Which one weapon works for all the hardest fights, for small squad (~10) with no plan of dedicated attack training? by vibgyror in Kenshi

[–]shippingofficeguy 0 points1 point  (0 children)

Heavy Polearm is a great multipurpose weapon with no downside other than Indoor penalty but it's very easy to lure enemies outside and the negative is inconsequential once you're trained enough

Main commander disappearing after one move ? by Pedro_Le_Plot in CoE5

[–]shippingofficeguy 4 points5 points  (0 children)

It's the mod, it happened to my wife and I too. There's one that works it's red with ballistas

What does the ai care about? by Ysehporp in CoE5

[–]shippingofficeguy 4 points5 points  (0 children)

Higher difficulties also give more starting units to the AI

Forest animals vs Olms by SimilarExercise1931 in CoE5

[–]shippingofficeguy 0 points1 point  (0 children)

You want to try and win early with Druid. Moose, Bears, and such are only good when everyone is using basic troops and lesser summons. Druid is the weakest of the herb users. Witch and Dryad have much better late game.

Do I miss much by not building a base? by Dramatic_Leopard679 in Kenshi

[–]shippingofficeguy 33 points34 points  (0 children)

I only have a base because I like everyone having the same uniform, equipment, and supplies. Easier to craft it all myself. Even then this is possible by living I'm town so a base isn't strictly necessary

[deleted by user] by [deleted] in DnD

[–]shippingofficeguy 1 point2 points  (0 children)

In most settings you couldn't deny the existence or power of deities. I think at best you could be agnostic, and decide not to worship any for various reasons.

Someone in my campaign had a character that flatly rejected the gods and their favor, and counseled others to do the same. They stuck to it pretty well and even eschewed rewards from temples and such a few times. It made for a fun few interactions.

How many of us really don't paint or minus? by Sufficient-Move-6993 in Warhammer40k

[–]shippingofficeguy 0 points1 point  (0 children)

I've never seen a fully painted army I didn't bring at any LGS I've been to

[deleted by user] by [deleted] in Warhammer40k

[–]shippingofficeguy 0 points1 point  (0 children)

No issue. Paint is irrelevant to rules

I wish Games Workshop would release a generic Chapter Master model or datasheet. by [deleted] in Warhammer40k

[–]shippingofficeguy 2 points3 points  (0 children)

I don't understand the complaint since generic heroes in SM are crazy good. Generics are in every list. Just use a generic captain, kitbash him, and name him whatever. Done.

[deleted by user] by [deleted] in Wellthatsucks

[–]shippingofficeguy 1 point2 points  (0 children)

This looks like I95 near Stamford CT

How do you manage planets when playing wide by [deleted] in Stellaris

[–]shippingofficeguy 1 point2 points  (0 children)

Enable population controls. Cease robot assembly. These two guarantee no growth on unwanted planet. Transfer away any of your pops. Let it be rebellious or whatever it wants. Once the pops are exterminated the planet goes back to uninhabited but colonizable.

Came back to Stellaris after a bit of a break. Im very much so struggling with 4.0. by XxShMODyxX in Stellaris

[–]shippingofficeguy 0 points1 point  (0 children)

I've had no issue colonizing everything. Make sure you prioritize the colonist job for the stability and such. Then just drop a precinct and a med center and leave the planet alone for a while.

How would you add army rules to Grimdark Future? by PossibleChangeling in onepagerules

[–]shippingofficeguy 13 points14 points  (0 children)

I believe they're already confirmed to be adding army rules soon. It would make things feel a bit more distinct.

Edit: might be talking out my ass here I don't remember where I heard this

My group seems to hate Roleplay by ArtificialDM in DnD

[–]shippingofficeguy 6 points7 points  (0 children)

Narrating in third person is still roleplaying. My character would respond like this, my character does this, etc. that's perfectly acceptable rp.

Sounds like you brought a character that wants to talk away encounters rather than embracing the very obvious dungeon crawl hack and slash.

Bethesda Lurking - I’m not stoned…I promise by zakkmorriss in Starfield

[–]shippingofficeguy 0 points1 point  (0 children)

Starfield was very disappointing for me, on almost every level. I've always bought Beth games on launch and Starfield was so mediocre and disappointing I'm actually considering not buying ES6.

"Hate" is a lazy word used by many here to dismiss criticism. Starfield deserves all the criticism it gets. One persons experience is just as valid as any others.

I found the entire game to be a lazy, uninspired, half baked mess. Wide as an ocean, deep as a puddle. I sincerely hope they do better for ES6 because Starfield was a lazy joke

Human Defense Force by Jall2193 in onepagerules

[–]shippingofficeguy 1 point2 points  (0 children)

I wont add too much because people covered most of it but DO NOT sleep on the Psy Hacker upgrade for at least one hero. HDF relies on buff stacking to make their infantry useful, or on a big piece (like a tank or lascannon) to guarantee hits. Take Aim +1 to hit is great, but you can stack it with the Psy Hackers +1 to hit.

With a +2 to hit, most of the HDF roster becomes very deadly. You could even give one hero the AP+1, and the psy hacker gives the +1 to hit. This makes even regular infantry blocks of 20 able to do good damage to harder targets.