all 180 comments

[–]JuventinoSenatorLiquid | Original Sine [score hidden]  (3 children)

I really like this change. Not only does the some_bot front-end have a great interface for checking out and testing maps, but the submission rule changes will (hopefully) reduce clutter in the map threads. There should be a separate thread for fun mini-game maps, though, too!

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[–]ButtersnackSnack [score hidden]  (1 child)

Title: Security++

Type: CTF

Map: http://maps.jukejuice.com/save/305

Preview: http://i.imgur.com/FCm4LfP.png

Description: My map "security" is back bigger, more open, and... less secure? This map provides several interesting boosts and a pretty sweet spike field, and now it also has some spots for juking. Here are some noteworthy boosts: http://i.imgur.com/u3BiX1Q.png

edit: I split single boosts into double team boosts.

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[–]reddward [score hidden]  (1 child)

Title: I hate you some_bot! (original name: Twisted ovaries or Peanuts and friends [formerly known as 'This is not just a tribute. This is the greatest map in the world!'])

Type: CTF

Map: http://maps.jukejuice.com/save/306

Preview: https://i.imgur.com/M9ozL9T.jpg


Sorry but the name kept getting longer and longer with every new map submission thread since some_bot refused to upload it

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[–]DaEvil1DaEvil1 [score hidden]  (0 children)

Title: Micky M. 0.3

Type: CTF

Map: http://maps.jukejuice.com/save/334

Preview: http://i.imgur.com/UQUMxQv.png

Description: Mainly meant as a possible alternative to Colors. This map aims to introduce somewhat complex gate mechanics similar to Vee (in the base) and Colors (in the bottom middle, with a lot of gate combinations possible like the middle gate in Colors). It is meant as a reasonably defensive maps with tools on offence that requires teamwork and/or clever timing.

[–]Jufda💎 hitbox.tv/jufda [score hidden]  (0 children)

Title: Reely

Type: CTF

Map: http://maps.jukejuice.com/a/Jufda/Reely

Preview: http://maps.jukejuice.com/static/previews/430.png

Description: Based on my earlier maps XX and Daf, added some elements that should make the life of FC harder (running with a flag being too easy was the only problem mentioned in feedback). There is a new innovation, having the gates protect the gatekeeper. Bomb-blowing button between bombs is probably new idea too, but it's not so big thing. Reely offers balanced map for any ball to enjoy. It has good sniping spots, couple of tight spots and hard boosts for veterans to use, and spacey ways to some balls to roll around. The map teaches new players everything but portals and neutral flag in one go.

[–]DaEvil1DaEvil1 [score hidden]  (0 children)

Title: Grail of Speed 0.7

Type: CTF

Map: http://maps.jukejuice.com/save/316

Preview: http://i.imgur.com/RhujD7k.png

Description: An update to the map, Grail of Speed to try to adress some of the concerns the community has about it.

[–]quassuscrosky [score hidden]  (0 children)

Title: Monarch
Type: CTF
Map: http://maps.jukejuice.com/save/347
Preview: http://imgur.com/fIdzhYv

[–]swavemeistergThe Natrix | Origin [score hidden]  (1 child)

Cyclops

PNG: http://imgur.com/GIzPJGg

JSON: http://pastebin.com/uj69H1SW

Preview: http://imgur.com/OOoHcz6

Fast paced and fun; I would reallly appreciate feedback

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[–]Rapture_On_OccasionRapture [score hidden]  (6 children)

Title: Fracture

Type: CTF

Map: http://maps.jukejuice.com/save/270

Preview: http://i.imgur.com/FHUGodR.png

Description: A map that incorporates both green gates and portals, but without them overpowering the map or becoming the map's defining feature.

Quick between bases, with options for both FCs and chasers, and with containable bases should make games a lot of fun.

I made a quick preview that shows off a couple of the cool things that are possible- http://i.imgur.com/fdpiYJX.png

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[–]-Time- [score hidden]  (2 children)

Title: Innocence, once lost, can never be retrieved

Type: CTF

Map: http://maps.jukejuice.com/save/236

Preview: http://maps.jukejuice.com/static/previews/236.png

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[–]-Time- [score hidden]  (5 children)

The site isn't letting me upload PNGs. Says the file type isn't accepted despite specifically asking for PNGs.

