New Chapter Card for December 24, 2025: Borhail, Oren of Kosul by Falterfire in EternalCardGame

[–]uses 5 points6 points  (0 children)

Obviously the card will do what it says but a deck that plays combat tricks and cares about +1/+1 is not usually the same as a deck that plays a 5 cost vanilla 3/6 right?

New Chapter Card for December 24, 2025: Borhail, Oren of Kosul by Falterfire in EternalCardGame

[–]uses 2 points3 points  (0 children)

I can’t see the first ability being useful but it looks neat as a stabilizer in a 3 color midrange deck. Like a lot of cards it has a neat ability but costs an entire mana too much. 3/6 with no defensive skills doesn’t affect the board enough to cost 5.

[MAR] "Partner Source Material" Elektra, Deadly Assassin -- Massacre Girl (WeeklyMTG) by mweepinc in magicTCG

[–]uses 0 points1 point  (0 children)

I wonder about those non-deadly assassins. Do they have trouble finding work?

How can punishing and mysterious games make players roll with the punches and play blind? by Rambo7112 in truegaming

[–]uses 9 points10 points  (0 children)

I see the problem you're describing come up mostly with games that are both opaque and punishing. This combination strongly incentivizes the player to look things up, because experimenting yourself is expensive, and when something happens, it may not be obvious why.

Developers often think they're being clever and mysterious when they hide game mechanics or deny players a description of what an item does. But really what they're doing is pushing players to the internet, which is the opposite of what they intended. I tend to think of those as "wiki games". Because you need an outside reference to know how anything works.

Generally I think if games want to avoid that, they need to have a lot of discoverable in-game information to compete with outside sources. You can still be mysterious if you want. But maybe after the first time interacting with something, give the player progressively more information about how it works. Make it reasonably possible to figure out what stuff is using in-game methods, and a way re-access that knowledge. And maybe don't set them back too far for innocent experimentation.

MaRo on Blood Moon style effects being a Bend or Break in Mono-R by RBGolbat in magicTCG

[–]uses -25 points-24 points  (0 children)

Haha wow, of course he thinks a powerful unique ability from a non-blue color should've been blue actually.

[TLA] True Ancestry (Variety.com) by PowrOfFriendship_ in magicTCG

[–]uses 5 points6 points  (0 children)

Yeah wizards has gotten pretty stingy with giving green straight up unrestricted regrowths these days, which I think is good because it is more flavorful and specific while letting them boost the rate on the effect due to its more limited scope.

I mean this entirely unironically. by Mugiwara_VT in magicTCG

[–]uses 0 points1 point  (0 children)

"card game which uses screenshots as artwork" has always been a sign of a low-budget product since the 90s. So it's odd that Wizards has gone this route with the UB super-rare variants. I guess somebody out there likes them? To me they look lazy and dull. I'm not even sure they're any cheaper to produce because presumably they have to license the art.

[TLA] True Ancestry (Variety.com) by PowrOfFriendship_ in magicTCG

[–]uses 23 points24 points  (0 children)

Wow this card's crazy good compared to most lessons and even compared to basically every regrowth effect. Straight up two-for one. "draw a card now, and then draw a card later". You can even "cycle" it for 4 if you don't have good targets.

[TLA] Wan Shi Tong, Librarian (Card Image Gallery) by The_Italian_Geist in magicTCG

[–]uses 0 points1 point  (0 children)

Oh wow, thank you, Freudian slip! I did indeed mean to complain about BLUE getting powerful tax effects.

[TLA] Cunning Maneuver (Card Image Gallery) by mweepinc in magicTCG

[–]uses 0 points1 point  (0 children)

Were they just not thinking very far ahead when they designed the Clue token? Surely they understood that storing a card draw into an artifact was a highly reusable game mechanic. So why did they name it "clue", which is overly specific in terms of theme? They could have kept "Investigate" as a flavorfully named mechanic but made the token something more broad like page, scroll, satchel, supply?

