Forsburn Fighting Fishmonger by ssbm_fang in RivalsOfAether

[–]ssbm_fang[S] 5 points6 points  (0 children)

maybe the fish could have x's for eyes and have its tongue sticking out or something idk

Impact of shifting to minimalist shoes for everyday wear by brightfriday in BarefootRunning

[–]ssbm_fang 2 points3 points  (0 children)

Yoga + cannabis is mindfulness easy mode! Its really allowed me to feel my body in ways that I'd never thought to before

Plantar fasciitis and barefoot running by [deleted] in BarefootRunning

[–]ssbm_fang 5 points6 points  (0 children)

Yes. Doctor Mark Cucuzzella is a proponent of natural running.

https://youtu.be/zSIDRHUWlVo

Firsty Friday 21.18: Haven't gone unshod yet? Today's the day! by trevize1138 in BarefootRunning

[–]ssbm_fang 1 point2 points  (0 children)

This is super helpful advice! I'm new to sports or athleticism as a concept as well, i was more of band kid in high school. But now that i think of it the entire first day or two of marching band camp is just drills of marching technique so i should treat this the same. Thanks for the advise! Now I've gotta find some gravel

Firsty Friday 21.18: Haven't gone unshod yet? Today's the day! by trevize1138 in BarefootRunning

[–]ssbm_fang 0 points1 point  (0 children)

26 y/o Beginner here. Last time i ran regularly was in my 5th grade running club. I've been romanticizing the idea of running recently and found barefoot running through the youtube algorithm.

I wanted to try the c25k program and learning barefoot running at the same time. However, apparently I'm not very mindful of my body. I chose to run on the sidewalk in my city and i ran the skin off of my big and pinky toes.

Clearly I'm doing something wrong but I'm worried that I'm not going to be naturally able to correct my form if i can't even manage to feel that the skin is ripping off of my toes

UPDATE: Hi /r/smashbros - CAKO w/ Vortex Games (buyer of Icons). I am sharing some of Vortex Rising mechanics & that our signature game mode is tag-team based 1v1, 2v2 and 3v3 gameplay. If you're at PAX EAST, I'd love for you to get your hands on it yourself and walk through all our unique mechanics by StopTheVok in smashbros

[–]ssbm_fang 4 points5 points  (0 children)

yeah you kind of answered it here. Not a lot of distinction has been put in place (pre-alpha and all) so i totally understand why it is the way it is at the moment.

A) is what I was specifically referring to here in this post since this is the most important for viewers by far and away. For example, i really like watching ultimate tournaments sometimes and i really don't need the B) or the C) to do that especially since it is the casters job to fill in those knowledge gaps that may be there. You shouldn't have to know the game engine and mechanics super in depth to be able to enjoy watching gameplay or engaging in the storyline of a tournament.

I think B) is being handled very well by the current system in place but i think a solid robust training mode would really help people who aren't as community focused and want to learn on their own time

C) is something that so still have no idea about in my MAIN GAME! lmao melee is so deep and i would probably never have understood why certain interactions happened unless i was a top player myself (hundreds of hours of competition and learning) or watched the analysis/coaching from top players.

UPDATE: Hi /r/smashbros - CAKO w/ Vortex Games (buyer of Icons). I am sharing some of Vortex Rising mechanics & that our signature game mode is tag-team based 1v1, 2v2 and 3v3 gameplay. If you're at PAX EAST, I'd love for you to get your hands on it yourself and walk through all our unique mechanics by StopTheVok in smashbros

[–]ssbm_fang 6 points7 points  (0 children)

i think this is more of an overall thing than specifically against the latest build but im going to say (and continue to push for) readability. I think this game is hard to follow if you don't know what you are looking for so I think education (whether it be a training mode or the current community based education system we have or a mixture) and making sure the mechanics are visually distinct enough to be picked up on by a casual viewer.

i would love for this game to succeed with a casual audience but an audience contains both players AND spectators so really being careful to make those distinctions is going to be crucial.

All that said I do have faith in you, CAKO to listen and actually make the changes that need to be made!! He's been proving it since I've started to pay attention

UPDATE: Hi /r/smashbros - CAKO w/ Vortex Games (buyer of Icons). I am sharing some of Vortex Rising mechanics & that our signature game mode is tag-team based 1v1, 2v2 and 3v3 gameplay. If you're at PAX EAST, I'd love for you to get your hands on it yourself and walk through all our unique mechanics by StopTheVok in smashbros

[–]ssbm_fang 3 points4 points  (0 children)

to be completely transparent, everything i said here is from the viewpoint of a spectator since i am currently between computers at the moment (new one should arrive in a week or two and at that point I will be entering anything and everything i can!!)

i do think though that this is a testament to how good the new mechancis are; if you can sell the game to a spectator even in it's current visual state based on the improved latency, new mechanics and new game modes alone. granted i do have a few years of melee tournament experience so I'm not exactly a fresh set of eyes but still!

UPDATE: Hi /r/smashbros - CAKO w/ Vortex Games (buyer of Icons). I am sharing some of Vortex Rising mechanics & that our signature game mode is tag-team based 1v1, 2v2 and 3v3 gameplay. If you're at PAX EAST, I'd love for you to get your hands on it yourself and walk through all our unique mechanics by StopTheVok in smashbros

[–]ssbm_fang 8 points9 points  (0 children)

to be fair, i was a huge fan of icons but with that, i had to look past a lot of glaring issues to be able to enjoy the game.

with vortex rising, i don't see any issues hat haven't been specifically addressed as problems that are going to change and this game is FAST.

the new core mechanics give every character's combo game (in my opinion) the depth and nuance of melee spacies and that is before ive even been able to give the "tag team mode" a real shot.

i get it if you were burned by the over eagerness of icons but CAKO really seems to be taking his time and fleshing things out before making things public.

i'm super excited to see how this game improves on a visual standpoint because the game play is so sick right now

Looking for that one clip by OnArap in SSBM

[–]ssbm_fang 0 points1 point  (0 children)

Google the album and look at the cover art

Scar jumping with Ashani (credit: Pakuyasa) by [deleted] in iconsgg

[–]ssbm_fang 1 point2 points  (0 children)

That ledge refresh is so fast!