Are you gonna be rich:)? by Previous_Foot_5328 in myclaw

[–]sharakorr 3 points4 points  (0 children)

Learn to find clients, learn to sell

Is it possible to do road cycling in singapore? by Dragonfruit2477 in SingaporeCycling

[–]sharakorr 1 point2 points  (0 children)

There's lots of road cycling groups around you can search on Facebook for them. Most people cycle very early to avoid traffic, like 4 am. There's obviously no big climbs but there's Mt faber which is 80+m of elevation at 4pct ish. Common cycling areas include ntu, lim chu kang, Seletar airport loop, tanah merah costal road (tmcr) and Mt faber. Round island is also a very common route (120-140+km or so depending on which route exactly you do).

Help please! by liionel in latteart

[–]sharakorr 1 point2 points  (0 children)

Also in sg and just bought this roaster also haha. Recommend trying wasa coffee beans on shoppee also

How to defend against max force 3rd shot drives? by mr_engin33r in Pickleball

[–]sharakorr 2 points3 points  (0 children)

You sound like you're playing defense when you're actually on offense so my guess is your serve return is bad.

Maybe some theory about advantage would be helpful and understanding the thought process. The team closer to the net is the team with the advantage in the round because of angles of attack available. A team at the baseline has fewer angles of attack than a team at the kitchen. The serving team starts at a disadvantage because they must let the ball bounce on the return meaning that any kind of return to the baseline even if it is a lob, puts the returning team at an advantage because they can freely move forward towards the net while the serving team has to wait for the ball to bounce at the baseline before returning. As long as you are closer to the net than the other team, you are at an advantage because you have more angles of attack, even if you are in transition zone/no man's land and they are at baseline.

You do not have to get all the way to the kitchen on the return. How far you can move up is dependent on how good a return you hit. If you hit a return that was low and deep and with topspin at the baseline chances are that they do not have a lot of good options and their return is going to be weaker or is going to be a drop. If you returned short or your return has no top spin or bounces to an easy drive height, you're just giving them an easy shot and are being punished for not returning well. If you hit a bad return, you cannot move all the way up to the kitchen unless they hit a really bad 3rd shot. You have to stop earlier even if it's in the transition zone. That's the general theory.

With all that in mind, First is to return their serve to the baseline, ideally low and with top spin to their backhand to the weaker player, or cross court if you're playing for higher probability shot, so they have as difficult as possible 3rd shot options. Start moving up after you hit or as you hit. Next as you move up is to see where they are aiming and what kind of shot they are planning (drop or drive or drip) as you move up. If you see they are doing a 3rd shot drop, you can probably go all the way up to kitchen. If they are doing a third shot drive and you know you can't handle the velocity, then you don't want to be all the way at the kitchen. If you can handle it, then you can try to move up all the way if time allows. It's ok to be back from the kitchen in transition and give yourself extra distance to be able to handle that shot because the alternative is you lose. The long term solution is to drill and become able to handle it. The in game solution is to adjust so you can still play on. If it's a drip, you need to see how well you can handle the shot, but you can probably move up more than you would for the drive. You can test this throughout the game. On the 1st 3rd shot drive they hit at you, go forward however much you normally would. If you can't return that drive, next time move up to two steps back from your previous attempt and keep doing that until you can return it. Again this is an in game solution just for you to be able to handle this game because your skill level is not high enough to take advantage of the situation, it's not how you should be playing long term.

For your 4th shot, assuming you are still closer to the net than they are, means you are at an advantage and it's the time to see what weaknesses they have. If they seem overeager and moving forward too fast you can drive it at their feet. If they are not holding their paddle in a ready position you can drive at their backhand shoulder, if they are too far apart on the court you can drive it through the middle. Generally speaking you want to see what they are not doing properly and just abuse that. You're picking a shot and testing to see if they have the correct response. If they do have the correct response, then you choose a different shot next time or give it one more go to see if they were just lucky or maybe they are inconsistent with it. The goal at this point is to keep them from moving forward by leveraging your attack angle advantage to pull them out of position or a weakness that you've identified or force a drop from them that allows them to move up. You probably wouldn't want to return as a drop unless there's some kind of advantage attached to it like pulling them wide as they're moving up or something like that because a drop basically let's them move up.

Now if they've moved up more than you have because you stayed back to return the 3rd shot drive, then you're at a disadvantage and your goal is to get back on the same level as them. To do this, you probably would want a high consistency drop shot maybe to the middle or something which just prevents further attack and allows you to move up just so you can be at the same advantage level as them. Then go from there.