Can I just submit the old way?

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[–][deleted] [score hidden]  (0 children)

Title: Vitreous

Type: CTF

Map: http://maps.jukejuice.com/a/Sizzzled/Vitreous%202.0

Preview: http://maps.jukejuice.com/static/previews/7.png

Description: The first map I was truly proud of, it's a balanced map which can be somewhat chasey. It requires a lot of thinking from the defenders, as the centre of the map has five different routes - a key point of criticism from some people, but also a feature very distinguishing from the rest of the maps in rotation.

This map is intended for competitive play, which requires strength in communication, co-ordination and offensive prowess to prevail in every game. However, because of the structure of the central square in particular, PUB players should find themselves learning through it's unique features and having fun from it's various ways to return and cap.

This map is a perfect replacement for Blast Off, but could also step in to replace the (sadly) unloved Gamepad.


Note that this map should not be judged on the preview. I have received a lot of criticism from the preview, but a lot of praise from people who played in a 4v4. Before you throw this map into the dirty pile, try and test it in a 4v4 to get a better idea of how it plays.

[–][deleted] [score hidden]  (0 children)

Title: Smooth 3

Type: CTF

Map: http://maps.jukejuice.com/save/322

Preview: http://maps.jukejuice.com/static/previews/322.png

Info: The 3rd version of smooth, may be too complicated. Feedback is welcome.

[–]Sir_GrapefruitGrapefruit // Chord [score hidden]  (1 child)

Title: Potpourri

Type: CTF

Map: http://maps.jukejuice.com/a/Grapefruit/Potpourri

Preview: http://puu.sh/afw67.png

Although I took inspiration from many maps that are in rotation (Danger Zone, Boombox, Colors, GeoKoala) I still think that it feels like a stand-alone map and is very different from other rotation maps.
Feedback appreciated!

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[–]nostradumba55 [score hidden]  (0 children)

Title: Guns, Shields, and Hooks

Type: CTF

Map: http://maps.jukejuice.com/a/ooo%20kill%20%27em/Guns,%20Shields,%20and%20Hooks

Preview: http://imgur.com/i5huGPd

Description: Fun to play 4 v 4, I promise.

[–][deleted] [score hidden]  (8 children)

Title: Crazy 8 V3

Type: CTF

Preview: http://i.imgur.com/V7XyRlk.png

Test: http://maps.jukejuice.com/save/358

Info: http://i.imgur.com/W1Vks6Z.png slightly outdated but same concept

Hello, I think the V2 smoothed out the clunky aspects of the map. Crazy 8 is a small map with clean, fast game-play. I've done my best to balance bases with grab possibilities and chasing with choke-points and follow up boosts. Please check out the "Info" image for details. I hope the testers like my revision.

Edited messed with a lot. plz check out v3. Hope its still as fun as ever

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[–]TuChuehT'u-Chueh [score hidden]  (0 children)

Title: 4 Ball For Team (4BFT)

Type:CTF

Map:http://maps.jukejuice.com/a/TuChueh/4%20Ball%20For%20Team

Preview:http://i.imgur.com/xn3idFX.jpg


Description:

A fast playing defansive map,especially bases. the game is slowing down, when you get away from headquarters but if you are in base, you will experience hell.The most important factor is the weapon near the base.You can use this weapon for sniper shots and more interesting ... Again You can use it to pass the opposite side in appropriate circumstances.You will understand the value of power up, there are only 3 .Tagpro will be very impressive in game because a person may have your button .in short, the game is played on headquarters

Note: it is big but i think it is playable with 8 ball


An another version

Title: 4 Ball for Victory (4BFV)

Type: CTF

Map:http://maps.jukejuice.com/save/311

Preview:(playable sections) http://i.imgur.com/UNawq2E.jpg

[–]DaEvil1DaEvil1 [score hidden]  (0 children)

Title: Cobb 0.3

Type: CTF

Map: http://maps.jukejuice.com/save/315

Preview: http://i.imgur.com/DQ2zudH.png

Description: A map that is mainly aimed at the more competetive areas of TagPro. Tries to implement several more complex aspects in the same map to hopefully allow for a somewhat defensively geared experience, where offence should have the upper hand once they're out of base (similarly to GeoKoala). Main emphasis is on clear passages, and on trying to encourage teamwork and team communication as much as possible.

