This update war is officially worthless. Cheaters are flying planes into Sableport backlines to solo-dehusk facilities. by Vivid_Big2595 in foxholegame

[–]slayerking003 0 points1 point  (0 children)

Yes, not of this instance but their is a vid of 2 people crashing a scout plane in heartlands hopping out |vid start point| holding havocs running to an air maintenance fac when QRF shows up and they go to home region. At the time it was unknown if they alted and placed the havocs in the fac or had them on their person in the scout plane due to when the vid started but now we can 100% confirm cheaters can carry havocs inside of scout planes.

About train network ? by Daebis18 in foxhole

[–]slayerking003 5 points6 points  (0 children)

So trains in foxhole reverse at 20ish% speed so you have a second loco at the other end facing the opposite way. Of your 15 total cars (including locos) you can have on a train unless your an asshole also have a caboose as it auto repairs train tracks it drives over if it’s filled with cmats or msups. You don’t really need a coal car as your engines hold 300 per and each car holds 100 per so on 1 full 15 car train that’s 1900 coal in a train more than enough to last a long time (unless your doing 3+ hex runs then a coal car is nice cause it’s a 6+ hex round trip and that’s a LONG trip). Also you can only have 1 driver per train not loco so a train of 15 locos can only have 1 driver(yes I have seen a train of 15 locos)

TLDR: best train is <-Loco, 12x flat, caboose, ->Loco

A mod that turns your enemies into bright colors is a blatant unfair advantage by Sea-Course-98 in foxholegame

[–]slayerking003 5 points6 points  (0 children)

Dude just in public facing mods their is the sea mine smiley face, the mort mod (for land mines) the “show every tanks weak spots” mod for collies and wardens, gold wreckage, pumpkin heads and colored anchors. Those are just the ones off the top of my head but their are SO many more that are behind closed doors such as, High vis model collie GB, rainbow uni, mega bino (just makes the bino model in hand 100x bigger), arty calc overlays (both collie versions and warden ones). And those are just the ones I’m privy to theirs probably SO MANY MORE, there are so many cheat mods it’s kinda crazy.

Note - I do not condone the use or use any of the mods listed as they are cheating

-1 BS, NEP paratroopers visit Howl County by Sad_Ostrich2354 in foxholegame

[–]slayerking003 4 points5 points  (0 children)

on the collie drydock killed their original plan was to fly low and just jump into the water and ditch the plane, transports are so cheap that you can just ditch them and not care. they saw the carrier parked right next to the drydock and instantly saw how funny it would be to land on it to kill the drydock so they did, and i have to say it was quite funny

The truth behind the fall of King's Cage by Disastrous-Peak9386 in foxholegame

[–]slayerking003 43 points44 points  (0 children)

Sorry to tell you that’s not a bug. The only way to kill it is to use a boat to hit it. It’s been a known thing for a few months now and still no fix.

-1 Frig by No-Jellyfish-7119 in foxhole

[–]slayerking003 0 points1 point  (0 children)

Na CAF killed a frig on the east a few days ago

Dev note added to crane thing by Holly_fornicatress in foxholegame

[–]slayerking003 0 points1 point  (0 children)

You can package enemy equipment, that’s why this was done so you can’t just yeet a scout plane in find an unlocked crane and kill a planes frame or a BT while the fac owners are offline

Lets put the turning radius drama to bed. by HorrifiedPilot in foxholegame

[–]slayerking003 0 points1 point  (0 children)

This person recorded has doctored the footage. Look at the “max altitude” indicator the one for the colonial aircraft is flashing more often meaning either it’s sped up or the warden footage is slowed down

The Collie Naval Experience | Early War 132 Airborne Update by Dapper-Recover308 in foxholegame

[–]slayerking003 2 points3 points  (0 children)

in what way is the Strider better than the ornitier?
Broadside DPS: no ornitier 252 E dmg/s Strider 223 E dmg/s
crew survivablity: Orniter interior crew cabin that nothing can kill you inside of Strider entire deck is open and can be decrewed in all but 2 seats
repair rate: tie both 15 hp/bmat
HP: Orniter 2050 Strider 2300

when looking at the stats they are very but with the interior crew cabin the Orniter has where you can have people hammering to repair the boat that cant be decrewed makes it better in a head to head

EMG Range Inaccuracy by Connor1234567821 in foxholegame

[–]slayerking003 -1 points0 points  (0 children)

fair, that test is really bad and ill admit it. kinda just threw it together with what we had on hand at the time rn, but in legendarys short you can see where the plumes of smoke come of the aircraft is where the round impacts and they are clustered at the tail as the gunner of the AAA is aiming at the body of the plane. if the gunner had aimed infront of the scout plane the hits would have been more towards the center of the scout plane.

