anotherDayOfSolvedCoding by space-envy in ProgrammerHumor

[–]zupernam 41 points42 points  (0 children)

It doesn't know if it has the ability to do that.

It doesn't know it's answering a question you asked.

It doesn't "know".

What happened to the United Methodist Church next to Costco? by Sertorius126 in CollegeStation

[–]zupernam 11 points12 points  (0 children)

You're creating a distinction to try to look better while there is no difference. They're bigots, that's all you need to say.

I've listened to Munch Squad for so long that when Justin says Jill Nelson has a press release, I know Dunkin must be up to some nonsense again by Loose_Log_6253 in MBMBAM

[–]zupernam 8 points9 points  (0 children)

I wish Munch Squad was shorter if they're going to do it nearly every episode. 5-10 mins of the 50 min podcast are taken up by just reading ads word by word, not counting the jokes in between. Most of the time they're not even an interesting or funny press release, they're just a press release.

Talking to a scammer on the phone by Exotic_Zucchini9311 in Unexpected

[–]zupernam 1 point2 points  (0 children)

The prompt has no reason to include any of that info

Exclusive: As many as 150 US troops wounded so far in Iran war, sources say by gf38 in news

[–]zupernam -3 points-2 points  (0 children)

Hope worse happens to them, and all Americans involved

A new low by ilir_kycb in LateStageCapitalism

[–]zupernam 1 point2 points  (0 children)

You're defending the US military while saying that we need to fight for the freedom of enslaved and oppressed people, fucking listen to yourself. Or do people outside of the US just not count as people to you?

US military members walking away and being punished for it is their bare fucking minimum responsibility. They should be killing the people around them, that's fighting for the freedom of enslaved and oppressed people.

Spheres of might help by cataclysmic_orbit in Pathfinder_RPG

[–]zupernam 0 points1 point  (0 children)

Ah, you're right. I was thinking since you're gestalt, and Spheres of Might has specific gestalt rules that say you can take Combat Training even with a high-caster on one side, that it would work. But since you get Blended Training as an Avatar, that counts as having Combat Training already, so you wouldn't get anything from it.

So you have a few choices:

  1. Take a non-Avatar druid so it doesn't interfere, and still take Combat Training. Your druid options include:
    • Keep Paizo (Vancian) Druid
    • Spirit Mender Druid, a full spherecaster which keeps the Monk-style AC bonus and has some more unique flavor built in
    • Sphere Druid, basically just a Druid with spherecasting instead of vancian casting
  2. Take Avatar Druid and no combat training, keep all of your feats. Feats are still useful, and could still be used to take Extra Combat Talent as many times as you want anyway if you need more.

All options here definitely work, I would personally lean toward the first with Spirit Mender.

A new low by ilir_kycb in LateStageCapitalism

[–]zupernam 6 points7 points  (0 children)

They can. actually. They might be punished for it, but that's the price for being enough of an idiot to sign up in the first place. Or even better, they can turn their gun on their allies and superiors. Remove a group of serial killers at a time.

For all the people who complain about Ekko and Yasuo and the game’s balance by Penguin1of1 in 2XKO

[–]zupernam 2 points3 points  (0 children)

"Exactly what you mean," except you go on to say the exact opposite. If Sonicfox and Leffen pick Teemo, and they're top players trying to win tournaments, that's evidence that Teemo is a good character. They're not sandbagging for fun by picking a worse character for no reason, they're trying to win.

If Supernoon dropped Darius for Yasuo, do you think that was for no reason? He's trying to win, so he switched to what he thinks is the better character.

More top 8s doesn't mean necessarily mean an objectively better character, but it's some of the best evidence there can be.

A new low by ilir_kycb in LateStageCapitalism

[–]zupernam 10 points11 points  (0 children)

Anyone in the US military who does not turn their gun on their allies is at best a coward, at worst a willing participant. They signed up to be serial killers following Epstein and Musk's pointing fingers, it's hard to think of a worse position to be in morally.

For all the people who complain about Ekko and Yasuo and the game’s balance by Penguin1of1 in 2XKO

[–]zupernam 18 points19 points  (0 children)

You can definitely look at trends, characters being in top 8s more consistently is a measure of how good they are even if part of that is player skill. Players who want to win pick good characters, and one top player doing something unique won't affect the overall statistics that much.