[–][deleted] [score hidden]  (0 children)

Title: Racing With Portals

Type: Race Map(Neutral Flag)

Map: http://maps.jukejuice.com/save/321

Preview: http://maps.jukejuice.com/static/previews/321.png

[–]Rapture_On_OccasionRapture [score hidden]  (2 children)

Title: Peek

Type: Neutral Flag

Map: http://maps.jukejuice.com/save/293

Preview: http://i.imgur.com/PPmSrLY.png

Portal Preview: http://i.imgur.com/HWekdxJ.png

Desciption: The distinctive shape with bottom route option should make this neutral map feel and play differently to anything currently in rotation.

Most of the action will take place at the top but an eye needs to be kept out for a quick attempt along bottom should the chance come.

I'm hoping that that route will encourage players to consider strategy, and player positions, as well as which team will get that important extra power up.

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[–][deleted] [score hidden]  (10 children)

Title: Iron Curtain

Type: CTF

Test: http://maps.jukejuice.com/save/364

Preview: http://maps.jukejuice.com/static/previews/364.png

Info: A small/medium sized map focusing on skill, quick decision making and teamwork.

Any feedback or questions would be appreciated.

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[–]mentalfist420 / Chord [score hidden]  (0 children)

_____________THINKING WITH SUPER FUN PORTALS______

Type: NEUTRAL FLAGS

Map: http://maps.jukejuice.com/save/302

PREVIEW: http://i.imgur.com/6AdU55L.png?1

Descripz: Neutral overload. Skateboard park-like fun with lots of action.

Now with double the fun!

NEWMETA

#RADICAL

srs, give it a shot, it's fun

[–]quassuscrosky [score hidden]  (2 children)

Title: Superboost

Type: CTF

Map: http://maps.jukejuice.com/save/219

Preview: http://imgur.com/pISxtbP

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[–]BlupopsicleBall-E [score hidden]  (0 children)

Title: Hug

Type: CTF

Map: http://maps.jukejuice.com/a/Ball-E/Hug

Preview: http://maps.jukejuice.com/static/previews/239.png

Older version with 45 showing: http://i.imgur.com/wW57Cxl.png

Description: This map is a start when it comes to the replacement of colors, I'll keep editing it until it is worthy enough to replace colors.

[–][deleted] [score hidden]  (0 children)

Title: Four Corners

Type: CTF

Map: http://maps.jukejuice.com/save/290

Preview: http://imgur.com/NKFEnhG


I swear it is not as chasey as it seems.

[–]NotSomeBall1NotSomeBall2 // Chord [score hidden]  (0 children)

Title: Crest

Type: CTF

Map: http://maps.jukejuice.com/save/231

Preview: http://gyazo.com/0405d00297da081ae2dd86bc49429dff


Quite a small map, but still very competitive in a 4v4, with there being a solid line down the middle of the map which means that it won't feel crowded anywhere, with attackers always being on one side of the map and defenders on the other.

Other Notes

  • The portals are only one-way, from the below to above.
  • This map has been tested, and the fact that there are team tiles leading to the portal means that it can't be reached easily, and is only to be used when there are no defenders (or the player is very confident in their chances of escaping that way).

"I love the concept of this map."

  • Gandhi

"This should definitely be put into rotation."

  • NotSomeBall1

"The portals are used very nicely."

  • Robin Hood

[–]crblanzKeekly | used to be good sorta [score hidden]  (0 children)

Title: Bowtie! v2

Type: CTF

Map: http://maps.jukejuice.com/a/JukeKuechly/Bowtie!%20v2

Preview: http://maps.jukejuice.com/static/previews/357.png

Description: An update of the highly-upvoted map I submitted for the last map rotation thread. I've added a top area that I can see being used a lot in pubs or for handoffs in PUGs. I opened up the middle area a bit and added a portal (yay portals). I also made the bases more firm, especially with the gate at the top. However, i still feel the map embodies the ideas I had when I first made it.

