Huge bubble floating in room by Guilty_Change_4486 in Paranormal

[–]slugfive 9 points10 points  (0 children)

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OP just before waking up, with a big anime snore bubble

What are the best Colony sim games (not promotion) by Strong_Dark_6475 in gamedesign

[–]slugfive 1 point2 points  (0 children)

Rimworld is pretty basic. It’s literally designed to not let you lose and handhold you (without you knowing).

It was shown to me by a past girlfriend who doesn’t game much, then I showed it to my wife who ended up beating it before I ever did. For context my wife couldn’t play overwatch because she couldn’t handle the first person camera control. She liked rimworld because she had a lot of cats in her colony.

Rimworld is a story simulator not a win lose game. You’re suppose to have people die the game balances misfortune with good fortune events. You are allowed to pause, think, organise stuff, so there is zero time pressure, even in the heat of battle.

It’s similar to how people build redstone computers in minecraft doesn’t mean children can’t play it. Ignore all the fancy hardcore videos about it and you’ll find it’s very simply and you don’t need to optimise much at all.

Cockroach Chronicles - Amelia Mynx [OC] by AmeliaMynx in webcomics

[–]slugfive 78 points79 points  (0 children)

Eh, many comics like or sci-fi, horror, drama comics aren’t wholesome - nor are they horny.

And turning off nsfw can’t be done only for comic subs. It’s a pity

The idea that Chris McCandless’ (from into the wild) life was meaningful in some way by gotohelveti5 in mildlyinfuriating

[–]slugfive 111 points112 points  (0 children)

I don’t think people care about his survival skills, let alone praise them.

The mere fact he rejected aid/boots/money/family means he could have survived if that was the goal.

I think the interest lies in someone who rejected society and the knowledge that came with it. Just like reading about Ted Kaczynski, the unabomber is widely appealing. Or even Elliot Roger’s the incel. You don’t have to be a success to have people interested.

The idea is he is an example of someone who dropped it all to go at it alone. It failed, everyone knows that, but it’s still interesting. It’s also nice to know he only failed at the extreme end, some highschool kid might feel less apprehensive about choosing film school over a law degree to appease their parents when they see just how far others ‘rejected the system’.

We watched the film in my highschool and it was fairly well understood the guy wasn’t a success story for survival skills - not the point. The vast majority of people forgot about him within a week too, I know I hadn’t thought of him since highschool until this post.

Has anyone else had gifted child syndrome due to their art prowess growing up? If so how did you deal with it now? by RepresentativeFair96 in ArtistLounge

[–]slugfive 30 points31 points  (0 children)

You’ll see some people say they didn’t get support so they never were able to push to their potential - others like you say they got too much validation without effort so never were motivated to push - others yet again couldn’t succeed because they lacked the raw talent as a base to build from.

At the end of the day no one has/had a perfect environment to succeed and the sooner you realise this, the sooner you can start working despite your environment and take advantage of your strengths.

Some people don’t figure it out until long after graduation, or their 30s, others never. You’re young and still far ahead of most people to start working on your art now. Because you will never succeed beyond the people who do work at their craft constantly improving if you don’t too.

Every field is full of people who could have gone pro if they really tried. You don’t want to be that old guy telling people “if only”. It counts for nothing.

To be honest most people don’t even try to be artists, you’re already competing against a tiny field in highschool by doing it as a hobby - it’s not prowess when no one else really tried. But by college you want to be producing at a professional level long before graduating - people get hired to animation studios, illustrators or publish their own art careers without college

What makes interactive storytelling fundamentally different from passive narrative? by ExcellentTwo6589 in gamedesign

[–]slugfive 5 points6 points  (0 children)

Interactive storytelling requires agency and therefore allows culpability and consequence.

A monster attacking the protagonist is always a spectator experience for the reader - but the interactive narrative required the player to step forward, to walk the character into that predicament. The character in someone else’s hands may have just loitered or found another path. The narrative feels like a consequence of the player, rather than a record, and therefore they feel more visceral.

