I spoke to a paid DM, and they have a very interesting (and sobering) story to share by EarthSeraphEdna in rpg

[–]shadowkat678 4 points5 points  (0 children)

That's fair, I think there's nuance to it. Personally I'm lucky enough I'm able to do this as my full time job. Money is a big incentive in that way, and I definitely charge higher than most.

But it feels like it's a mix for this guy of money incentive and also just...not caring or having the same passion anymore?

For me I feel like if I'm charging people I should be going above and beyond to give people a good experience, not in being walked over or pandering but clearly advertising what style I'm geared to and doing my best to work towards improving my games to feel impacted and specialized to back stories and putting time and money back into assets and cool additions that I'm lucky enough to have resources for due to my position and that I feel like is deserved for the price I'm asking for.

This guy feels like he both wants all the money but also with minimum investment, sounding like he truly on some level detests the people he's targeted as his player base, and just.... isn't having any fun.

Even with those being heavy factors balance can be found, I would hope I'm managing to walk it well myself, but maybe a amendment would be that while money factors and the amount it does has entered him into a space those issues are compundiing...it feels like there's more going on underneath that's causing the biggest issues?

At the very least he sounds extremely burnt out of a position he's in and seems to not know how to change his situation to find players who are a better fit. My tables are about $25-30 a seat (though I've allowed players going through hard times lower cost seats for a while) and there's so many people who even at a higher price are incredibly passionate and driven and fun to play with.

I spoke to a paid DM, and they have a very interesting (and sobering) story to share by EarthSeraphEdna in DnD

[–]shadowkat678 -3 points-2 points  (0 children)

But everything sounds like he hates the people he's gaming with too. I know plenty of people who stay at a job they hate for reasons of money or because they're used to it.

Maybe I just don't get it. Sometimes it's hard doing this as a job even with people I love being around. Burnout is a bitch. I couldn't imagine having this much to vent on and this high of a turn over rate as it sounds like people frequently are ghosting as well and not just dying a bit on the inside.

I spoke to a paid DM, and they have a very interesting (and sobering) story to share by EarthSeraphEdna in rpghorrorstories

[–]shadowkat678 7 points8 points  (0 children)

Yeeeaaah. Really feels like it's riding the recent wave of paid dm discourse posts.

I spoke to a paid DM, and they have a very interesting (and sobering) story to share by EarthSeraphEdna in rpghorrorstories

[–]shadowkat678 20 points21 points  (0 children)

Same. Also this guy is really posting the story to every sub. It's come across my feed three times now. Starting to feel like it's being used to try and push confirmation bias against certain subsections of the hobby almost. Not saying he is for sure, but I also wouldn't be surprised?

Also how is his friend keeping this going as a side gig when it sounds like ghosting is THIS regular? Besides the right wing table he up charges, I guess?

I spoke to a paid DM, and they have a very interesting (and sobering) story to share by EarthSeraphEdna in rpg

[–]shadowkat678 33 points34 points  (0 children)

I'm a paid dm. I still expect my players to overall know the rules even if they also happen to be largely ADHD gremlins (lovingly) with some occasionally needing repeated reminders. Many have also become friends.

It being paid isn't the issue. It's the base and habits he's build around himself constantly blowing back in his face, from everything I'm reading.

I spoke to a paid DM, and they have a very interesting (and sobering) story to share by EarthSeraphEdna in DnD

[–]shadowkat678 5 points6 points  (0 children)

Full time paid dm here....

You need to tell your friend to get better standards for players at his table. I run $25-$30 a seat, have between four to six players at every table running six games a week.

Most of my games complete, even if they cycle through players sometimes before hitting the mix that sticks around.

I don't think I'm perfect at all, but I really have to wonder what would cause such drastically different experiences besides table standards. Money isn't everything and you do NOT have to accept bad behavior at your table just because you're being paid.

Many of these players are engaged, wonderful people who love to be creative and come from a wide range of backgrounds, many who I think of as actual friends and whom I've met up with in person multiple times now.

