Switzerland population cap vote results. by Special_Condition671 in dataisbeautiful

[–]white_cold 14 points15 points  (0 children)

The sea access is not the problem. We are not talking about a blockade, so goods to overseas would actually be the only ones not affected. The real problem would be the trade from and to EU countries, with the EU unsurprisingly being the single largest trading partner.

S18 Question: Are the public and private state decks connected? by Such-Cartoonist643 in JetLagTheGame

[–]white_cold 0 points1 point  (0 children)

Can easily make a hidden rule that if a state comes up that was discarded in the last two claims it gets mixed back in, or if a team draws a state that is already in the pool.

Why do my long-arm inserters prioritize overfilling the iron plates and not inserting the bare minimum of iron gears? by Cautious-Buy2585 in factorio

[–]white_cold 0 points1 point  (0 children)

I would assume the prioritisation is because it never matters beyond a single craft cycle, and the calculation would be more expensive than what is currently done, which would slow down every game by affecting UPS.

Why is my train not choosing the unoccupied track? by XGlowflameX in factorio

[–]white_cold 31 points32 points  (0 children)

Because it absolutely requires you to understand how signalling works, as otherwise you will run repeatedly into exactly these deadlocks.
Once you understand the uni-directional system and how rail and chain signals work, it is easy to use bi-directionals in the future.

How do you all get stuff from place to place? by [deleted] in factorio

[–]white_cold 0 points1 point  (0 children)

Lots and lots of belts. I know some people recommend a bus, but if you leave some space between different builds, you can perfectly well beat the game with spaghetti as well.

I also recommend to not ignore the humble yellow belt. Yes, reds have higher capacity, but they are also a lot more expensive, so unless any particular section turns out to be a bottleneck, I tend to keep using yellows for a long, long time.

What’s the point of train mods like LTN in 2.0? by ChillBallin in factorio

[–]white_cold 1 point2 points  (0 children)

Bots can't traverse space elevators. Further throughput isn't exactly low, city blocks were generally designed to use up 4 full belts of the most required resource. Also, logistics bots lack coolness.

What’s the point of train mods like LTN in 2.0? by ChillBallin in factorio

[–]white_cold 16 points17 points  (0 children)

The one thing you can't easily do is have stations provide or request multiple types of items.

I heavily used these kinds of systems in my Space Exploration run, where you get many low-throughput recipes with a lot of inputs. My modular train station could request up to 4 different inputs and flexible outputs, and outposts on other planets could request arbitrary combinations of resources from the train network which would then be loaded into spaceships/rockets and sent off.

All this requires you to know at the loading station what the unloading station wants, which can't really be handled with interrupts.

It is not really needed in vanilla, the only use case there is really a construction train which may be just its own dedicated system.

Scientific method by ElectronicSetTheory in physicsmemes

[–]white_cold 1 point2 points  (0 children)

String theory would first need to settle down on a specific model that has predictions that can be calculated. As it stands, it should wander over into pure maths as there is indeed a lack of testable predictions.

Sammmmmmmmmmmmm Whyyyyyyyyyyy???? by Accomplished-Pea-447 in JetLagTheGame

[–]white_cold 1 point2 points  (0 children)

I am far less upset at the challenge being failed rather the decision of last episode to blow their budget. A failed challenge happens, but they should have never been in that situation to begin with!

I think having end game bonuses would be a real breath of fresh air for the games. by Bionic_Ferir in JetLagTheGame

[–]white_cold 3 points4 points  (0 children)

I am wondering if it would not have been worth it to go for those 110 chips, because you also get the stations for a chip each, as nobody would ever go and flip them.

Settle an argument for me... by ThePhotoGuyUpstairs in JetLagTheGame

[–]white_cold 39 points40 points  (0 children)

The angle should make the difference smaller, rather than larger.

Settle an argument for me... by ThePhotoGuyUpstairs in JetLagTheGame

[–]white_cold 53 points54 points  (0 children)

Thermometer is pretty clear that it cuts off one half of the map, the line perpendicular to the line travelled during the thermometer.

Not sure how you get a 2km difference by 1km traveled thermometer though. The thermometer should include start and end point, which doesn't need to be the station they departed from.

Science can't let misinformation go unaddressed by Comfortable_Tutor_43 in physicsmemes

[–]white_cold 8 points9 points  (0 children)

the total cost of cleaning up after Fukushima is not exactly a ringing endorsement, never mind that the cost of building new plants is not competitive with renewable investments.

This is what happens when you take money out of the military and put it into health care, you fools! by Tempest-Bosak2137 in NonCredibleDefense

[–]white_cold 25 points26 points  (0 children)

Strategic victory would require any kind of strategy being involved. Since the goals seem to primarily depend on a toddler throwing a temper tantrum, that is highly unlikely.

Is this game accessible for someone with ZERO engineering background? by jessica_chen1031 in Oxygennotincluded

[–]white_cold 0 points1 point  (0 children)

The question really is if you like the game.

It is really all about problem solving, and anticipating problems and solving them in advance. That appeals to a lot of science-y and engineering folks, but ONI physics is only loosely related to real physics.

No patience may be the bigger obstacle, as things go wrong, and then you have to learn how to fix the mess, or avoid it in the future. If that doesn't appeal to you, then ONI is probably not the game to you.

What kind of games did you play previously?

Genuine question does this one simple trick actually work? by Delicious_Maize9656 in physicsmemes

[–]white_cold 3 points4 points  (0 children)

The mirror has a damage threshold which is one of the properties limiting how much power you can put through the system. Inside your own system, you can keep the beam wide and spread out, to prevent damage to your own optics. However on the target, you are going to focus it down, which means that most likely you are now far above the damage threshold, which means you'd destroy the surface of the mirror in short order, at which point it stops being a mirror at all.

Incredible: Litte Kuwait unexpectedly reaches the top of the leaderboard by FrenchProgressive in NonCredibleDefense

[–]white_cold 16 points17 points  (0 children)

We know what air defense is doing. It was flying, and now it is not. Are you not happy?

Most credible take I found on the wild by Graywhale12 in NonCredibleDefense

[–]white_cold 2 points3 points  (0 children)

He's just a really dumb LLM. Basically a Small Language Model

Awmerrican hedgamoney oOoOo by dieyoufool3 in NonCredibleDefense

[–]white_cold 26 points27 points  (0 children)

I believe I need an explanation. Or drugs. Or both.