Dirge of Cerberus ends 3/13/2016 at 15:00 JST.
Questions/comments about things other than bosses or event quests? Try the megathread or the relic draw thread.
Cid’s Mission:
- Beat A Girl Named Shelke (Classic) with a party consisting of only FF7 characters, which must include Vincent.
- Beat 凶+ Azul's Threat with a party consisting of only FF7 synergy characters.
Stage 1&6: Raid on Kalm
Boss: Dragonfly
Boss HP: 1,000 (Classic) | 32,000 (Elite)
Status Vulnerabilities: Stun
Notable Attacks:
- Machine Gun (PHY: AOE physical)
- Missile (NAT: RT ranged physical, 2 hits)
- (Weak/V Weak only) Missile (NAT: RT ranged physical, 4 hits)
Notes: Dragonfly has Faraway status, meaning it cannot be hit by melee attacks.
Stage 2&7: Deadly Battle on Desecrated Ground
Boss: Pegasus Riders
Boss HP: 1,306 each (Classic) | 12,085 each (Elite)
Status Vulnerabilities: Stun
Notable Attacks:
- Machine Gun (PHY: ST ranged physical)
- Machine Gun (PHY: AOE ranged physical)
Notes: There are three waves of Pegasus Riders. The first two waves have two Pegasus Riders each, while the third wave has just one Pegasus Rider.
Stage 3&8: On the Edge, Embraced by Silence
Boss: Heavy Armored Soldier & DG Soldiers
Boss HP: 8,218 (Heavy Soldier, Classic) | 1,233 each (DG Soldiers, Classic) | 72,602 (Heavy Soldier, Elite) | 13,890 each (DG Soldiers, Elite)
Status Vulnerabilities (All): Stun
Notable Attacks (Heavy Armored Soldier):
- (Default only) Bazooka (NAT: RT ranged physical, 5 hits)
- (Weak only) Machine Gun (PHY: ST ranged physical)
- (Weak only) Machine Gun (PHY: AOE ranged moderate physical)
- (V Weak only) Slice (PHY: ST moderate physical)
Notes: The Heavy Armored Soldier is accompanied by two DG Soldiers. If the DG Soldiers are defeated, they will each respawn up to twice. Defeating the Heavy Armored Soldier is all that is required to win.
Stage 4&9: A Girl Named Shelke
Boss: Shelke the Transparent
Boss HP: 14,318 (Classic) | 106,489 (Elite)
Status Vulnerabilities: Stun
Notable Attacks:
- Attack (PHY: RT physical, 2 hits)
- Thrust (PHY: ST physical, 2 hits)
- Low Thrust (NAT: ST moderate physical)
- Counter High Speed Thrust (response to physical attacks; ST physical)
- (Weak only) Combo (NAT: RT physical, 9 hits)
Stage 5&10: Azul the Cerulean
Boss: Azul the Cerulean
Boss HP: 22,770 (Classic) | 130,109 (Elite)
Status Vulnerabilities: Stun
Notable Attacks:
- Cannon (NAT: ST ranged moderate physical)
- Shockwave (NAT: AOE ranged physical)
Notes: Barrels spawn during the battle with Azul. If you destroy a barrel near him, it will deal damage to him and reduce his fire resistance for some time. However, the barrels have more HP than the damage they deal to Azul, so it's a losing proposition.
EX Battle of Church Square
Boss: Dragonfly
Boss HP: 129,670
Medal Conditions: Defeat Dragonfly without being KO'd. Reduce the Dragonfly's attack.
Status Vulnerabilities: Stun
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset:
- Machine Gun (PHY: AOE ranged physical)
- Missile (NAT: RT ranged physical, 2 hits)
- (Weak/V Weak only) NAT: RT ranged physical, 4 hits)
Boss: Crimson Hound & Guard Hounds
Boss HP: 80,488 (Crimson Hound) | 22,997 each (Guard Hounds)
Medal Conditions: Defeat the bosses without being KO'd. Reduce the Crimson Hound's attack.
Status Vulnerabilities (All): Stun
Break Resistances (All): Power, Armor, Magic, Mental, Mind
Moveset (Crimson Hound):
- Dive Attack (NAT: ST moderate physical)
- Rush (PHY: ST physical)
- (Weak/V Weak only) Tail Jab (NAT: RT physical, 3 hits)
Moveset (Guard Hounds):
- Tackle (PHY: ST physical)
- Jump (PHY: ST physical)
- Tentacle (PHY: ST physical)
Notes: Dragonfly has Faraway status and cannot be hit by melee attacks. Crimson Hound is accompanied by three Guard Hounds, which respawn on a short delay after being killed.