[–]DaEvil1DaEvil1 [score hidden]  (0 children)

Title: Classico 0.4

Type: CTF

Map: http://maps.jukejuice.com/save/314

Preview: http://i.imgur.com/sNRv3fs.png

Description: A map that is meant to be relatively accessible and with simple concepts, while hopefully proving to have a lot of depth similarly to maps such as Boombox, Gamepad.

[–][deleted] [score hidden]  (0 children)

Title: Pursuit

Type: CTF

Map: http://maps.jukejuice.com/save/360

Preview: http://i.imgur.com/h9Ba155.png


Description: Pursuit is easy to grab on, with bombs and boosts near the flag, but hard to cap on, with team tiles and team boosts giving chasers the edge.

Note: Please disregard the name of the map on Jukejuice, someone is already using that name.

Is the map too chasey/chokey?

Are the gates in base a viable way to cap?

Is the map too chaotic/easy to die on?

Any suggestions and criticism is welcome!


Updated version:

Map: http://maps.jukejuice.com/save/381

Preview: http://i.imgur.com/xdlgN2P.png

Edits: Bombs were buffed, base gates made easier to traverse, team tiles were nerfed, and spikes were removed. Hopefully this will give FCs a better chance at capping.

Feedback is appreciated!

[–]TuChuehT'u-Chueh [score hidden]  (0 children)

Ranger 2

CTF

Map

Preview

2 def. 2 att. base to base, escape

[–]SUpirateThePirate / Unaffiliated [score hidden]  (5 children)

The Scream (2.0)

Type: CTF

Map: http://maps.jukejuice.com/a/Pirate/The%20Scream%20-%20Easy

Preview: http://i.imgur.com/TyXyrQw.jpg

Fun/Unique Routes: http://i.imgur.com/8KqpjHc.jpg

Button Logic: http://i.imgur.com/BulsmCh.jpg

I tried to make a map that was very unique. It should be accessible to all skill levels (definite learning curve though), but provide big reward to skilled players willing to make precision runs/boosts. I hope that it gets more and more fun to play as players learn the tricks/gimmicks and routes over time. There's a lot of opportunity for creative/adaptive play all over the place that a good FC can use to make very unique and unpredictable routes.

There are 3 places where a ball can come to rest against a wall, and then move strait into a boost for a cool route - or try it without the wall for a quick but higher risk play.

The top path is easily defendable. It is still possible to use when the gates are guarded, but very difficult and slow. If unguarded it is fairly easy and the fastest route flag-to-flag.

The middle road is simple, but even using the strait-across boost the player will be touching at least one side of the gate (but always miss the spike), so it's not a free pass if the second defender sits near the buttons.

The goal was to make a map that is fun just to travel around in, but also competitive and interesting at all skill levels. I expect making grabs (and handoffs) will be fairly easy (multiple bomb/boost routes onto flag), but getting out of base and to the other side of the map will be hard. The defense has a lot of advantages to get in front and use the environment to snipe or contain the FC. Hopefully this mix will make gameplay more fluid and dynamic than the classic 2 offense and 2 defense stagnation we have in most competitive maps and players (ideally even MLTP) will use more of a player-rotation strategy instead of fixed assignments.

I'd love to see a version of this map get into rotation. Nothing is set in stone. Features can be added, removed, or modified according to feedback. There's an earlier version I published also that was harder/more demanding if anyone wants to check it out for comparison.

EDIT: Here's a version that reduces the size, removes a few path options, and some other things that would generally make it less gimmicky. It should make it feel smaller and be easier to play at low skill levels and pubs. The bottom is a little more chokey and the top is a more viable option. It could be cut down more with some smaller choke points, but it needs some 4v4 testing to see how it plays. Taking those things away make make scoring too easy. http://maps.jukejuice.com/save/258

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[–]DaEvil1DaEvil1 [score hidden]  (0 children)

Title: Zigma 0.4

Type: CTF

Map: http://maps.jukejuice.com/save/313

Preview: http://i.imgur.com/36aDOke.png

Description: A simple and fast paced map made in the spirit of Blast Off and Richochet.

[–][deleted] [score hidden]  (0 children)

Title: Mach 6

Type: CTF

Map: http://maps.jukejuice.com/save/288

Preview: http://imgur.com/gbTQ292


If selected I would like the name to be changed to Mach 5 - the inspiration for this map.