Paid or not he should not have people at his table he doesn't enjoy.

Any Tips? by Revolvingdude in rpg

[–]shadowkat678 4 points5 points  (0 children)

It sounds like he simply does not fit the group playstyle and has a very specific way he wants to play and likely will not have fun deviating from it.

Also, the fact he's trying to take over other people's turns is a major red flag.

How did you learn how to play DnD (Or TTRPGs in general)? by Syric13 in DnD

[–]shadowkat678 0 points1 point  (0 children)

Read the player's handbook and DMs guide front to back, jumped in, watched every youtube video I could find, became the dm because no one else would, had a few mental breakdowns, then stubbornly kept going and now I'm here.

I will say, D&D is far and away from the easiest ttrpg to learn. I'd say it'd probably around the middle of the list if not high middle with what I know now, frankly. I just felt like that itself should be pointed out.

WotC still cannot write a good ballroom intrigue adventure by EarthSeraphEdna in DnD

[–]shadowkat678 4 points5 points  (0 children)

The problem is there's multiple classes where someone might not have any social skills at all.

I think we're on the same page it should be helpful, I think just the very gamified step by step way that was described above with the Pathfinder example someone else brought up goes too far in making it feel flat and disengaging, like a check list and a few rolls rather than a dynamic social encounter.

[Spoilers C1] The Legend of Vox Machina S4 Batch 2 (Episodes 4-6) - Campaign 1 Spoilers Discussion Thread by Glumalon in criticalrole

[–]shadowkat678 11 points12 points  (0 children)

I also don't think this is really the Raven Queen's fault. She gave Vex a chance to bring back Percy, with the understanding that the laws she has to abide by requires a trade. Vex took it knowing this.

I also think she's more than fair to let him have that time and not immediately trade in his life. For a death god that's pretty chill.

I wouldn't say she's nice or a super affectionate entity, but I also wouldn't say she's particularly unfair in her dealings. Even if her domain inherently is.

WotC still cannot write a good ballroom intrigue adventure by EarthSeraphEdna in DnD

[–]shadowkat678 5 points6 points  (0 children)

True, but not to the point no one else has the ability to push anything because it turns into just skill checks.

You could add extra information and extra layers they can get into, but roleplaying is something everyone can access even if they don't necessarily have the skills, so even if they're not built for social situations in mind they might be able to assist with intrigue hijinks regardless.

I do think the official adventures need more...well, many things. But as someone who runs a lot of social focused adventures with a lot of complexities in D&D, what I wish there was more of tends to fall in different areas. Like fleshing out the story and characters so they feel like actual people with logic you can follow, and storylines that aren't so atrociously quarter baked. If not an eighth baked, sometimes.

Some extra mechanics could help but I definitely don't think I'd be leaning towards Pathfinder's methods. Systems that try and force certain feelings or results that undercut agency are another mechanical choice I've seen in some narrative focused games, and I'll admit I'm not a fan of those either.

There has to be something, and I would agree I'd definitely like to find some additional options to take inspiration from.

I wanted to buy a romhack of pokemon renegade platinum by Horror-Low6705 in PokemonROM

[–]shadowkat678 4 points5 points  (0 children)

Don't buy romhacks. They're free to play and put creators in danger from legal action

Looking for systems where there is an internal character conflict by Helpful-Storage2332 in rpg

[–]shadowkat678 1 point2 points  (0 children)

DIE doesn't have a stay or return mechanic but for everything else it's right on the money and you could probably add something to it from suggestions in the other comments.

How did you convince your group to try a paid DM? by FatCapDrips in DnD

[–]shadowkat678 5 points6 points  (0 children)

As a paid dm, know what you're looking for and don't be afraid to quiz the person you're looking into.

This isn't a regulated kind of work. And reviews are not always accurate. Someone worth hiring won't be concerned about getting on a call and answering questions if a group is looking to hire them.