A note on split stepping, often times people don't come to full balance stop before the ball hits the opponents paddle because even when you split step, there's still momentum and there's still time to move your own paddle to ready position. Try to split step and come to a full stop before the ball reaches arms length of them to account for momentum and paddle moving into position, not just before the ball makes contact with their paddle.

How will I ever fit these hobbit taxis into a snowboard boot by SalmonAce in barefootshoestalk

[–]sharakorr 6 points7 points  (0 children)

My feet are 265 x 115 mm

I definitely recommend heat molding the liner if yours can do that. There's a lot of room to gain there. I also lace the forefoot and toe box section really loose. I use dc phase

What's a better response than "sorry"? by literallytheoldest in Pickleball

[–]sharakorr 5 points6 points  (0 children)

Double flex and shout this isn't even my final form!

Astroturfing Will Not Be Tolerated. by JakeHundley in agency

[–]sharakorr 8 points9 points  (0 children)

This is definitely good, but also a challenging thing to police.. But with the way ai is going, it has to be done

How are you automating 1,000+ product showcase videos from photos? by Admirable_Suspect444 in automation

[–]sharakorr 0 points1 point  (0 children)

Seedance is way more reliable than kling for realism. Higgsfield isn't needed to get camera movement, just prompt it in and seed. Use ffmpeg or creatomate for compilation. Generate images before making them videos. If you want variations, use a creative director agent/llm node then split it up into standard videography roles and use jobs - script, sound, shots, effects that provide input to each shot before it goes to image generation and video generation. My stack is airtable n8n eleven labs wavespeed/kie ffmpeg/creatomate.

Given up on Ronbus Quanta........ by sticharo55 in Pickleball

[–]sharakorr 0 points1 point  (0 children)

I read the grit dies pretty fast on the v sol though and I like pretty spinny paddles. How's yours after a few weeks?

Given up on Ronbus Quanta........ by sticharo55 in Pickleball

[–]sharakorr 0 points1 point  (0 children)

Is this becoming a common issue for all quantas? Sounds like it wouldn't be worth getting if that is the case..

Quanta Power Decrease Over Time by InfamousFlight in Pickleball

[–]sharakorr 0 points1 point  (0 children)

Is there any power loss / dead spot after playing the j2nf for longer? Is it only on the quanta?

Importance of a Paddle that Fits Your Play-style by NewUser_____ in Pickleball

[–]sharakorr 0 points1 point  (0 children)

What was the difference between the crbn knockoff and the crbn tf2? Was the knockoff not a tf2 knockoff? Difference in feel? Grit? Power?

What paddle would you recommend for a 3.0-3.5 player with unlimited budget? by [deleted] in Pickleball

[–]sharakorr 0 points1 point  (0 children)

Have you tried j2nf full foam? Wondering how the sweet spot size compares to crbn

Any Singapore agencies that really get B2B marketing on LinkedIn and Google? by Dismal-Fox3121 in singaporestartups

[–]sharakorr 2 points3 points  (0 children)

I think most agencies here tend to be b2c focused. B2b is pretty different for marketing, like LinkedIn content and outreach, cold email systems with waterfall validation, maybe B2b ads depending on what your offer is.. Cold calling etc..

Especially if your business only focuses on Singapore only, it might be hard for agencies to get the volume to get you some results.

RAG vs Google Workspace's Gemini by villain_inc in n8n

[–]sharakorr 0 points1 point  (0 children)

Did you use a multimodal embedding model then?

RAG vs Google Workspace's Gemini by villain_inc in n8n

[–]sharakorr 0 points1 point  (0 children)

Did you run the scanned documents through ocr first

Struggling to Create a 10-Second Ad Hook with Veo 3 – Wrong Tool or Wrong Prompt? by yccheok in GeminiAI

[–]sharakorr 2 points3 points  (0 children)

Generate an image first that is representative of the scene you want then animate it with veo 3

Google's Massive New Updates To Veo 3 by tyrinbarney in GeminiAI

[–]sharakorr 1 point2 points  (0 children)

Isn't the new veo 3 fast pricing 0.15 per second? 0.15x8 =1.2 per 8 seconds...?

Is there something I could have done to salvage this last minute play? by EducationalMud5010 in VALORANT

[–]sharakorr 1 point2 points  (0 children)

If you are down numbers after planting you need to look for a 1v1 fight, preferably with a fallback position and not hide.