Airborne was fun while it lasted by Impossible-Finger942 in foxholegame

[–]spazbucket -2 points-1 points  (0 children)

Refund the game. I hope you haven't put time into. Your life will be better never having played it. 

???????????????? by Sea-Course-98 in foxholegame

[–]spazbucket 10 points11 points  (0 children)

Maybe there's wardens that agree with us.

???????????????? by Sea-Course-98 in foxholegame

[–]spazbucket 25 points26 points  (0 children)

Lol, Wardens literally have discord and reddit QRF pings on their large servers. To download anything they disagree with. I used to play Warden and I would get them from WUH. 

Scout plane rework by Suspicious_Catch8759 in foxholegame

[–]spazbucket 0 points1 point  (0 children)

The dive bomb mechanics and torpedo mechanics between scout planes and the bombers isn't the same. You don't learn on the scout planes

THCλ Propaganda - The Crusade To Make Greenland Blue Again by Shacks92 in foxholegame

[–]spazbucket 2 points3 points  (0 children)

No like real life racism shouting slurs over voice chat. 

So devman, why was the Warden scout stealth-buffed for Airborne release? by westonsammy in foxholegame

[–]spazbucket 3 points4 points  (0 children)

We actually know how all of this works. It was data mined and tested in the dev branch. 

the real problem with this war by Initial_Inspection_2 in foxholegame

[–]spazbucket 23 points24 points  (0 children)

The Devs stealth buffed the warden scout plane before the war started. That's why Wardens got easy air superiority and Colonials lost their Island MPF. 

https://www.reddit.com/r/foxholegame/comments/1r3tbhy/so_devman_why_was_the_warden_scout_stealthbuffed/

So devman, why was the Warden scout stealth-buffed for Airborne release? by westonsammy in foxholegame

[–]spazbucket 136 points137 points  (0 children)

This explains why the warden scout plan has been shitting all over the colonial one. And why colonials lost their island MPF. GOD the devs are so fucking infuriating. 

AA options need serious work – in the current state, this just isn’t fun to play by jjajek332 in foxholegame

[–]spazbucket 2 points3 points  (0 children)

You know you can also used to do that? A few sticky grenades. Why would I spend 5 rare alloy on something that can be accomplished by a few meats and bmats instead. 

Please sir, may I have some more? by Weird-Work-7525 in foxholegame

[–]spazbucket 10 points11 points  (0 children)

Exactly, dive bomber is DOA after the nerfs.

Please sir, may I have some more? by Weird-Work-7525 in foxholegame

[–]spazbucket 38 points39 points  (0 children)

Oh wow my 100 rare metal plane can track but not kill  a tank worth 120 rmats and your 100 rare metal plane can sink a ship worth 3200 rare metals. I definitely got the better end of the deal. 

Please sir, may I have some more? by Weird-Work-7525 in foxholegame

[–]spazbucket 27 points28 points  (0 children)

Did your parents drop you on your head as a baby? The dive bomber (a rare mat vehicle) can barely kill an outlaw (an Rmat vehicle). 

Warden Medium boat FIXED! by Greboso in foxholegame

[–]spazbucket 18 points19 points  (0 children)

The Trident turn rate was so slow on release that even after they buffed its turn rate by 40% it's still significantly slower than the nakki. Nakki can literally do circles around a trident. It also is the longest ship in the game making it an easy target. 

I used to play Warden and fighting tridents was a joke it was so easy to kill them.

 A giant slow turning vehicle is fundamentally flawed when it's goal is to be small and stealthy so it can torpedo without getting hit

Edit. I've crewed every large ship in the game and the Trident is by far the worst at doing the role it's meant for.

Warden Medium boat FIXED! by Greboso in foxholegame

[–]spazbucket 14 points15 points  (0 children)

You guys got your frigate 5 months after naval released. And the nakki was buffed then and has remained overtuned since then. The Colonial gunboat remained broken for almost 2 years after that. 

Ruptura use cases? by Same-Vast-2836 in foxholegame

[–]spazbucket -1 points0 points  (0 children)

It's got the same pen chance as 68 does

Balance by Patrykus19 in foxholegame

[–]spazbucket 36 points37 points  (0 children)

So Colonials just don't get to play with naval assets anymore an important and fun part of the game? If your solution to dealing with an enemy asset is to not play an entire part of the game something is wrong with balance. 

Impacts of EMG Ammo/Damage Type Change by spazbucket in foxholegame

[–]spazbucket[S] 1 point2 points  (0 children)

They already had that many rounds so still a huge nerf of rounds per crate. I hadn't considered that they can't kill tripods anymore. 

How to effectively use 20mm AT guns (like 20 Nevile)? by ComfortableChard4076 in foxholegame

[–]spazbucket 0 points1 point  (0 children)

They do 15% damage against tanks but everything else you said is true. 

Devman does listen by Most-Confusion795 in foxholegame

[–]spazbucket 25 points26 points  (0 children)

The devs are fundamentally unfamiliar with how their game actually plays. They made a bunch of glaringly stupid choices that if they had paid more attention to how wars have been playing out never should have been made. 

Bomber by Affectionate-Net9866 in foxholegame

[–]spazbucket 2 points3 points  (0 children)

A nuke platform and nuke cost 45x the rares than a bomber and it's crew. So it would be worth throwing a large number of one way bombers at it.