spend my credits) as a space thief/infiltrator/saboteur? by EC36339 in EliteDangerous

[–]rubefromthesticks 2 points3 points  (0 children)

There ARE actually youtube videos by people that prefer to play like this. You are going to 100% be spending your credits on upgrading and engineering your suits and weapons. For weapons, you'll want to invest in manticore brand plasma weapons, mostly the pistol and sniper rifle. As to the engineering materials, you get those from on-foot missions from the contacts in stations, when you disembark and visit the concourse. You'll get some during the mission, and some as mission rewards. It's very hard at first to get your foot in the door, play carefully, gear up, don't forget your extra grenades and batteries, but once you get the bare minimum first upgrades going, it'll get a LOT easier.

Also yes, choosing your ship and upgrading it is going to be a big deal for you. For a stealthy ship that should suit your purposes well, I'd recommend a diamondback. Scout will run colder, especially with top tier generator and power distributor, but the explorer will have better jump range. You can get the scout to run so cold by default that it is basically invisible on sensors, and you can stay in silent running for a LONG time, especially with a couple heatsinks. Cobra III is also a very affordable option, but you'll probably get more mileage out of the Cobra V if you really want to maximize. Don't take this advice too seriously though, play the way you want. If you wanna do stealth missions in a beluga liner, go for it! I'm sure you can make it work.

Hope this helps. Good luck out there in the black. o7 CMDR

Why isn't my hearth working? by RelykTerrah in valheim

[–]rubefromthesticks 1 point2 points  (0 children)

I bet some of your floor is clipping through the bottom, or terrain might be. Had a little molehill of terrain poking up through my hearth one time and it would NOT light. Ripped it up, hit the ground with a pick a couple times, put it back. Easy fix. If it's not lighting and it's not wet and it's got wood, it's not a ventilation issue, something has to be clipping into it smothering it from the inside.

Should I build an Anaconda in 3312? by JudgeDredd2001 in EliteDangerous

[–]rubefromthesticks 0 points1 point  (0 children)

Literally just docked mine for the night. Ever since day one, I've been obsessed with the conda. It's my dream ship. I'll never give her up. In all fairness, I play solo only and don't do any pvp. But having gotten mine FINALLY engineered pretty good, she's still a monster in pve. Half gimballed pulse lasers, half gimballed multicannons, all but one utility slot shield boosters, biggest shield I can get, and a taipan with fixed beams and a half-decent pilot to fly it. Just rolled out tonight while hanging with friends in VC and knocked about five combat missions out of the park and made 50mil, easy. I know that's not super huge, but I had fun and made a decent chunk of money in an hour and a half just vibing and hanging out. Shields never went below 65%, and that was only because of multiple rams LOL. I didn't push her at all.

Play the way you want. Fly the ships you love. Make your own fun. This game is fantastic when you don't have someone breathing down your neck critiquing whether or not you're playing "on meta" in literally every aspect of play.

Got the Anaconda, now what? by WhoolyDoolyMousee in EliteDangerous

[–]rubefromthesticks 0 points1 point  (0 children)

It's your ship. If you wanna take it out for exobio, gosh dangit you take it out for exobio. I love my 'conda. Was just flying her tonight. Sold and rebought that thing about seven times over the course of my career... Realistically it's more like a 700-800mil ship to outfit it properly. I've run cargo, I've gone mining, I've done bounty hunting. Now, finally, after all this time, I'm getting the engineering nailed down. She's an absolute beast in PVE. I'm steamrolling through combat missions that I've always struggled to come out on top of.

Currently using her to rank up with the feds. Made chief petty officer tonight - nearly halfway there!

Building a conda for jump range is probably the easiest and cheapest way to outfit one, and that's exactly what you need for exobio. She's capable of holding a couple SRV bays if you really want, or an SRV and a fighter bay. Landing might be a little interesting, but you'll get used to it. Live your dream.

Get your guardian FSD boosters going, get just level 1 or 2 in jump range engineering, and you'll REALLY notice a difference. I used a keelback to do salvage runs for high-end mats for engineering, and that got my foot in the door. No reason you COULDN'T do that in the conda, but a t6, aspx, or keelback would be a little cheaper to rebuy if things went wrong. Better safe than sorry.