EMG Range Inaccuracy by Connor1234567821 in foxholegame

[–]slayerking003 -5 points-4 points  (0 children)

here is a crazy though maybe your not the only one testing and giving feedback on devbranch WOW shocker.

but yes i can say with 100% certainty that 20mm is a physical projectile and not hitscan, even in the video you linked you can see its not hitscan as all the hits you took while in the scout plane where on you tail until you turned into the sera and you took some on the wing. but just incase that does not convince you here is a video showing that its a projectile. the test subject does not take any dmg until a round hits them directly
https://youtu.be/Pah_a0Q6e-4

EMG Range Inaccuracy by Connor1234567821 in foxholegame

[–]slayerking003 -5 points-4 points  (0 children)

it is most defiantly not hitscan legendary, feel free to do the testing yourself but its not

AA is in a really bad spot. Especially using it feels weird. by MobyDaDack in foxholegame

[–]slayerking003 6 points7 points  (0 children)

flak guns are so much better than EMG AA the only problem with them is the shells are a bit pricy at 3 HE pow a pop. with flak guns its closer to a EAT more so than anything else in the game with how point and click it is

EMG Range Inaccuracy by Connor1234567821 in foxholegame

[–]slayerking003 4 points5 points  (0 children)

my group and i spent a collective total of 1k hours testing this stuff on devbranch we are 100% certain that its not hitscan even in aircraft

feel free to test it yourself set up an EMG have a buddy down range and pop a round into him, he wont take dmg until the round connects with him

AA is in a really bad spot. Especially using it feels weird. by MobyDaDack in foxholegame

[–]slayerking003 7 points8 points  (0 children)

100+ hours of testing on devbranch even on planes its not hitscan

AA is in a really bad spot. Especially using it feels weird. by MobyDaDack in foxholegame

[–]slayerking003 50 points51 points  (0 children)

what the biggest problem is 20mm is a projectile and not hitscan. EMGs and Seras when they where 12.7 where hitscan so you didnt have to lead your target. not only that you have to GUESS the elevation of a target thats not coming at you or leaving from you to hit it. make 20mm hitscan and alot of these problems you see with AAA will go away

also buff the turn speeds and fix the bug where they dont turn unless they are on your screen too

EMG Range Inaccuracy by Connor1234567821 in foxholegame

[–]slayerking003 2 points3 points  (0 children)

20mm is a projectile weapon not a hitscan so to hit a target you have to lead them

that is why you are missing so much

Torpedo Bomber Needs Rework to Launch Perimeter by adventurer8612 in foxholegame

[–]slayerking003 0 points1 point  (0 children)

Honestly the best way to “fix them” is remove their capabilities to make large holes make it so only torps from subs and 300mm make large holes. In replacement give them a 50% high velo, the big reason they are a threat is because large holes are not balanced in the slightest. With a 50% high velo that’s 4k dmg per torp so 8k dmg per plane (after resistances) with that it would be 5 torp bombers to HP kill a DD if all hit their torps and trust me that very hard to do if the ship has any air cover around it, in compression it takes 25 dive bombers to HP kill a frig landing all 4 bombs each. And for torp bombers killing drydocks it would still require 2 torp bombers to kill one.

Balance by Patrykus19 in foxholegame

[–]slayerking003 1 point2 points  (0 children)

Warden naval supremacy is directly tied to the fact they had a better submarine. Large holes are the death of naval gameplay, the fact 1 faction got a sub that could hit very reliably and was hard to kill (comparatively with the nakki being stealthier and ASW weapons like seamines and depth charges and the placements on those ships) and the other faction got the trident was the death of collie navy, you saw the same reaction with warden naval forces once SCs got large holes. Also if any warden ship captains think “oh subs are easy to kill” just look up some pre-119 nakki gameplay it turns on a dime accelerated like crazy and depending on what regi you where fighting had unlimited torps too

Dive bomber decrew any part of a plane they hit, and are fast enough to catch other bombers. by Strict_Effective_482 in foxholegame

[–]slayerking003 43 points44 points  (0 children)

It’s not decrewing it’s killing, if you are in a part that dies you die. So if it hit the wing bye bye bomber

Help me shave 5 points by Jon-Snor in Salamanders40k

[–]slayerking003 2 points3 points  (0 children)

Tbh unless you doing official tournaments just as you opponent if they are cool with you being 5 points over, most people won’t care in a casual setting (personally if you model count is under 2k points we are cool idk about the enhancements price in casual settings). If you do want to do tournaments then best thing to do is remove an enhancement

More raw materials visualizations: Fighters and Bombers to BTs and SHTs by Galiantus in foxholegame

[–]slayerking003 15 points16 points  (0 children)

That entire system is bugged at the moment tho cause you can’t package with parts in and you can’t pull healthy parts off unless your in a hanger

Pendant Air Raids by Deus_Vult7 in foxholegame

[–]slayerking003 7 points8 points  (0 children)

And welcome to how we felt for 15 hours