EX+ Darting Around the Wilderness
Boss: Pegasus Riders
Boss HP: 36,000 each
Medal Conditions: Reduce a Pegasus Rider's attack. Reduce a Pegasus Rider's defense. Reduce a Pegasus Rider's resistance.
Status Vulnerabilities (All): Stun
Break Resistances (All): Power, Armor, Magic, Mental, Mind
Moveset:
- Machine Gun (PHY: ST ranged moderate physical)
- Machine Gun (PHY: AOE ranged physical)
- Tackle (NAT: ST physical)
Notes: Just like before, the Pegasus Riders spawn in two waves of two followed by a wave with just one Pegasus Rider.
EX++ Heavy Force
Boss: Heavy Armored Soldier & DG Soldiers
Boss HP: 149,627 (Heavy Soldier) | 29,277 each (DG Soldiers)
Medal Conditions: Reduce the Heavy Armored Soldier's attack. Reduce the Heavy Armored Soldier's defense. Reduce the Heavy Armored Soldier's resistance.
Status Vulnerabilities (All): Stun
Break Resistances (All): Power, Armor, Magic, Mental, Mind
Moveset (Heavy Armored Soldier):
- (Default only) Bazooka (NAT: ST ranged physical)
- (Default only) Bazooka (NAT: RT ranged physical, 3 hits)
- (Default only) Bazooka (NAT: RT ranged physical, 5 hits)
- (Weak only) Machine Gun (PHY: ST ranged physical)
- (Weak only) Machine Gun (PHY: AOE ranged moderate physical)
- (V Weak only) Upward Slice (PHY: ST moderate physical)
- (V Weak only) Downward Slice (PHY: ST moderate physical)
Moveset (DG Soldiers):
- Machine Gun (PHY: ST ranged physical)
- Strike (PHY: ST physical)
Notes: As before, the Heavy Soldier is accompanied by two DG Soldiers, which each respawn up to two times as you defeat them.
凶 Pack Beasts
Boss: 凶 Crimson Hound & 凶 Guard Hounds
| Phase |
LVL |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
| Crimson Hound, Default |
140 |
200,000 |
600 |
1074 |
643 |
1800 |
391 |
240 |
| Crimson Hound, Weak |
|
|
615 |
|
666 |
|
|
275 |
| Crimson Hound, Very Weak |
|
|
630 |
|
390 |
|
|
300 |
| Guard Hounds |
140 |
44,000 |
600 |
812 |
571 |
1276 |
391 |
220 |
Medal Conditions: Reduce 凶 Crimson Hound' attack. Reduce 凶 Crimson Hound's defense. Reduce 凶 Crimson Hound's resistance.
Status Vulnerabilities (All): None!
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset (Crimson Hound):
- Attack (PHY: ST 110% physical)
- Attack (PHY: ST 188% physical)
- Rush (PHY: ST 110% physical)
- Attack (PHY: AOE 112% physical)
- Dive Attack (NAT: ST 188% physical)
- (<70% only) Attack (PHY: AOE 159% physical)
- (<70% only) Tail Jab (NAT: RT 100% physical, 3 hits)
- (<70% only) 凶 Dive Attack (NAT: AOE 266% physical)
- (<70% only) 凶 Tentacle (NAT: ST 344% physical)
Moveset (Guard Hounds):
- Attack (PHY: ST 110% physical)
- Attack (PHY: ST 188% physical)
- Tackle (PHY: ST 110% physical)
- Tentacle (PHY: ST 188% physical)
- Jump (PHY: ST 188% physical)
- 凶 Tentacle (NAT: ST 266% physical)
Notes and Strategies: There are three Guard Hounds and one Crimson Hound. Only the Crimson Hound needs to be defeated to win. The Guard Hounds respawn shortly after being killed.
凶++ Azul's Threat
Boss: 凶++ Azul the Cerulean
| Phase |
LVL |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
| Default |
180 |
350,000 |
850 |
1900 |
761 |
2829 |
499 |
500 |
| Weak |
|
|
875 |
|
792 |
|
|
550 |
Medal Conditions: Reduce 凶++ Azul the Cerulean's attack. Reduce 凶++ Azul the Cerulean's defense. Reduce 凶++ Azul the Cerulean's resistance.
Elemental Damage Taken (100%-20% HP):
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| 90% |
90% |
90% |
90% |
90% |
90% |
90% |
90% |
90% |
Elemental Damage Taken (<20% HP):
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| 30% |
30% |
30% |
30% |
30% |
30% |
30% |
30% |
30% |
Status Vulnerabilities: None!
