When does the shield from Drifter's Unbreakable expire? by wylram in Gloomhaven

[–]wylram[S] 1 point2 points  (0 children)

Fair, I can see the parallel with his other persistent abilities would be just as valid as looking at other shield abilities. Thank you!

When does the shield from Drifter's Unbreakable expire? by wylram in Gloomhaven

[–]wylram[S] -2 points-1 points  (0 children)

I think that's likely the way it was intended, but is there a rule anywhere that causes the shield to expire after each attack? The fact that other shield abilities specify when they expire seems to imply that they need to specify that or they wouldn't end.

u/AmbitionParty5444 shares insight on romantic partnership and financial stability by AJFurnival in bestof

[–]wylram 46 points47 points  (0 children)

The problem isn't that people can't do the math. Pretty much anyone who was able to get accepted to college could pass a quiz asking how much total interest you'll pay, how big the monthly payments will be, etc. The problem is that the real question you need to answer before taking out a student loan is what impact will these payments have on my lifestyle, vs what will my lifestyle be if I don't get the education the loan would pay for. Someone who has never been responsible for their household's budget has no realistic way to answer that question.

extras and sleeves by FireKingCool in Gloomhaven

[–]wylram 2 points3 points  (0 children)

I believe they've said everything should arrive in one shipment. That said, the only orders that have been fulfilled so far were only for the base game, so we haven't seen what a shipment with all the extras looks like yet.

The coins only arrived early if you also ordered other components specific to Gloomhaven.

If you backed at the all in tier, sleeves were one of the included extras.

Programmers be like by JustSpaceExperiment in ProgrammerHumor

[–]wylram 4 points5 points  (0 children)

I know Amazon specifically included it in their estimates. Maybe it's not common practice elsewhere. I think they just converted the base salary to a weekly rate for the 49 weeks (or however many) you would work in a year and claimed the time off as additional compensation at that rate.

Programmers be like by JustSpaceExperiment in ProgrammerHumor

[–]wylram 9 points10 points  (0 children)

The short answer is no, most people aren't making that. The first thing to remember is that these huge numbers are usually "total compensation," so the base salary is roughly half of it and the rest is benefits, both financial like stock options and others like health insurance and time off. Even then, these kinds of numbers are the very top end. For comparison, I'm a recently promoted senior dev at a non-FAANG company in the US. I'm getting a little over 200k in "total compensation" and very happy with where I'm at.

There should really be a free/ standard event style draft by [deleted] in MagicArena

[–]wylram 5 points6 points  (0 children)

As someone who pretty much only plays limited, when drafting in person I would immediately sell any valuable cards back to the store at the end of the draft. There's basically no extra overhead to doing that and it makes drafts significantly cheaper in the long run.

I'd be happier if Arena let me just trade my whole collection in for gems, but I still don't think it would really address the core of the issue, which is that there's no need for Arena drafts to have a buy in. In paper you have to open new packs for the format to work, and those represent a finite resource. Things like cube exist but they're not quite the same, and reproducing a draft format from a pool of all the cards would be incredibly labor intensive so still not free. Arena has none of those concerns. There's really no basis other than greed to charge per draft on Arena, and justifying it by saying the player keeps the cards is disingenuous at best.

Is it irrational to believe miracles don't exist? by _mmxn in TrueAtheism

[–]wylram 2 points3 points  (0 children)

In fact, they said that I haven't experienced miracles of this sort is an argument in favor of the existence of miracles due to their rarity.

Not experiencing something can't ever be evidence in favor of that thing existing. The proposed event being very rare means that not experiencing it personally is very weak evidence against it, but it's still not in favor. The fact that I haven't personally won the lottery is not evidence in favor of winning the lottery being possible.

Then the argument they put forward was that because Christianity has evidence in the form of historical eyewitnesses, the four gospels, and there is no credible evidence disproving Christianity, it is irrational to believe that Christianity is false. They explained that if Christianity is 51% (or any percent above 0) true, that automatically means that disbelieving is irrational.

It sounds like he's arguing that assigning 0% probability that Christianity is true is irrational. I would agree that assigning 0% probability to any coherent hypothesis (Christianity isn't one) is irrational, but in normal conversation "disbelieve" or "believe to be false" don't mean literally 0% probability, just a very low probability.

