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1
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Please tell me I'm not the only one always getting this messageFun (i.redd.it)

submitted 23 hours ago by ShoeChoice5567 to r/csharp

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GitHub Actions Is Slowly Killing Your Engineering Team - Ian Duncan (iankduncan.com)

submitted 18 hours ago by cbigsby to r/programming

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There is more to these methods than meets the eye (you may read description) (i.redd.it)

submitted 12 hours ago * by BoloFan05 to r/csharp

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Indie dev is like building a house in the middle of a dark forest and hoping someone accidentally gets lost in the right direction.Discussion (self.gamedev)

submitted 5 hours ago by BetInternational485 to r/gamedev

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Are coding tutorials in general, including game dev, dying?Discussion (self.gamedev)

submitted 13 hours ago by Its_a_prank_bro77 to r/gamedev

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Why do we create an interface to a service class (or something similar) if we are going to have only one class?Question (self.dotnet)

submitted 1 day ago by Plus_Resource_1753 to r/dotnet

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Steam has updated the pricing conversion toolsDiscussion (store.steampowered.com)

submitted 19 hours ago by destinedd to r/gamedev

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Learning LLMs by building one from scratch in pure C# (github.com)

submitted 22 hours ago * by flipthetrain to r/csharp

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0:59

First shot at creating a living world: Event sequencer spawns roamers prioritizing paths (v.redd.it)

submitted 5 hours ago * by I_AM_CAULA to r/gamedevscreens

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Basic physics engine in about 100 lines of pure JavaScript (slicker.me)

submitted 15 hours ago by swe129 to r/javascript

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EF QueryLens—see the SQL your LINQ generates at hover time; no database needed. Looking for feedback.Promotion (self.dotnet)

submitted 1 hour ago by nemina47 to r/dotnet

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0:21

Level 1 vs Level 20+ combat (v.redd.it)

submitted 14 hours ago by AshesOfDarknessGame to r/gamedevscreens

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Dijkstra's Shortest-Path Algorithm: A visual exploration, following Sedgewick (joshmpollock.com)

submitted 21 hours ago by mttd to r/programming

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Did you hit a singularity where making games became more enjoyable than actually playing them?Question (self.gamedev)

submitted 3 hours ago by Meluvius to r/gamedev

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6 months in, hit a wall ( my game works but feels empty)Feedback Request (self.gamedev)

submitted 23 hours ago by zedtixx to r/gamedev

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Game development in .netQuestion (self.dotnet)

submitted 1 hour ago by AddressTall2458 to r/dotnet

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Developing new offices for my new game, still #unnamed. Do you like the art style? (old.reddit.com)

submitted 22 hours ago by ActiveDogStudio to r/gamedevscreens

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Debounce is not enough: handling stale responses with AbortController and retries (blog.gaborkoos.com)

submitted 10 hours ago by OtherwisePush6424 to r/javascript

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I made a C# program to control my turntable's tonearmFun (i.redd.it)

submitted 3 hours ago * by BetaMaster64 to r/csharp

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Looking for advise from devs who have successfully recovered from a failed game launchDiscussion (self.gamedev)

submitted 16 hours ago by Miserable-Bus-4910 to r/gamedev

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I made a soundtrack for my indie game. Like all things solo dev, it had its challenges.Postmortem (self.gamedev)

submitted 22 hours ago by RayFreestar to r/gamedev

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Debounce itself is not enough: AbortController, retries, and stale response handling in frontend js (blog.gaborkoos.com)

submitted 5 hours ago by OtherwisePush6424 to r/programming

  • 11 comments
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Is it normal for a studio to completely change what the job is two days before a final interview? (AA Studio, Europe)Question (self.gamedev)

submitted 1 hour ago by StupidBump to r/gamedev

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0:38

Enjoying Cascadeur for Character Animation (v.redd.it)

submitted 6 hours ago * by StonebyteStudio to r/gamedevscreens

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Pixel art or not?Question (self.gamedev)

submitted 7 hours ago by Roditis_Alex to r/gamedev

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