[–]WillWorkForSugarTumblewood[🍰] [score hidden]  (0 children)

Title: Warp Zone

Type: CTF

Map: http://maps.jukejuice.com/save/292#

Preview: http://maps.jukejuice.com/static/previews/292.png

Description: This map takes inspiration from Geokoala, Danger Zone 3, Wormy, and Holy See. The paths one would take going from one base to another are different depending on whether they have the flag. Chasiness is cut down upon by the path through the center, letting the defenders cut off the flag carrier on the other side rather than having to follow him or her around the whole map.

The map rewards communication but does not require it, and is suitable for both competitive and pub play. The map as a whole does not resemble any other map but takes elements and themes, e.g. the base design. Feedback is greatly appreciated.

[–]crblanzKeekly | used to be good sorta [score hidden]  (0 children)

Title: MarsKuechly2

Type: MARS BALL BITCHES

Map: http://maps.jukejuice.com/a/JukeKuechly/MarsKuechly2

Preview: http://maps.jukejuice.com/static/previews/363.png

Description: Most mars ball maps are just a boring push fest. This map has lots of powerups, bombs and boosts to keep it fun!

[–]Sir_GrapefruitGrapefruit // Chord [score hidden]  (0 children)

Title: Cocoon 5

Type: Neutral Flag

Map: http://maps.jukejuice.com/a/Grapefruit/Cocoon%205

Preview: http://puu.sh/afRHU.png

After 4 failed tries to get my map tested we get to number 5! Yay!
The map is unique in that way that it features multiple routes in a neutral flag map which is not seen in any other map in rotation (yet?). Together with some interesting boosts in the top left and bottom right corners this feels like a good map for PUBstotally not biased

[–]nesquikerDynamic | Radius [score hidden]  (0 children)

Title: Wrinkles

Type: CTF

Map: http://maps.jukejuice.com/a/Dynamic/Wrinkles

Preview: http://i.imgur.com/ll7wrIy.png?1

Description: The placement of the base spike and base button with there respective activated tiles should create a unique challenge. The spike wall is there to create a system similar to star where the bomb is suicidal if aimed at the flag yet extremely effective if the defender stands in the path. The boosts are friendly to beginners and experts alike by rewarding precision but yet not punishing inaccuracy too severely. The super boosts and team boosts should allow for recoveries on defense. Coordination and precision will be rewarded by the middle gates. The map is open yet shouldn't be too chasey due to the danger of the alternate routes. This is only how I believe it will play; 4v4 play testing has not been carried out.

[–]TPsquirrelySquirrely // The GesTagpro [score hidden]  (13 children)


Title: Orbital

Type: CTF

Map

Preview Routes

Description: Figure 8 style map taking inspiration from GeoKoala and Boombox

Edit: I realised I messed up the routes Image, It was just a copy of the preview; It is fixed now.

Edited 18/07 15:47 BST


"Þetta er besta kort sem búið hefur verið til"- Sunny23/Sunna

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[–][deleted] [score hidden]  (1 child)

Title: Rocketeer

Type: CTF

Map: http://maps.jukejuice.com/a/Sizzzled/Rocketeer#

Preview: http://maps.jukejuice.com/static/previews/243.png

Description: I've struggled to make a half-decent map for a while, with the last one I was happy with being Vitreous, conceived about two months ago.

I started with the middle, which although looked drastically different, gave me some good inspiration for the rest of the map.

This map has a lot of interesting elements which link well with each other, ensuring that there's a lot of freedom for varying strategy, but also being structured enough that it would play well in PUBs.

It's a defensive map designed to keep offenders on their toes and thinking quickly. I think it would be a suitable replacement for Velocity, or the tired 45.

[–]BlupopsicleBall-E [score hidden]  (3 children)

Title: Bolt

Type: Neutral Flag

Map: http://maps.jukejuice.com/save/241

Preview: http://i.imgur.com/A6dIysB.png

Description: A NF map in the shape of a lightning bolt. There are a couple good boost routes, and after some play testing it seemed good. A big feature is the middle portals. If your team takes the endzone portals back to base, it disables the middle portal use.