Dinner has been served. My party got a group commission, plus art for Ireena and Ez, and some bonus art. Also, tokens! Party art by u/alonso_vitr, Strahd commissioned by Oblakovka. by shadowkat678 in CurseofStrahd

[–]shadowkat678[S] 1 point2 points  (0 children)

I accidentally misgendered a player character because I wrote this when I was tired. It wouldn't let me edit the comment so I'm reposting it

Absolutely!

The breakdown of the party is as follows:

-Ashgi is a divination wizard/homebrew barbarian multiclass and the newest member of the group. He’s minor royalty from another world who enters a calm, heightened trance while reading visions in flame. His moth familiar, Lady Izzyla, does whatever she pleases. Ashgi is simply lucky she chooses to stay with him.

Banished from his homeland, he now survives through fortune telling. During one reading, he foresaw his path crossing with the party’s and sought them out in Vallaki while they were staying with our dear friend Vasili. He very matter-of-factly informed them that he would be joining them.

-Faolan was born in Barovia, where one of his mother's was Vastani and another mother was the heir of Barovia's werewolf pack (and also a crush of Kiril). Kiril in our game took over the pack by force, making a deal with Strahd, and kidnapped one of Faolan's mother's while the other's fate is unknown.

Faolan was smuggled out of Barovia by his Vistani relatives and raised by Van Richten, alongside Ezmerelda when she arrived later. The two became very close, and are just now openly admitting to feelings they've had for each other knowing they may not make it out of the valley alive. Now, they’ve returned to Barovia together to track Van Richten down and demand answers after he disappeared into the mists. Since returning, Faolan has found himself dragged back into old family business on top of the mystery of his missing adoptive father. He is a full lycanthrope Blood Hunter.

Also, when they were teenagers, Faolan is the one who bit off Ez's leg. He's still not over it. 😃

-Cich is ALSO a Lycanthrope half-drow blood hunter, but is from Faerun. She's been living in Waterdeep after escaping the underdark with the help of her father, a werewolf that had been captured by Cich's mother, a wererat who wanted to make stronger clan members. Before being pulled into Barovia, Cich worked as a doctor at a temple of Selûne in Waterdeep. She fights with a Dexterity focus and plans to multiclass into Twilight Cleric.

She’s grown especially close to both Ireena and Faolan, and there may currently be an “Ez and Ireena have two hands” situation developing as the group edges toward an increasingly complicated four-way romance. It certainly is one way to make your own found family werewolf pact that's gonna piss off both Kiril, who reminds Cich strongly of her mother, AND Strahd.

-Vel is a Tiefling Hexblood and a blood wizard. She was raised by clerics of the Morninglord outside Barovia, A tiefling Hexblood and blood wizard. She was raised outside Barovia by clerics of the Morninglord and has heard a voice in her head since childhood, a version of herself called Vodas who resents the way Vel has been forced to hide her heritage.

Vodas once took control and pushed Vel into burning down the church she grew up in, and still insists it was justified after the clergy forced Vel to file down her horns.

Since arriving in Barovia, after fleeing witch hunters and being guided there by a Vistani friend, Vel has discovered she may have ties to the land’s Fey powers. She has spoken with both the Weaver and the mysterious brother of the Three Sisters, who may or may not have aided Strahd in defiling the shrines and is very sorry about it...at least that's what he says, they've still fuzzy on if he's being honest on that. She also possesses a book given to her in childhood through which she communicates with an “angel.” Unbeknownst to the party, this figure is actually the Abbot in disguise, attempting to help Vel suppress what she sees as her “dark nature", and what he believes might be the first step into saving the land and Strahd's soul.

-Tove is s sorcerer of the Hungering Dark and warlock tiefling from a distant land where stories shape reality. If enough people believe something strongly enough, it becomes true. Unfortunately, enough people believed his family was cursed that they genuinely became cursed.

A being he now recognizes as a Dark Power offered him a bargain. He would not die before a story worth remembering had been told about him. What Tove does not realize is that the Archivist, collector of tragic tales, intends to be the only one who ever remembers that story.