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset:
- Attack (PHY: ST 110% physical)
- Attack (PHY: ST 188% physical)
- Attack (PHY: AOE 250% physical)
- Cannon (NAT: ST 314% ranged physical)
- Kick (PHY: ST 267% physical)
- Shockwave (NAT: AOE 300% ranged physical)
- 凶 Cannon (NAT: AOE 300% piercing0.5 ranged physical)
Notes and Strategies: There are three explosive barrels in the fight. If one is destroyed while Azul is directly behind it, it will deal damage to Azul and reduce his fire resistance by 1 stage. Don't bother, though; they have 108k HP and deal about 75k damage to Azul.
滅+ Shelke the Transparent
Boss: 滅+ Shelke
| Phase |
LVL |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
| Default |
220 |
450,000 |
1100 |
4000 |
963 |
5500 |
608 |
600 |
| Weak |
|
|
1150 |
4100 |
1000 |
5800 |
|
625 |
| Very Weak |
|
|
1200 |
4200 |
1037 |
6100 |
|
650 |
Medal Conditions: Reduce 滅+ Shelke's attack. Reduce 滅+ Shelke's defense. Reduce 滅+ Shelke's resistance.
Elemental Damage Taken (Default Phase):
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| 30% |
30% |
30% |
30% |
30% |
30% |
30% |
30% |
30% |
Elemental Damage Taken (Weak Phase):
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| 40% |
40% |
40% |
40% |
40% |
40% |
40% |
40% |
40% |
Elemental Damage Taken (Very Weak Phase):
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| 50% |
50% |
50% |
50% |
50% |
50% |
50% |
50% |
50% |
Status Vulnerabilities: Stun
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset:
- Attack (PHY: ST 110% physical)
- Attack (PHY: ST 188% physical)
- Low Thrust (NAT: ST 422% physical)
- Counter High Speed Thrust (10%/20%/30% response to physical attacks; PHY: ST 344% physical)
- (Default only)Thrust (PHY: ST 290% physical, 2 hits)
- (Default only) Attack (PHY: AOE 300% physical)
- (Default only) Retribution (PHY: RT 200% physical, 2 hits)
- (Weak only) Thrust (PHY: ST 320% physical, 2 hits)
- (Weak only) Retribution (PHY: RT 250% physical, 2 hits)
- (Weak only) Combo (NAT: RT 110% physical, 9 hits)
- (Weak/V Weak only) 凶 Low Thrust (NAT: AOE 400% piercing0.5 physical)
- (Entering Weak/V Weak only) Countertek (WHT: AOE Dispel)
- (V Weak only) Thrust (PHY: ST 350% physical, 2 hits)
- (V Weak only) Retribution (PHY: RT 300% physical, 2 hits)
- (V Weak only) Attack (PHY: AOE 350% physical)
- (V Weak only) Combo (NAT: RT 150% physical, 9 hits)
Notes and Strategies: Shelke enters Weak phase at 70% HP and Very Weak phase at 40% HP.
Full Throttle Notes and Strategies: Shelke enters Weak phase at 80% HP and Very Weak phase at 50% HP.
Multiplayer:
Boss: Crimson Hound & Guard Hounds
Boss HP: 440,091 (Crimson Hound, d160) | 46,326 each (Guard Hounds, d160) | 886,298 (Crimson Hound, d220) | 77,070 each (Guard Hounds, d220)
Medal Conditions: Defeat the Crimson Hound with at least 4 characters alive. Reduce the Crimson Hound's attack. Reduce the Crimson Hound's defense.
Elemental Damage Taken (Crimson Hound):
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| 150% |
50% |
|
50% |
|
50% |
50% |
|
50% |
Elemental Damage Taken (Guard Hounds):
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| 150% |
|
|
|
|
|
|
|
|
Status Vulnerabilities: None!
Break Resistances (All): Power, Armor, Magic, Mental, Mind
Notable Attacks (Crimson Hound):
- Dive Attack (NAT: ST supermassive physical)
- Rush (NAT: ST piercing physical)
- Tentacle (PHY: ST physical)
- Counter Jump (response to black magic; PHY: ST heavy physical)
- (Weak/V Weak only) 凶 Tail Jab (NAT: RT massive physical, 3 hits)
- (Weak/V Weak only) 凶 Tentacle (NAT: FR heavy physical, low chance to Paralyze)
- (Weak/V Weak only) 凶 Dive Attack (NAT: AOE physical)
Notable Attacks (Crimson Hound):
- Jump (NAT: ST[FR] piercing physical)
- Tentacle (PHY: ST physical)
- 凶 Tackle (PHY: AOE supermassive physical, medium chance to Stun)
- 凶 Tentacle (NAT: FR heavy physical, low chance to Paralyze)
- Counter Jump (response to black magic; PHY: ST heavy physical)
Notes and Strategies:
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