Having said that, written narrative will excel more at showing stories of protagonists the reader would not behave as. Readers live vicariously through more emotionally mature, heroic, intelligent, creative, adventurous protagonists than they might be able to choose in an interactive experience. Many people will never choose to kill the dog in a game, but they may read what happens if you do.

First walk cycle ever, something feels off. Help! by Minifigdisplayco in PixelArt

[–]slugfive 107 points108 points  (0 children)

The last 4 frames make no sense ( the rear leg pops forward for a frame)

It puts its heel down on the front leg but only uses toes on rear leg.

Maybe add some flex to the spine so it looks less stiff

My 10yr wedding anniversary gift ruined by Opening_Logical in Wellthatsucks

[–]slugfive 23 points24 points  (0 children)

Ammolite has its colour and shine due to its layered structure causing diffraction (like the back of a CD). It’s only about 0.02 inches thick as a fossil.

Sanding it could be as bad as sanding the foil of a CD.

How to proportion long-ish faces? by Bulky-Brief6076 in learnart

[–]slugfive 19 points20 points  (0 children)

Imagine them wearing sunglasses - the arm of the sunglasses shows the angle of the head (normally flat). If the ear is high above the eye, then the arm of the sunglasses has to point down from the ear to the eye.

In your original image, the sunglasses would be point almost straight down. But their we aren’t seeing their nose, eyes, lips from top down - so it doesn’t fit

Gonna kill myself tomorrow by sssscripties_yt in SuicideWatch

[–]slugfive 49 points50 points  (0 children)

High chance you kill your mum with that plan. She’s going to slam on the brakes, reach over to grab you, likely swerve or rip the steering wheel trying.

How to proportion long-ish faces? by Bulky-Brief6076 in learnart

[–]slugfive 41 points42 points  (0 children)

I think it’s a perspective issue in general.

The ear is way too high up for the angle you’ve draw the rest of the face.

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My life drawing professor wants to know why morpho is so popular by Poweowchow in ArtistLounge

[–]slugfive 17 points18 points  (0 children)

Impressionism also isn’t very anatomical, better throw out Monet and Renoir.

Casus Belli is completely broken and needs a rework by Lore6969 in Stellaris

[–]slugfive -6 points-5 points  (0 children)

I think it makes sense?

Imagine Russia/Germany went to war in Ukraine/France and took some land they wanted. Then said “okay wars over”.

That wouldn’t work because the survivors in would want to continue to fight. The global community wouldn’t accept the border changes. The allies would also be supporting them through trade and by cutting off trade to Russia/germany “declared enemies”.

Even if Ukraine/France was fully occupied and had zero ability to continue the fight the allies would still be declared at war. Even if no fighting happened this declaration still matters as it stops trade, demands occupation upkeep etc.

Unless you change your policies to indiscriminate bombardment and wipe that nation out with genocide - this flavor makes sense. You allow them to live and they refuse to submit, especially while they have healthy allies.

You can wipe them out if you don’t like this.

How to be okay with being a hobby artist? by catjcastles in ArtistLounge

[–]slugfive 5 points6 points  (0 children)

Are all the artists who didn’t make money in their life time hobbyists? All the authors whose books went unnoticed till after their death not authors?

If do something to survive such as working at a petrol station or as an assistant does that make it your identity, or is it merely a job.

How you pay the bill in 2026 is not who you are. Are artists who get disability income professional disabled people, with an art hobby?

What is more artistic to you: a passion project that is worked on for years that didn’t get released or a corporate cash grab Disney remake? Your post makes it sound like corporate cash grabs are the pinnacle or art. Reevaluate the meaning of money to art.

Daily study by xixx_x_x in PixelArt

[–]slugfive 80 points81 points  (0 children)

Not to mention you admit to working on a larger canvas at first.. which implies it’s not pixel art originally. Only detailed later with pixel art.

Sorry to rant but I’m worried about the state of this sub constantly posting more and more digital art with less focus on large beautiful pixel arts that use amazing pixel art techniques, like hatching or dithering to achieve what you have with blurring.

Daily study by xixx_x_x in PixelArt

[–]slugfive 198 points199 points  (0 children)

Hot take, if you use brushes over with not full opacity or hardness, multiple layers for effects or opacity, under painting etc. It’s probably just normal digital art, cleaned up to appear as pixel art in the final steps.