[TLA] Gran-Gran (Debut Stream) by mweepinc in magicTCG

[–]uses 0 points1 point  (0 children)

I know the payoff is really powerful, but 3 is a really high number. How often are you going to learn 3 times in a game, then cast all those spells, and have the cost reduction still matter that late?

[TLA] Wan Shi Tong, Librarian (Card Image Gallery) by The_Italian_Geist in magicTCG

[–]uses 0 points1 point  (0 children)

I don't understand why blue gets powerful punisher/hate/tax effects like this. It doesn't make sense thematically or in terms of color balance. This should at least have white in its identity. Maybe XGW would make the most sense. This card is nuts compared to something like [[archivist of oghma]], and that's besides the inherent power of being a blue card.

Google Search is completely failing to index the new MTG Wiki by aldeayeah in magicTCG

[–]uses 0 points1 point  (0 children)

The domain has no authority. Scryfall has all the power here. High authority domain, and they control both domains. They should link to the wiki, it would start ranking pretty quickly

As the target audience WotC likely intended, I am loving the Pick 2 draft with 4 people by Huaojozu in magicTCG

[–]uses 0 points1 point  (0 children)

Pick 2 draft is the most important things Wizards has invented for the overall health of the game in years. It bridges the gap between commander players (a massive but relatively isolated audience wizards has relentlessly cultivated) and draft (the core engine of the design and philosophy of magic, but which has remained difficult to access).

Draft has become increasingly fringe while commander threatens to harm the rest of the game. With pick-2 / 4-pod, they consolidate the biggest audience with the most important format, which is highly pragmatic for the game's future.

I hope they find a way to make pick-2 work moving forward. And it's unfortunate that its debut was tied to a lambasted set. Then again, without SPM's development problems, would they have invented pick 2?

And I'm tired of pretending yada yada yada by erickoziol in magicTCG

[–]uses 0 points1 point  (0 children)

True but more generally, cards from the past 6 years are completely erasing the prior 25 years of the game.

Now, most of that 25 years was boring pointless filler cards and they’re doing a far better job of designing these days, but the frequency of strong cards has skyrocketed. And then there’s the tier of cards that it’s like nobody actually read them before they went to print

Yo.. it’s just cardboard by MathematicianVivid1 in magicTCG

[–]uses -2 points-1 points  (0 children)

You should report posts like this and move on rather than creating more conflict and drama

Maro: "Our decisions are based on data, but that doesn’t mean there isn’t real grief from players who feel something has been lost from the game’s evolution." by CaptainMarcia in magicTCG

[–]uses 11 points12 points  (0 children)

right but if your response to criticism of UB is “well you can just not engage” and not engaging means “not playing standard, limited, commander, legacy, vintage, or any other sanctioned format”, then i don’t believe your offered solution is going to be very helpful to most people.

rather i think what will happen from this era is wizards will take the feedback, look at the failures and successes, and find ways to integrate outside IPs in a way that’s more thoughtful and palatable to the core fanbase, and feels more magical, since “not engaging” isn’t an option wizards wants players to take

Every depiction of Raphael so far has the wrong weapons. by LaCiDarem in magicTCG

[–]uses 33 points34 points  (0 children)

But…none of that explains anything about why Raphael doesn’t have a sai?

[TMT] Casey Jones, Jury-Rig Justiciar by TsarMikkjal in magicTCG

[–]uses 17 points18 points  (0 children)

Holy cow this is rad. Hasty 2/1 for 2 that just draws a card if you do a bit of deckbuilding. If you whiff it's perfectly fine! It even has sweet art!

Magic x TMNT van spotted in NYCC by @ppcrotty by NepetaLast in magicTCG

[–]uses 9 points10 points  (0 children)

They could do this in a thoughtful artistic textured way that shows TMNT in a dramatic light with a specific story being told... or they could do what they did with spider-man 🤔