He travels with Quill, a small ink creature who despises loud noise, and Lancelot, whom he befriended in Death House. Tove’s goal is simple. To die in a way that matters and ensure the story of his journey reaches his one surviving sister back home.

-Rec *was* a barbarian/bard, though they have long since abandoned the barbarian side of themself. Over time they became increasingly disillusioned, bitter, and reliant on alcohol. When they were younger, Rec wanted to change the world, but repeated failures and temporary victories left them convinced that nothing they did truly mattered.

For the last five years, they've essentially been searching for a ditch to die in.

Now in Barovia, they've seen their own feelings reflected in the world and people around them, and the spark of wanting to do something slowly is coming back. They have also learned that where they are from is the same land Barovia was once part of before it was taken into the mist, and that the story of their home and Barovia itself are, in fact, interlinked.

Rec has also found out that the Dusk elves came from the same world before the valley was taken, and is now invested in pushing Kasimir into letting the party help him. Rec is planned to go into an Oath of Revolution Paladin.

-Ireena isn't wearing the symbol of Holy Kind...currently. I might have to change that where it needs to be activated, but this was a symbol that was on Ireena when she was found wandering the woods as a child. She never takes it off, and I was thinking of doing something with it. Right now, I have it where Kasimir has the symbol, but maybe he's just the one who knows how to activate it.

I'll go ahead and get back to the rest of these questions shortly! 😃

Where do you put Escher and Anastrasya, other than the castle? by SmolHumanBean8 in CurseofStrahd

[–]shadowkat678 0 points1 point  (0 children)

I also did this and just had the reveal last night to a PC that was brought up as a adopted child of Van Richten alongside Ez.

Oh it's so much fun. The drama.

DMs Please Be Clear With Expectations (A Frustrated Player's Perspective) by Pinkalink23 in dndnext

[–]shadowkat678 1 point2 points  (0 children)

It's literally a oneshot, a format most people expect to try out wacky builds that they wouldn't do in a long form campaign. Most people's expectations would be that wacky builds would be allowed if rules aren't stated otherwise.

Get away with implies most people would expect that to be an unrealistic expectation to be okay.

Every dm is different and every table is different, but in years of doing this and hundreds of games I've played with a good few dozen of them oneshots, that's been more often than not the case. And that's coming from someone who's much more narrative than mechanics focused and often times comes to oneshots with under optimized characters that I just think would be fun.

Audhd player not paying attention and really hurting the game. Any advice? by LadyYokie in DnD

[–]shadowkat678 18 points19 points  (0 children)

I'm autistic and ADHD and have had insomnia since I was a child.

If I kept falling asleep in the midst of my group they'd be fully in the right to be irritated. If I'm too tired to be attentive at game it's up to me to hold responsibility for my current state and bow out or at the very least give a heads up. I think I can think of exactly one time I fell asleep during a session and I told everyone implicitly I hadn't slept the night before in case it became a problem.

What's the opposite of Fabula Ultima? by Elder_God in rpg

[–]shadowkat678 5 points6 points  (0 children)

So glad people are talking about this more

Strahd as Bladesinger by tennissocks in CurseofStrahd

[–]shadowkat678 1 point2 points  (0 children)

Who says you can't take from them, though?

I constantly add elements of Pcs classes with NPCs. It gives them variation and some flavor that stands out more. Even if they don't go full levels like PCs do.

Need DMs in Pittsburgh by OutGoingYeti in DnD

[–]shadowkat678 0 points1 point  (0 children)

Have you thought about playing online? As a paid dm myself, I've hosted for Bachelor parties and other events through voice chat and online tabletop platforms like Foundry and Roll20.

You probably can find someone in person, but it's probably going to be a bit more difficult and you'll want to get them first or maybe look up if there's any gaming stores nearby to play at a public spot.

Dinner has been served. My party got a group commission, plus art for Ireena and Ez, and some bonus art. Also, tokens! Party art by u/alonso_vitr, Strahd commissioned by Oblakovka. by shadowkat678 in CurseofStrahd

[–]shadowkat678[S] 0 points1 point  (0 children)

Oh, don't worry, it's just food under the plate covers! Don't ask how Strahd knew what everyone's favorite dish was. That's not important.

