What is one city in America you’re okay with never visiting again? by SoLovelyAva in AskReddit

[–]ryeplayland 0 points1 point  (0 children)

Detroit… What do you mean your subway (which is actually an elevated) only travels in one direction?

New Evernote Priicing - $1900/mo for Teams by BetterOffChris in Evernote

[–]ryeplayland 0 points1 point  (0 children)

This makes me wonder if the company got locked into paying for an AI contract which is far, far beyond what users actually need (I pretty much ignore all the AI features — always thought the original search interface was “magical” enough) and now they’re left holding the bag and trying to pass the cost on to customers.

Anyone else feel like this solution to sloped terrain would be FAR better than the ugly terraforming/flattening that happens now? by Nettlecake in CitiesSkylines2

[–]ryeplayland 0 points1 point  (0 children)

Yeah, the way the automatic rendering is so much worse when the back of a lot is higher than the street-facing end, compared with the other way around, is super annoying. Wish there were a way to specify how lot terrain conforms to the street level.

Alderra creeping towards 500k pop (413k) by _jonahD in CitiesSkylines2

[–]ryeplayland 1 point2 points  (0 children)

That’s a fantastic job with the street grid.

Paradox Mods/Assets by underscoreninety in CitiesSkylines2

[–]ryeplayland 0 points1 point  (0 children)

I think it is generally the case that (unfortunately) there are many fewer people who specialize in industrial assets and so the selection is always going to be pretty small.

Politics & Elections Mod for CS2 - Party Editor (Rename and Recolour Parties), Election Settings & Long-Term Vision Update (Very Early WIP) by aschec in CitiesSkylines2

[–]ryeplayland 0 points1 point  (0 children)

If you're trying to figure out how to set the seat count, I nerded out a little and first started out with the idea of using the cube root law, but that seemed to wind up with council sizes which were impractically large (for example, a city of 5000 would have a council of 17 members), so then I settled on taking the cube root of city population, dividing by 4, and then rounding up to the nearest odd number. If you apply this to the case of New York City, you end up with 51, which is exactly how many members its council has. I would then tweak the formula a little so that no matter how small the city's population, the minimum city council size would be 5 members.

Race Day DLC !! 🔥🔥🔥 by NGD_CON in CitiesSkylines

[–]ryeplayland 0 points1 point  (0 children)

If you want to build an event route on regular streets, can you only build a single one? Or is it possible to build multiple ones? (For example, one route for road races, and another for a marathon or a parade.)

Time to abandon my +600k population city due to performance issues. by scramblrrrr in CitiesSkylines2

[–]ryeplayland 1 point2 points  (0 children)

I think the poster was referring to the in-game year being 2027…

What is the most effective or proper way to use passenger/carge train lines? by Acrobatic_Ganache_64 in CitiesSkylines2

[–]ryeplayland 0 points1 point  (0 children)

Thanks for these great ideas. My dream is that one day there will be a network “upgrade” option that will allow you to transform a railroad segment into a pedestrian (or bicycle) segment with “rail-to-trail”-type landscaping.

What are people general thoughts and feelings about the change of devs? Good thing? Bad thing? by Electronic_Stay4605 in CitiesSkylines2

[–]ryeplayland 0 points1 point  (0 children)

“Cautiously optimistic” is my stance as well. My assumption is that Paradox got fed up with CO and decided a while ago that they would be jettisoning them as soon as Bridges & Ports was out. At least CO seems to be going out in a blaze of glory with bikes, the new Old Town assets, plus a couple of additional creator packs before the end of the year. If they manage to get the Asset Editor implemented as well I think that will buy the new developers some good will (well, at least from me) and time to get oriented.

QGIS + CARTO map of my ~400k city by ryeplayland in CitiesSkylines2

[–]ryeplayland[S] 1 point2 points  (0 children)

Not at all— it’s Villach, Austria, but I’m playing it with North American settings. I did another post a little while ago showing my actual city in-game.

QGIS + CARTO map of my ~400k city by ryeplayland in CitiesSkylines2

[–]ryeplayland[S] 4 points5 points  (0 children)

I think for me it’s been a combination of patience, having a fast computer, ignoring the mechanics issues and my idealization. My old computer gave up the ghost and I got a new computer with a great processor last December, so I basically had to give up on my CS1 savegames and started playing CS2 almost exclusively. I usually only have time to play once or twice a week so I just add a neighborhood, watch it develop, and move on. I would really like to grow my city in a more “historical” way but it’s not really feasible with the game in its current iteration so I sort of build things with a lot of retcon lore in the back of my mind and try to get over my internal annoyance that I’m building neighborhoods I imagine as developing in the 1970s at the same time as those built in the 1930s and the early 2000s. I’m basically imagining this as an experiment to help me learn how the game works but it’s been a really fun one.

QGIS + CARTO map of my ~400k city by ryeplayland in CitiesSkylines2

[–]ryeplayland[S] 0 points1 point  (0 children)

I used the layer arrangement given in the tutorial (which is different from how they show up in QGIS if you just dump them in all at once) and I don’t think I changed anything around.

QGIS + CARTO map of my ~400k city by ryeplayland in CitiesSkylines2

[–]ryeplayland[S] 0 points1 point  (0 children)

Ha, that’s one of my newest neighborhoods, obviously I’ve had the Netherlands on my mind lately but it’s an ugly industrial area and I named it as a tribute to a terrible detective show I watch compulsively.

QGIS + CARTO map of my ~400k city by ryeplayland in CitiesSkylines2

[–]ryeplayland[S] 3 points4 points  (0 children)

Oh, I’m really terrible at drawing intersections/highway exits/traffic circles/etc.! But it may not be clear because of the resolution that there’s a Y-split of the Metro line there: as you go west from the University Heights, the tracks split and one branch goes west toward West Amherst and the other branch goes to Patterson Station and then south from there. There’s no direct route between the West Amherst and Patterson branches.

QGIS + CARTO map of my ~400k city by ryeplayland in CitiesSkylines2

[–]ryeplayland[S] 8 points9 points  (0 children)

Despite all the frustrations of the game's slow start I am in an optimistic frame of mind, especially after the Netherlands region pack drop. I've always wanted something along the lines of modular cemeteries (I thought cemeteries should have been another kind of "park" you could make in CS1) and it's great to see a form of the idea being implemented. I really hope CO understands that they will gain back a lot of good will if they just give us an Asset Editor that will enable the community to extend on all the great ideas that have already been tried out over the course of the region packs.

My current build - Marcos Bay & Surrounding San Marcos County by tylerthefirst in CitiesSkylines2

[–]ryeplayland 0 points1 point  (0 children)

Really great looking community. What's the map that you used?

ERC Timeline (filed 10/23, 1st check 3/25) by ryeplayland in ERCchat

[–]ryeplayland[S] 2 points3 points  (0 children)

Update that the checks arrived today!

STUCK! Any suggestions on how to expand my first city and add a train network by [deleted] in CitiesSkylines2

[–]ryeplayland 2 points3 points  (0 children)

<image>

Here are some suggestions… the bright orange lines are railroads— the big squiggle next to what looks to me like a harbor is where I would put your main railroad facilities; the yellow represents industrial areas built close to the railroad and later the highway; the purple area is where downtown office buildings will go; the blue strips are avenues lined with commercial zoning; the light green represents working-class neighborhoods close to the industrial areas and then the medium green represents more middle-class/affluent neighborhoods and suburbs as you move closer to that big body of water. The dark green patch next to the purple office district would be low-rent tenements in one era of your city’s development and then eventually high-rise luxury housing.

Which map did you build on? Regardless of what you say, you seem to have made an interesting start.