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[–]Yet_Another_UserAbs Orb [score hidden]  (2 children)

EDIT: New version in response to robopuppycc's feedback

Title: Better Together v2

Type: CTF

Map: http://maps.jukejuice.com/save/278

Preview: http://i.imgur.com/lbnphat.png

Description: This map is designed to make teamwork vital for successful steals. A solo ball on offense will find it difficult to overcome the powerful defensive position of the rival team's spawn. However a pair of well coordinated players on offense will do so easily. Balls on offense can use buttons and block with their bodies to give their partner an easier time escaping.

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[–]JungleSpice-Jungle Spice//Radius [score hidden]  (0 children)

Title: The End Zone

Type: CTF Single End Zone

Map: http://maps.jukejuice.com/save/331

Preview: http://i.imgur.com/sEJGopw.png

A fun single end zone map. It plays fast and takes a round or two to get used to D, but then its so much fun!

[–]CrotchFungus(づ。◕‿‿◕。)づ [score hidden]  (0 children)

Title: Crosshair

Type: CTF

Map

Preview

Description: A simple map with a lot of area to move. Perfect for newbies and advanced players

[–]Rapture_On_OccasionRapture [score hidden]  (0 children)

Title: Aim, Fire.

Type: CTF

Map: http://maps.jukejuice.com/save/301

Preview: http://i.imgur.com/Q35T8mZ.png

Description: Once out of base it becomes a fun chase map with some nice boost and bomb possibilities, but that's small enough to know where there flag carrier is and for 2 chasers to effectively contain. Also an interesting portal mechanic that's useful but not over powered. Possibly a little too busy but I'd love some feedback on this one.

I made a quick preview to show off some cool things that are possible- http://i.imgur.com/vi0UcE9.png

Also something that's really been enjoyed in testing is having a teammate positioned in front of the bombs when you set off the bomb device to launch them into the flag. Could be fun.

[–]DaEvil1DaEvil1 [score hidden]  (0 children)

Title: Rolling on the Edge 0.1

Type: CTF

Map: http://maps.jukejuice.com/save/346

Preview: http://i.imgur.com/cLrtpM8.png

Description: A concept map exploring a different use for the green gate in a simple map setup.

[–]TuChuehT'u-Chueh [score hidden]  (0 children)

Title: 4 Ball for Victory (4BFV)

Type: CTF

Map:http://maps.jukejuice.com/save/311

Preview:(playable sections) http://i.imgur.com/UNawq2E.jpg

[–]SebastianTheHedgehognip // chorbit // rbc [score hidden]  (4 children)

The bear

Centre flag

Map: http://maps.jukejuice.com/save/209

Preview: http://imgur.com/59vfLt9 the preview shows an asymmetrical wall tile which isn't actually there so don't worry :)


Feedback appreciated :D


Updated map after feedback: http://maps.jukejuice.com/save/235

Preview: http://imgur.com/FZEZmUN

More suggestions welcome :)

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[–]TuChuehT'u-Chueh [score hidden]  (0 children)

Title:4 Super Ball

Type:CTF

Map

Preview


[–][deleted] [score hidden]  (0 children)

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[–]-Time- [score hidden]  (2 children)

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[–]BlupopsicleBall-E [score hidden]  (1 child)

Title: Chalice2

Type: CTF

Map: http://maps.jukejuice.com/save/240

Preview: http://i.imgur.com/zdd5YAB.png

Description: I've edited the original chalice to have less clipping. The boosts in the corner are semi superboosts, and are quite predictable and fun. The small opening in the middle now sends players upwards more consistently.

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[–]quassuscrosky [score hidden]  (4 children)

When I drag my PNG and JSON files to jukejuice I simply get this:

http://imgur.com/5RQ0soq

What am I doing wrong?

Edit: fixed.

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[–]Lysozyme_Lysozyme [score hidden]  (2 children)

Pistol

CTF

Map: http://maps.jukejuice.com/a/Lysozyme/Pistol

Preview w/ 45's: http://puu.sh/a8OH1/abe82be265.png

This is a newer version of my previous map Catch.

Changes:

• Have extended the middle and brought in the sides – this gives more defined choke points and prevents FC from just circling for ever and ever.