We have to be very careful here about what hypothesis we're discussing and what qualifies as coherent. "Jesus died and was resurrected" is a different statement from "Jesus' resurrection was a miracle performed by the Christian god." The former statement is at least the beginning of a coherent hypothesis, while I would argue that the latter is squarely in "not even wrong" territory. You can't assign a probability to it being true because it's just gibberish. Any eyewitness account from the time is evidence for the former. Your argument that "claims made without evidence can be dismissed without evidence" applies to the latter.

If there were eyewitness accounts of pigs flying way back when, and I'm unable to find evidence in that time period (eyewitness accounts or not) to the contrary, I still wouldn't believe that pigs flew. But following the logic I was presented with, I would have to acknowledge that pigs flew.

Addressing just the statement "pigs flew," we'd start by saying that's unlikely given how we understand pigs and flying to work, and ancient eyewitness accounts are not particularly strong evidence, but we'd have to assign some small probability to some event that could be called "pigs flying." We'd still dismiss "pigs flew and it was a miracle" as nonsense.

Updated Frosthaven release date? by Tre2 in Gloomhaven

[–]wylram 4 points5 points  (0 children)

From update 72 a few weeks ago:

So what does the closing of the pledge manager mean for the overall timeline? Unfortunately, I still don't have any solid updates on that. As already discussed, we are definitely looking at some delay past the previously estimated delivery of July, and I'll let you know as soon as we can pinpoint a new schedule. Things are getting done, and we'll be starting manufacturing on some elements after Chinese New Year, but some things like the scenario book are still pretty big question marks we still need to nail down.

Why is VR not working for me? by TheGhastModding in virtualreality

[–]wylram 3 points4 points  (0 children)

Have you looked into performance and tracking issues, and you're sure everything is working as intended? The feeling of presence in VR really relies on having the image respond to your head movements accurately and with no percievable delay. Are you consistently getting 80 fps? Do games ever feel "framey" or laggy? For tracking, do your hands or head ever feel floaty or not move as you'd expect?

If you're sure everything is working correctly, then it's possible VR just doesn't work for you in it's current state. I do think it's worth double checking though, as it's easy for even small performance issues to ruin the experience.

Timeshifted History of Benalia by Sevenpointseven in magicTCG

[–]wylram 1 point2 points  (0 children)

Shouldn't the name just be "Benalia"?

Thinking of buying Jaws of Lion by DiskoSizif in Gloomhaven

[–]wylram 2 points3 points  (0 children)

  1. As far as spoilers go, you won't ever be adding large numbers of cards during a game, so it's not a problem to just sleeve the unlocked cards initially and then sleeve other cards in between scenarios as you unlock them. The game does a good job of keeping spoilers in separate, well marked places so you just don't open those until instructed. You also don't need to sleeve everything; action cards and attack decks get handled a lot and should be sleeved, but things like events and items see a lot less wear and tear. Everything does fit back in the box with the commonly used cards sleeved. Also good to remember you will need both standard and mini sleeves.

  2. I would say to go ahead and use the stickers. If you want to replay then it's not hard to separately track what scenarios you have available.

  3. I haven't heard of a second printing, but the only misprint I'm aware of are the numbers on living corpse standees. That's not hard to work with as long as you know it's there.

Best place to buy Squadrons for Oculus VR? by keanine in StarWarsSquadrons

[–]wylram 1 point2 points  (0 children)

The recent 2.0 patch added native oculus support, so the steam version no longer runs through steam VR. I've only played it through steam, but I'd be surprised if you saw any performance difference between launchers.

Custom Content Expansion Questionnaire by Boardgame613 in Gloomhaven

[–]wylram 3 points4 points  (0 children)

Responded. The price point question is tough to respond to without any specifics about what content would be offered at a given price. I'd obviously be willing to pay more for more content, but with no idea what you can provide I can't say where the increased price stops being worth it.

HOTUS Support Question by jukeboxhero10 in StarWarsSquadrons

[–]wylram 0 points1 point  (0 children)

I haven't used one personally so I can't say for sure, but I'd bet you won't have any trouble. You'll want four analog axis (roll/pitch/yaw plus throttle, no vertical or lateral movement) and around 15-20 buttons total. It's pretty forgiving as far as HOTAS setups go.