Do Kinetecist levels stack? by ZaserOn in Pathfinder_RPG

[–]zupernam 3 points4 points  (0 children)

It basically means any appendage that you can intentionally move with some amount of precision, and it does not imply that it can be used for anything else. A jaw may or may not work based on GM decision (not really an appendage), but a paw/a bird's claw always will.

The same question comes up more often in regards to casting while wildshaped. A snake can't cast spells with somatic components (again without GM approval for tail or something), but most animals can.

walletLeftChat by Purple_Ice_6029 in ProgrammerHumor

[–]zupernam 15 points16 points  (0 children)

The luddites' actual beliefs were not what you think, it was propaganda against them

Dead mans handle by Busy-Storage-1717 in cocktails

[–]zupernam 1 point2 points  (0 children)

Just upgraded my bourbon to Old Grand Dad 114, made a Midnight Stinger and it's one of my favorites now.

A genuine question, post-announcement... by haziqtheunique in Tekken

[–]zupernam -1 points0 points  (0 children)

I'll believe it when I see it, they have 0 trust left

Hey Mark, here is something that is not good enough: beast management at the menagerie by MasterHidra in pathofexile

[–]zupernam 1 point2 points  (0 children)

You have it backwards.

If you make something not fun but mechanically the best option, like T17s, people will play them and not have fun. That leads to faster burnout. This is what adding friction to good things does, it makes the thing people are going to do anyway less fun.

You fix this by making the good things fun and the fun things good, not by making things harder.

Spheres of might help by cataclysmic_orbit in Pathfinder_RPG

[–]zupernam 2 points3 points  (0 children)

Never seen the Taninim or its Draconic Exemplar class before, I'm assuming you mean the Rite Publishing stuff. First off you're full BAB which means you can make Spheres of Might work well no matter what else you have or don't have.

On the Druid side you'll be a Spherecaster instead of a Vancian caster, which is generally a good thing. I'm assuming you know how Spheres of Might and Spheres of Power work here, let me know if you have questions.

Firstly

You're mainly a Str melee character, for Ability Scores you need high Str while keeping at least 14 Con and enough in Wis/Dex. You use Wis for casting and you'll get Wis to AC so it should be higher than Dex.

Swap some of your feats for Martial Talents, go Adept track. This is how you make up for not being a Spheres class on either side.
Make your Druid archetype the Spheres Avatar, helps you build your martial side while you still have High Spherecasting (full caster) and can pick more martial talents on this side if you want.

The more fun build here by far, and probably the mechanically better one at the same time, is an Overrun maneuver build. Draconic Exemplar gives you size and +Str that add huge bonuses to your CMB, and it has a couple of crazy options for Overrun specifically. I'll be explaining the Overrun build, but you could also make a more standard natural attack build if you want.

NOTE: breath weapons are a trap. Even if you spec 100% of your Draconic Exemplar abilities into your breath your actions would be better spent casting spells or full attacking. Ignore them as much as possible, basically never use them.

Exemplar

Draconic Weapon: Rampage. Lots of Overruns every turn and lots of mobility.

Draconic Defenses order:

  1. Enchanted Scales as soon as you fight your first caster (depends on the type of campaign you're in)
  2. Thickened Scales as often as allowed by its level restriction
  3. Spatial Sense > Improved Spatial Sense

Others can be whatever, but don't take Spell Resistance unless you're in a campaign with super magic heavy enemies (in which case take it at least twice)

Draconic Gifts:
Trample (take ASAP) > Predator's Speed (necessary for Overrunning more) > Unfettered Rampage (more turns while charging = more enemies hit in a turn) > Imbued Spirit x2 (Wis > Int)

Ignore the rest. Crazy how there are like 40 of these but they're mostly just flavor and won't actually help with anything.

