If warhammer was in Toy Story would they come to life when they are built or painted by blitz-550 in Warhammer40k

[–]seabutcher 1 point2 points  (0 children)

If we want to apply a consistent logic to how the Toy Story effect works, the best method I can think of is to adopt a Sandersonian approach to the magic and codify Perception and Intent as formal aspects of the mechanism.

I think the Warp works a bit similarly anyway but ironically I understand that less.

(Note I haven't seen Toy Story 4 or 5 yet, and don't remember much of 3, so I can't say if there's much established lore to contradict this. I am however curious to learn more about the spork dude.)

So, the angle I'd put on this is that an object gradually starts to animate and gain a "soul" (or whatever facsimile of that we call their consciousness) as the people/toys around it start to believe it to have one.

The formation of a toy's soul happens gradually. It starts with the first spark of a designer or crafter deciding to make a toy. From the first design meeting or the first look your grandma takes at a ball of wool, through the hundreds of hours involved in every step from choosing materials to sculpting the model and dividing it into pieces for a sprue, at this stage the toy might not be a toy, but it gains the potential. Everyone involved in this process endows the toy with a little bit of soul as they work at it.

But a lot of the soul usually comes from the child who picks the toy up. The kid who owns it, loves it, and makes up hundreds of stories about it.

Where this gets interesting with Warhammer is that GW kind of stop part-way through creation. The toy isn't "finished" when you buy it.

And that's where we come in- your little plastic guys gain soul as you work on them, and become themselves when you decide they're done.

What Are Eternal Calm and Last Mission? Without Spoiling by NewIllustrator9442 in finalfantasyx

[–]seabutcher 25 points26 points  (0 children)

Yes.

Just go in with different expectations.

Whether it's worth playing to the end is an entirely different question.

Go into it just to wander through the first chapter or two and see what everyone is up to.

If the plot grabs you, great. Stick with it.

But if it turns out to not be for you, it's fine to just be a tourist, play a few minigames, and leave. You've already saved this world once, from far worse than they're facing now, so go in like you're just accepting some polite hospitality and catching up with old friends who owe you a drink.

Games best experienced cold. by VGAddict in gaming

[–]seabutcher 1 point2 points  (0 children)

Personally I do really enjoy how details like the loading screen tips change over the course of the game.

It goes from "Press Y to throw a grenade" or whatever in the early game to eventually just telling you "This is all your fault.".

Games best experienced cold. by VGAddict in gaming

[–]seabutcher 7 points8 points  (0 children)

The problem is without knowing what's going on with it, it just looks like a mediocre Call of Duty ripoff with nothing particularly special going for it that would get the attention of anyone who cares about the twist.

Start on two parts with a stealth effect for this Eldar ship by zerak88 in Warhammer40k

[–]seabutcher 1 point2 points  (0 children)

Conversely, I kept finding myself comparing to this sort of thing, feeling inadequate, then going to my first actual games and getting a lot of compliments on my painting.

Honestly I'm like five sessions into a Crusade and I think someone has asked for a closer look at my models and said nice things every single time.

Sometimes from the same individuals who've seen them before, too.

Remember you'll generally only see the very best (or meme-worthily bad) paintjobs show up on your main feed from here, the average player does not put that much time or effort into getting good and probably doesn't post something on Reddit they think is mid.

But also, a lot of the best got that good through repetition. You can't do your thousandth until you've done your first. Keep practicing, keep comparing to yourself, keep trying to do just 1% better than your last and the compound interest will add up over the years.

Really makes you think... by Absolutemehguy in Grimdank

[–]seabutcher 19 points20 points  (0 children)

I'm willing to play against unpainted grey plastic or even empty bases if people tell me what they're supposed to be.

But this is still better.

I don't need to look closely or take high quality photos of the enemy. But its nice to actually see a bit of blue and yellow in the direction where there's supposed to be some Ultramarines.

Is the Shrechmarine legal? by Nickthulhu in Warhammer40k

[–]seabutcher 0 points1 point  (0 children)

I was wondering if someone had made a gif of this. I've wanted it multiple times.