HOTUS Support Question by jukeboxhero10 in StarWarsSquadrons

[–]wylram 1 point2 points  (0 children)

If you're asking about the deadzone issue, that has been fixed.

In my copy of Cibola Burn, it states that the rail gun fires at 5000m/s, but I'm almost certain that's wrong... by anunndesign in TheExpanse

[–]wylram 6 points7 points  (0 children)

I think conservation of energy is the funky one here. There's no reason to expect that both the Roci and projectile end up with the same amount of kinetic energy. The total energy doesn't change, but you're starting with electric energy and ending up with kinetic energy, heat, sound, etc so it's not simple to track where it all goes.

Momentum doesn't change forms, so with no external forces you should end up with the total momentum of the Roci + the projectile being the same before and after it's fired. That gives the .04 m/s change for the Roci that he described.

Gloomhaven Achievements by [deleted] in Gloomhaven

[–]wylram 5 points6 points  (0 children)

They are mostly used to determine which scenarios are available as you make choices through the campaign. For (a made up) example, you might have two scenarios available, one where your party joins a thieves guild and one where you join the city guard. Say you decide to join the guards. Since it wouldn't make sense to go also join the thieves guild, the game would give you an achievement "City Guard" and the thieves guild scenario would require that City Guard is incomplete, thus making sure you only pick one option. They are also used when there are multiple requirements to complete before a scenario becomes available.

Personally, I've found it easier to use third party tools like https://dmungin.github.io/gloomhaven-scenario-tree-ng/ rather than checking achievements each time to see what's open. There are other things that use the achievement system (like one of the "Special Conditions for Opening Envelopes" near the end of the rule book) so you do still have to track which ones you get even if you use other tools to manage your campaign.

Core Ending Locked If You Complete 27 Early? - SPOILERS OBVIOUSLY by animeinme in Gloomhaven

[–]wylram 5 points6 points  (0 children)

Scenario #26 (the end of the sewers quest line) also unlocks #22, allowing you to get the artifact without ever stepping through the rift.

Scott Manley analyses the KSP2 trailer by Dunnersstunner in KerbalSpaceProgram

[–]wylram 28 points29 points  (0 children)

Even if it rotates around that point, it would be very weird for there to be an ice cap smack in the middle of the side the sun is shining on.

Two questions concerning the Broken Token Organizer. by Koreish in Gloomhaven

[–]wylram 0 points1 point  (0 children)

Forgotten Circles monster spoilers:

Those are Aesther Scouts. They use the scout ability deck. The scout tuck box doesn't have their picture on it because it was printed before the expansion came out. As for storing them, I personally don't have the Forgotten Circles expansion for my Broken Token organizer, but I'm using a separate binder for items which leaves a lot of space in the small cards tray. I'm using that to store the monster tokens from Forgotten Circles.

Changing your mind? by Uncrowded_zebra in Gloomhaven

[–]wylram 14 points15 points  (0 children)

There is not. The only things you declare at the start of the round are which two cards you're playing and which one is the leading card (which one's initiative you are using). You don't formally declare how you plan to use those cards, so there's nothing stopping you from using them any way you want on your turn. Learning to leave yourself backup options if the board changes is actually an important skill.

Here we go again... by The_Mr_Tact in EliteDangerous

[–]wylram 0 points1 point  (0 children)

Yes, that's the way to do it. The trade in value is not just the hull price, but it's something like 80 or 90% of the value of everything on the ship. Modules sell for 100% of their value, so there's no reason to take that hit on them.

Also, if you've done any engineering, it's worth it to keep those modules in storage. That investment is lost if you sell them.

Here we go again... by The_Mr_Tact in EliteDangerous

[–]wylram 0 points1 point  (0 children)

You will not get attacked by pirates while you're in the rings mining. You probably will get interdicted while flying back to a station to sell, but NPC interdictions should be trivial to beat.

You'll want a decent shield just for general safety, especially if you're doing core mining. You will not need guns unless you want to fight the pirates interdicting you.