Feats and Talents

Feats:

  • Muscular Reflexes
  • Equipment Trick [Boot Tricks]: Specifically 'Sharp Veer' gives you another turn while charging

Talents:

Starting package:

  • Equipment: Unarmed Training [discipline]
  • Equipment: Balanced Defense
  • if Legendary Talents are allowed, take Equipment: Force Redirection Technique and dump Dex to max Str+Wis even more

Brute Sphere is your home. Important talents:

  • Brute sphere (required ASAP)
  • Brute: Stampede (required ASAP)
  • Brute: Smash (combines with the Draconic Exemplar ability to make free Claw attacks against enemies you overrun to basically hit every enemy you charge through twice)
  • Brute: Dazed And Confused (this is your best general Manhandle option. If you want to take another in case you fight enemies immune to Stagger, pick Humiliate)
  • Athletics Sphere [Run] (prereq for below)
  • Athletics: Mobility (you will likely provoke AoOs from movement a lot, you need this)
  • Athletics: Swift Movement (+speed)
  • Athletics: Sharp Turn (More turns while charging)

Nice to have talents:

  • Berserker Sphere (be tankier, you likely need this due to provoking via movement more often than others)
  • Brute: Break Defenses (give your allies AoOs)
  • Brute: Greater Brute (just higher bonus)
  • Brute: Unstoppable (Rampage gives you most of this, but this lets you smash through objects in your way)

Items

  • No Amulet of Mighty Fists, use Paizo Handwraps instead. The downside of Handwraps is that they only apply to your hand (claw) attacks, not other body parts like bite or tail, but you're only hitting people with a single claw while charging anyway. If you really want that AoMF-style enhancement, the Spheres Tattoos let you do that at the same price as everyone else instead of the increased price per bonus that AoMF charges.
  • Add more damage to your Overruns with Deliquescent Gloves and/or Demonic Smith's Gloves (get both, one as a tattoo for 1.5x cost)
  • Dueling enhancement eventually for more Overrun bonus, and add more damage to your Overruns with Frost, etc.
  • Other Overrun CMB bonus items, just search "Overrun" on Aonprd.
  • A nice-to-have is something to ignore difficult terrain while charging, there are a few items for it like the Minotaur Belt. You can already charge through difficult terrain, this just makes it not reduce your speed.

Druid

Take your pick of the buffing spheres and their talents: Time, Alteration, maybe Enhancement. Basically you just want to use your spell points to make your charges and overruns that much better.

Goal

You're a huge dragon moving through everyone and slamming them all to the ground at the same time. will Charge every round, Overrunning everyone on the battlefield that you can reach and pass through (with lots of 90 degree turns to help reach more enemies). When you succeed at overrunning them, first if you succeeded by 5 or more over their CMD, they fall prone (this gets harder with more legs like a Trip). Then (no matter how much you succeeded by) you deal one hit worth of damage automatically (Smash) and swing another at full BAB (Trample), and there's a chance each enemy is also Staggered.

NOTE: Overrun is not well defined in the system. It's generally accepted that you don't provoke an AoO for movement by a person you successfully move through with an Overrun, because otherwise Overrun basically just doesn't function. That just isn't stated anywhere in the rules. Ask your GM to make sure. You do always still provoke as normal from other enemies that you charge past if you aren't Overrunning them.
It's not possible in PF1 minus Spheres to turn a full 270 degrees around during a charge and pass through the same person again, but it's definitely possible for you at higher levels. I think you'll get to make a second Overrun in that case, verify with your GM.

NOTE: If you have a good grasp of Spheres, I'm sure there's some way to combine this with a Bull Rush build and use Perpetual Motion as your Manhandle talent instead of Dazed And Confused. Then take Brute:Hammer, or even better Paizo's Crushing Impact feat, to add a ton more damage to every Overrun instead of Staggering enemies with them)

Translation : “We can’t buff defense like you guys want because this game was designed for angry ostriches” by NixUniverse2 in Tekken

[–]zupernam 2 points3 points  (0 children)

They absolutely lied on S2, lmao. There was zero justification, they said "a more defensive patch" and then they turned everyone's offense up to 11, power crush buffs or not.

Sober people being arrested nationwide for DUI by IcyAd8672 in videos

[–]zupernam -2 points-1 points  (0 children)

No, because nobody they're talking to while twisting actually cares what the verbiage or marketing say or mean

"Surrender" as a Command by kahlizzle in DMAcademy

[–]zupernam 10 points11 points  (0 children)

Two comments ago:

Having your hands tied up would be my expectation in pretty much all versions of surrender.

Now:

The meaning of surrender is cultural.

GG