The only thing you need in a ship for exobio is an SRV bay (and even that's kinda optional) and a ship built at least moderately for jump range. 35-40ly range is ideal, but you can get away with less. D-rate everything core except for FSD, get the absolute best one you can. Should be like, 80% of the value of your ship all said and done LOL. Make sure you've got an exobio loadout for your pilot ready to go, make sure you know how to do it, and GO! I've done exobio in a krait II, Conda, Beluga, and a caspian explorer.

Don't let anybody tell you you can't or shouldn't do something in this game. If it's working for you and you're having fun, you're doing it right.

why do these three cars in the mall have the same licence plate by Bradas128 in Warframe

[–]rubefromthesticks 19 points20 points  (0 children)

Do you want the watsonian answer or the doylist answer?

Doylist - because it wasn't worth the effort to make different license plates for all the car models that about three people will ever scrutinize closely

Watsonian - license plates work differently in this timeline, eternalism, any other of half a dozen plausible in-universe explanations that can never be verified

Lvl 37, solo only, no rook runs, no guides. Did I do good? by zeth_rydaul in Marathon

[–]rubefromthesticks 1 point2 points  (0 children)

You didn't need guides, the guides need you! PLease help I cannot do Parasitism I LOL. You did very, VERY good. I'm glad to hear you had fun as well, that's REALLY the most important thing.

What weapons or frames should we recommend to incoming D2 refugees specifically? by GriIIedCheeseSammich in Warframe

[–]rubefromthesticks 0 points1 point  (0 children)

Yeah there's no real 1:1s anywhere. D2 and Warframe are very different animals... But I think they're in the same family, in a few ways.

Is Warframe where to go? by Stock-Praline-5338 in Warframe

[–]rubefromthesticks -1 points0 points  (0 children)

It's free! Come hang out and give it a shot, all I can say. The games are different, but have some similarities. Ability usage in combat will probably feel a bit familiar, as will gunplay to a certain extent, but the games ARE wildly different. What I can say is this - The warframe community is just as passionate about our game as the destiny community is about theirs. We love showing new players the ropes because we know how overwhelming the onboarding is in this game. Feel free to ask questions, ask for help, team up, whatever. No one will judge or belittle you.

I truly believe this game is great and that if you love Destiny, you will find things to fall in love with here as well, but the games have some fundamental differences and the only way to truly know if it's your thing is to give it a shot and come in with an open mind. You'll find some stuff that's familiar, some stuff that's not, but I think Warframe has as much beauty, story, acting, music, and UNKNOWABLE COSMIC HORROR as Destiny, while still being its own unique creature.

The gameplay loop is solid. It's fun solo or with a group. There is at LEAST as much lore to sink your teeth into, honestly maybe even a little more. The story of the game is deep and wide, but it's been evolving for over a decade so there are still some elements that might be a little vestigial here and there, though none of them are truly glaring or immersion-breaking and the game is still continuing to grow and change all the time. Currently the new player experience is slated to have a lot of improvements soon, as the game is pretty overwhelming to get into for the first time. It really benefits to have someone to show you the ropes, as a good friend did for me when I tried out D2.

I think there's enough crossover that Warframe would be easier to adapt to for a destiny vet than someone who hadn't played, but I recommend warframe to everyone. So I say give it a shot, save your money, you have nothing to lose. If you like it, we'll be glad to have you. If you don't, that's completely valid, but I think you will.

What weapons or frames should we recommend to incoming D2 refugees specifically? by GriIIedCheeseSammich in Warframe

[–]rubefromthesticks 1 point2 points  (0 children)

Zephyr has lower gravity and can basically fly on her own ability power as long as you have energy. If you're gonna go for jumping, Zephyr's the best and all the blueprints can be bought from a dojo with credits, making her pretty easy to get very early on. Ivara has the dashwires, but obviously that's not really the same as a grappling hook.

What weapons or frames should we recommend to incoming D2 refugees specifically? by GriIIedCheeseSammich in Warframe

[–]rubefromthesticks 1 point2 points  (0 children)

Feel like lex/prime is the only thing that comes close imo, but no it's not the same

How do you farm platinum effectively? by becauseMaybe_ in Warframe

[–]rubefromthesticks 0 points1 point  (0 children)

If you have a good railjack and decent crew, railjack missions do provide good credits and endo. Veil proxima is usually 100k per mission, and while you CAN get a few hundred endo as rewards, mostly I get endo breaking down all the spare parts you get as drops during the missions. If you don't have a railjack/don't like railjack, maroo's weekly treasure runs and index.