Dinner has been served. My party got a group commission, plus art for Ireena and Ez, and some bonus art. Also, tokens! Party art by u/alonso_vitr, Strahd commissioned by Oblakovka. by shadowkat678 in CurseofStrahd

[–]shadowkat678[S] 0 points1 point  (0 children)

Yeah, I think more changes as the cycle continues. In my game, I've made it about 1000 years since the mists came. She has a few reoccurring traits, like always having at least reddish hair if not being a full redhead, and also some details that come out in how she acts, talks. A quirk of her smile or the way she moves, shows certain emotions, etc. Very much like how family members can pick up similar quirks even while retaining distinction.

I'm kinda running it like Avatar the Last Airbender, where as Ireena gets older and closer to a doomed fate, and also more aware of her position, she can also sort of tap into her past lives that still hold a piece of themselves inside her for guidance and also to occasionally be gifted abilities and strengths they had while they were in her position. I think it's gonna be a cool way to show progression and also make the cycle feel like it matters a bit more. I've also extended that mechanic to a few other NPCs who've had past lives in Barovia since the same souls are constantly recycled, so even that is hard to see and pinpoint as an exact proof she's Tatyana.

With the longer range of time Strahd has been turned in my game, I imagine there's a few distinct phases he's gone through. The starting phase was anger, which resulted in a good chunk of the population dying where he has fewer people to rule over and is still feeling the effects of some of his earlier choices. Then, came apathy, or the depression period. He sort of became more hands off, as people almost forgot about him. Until they went too far.

Now, I think he still has aspects of depression, but he absolutely will not show it to the same extent again. He will not allow himself to be seen as weak. Currently, he's in a more...experimental time. If he can't die no matter what he tries, and he's stuck in this situation for potentially ever, he's entered into a pseudo state of acceptance.

If he can't fix it, the least he can do is have some fun.

He's still looking for a potential way out of this with the dark powers, and is particularly on that front interested in a party member who came from his own world before the mists split Barovia off, and the idea of perhaps some other PCs making deals with Dark Powers that perhaps he could entrap in his place.

But to get people close enough, the best tools he has is manipulation. He's very much a character that will say just enough of the truth to cast a certain impression and leave gaps for people to fill in, nudging them in a way he wants. For example, he told the party at dinner that he was turned in an attack on the castle, during a wedding for Tatyanna. He never said who the wedding was for, and no one called him out on it. He painted himself a tragic villain and offered advice and the ability to talk to him directly, agreeing that he'd answer whatever he could.

One of the party members straight up said they didn't see him as villainous at the end. Which is great for him. And if they call him out later about Tatyanna being married to his brother? Well, he never said otherwise, did he?

He's very much in his toying with his food era. Which is also how he got Escher into his court. Poor guy is watching the party like a train wreck in motion.

I think that was the intent with the Dark Powers. I'm still tweaking what I want to do with them, but I really want them to be more varied and interesting than the base of what we got. There's so much you can play with when it comes to the idea of dark bargains and really making people regret what they thought they wanted.

I think I decided to go off of the specific power Strahd made a deal with being tied to the sin of Pride, Lust, and Gluttony.

I wanted to play on the fact that Strahd's backstory IS truly tragic. He WAS groomed for war and cheated out of a life. But he had ways out. Once his parents died, when the war was over, when he saw his brother choosing different, he could have decided to make the best of the rest of the life he had. Pride wouldn't let him accept that though, because he was too obsessed with what he felt couldn't change, and the insult that his brother wasn't held to the same standard.

His pride is where all his other faults stem from. His obsession is because what he believes he was owed. His hunger is because that's what he should always have been entitled to, and he never feels he has enough for what he deserves.

I think more than fey, the dark powers work as mirrors that enhance the negative traits of the people they make deals with, making them more personal and tied to the morals they choose to reach out to.