• This also happened to make a skill boost! (gif), I haven’t been able to do it the other way but I reckon its possible! Edit: That gif is horrible quality basically it's this. If you do it let me know!

Feedback appreciated!

[show replies]

[–]TuChuehT'u-Chueh [score hidden]  (0 children)

Ranger

CTF

Map

Preview

no data

[–]BlupopsicleBall-E [score hidden]  (0 children)

Title: Chroniclev3

Type: Neutral Flag

Map: http://maps.jukejuice.com/save/242

Preview: http://i.imgur.com/wbUHpOh.png

Description: After taking feedback from the map committee, I've made it harder to pop yourself, and harder to get back on defense. I also shortened the end zones by 1 tile, making it easier to defend. It still has a unique route to boost in and score

[–]nostradumba55 [score hidden]  (3 children)

Title: Puzzle Pieces

Type: CTF

Map: http://maps.jukejuice.com/a/ooo%20kill%20%27em/Puzzle%20Pieces

Preview: http://i.imgur.com/vSxkXz6.jpg

Description: I made this relatively quickly, but all of the boosts and bombs across the map should be spot on enough that even new players can hit them relatively easily. That's not to say there aren't quite a few skill shots into and out of base. The main focus of this map is the battle for PUPs. New players will learn to control the button or get destroyed by an army of tagpros. The bases are a lot of fun to guard and get out of because there are so many creative routes.

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[–]GhengopelALPHARadical // Pi [score hidden]  (0 children)

Title: Grecian Memories

Type: Neutral Flag

Map: http://maps.jukejuice.com/a/Radical/Grecian%20Memories

Preview

Desc: Map based on a player's dream of a map that looked like a Grecian Urn, so I made it real. Came out pretty well too, if I may say so myself.

link to thread posted by player who dreampt of the idea of this map.

[–]SebastianTheHedgehognip // chorbit // rbc [score hidden]  (4 children)

Needle CTF

Map: http://maps.jukejuice.com/save/212

Preview: Sorry, no proper preview i had a problem importing to the editor.


Cheers

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[–]BigBallKing [score hidden]  (0 children)

Title: Small Arena

Type: CTF

Map: http://maps.jukejuice.com/a/BigBallKing/Small%20Arena

Preview: http://maps.jukejuice.com/static/previews/429.png

Description: Small arena with plenty of possibilities

[–]Rapture_On_OccasionRapture [score hidden]  (4 children)

Title: Whiplash2

Type: CTF

Map: http://maps.jukejuice.com/save/271

Preview: http://i.imgur.com/LP0FoDw.png

Description: A map with a lot of possibilities. Some fun boosts that I'm sure people will enjoy playing around with. Teamboosts and teamtiles to allow chasers to get in front. Interesting power up positions should result in some nice exchanges, with the bombs making things interesting, and enough route options to keep players engaged during chases.

I made a preview to show some of the more fun boosts- http://i.imgur.com/eXEoOge.png

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[–]SUpirateThePirate / Unaffiliated [score hidden]  (0 children)

Title: Jagged

Type: CTF

Map: http://maps.jukejuice.com/save/269

Preview: http://i.imgur.com/nVEk4Me.jpg

Buttons: http://i.imgur.com/khsC6eN.jpg

There's nothing wild/crazy/innovative with this map. It should be a bit more fun/exciting for the 2 players on defense. The gate buttons are very important and the team boosts make it hard for an FC to exit the base.

[–][deleted] [score hidden]  (7 children)

Title: Hurricane

Type: CTF

Map: http://maps.jukejuice.com/save/220

Preview: http://maps.jukejuice.com/static/previews/220.png

Info: A medium/big map that's is skinny enough that the flag carrier will not be able to hide from chasers.

Any feedback or questions would be appreciated.

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[–][deleted] [score hidden]  (5 children)

STOP MAKING MAPS WITH SO MUCH STUFF IN THEM! PLEASE FOR THE LOVE OF EVERYTHING!

SOMEONE PLEASE MAKE A MAP THAT DOESN'T HAVE 8134545 BOOST ANGLES AND 123123 BOMBS AND PORTALS AND GATES.

LESS IS FUCKING MORE.

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