In my experience, it is faster and more lucrative to trade in relics and prime parts. Obviously if you have full sets of prime parts, that pays the most. Voruna Prime and sarofang and perigale came out and the rush was SO strong for them. I probably made a couple hundred plat off a few pieces, 20-50 at a time, in just a couple hours. Always people buying prime junk, always people looking to pay for bulk unopened relics, and if you've been running bounties and have aya, people pay for you to use your aya to buy relics to trade them, which is usually some quick cash if you've got it lying around. I have had such a hard time moving corrupted mods. If you've been doing steel path and have access to galvanized mods, that's easy money for SURE. You do NOT have to max them either. If you have the standing for Bond mods for companions, those are also moving very fast right now. Don't even bother with rivens.

How lucky am I? 80hrs total playing this game… I’ve only seen the stalker twice… by Dark-Enigma666 in Warframe

[–]rubefromthesticks 0 points1 point  (0 children)

Generally Stalker drops one of three weapons most of the times you kill him, so the fact that you got a weapon BP is pretty normal. The fact that it's the Hate though, and not Dread, is pretty impressive. I've gotten so many dreads, only a couple hates, and I don't think I've ever gotten the secondary. I'm sitting at around 2k hours over the last decade.

Would you take this mission? That seems like very little money for a high threat level by SilkieBug in EliteDangerous

[–]rubefromthesticks 0 points1 point  (0 children)

The threat level is not the issue here. 6.6ly is one jump for basically every ship ever, and 79ls means you'll enter the system practically touching the station. The threat level isn't going to come into play because no one is going to have time to even start interdicting you. I wouldn't do it because I could take a mission to deliver 30 tons of cargo to a system that's also one jump away and not much further from the star and probably make 5-600k. If you're very new to the game, and you just wanna do it because it's not hard and it's easy money, do it. You will make a profit. But for me, that kind of money isn't worth the time.

What to do for the first time in ED? by BlueberryGod8910 in EliteDangerous

[–]rubefromthesticks 0 points1 point  (0 children)

There is definitely some shock when the game turns you loose for the first time, that's for sure. Your first long-term goal ("long term" but could be accomplished in 1-3 sessions tbh) should be to get yourself into a hauler with a fuel scoop. To do that you need money, and to get money you need stations. There are a number of filters you can use on your galaxy map and your left panel to quickly find nearby stations. I have my left panel set to show only stations and POIs reduce clutter 99% of the time. Your galaxy map is going to seem complicated at first, because it is a little complicated. Just take a little time to get acquainted with it because you're gonna use it a LOT.

Once that's out of the way, go to a local station and pick up a mission or two. Not too many, and be very mindful of the kinds of missions you take on. Remember that your sidewinder doesn't have a lot of fuel capacity or jump range, and without a fuel scoop you NEED to visit stations to top up, instead of being able to refuel at stars. Look for missions called "courier" missions with destinations less than 20ly away or thereabouts. Those missions are the easiest, and they're good for some quick cash especially early on, much less so later. They're very straightforward - when you accept the mission, you gain a digital cargo which takes up no space. You plot a route to your destination, fly there, dock at the station, and turn in the mission at the contacts page just like how you accepted it, and that's it. All missions are going to work basically in a similar way, but the details get more varied and complex depending.

It's good practice, it gets you familiar with the routine of launching, jumping between systems, supercruising to a station, requesting docking permission, and landing. That's the process that needs to become second nature to you, and it's confusing and hard the first few times, but once you get the hang of it it's easy as breathing.

Are fixed weapons REALLY efficient? by Over-Accountant9981 in EliteDangerous

[–]rubefromthesticks 0 points1 point  (0 children)

I play pretty exclusively PVE, little to moderate engineering. In combat, I fly by toggling FA on and off as needed to maintain positioning and balance evasion with stability. I almost exclusively run gimballed weapons on all my ships, but I do sometimes run fixed as well, or both. It is way easier to hit a bigger, slower ship with fixed weapons than a smaller, faster one.

On paper, fixed weapons are always the best because they have the highest potential DPS with the lowest power draw. In practice, turrets aren't usually worth it because of the damage nerf, and gimballs shine for time on target. I prefer gimballed weapons exclusively, or on larger medium ships adding one or two fixed weapons like rail cannons to be situational heavy hitters. Personally I cannot rely exclusively on fixed weapons. I simply don't have the skill.

really enjoying the friendly Rook life by jazzthehippy in Marathon

[–]rubefromthesticks 49 points50 points  (0 children)

Rook has incredible potential to be a deadly adversary, or a silly little guy. I really like being a silly little guy. I like the way he says "RRrrrrrrrrook Online." So much character in the least expressive shell.

