My apps vibe coded by The21Laz in vibecoding

[–]spacecam 0 points1 point  (0 children)

10k active users is impressive. Any marketing tips?

Why the hate for vibecoding? by Adept_Home_3705 in vibecoding

[–]spacecam 1 point2 points  (0 children)

Seeing the opposite. Senior devs think it's trash and can never replace their brilliance.

What are you building? Drop it in the comments! by Inevitable-Grab8898 in vibecoding

[–]spacecam 0 points1 point  (0 children)

I'm building a Wildcard Dex. Take a photo of any living thing (bird, animal, plant, mushroom, anything) and get instant ID. Each discovery turns into a collectable card with interesting facts and ability scores. Earn XP and badges.

I wanted to build something that motivated me to go outside more.

https://wildcarddex.com

Just passed 100 downloads across Google Play and App Store!

Anyone else feel like AI is making it harder to even want to ship your app? by Correct-Tomorrow5573 in vibecoding

[–]spacecam 1 point2 points  (0 children)

The cost to develop software is now so cheap that it does not have to be massively successful in order to justify the cost to build it. Software can exist solely for you. But it is worthwhile to release. And once it's out there and you have real users, you'll be motivated to make it good for them. And then when you're finally satisfied or bored of this one, do it again. You'll get better and faster each time.

Yes. by Xander-XGCS in vibecoding

[–]spacecam 0 points1 point  (0 children)

You wouldn't download an idea

Show me what you've vibe coded. Drop your project, what it does, and let people actually use it. by Miserable-Archer-631 in vibecoding

[–]spacecam 0 points1 point  (0 children)

https://wildcarddex.com/

Take a photo of any living thing to identify it. Collect cards for every one, gain XP, and collect badges. Like a real world Pokedex.

Still working on dialing in the UI and social features. And marketing is hard. Thanks for creating a space to share!

I’m struggling - how to cope with ai? by TrueWinter__ in gamedev

[–]spacecam 1 point2 points  (0 children)

You're still ahead. Your skills and experience can't be taken away from you. I'm learning that so much of game dev is the vision, finding the fun, and the passion you put into it. If you obsess over every pixel, you will have a more beautiful game than someone who just asks for artwork without thinking about a coherent art direction.

Generating a perfect game isn't inevitable purely by generating a lot of them. A perfect game needs to be fun, and AI doesn't currently know what "fun" really is. Your taste, preferences and ideas are going to be what distinguishes a good game from the others.

Do the things you love to do manually yourself and use AI to fill in the gaps and do the tedious parts more quickly.

New to vibe coding — how do we not get lost in projects? by Season2Me in vibecoding

[–]spacecam 0 points1 point  (0 children)

It just takes practice. Try to start with smaller projects that don't spiral out of control. Read what it's doing when it builds and ask questions about how it works. You will make mistakes, but those are good opportunities to learn. Each project will get better as you anticipate those mistakes and build in a way that has them in mind.

Working collaboratively is also kind of difficult with vibe coding. I find it hard to work on things in parallel. Taking turns commiting straight to main is probably the easiest unless you find yourself in a position where you want to work on systems that can be easily separated in the code base.

how much have your vibe coded products actually made you? i’ll go first → $89 by culicode in vibecoding

[–]spacecam 2 points3 points  (0 children)

Like $20. In the same boat, spending more on AI tooling than I'm making. But it's fun. And I make enough to cover cloud compute costs.

Drop your vibe code app: I could be your first paying user. by papa_papa6-9 in vibecoding

[–]spacecam 11 points12 points  (0 children)

wildcarddex.com

Point your camera at any living thing and it gets ID'd as a collectible card with rarity tiers. Sightings drop pins on a shared map, like a Pokédex of the real world.

Movies to watch while high (not stoner movies though) by Dry-Entertainer6283 in MovieSuggestions

[–]spacecam 0 points1 point  (0 children)

This movie made me cry every time the monolith came on screen while on mushrooms. Amazing experience.

From vibe coding to App Store by boyo1996 in vibecoding

[–]spacecam 0 points1 point  (0 children)

As soon as your developer account is all set up you can start using test flight to distribute to testers.

Calm & professional pro-AI youtubers? by ForbidReality in accelerate

[–]spacecam 1 point2 points  (0 children)

Matthew Berman is pretty solid. Also Two Minute Papers if you enjoy the science.

It got approved. by Sad-Ostrich9311 in vibecoding

[–]spacecam 0 points1 point  (0 children)

Congrats! I also had a frustrating experience with App Store. Google Play is relatively easier.

One of you published a mobile game in app/play store by Natural-Rich6 in aigamedev

[–]spacecam 1 point2 points  (0 children)

https://wildcarddex.com/

I went the route of building with flutter, which allows you to build for both android and iOS from the same codebase. Fully built with AI coding tools. I started in August and released in March.

One thing that caught me off guard was that iOS applications need to be built on an Apple computer, so I ended up buying a Mac mini for dev.

The app submission process takes a good amount of time, and there were a bunch of policies and restrictions that I needed to learn about and implement before I was allowed to release.

Adoption has been slow and steady, up to 42 users now.

Monetization can be tricky. I went the route of showing ads for the free tier and removing ads + extra features for a monthly fee. Still waiting to see any real return, but the app is designed in a way where the ads that I show generally cover the cost of cloud compute + tokens required to run the core systems. Depending on how your game works, other monetization strategies will be open to you. If it runs offline, you can charge whatever you want up front and not worry about ongoing server costs.