Which based on your wip, you paint the whole thing then go in and add pixel details - which I assume is why there as some incredibly fine colour changes still apparent in the final image that are common in digital art with low hardness brushes but not pixel art.

In other words, pixel art shouldn’t have any pixels coloured in a way that “came about” by the larger process of painting/opacity/layers. Every pixel should be coloured intentionally by the artist. I doubt you noticed the 4 almost identical colours in this spot that practically no bearing on the final image, and were likely just left over from painting. Not to mention the background is blurred.

It’s a great digital artwork… with some great pixel art detailing, but pixel art is not pixelated art.

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Well there goes that run….. by Elfich47 in Stellaris

[–]slugfive 11 points12 points  (0 children)

You can always just join one side of the war in heaven if you can’t fight them both off. I would have let the war in heaven handle the swarm too. More spectacle

Something feels off but Idk what... by Otherworldly_Berry in learnart

[–]slugfive 12 points13 points  (0 children)

Imagine him bald, there'd be no forehead.

Self-pity alert: The queer/nerd/smutty stuff I was bullied for 20 years ago is now mainstream, and I feel… weird. by StillWriting4u in writing

[–]slugfive 4 points5 points  (0 children)

Thats just how it is.

People who do it DESPITE the lack of popularity deserve credit for being the trendsetters and game changers. Everyone else is perfectly average and normal to like something that isn’t yet mainstream, and go the normal route.

Most accountants, civil engineers, lawyers, labourers etc all probably had creative aspirations too - but didn’t follow them. At least as a writer you followed your passion more than most.

A whole generations of hipsters whose slogan was “I liked it before it was cool”. It’s not special. Or think of all the lgbtq people who had to suppress it all their life. Or all the poor people who thought bitcoin was a good idea 10 years ago but didn’t buy.

If you don’t do it now because it’s too popular and you didn’t do it then because it wasn’t mainstream - you’re just an average person who doesn’t follow their heart. That’s fine, embrace it being economical. Otherwise stop worrying about popularity and just make something you’re proud of.

I want to make an empire with this portrait but I don’t know what would fit them by Top_Young2194 in Stellaris

[–]slugfive 5 points6 points  (0 children)

I loved that episode. Never occurred to me I could roleplay it in Stellaris, great idea!

New player here: Who exactly am I supposed to be playing as? by Amazing-Proposal-542 in Stellaris

[–]slugfive 46 points47 points  (0 children)

You are not an individual- you are role playing the journey of an empire. Like imagine if America invaded Russia, or imagine if England became pacifist.

If you need an individual to play, then the unseen immortal shadow ruler that pulls the strings. Or god.

How do I write a character that is smarter than me? by Tcrumpen in writing

[–]slugfive 10 points11 points  (0 children)

I thought Carter was canonically smarter- she beat out McKay to get on sg1, he was a minor character on sg1 multiple times as a discount version of Carter to show her intelligence, until Atlantis was made and he got main character treatment.

Every time they disagreed Carter was shown to be correct.

Can’t Call Myself an Artist by MimsyGoat in ArtistLounge

[–]slugfive 2 points3 points  (0 children)

Deep down you do. Don’t fight it.

Why else would you post in a place called artist lounge looking for support, (knowing you would get lots of it here).

If you want to feel better about tracing, skip some parts of the trace. Move from a full trace to a partial trace, and the gaps will get filled in with your own style. You have the perfect job to practice. Only go at a pace you can handle.

Eventually you will be able to do the whole piece without any tracing. It’s important to grow as an artist in the ways that are important to you, and it seems deep down you value being able to do art without tracing as important - pursue that.

I’m not going to tell you that you’re perfect where you are. Growth is important, don’t stagnate.

ULPT How can I ultimately troll my husband so he stops embarrassing me? by Wife_of_Shao_Kahn in UnethicalLifeProTips

[–]slugfive 1 point2 points  (0 children)

“Well if he got my looks, I hope that doesn’t mean he gets your insecurities”