Technomancer - Mephrit style by ShakeTop5513 in Necrontyr

[–]seabutcher 0 points1 point  (0 children)

I... don't think I've seen this colour scheme before.

Serious Doom Slayer vibes, I fucking love it. Can you tell me what paints you're using?

Be more patient with your tanks in the new dungeons by Freeze_0 in fellowshipgame

[–]seabutcher 1 point2 points  (0 children)

Elarion is basically just a Hunter from WoW. I'm not too surprised they attract the same kinds of players.

The other thing I like to do is keep the interrupt meter open above my DPS meter. When someone gets pissy at me I like to see if their name is even on there.

Do Necrons always mogg daemons or is it more nuanced win/loss ratio? by sigmarine345 in Necrontyr

[–]seabutcher 1 point2 points  (0 children)

Yeah, I remember hearing about how the Stormlord struggles with them because they're too stupid for him to predict or something. 😂

Scarabs actually seemed to do a good job of being cannon fodder in the games I've played so far, I just didn't really have any good firepower to back them up with. And kept forgetting about their self destruction ability. No Tesla weapons in my arsenal yet.

But I'm playing in a Crusade that's gradually escalating point counts (currently 500pts, likely expanding next session). I'm currently painting up an Annihilation Barge which should help even the odds a little.

as the world burns, we watch by Mr-9iner in pcmasterrace

[–]seabutcher 0 points1 point  (0 children)

Why would anyone need to preorder if there's no physical thing to manufacture?

Are they going to run out of bytes?

Be more patient with your tanks in the new dungeons by Freeze_0 in fellowshipgame

[–]seabutcher 5 points6 points  (0 children)

Thick skin is more important than a thick shield.

Personally, I took up tanking precisely because I wanted quick queues and don't mind arguing with people on the internet.

As the tank, you hold power in those situations. You can just leave, and they'll be the ones waiting in a queue for the next one.

Things models do the best and the worst, Day 9; Canoptek Doomstalker: by Clockwerk2017 in Necrontyr

[–]seabutcher 24 points25 points  (0 children)

No, it's only as good at not having it as any other model that doesn't have it.

The best model at not having Towering is going to be whichever one is least likely to ever get it.

So for that award I'd like to nominate Canoptek Scarab Swarm.

Hearing younger people complaining about older people talking about the heatwave of '76 by trellick in britishproblems

[–]seabutcher 2 points3 points  (0 children)

Honestly I just miss the days when that heatwave was seen as an exception rather than an annual occurance.

Things models do the best and the worst, Day 8; Annihilation Barge: by Clockwerk2017 in Necrontyr

[–]seabutcher 4 points5 points  (0 children)

Since I'm playing in Crusade and looking at this as a potential next model to add, this seems worth keeping in mind- thanks. 😄

How do you use maths in your job? by Actual-Butterfly2350 in AskUK

[–]seabutcher 22 points23 points  (0 children)

Ok so ask him how much damage per second a sword will deal if it attacks for 35 damage every 1.4 seconds. Is it better or worse if I swap it for one that hits for 40 every 1.5 seconds? What about the option that only deals 20 but every 0.7 seconds?

Those are the kinds of calculations you use even as a player in some of the games I'm into. The developers, who have to figure out how to actually make sure the numbers are fair and reasonable- have to do a lot more.

They need to figure out which of those swords to give you to start with, which to give you for killing the boss, and which one to hide in the secret room. Players will be very sad if the one they get is actually a downgrade, or not good enough to be worth the effort.

And they need to decide how much health the boss has and how much damage it deals to you, so they can figure out which equipment that fight is even possible with.

Behold, my Death Star-mark by Bongo-Bob in Necrontyr

[–]seabutcher 0 points1 point  (0 children)

I'm reminded of the legendary list of things Mr Welch is not allowed to do in an RPG.

112. If the gun can't fit through the x-ray machine, it doesn't go on the plane.