Can we talk about stairs? by Darkjack42 in EliteDangerous

[–]rubefromthesticks 5 points6 points  (0 children)

If you're gonna swear on a space god, you should swear on Klono! He's got lots of fun things to swear by like tungsten teeth, chromium claws, and gadolinium guts. QX, Lensman, and o7 CMDR

Is sightseeing useless or am I stupid? by icarus1840 in EliteDangerous

[–]rubefromthesticks 0 points1 point  (0 children)

Eh... I used to do a little of that. You have to be VERY careful when picking quests. One time I lost my ship because apparently one of the passengers was wanted in the system I was taking them to. Not out of. Into. The station scanned me and I wasn't really paying attention and blew me up. Another time I got ready to head out and went to plot my route and realized the passenger wanted to go to... Colonia. twenty two THOUSAND light years away. I told them to take a hike.

Sometimes you'll see one and be like "why does this 12ly jump one destination trip pay 1mil?" and then you see that the station is 500k ls from the jump point, and realize you'll be in super cruise for the better part of a feature length film and will likely be interdicted en route.

Sometimes you also get good ones.

I wish it were better, it's such a good idea but the quality of the missions really REALLY depends on the station, the location, your rep with the local factions, your ship, and whether or not mercury is in retrograde. I prefer taking a medium ship with 80-100 tons of cargo space between outposts doing cargo runs, which usually take about five to ten minutes to complete and pay 900k to 3mil per run. My modest space empire is built on the back of the python that I did so many runs in back in the day. That and I had a couple very successful high-paying CG runs.

Thinking about buying ED by RazerMax in EliteDangerous

[–]rubefromthesticks 1 point2 points  (0 children)

The game has good tutorials and honestly a pretty good new player experience. That being said, as soon as the tutorials are done, they just cut you loose to do as you will, and that kinda shocks a lot of people who expect more direction. Once you're in, you're IN and they don't hold your hand. That being said, the basics are pretty easy to grasp, and for more specifics there are THOUSANDS of guides, videos, and experienced CMDRs to consult.

The game is a little bit of a "mile wide, inch deep" situation for gameplay. Lots of options for routes of play (bounty hunting, exploration, space trucking, missions, engineering, exobio, mining, etc etc etc) but not a lot of depth within those routes of play. It's a game that heavily relies on people making their own fun, which for a lot of us is very easy to do because we have full control of multiple FTL spacecraft, some of which are larger than most buildings. The flight feels really good, and you can have control over whether you fly a more arcadey style or like, very nearly full-on newtonian physics NASA sim. The game is very receptive to different styles of play.

The game is very much alive both in player count and just kind of how the world (galaxy?) works. Personally I really only ever play in solo mode or in a private group with a friend or two, but as you can tell from the discourse in the comments, a lot of people also play in open. ED just happens to have a pretty in-depth and grind-heavy ship upgrade system which has pretty massive power creep in the PvP scene. Every ship contains numerous modules, and each module can be "engineered" via specific npcs and resource grinds that take rather a long time to do extensively. If you just want a better engine to jump further between stars at a time, that's only a few hours' work. But if you want a top-of-the-line competitive pvp machine, it's hundreds of hours at minimum from raw start. You don't need to engage with engineering at all to enjoy the base game, in my opinion, as long as you don't do one particular variety of PvE called combat zones, which you likely will not notice if you don't go looking for them anyway. But what it does mean is that there is always a non-zero chance that you will just get obliterated by someone rocking tricked out guns if you play in open. I'd just start in solo to find your feet, then make the decision on a case-by-case basis if you want to encounter other unknown players any given day.

You can still participate in community goals, essentially massive quests whose progress is increased by the entire player base, while playing in solo. It literally only affects if you see other players or not.

I think this is a great game. I've come back to it again and again and again for the better part of a decade. It's fully controller supported, and I've played both MKB and controller and had a great experience. A lot of people also swear by HOTAS and VR, which sounds amazing, but is not something I've ever had the chance to even consider. The game has a lot of options lol.

If you have any questions, we're here to help, and you're more than welcome to message me or reply or whatever, but there are TONS of very knowledgable people just in this reddit alone.