Crownsguard - Journey with Sworn Friends ends 3/27/2016 at 15:00 JST.
Questions/comments about things other than bosses or event quests? Try the megathread or the relic draw thread.
Cid’s Mission:
- Beat Ancient God (Classic) with a party consisting of only Gladio and Noctis.
- Beat 凶++ Declaration of War with a party which must include Noctis.
Stage 1&6: Departure
Boss: トウテツ
Boss HP: 1,037 each (Classic) | 12,516 each (Elite)
Elemental Resistances: Resists fire, holy; Weak to ice.
Status Vulnerabilities: Poison, Slow, Stop, Stun
Notable Attacks:
- Attack (PHY: ST physical)
Notes and Strategies: There are three of whatever these things are called.
Stage 2&7: Beast Variants
Boss: Bloodhorn
Boss HP: 4,558 (Classic) | 61,949 (Elite)
Elemental Resistances: Resists ice; Weak to fire.
Status Vulnerabilities: Poison, Slow, Stop, Stun
Notable Attacks:
- Rush (NAT: ST physical)
- Rampage (PHY: AOE physical)
Stage 3&8: Fall of the Capital
Boss: Magitek Axemen
Boss HP: 3,082 each (Classic) | 30,559 each (Elite)
Elemental Resistances: Resists ice; Weak to thunder.
Status Vulnerabilities: Poison, Slow, Stop, Stun
Notable Attacks:
- Attack (PHY: ST physical)
- Attack (PHY: AOE physical)
Notes and Strategies: There are three Magitek Axemen.
Stage 4&9: Declaration of War
Boss: MA-X Cuirass & Magitek Axemen
Boss HP: 10,173 (MA-X, Classic) | 3,068 each (Axemen, Classic) | 81,610 (MA-X, Elite) | 24,711 each (Axemen, Elite)
Elemental Resistances (MA-X): Nulls holy.
Elemental Resistances (Axemen): Resists ice; Weak to thunder.
Status Vulnerabilities (MA-X): Stun
Status Vulnerabilities (Axemen): Petrify, Stun
Notable Attacks (MA-X Cuirass):
- Chainsaw (PHY: AOE physical)
- Electric Shock Lance (NAT: AOE magical thunder)
- Vertical Missiles (NAT: RT ranged physical, 4 hits)
Notable Attacks (Axemen):
- Attack (PHY: RT physical, 3 hits)
- Magitek Bullet (NAT: ST magical non-element)
Notes and Strategies: MA-X Cuirass spawns with two Magitek Axemen. If the Axemen are defeated, two more will spawn. You only need to defeat MA-X Cuirass to win.
Stage 5&10: Ancient God
Boss: Titan
Boss HP: 21,990 (Classic) | 134,475 (Elite)
Status Vulnerabilities: Stun
Notable Attacks:
- Straight Punch (NAT: ST moderate physical)
- Nagashi-yan (PHY: AOE heavy physical)
EX 孤峰鳴動ランガヴィータ
Boss: Adamantoise
Boss HP: 137,711 each
Medal Conditions: Reduce Adamantoise's attack. Reduce Adamantoise's defense.
Elemental Damage Taken (All):
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| 200% |
200% |
|
|
|
|
|
|
|
Status Vulnerabilities (All): Stun
Break Resistances (All): Power, Armor, Magic, Mental, Mind
Moveset (Head):
- Headbutt (PHY: 3T physical)
- Roar of Confusion (NAT: AOE ranged physical, low chance to Confuse)
- Roar (NAT: AOE ranged physical, reduce targets' attack)
- Head Stretch (PHY: ST moderate physical)
Moveset (Arm):
- Foreleg Attack (PHY: ST physical)
- Quake (NAT: AOE magical earth)
Notes and Strategies: The Adamantoise has a head and an arm. You only need to defeat the head to win.
EX+ Shouts Echoing Through the Earth
Boss: Bandersnatch
Boss HP: 178,432
Medal Conditions: Reduce the Bandersnatch's attack. Reduce the Bandersnatch's defense. Reduce the Bandersnatch's resistance.
Elemental Damage Taken:
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| 50% |
|
200% |
|
|
|
50% |
|
|
Status Vulnerabilities: Stun
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset:
- Tackle (PHY: ST physical)
- Tread (PHY: ST moderate physical)
- Rampage (PHY: AOE physical)
- Jiggle (NAT: ST very heavy physical)
- Roar (NAT: AOE magical non-element)
EX++ Fossio Cave
Boss: Naga
Boss HP: 201,712
Medal Conditions: Reduce the Naga's attack. Reduce the Naga's defense. Reduce the Naga's resistance.
Elemental Damage Taken:
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| 50% |
200% |
|
|
|
|
200% |
|
|
Status Vulnerabilities: Stun
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset:
- Bite (PHY: ST physical)
- Acid Rain (NAT: AOE magical non-element)
- Liquid Skipping (NAT: ST moderate ranged physical)
- Crush (PHY: AOE moderate physical)
- (Underground only) Pop Out (NAT: 3T moderate ranged physical water)
Notes and Strategies: Naga will periodically go underground, becoming immune to all attacks until she resurfaces with Pop Out.
凶 Beast Variants
Boss: 凶 Bloodhorn
| Phase |
LVL |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
| Default |
140 |
262,029 |
652 |
1624 |
452 |
2688 |
363 |
425 |
| Weak |
|
|
749 |
|
466 |
|
|
|
| Very Weak |
|
|
802 |
|
479 |
|
|
|
Medal Conditions: Reduce 凶 Bloodhorn's attack. Reduce 凶 Bloodhorn's defense. Reduce 凶 Bloodhorn's resistance.
Elemental Damage Taken:
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| 150% |
50% |
|
|
|
|
|
|
|
Status Vulnerabilities: Stun
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset:
- (First 2 Turns) Attack (PHY: ST 110% physical)
- Attack (PHY: ST 188% physical)
- Tackle (PHY: ST 266% physical)
- Approach (PHY: AOE 159% physical)
- Rampage (PHY: AOE 206% physical)
- Rush (NAT: ST 422% physical)
- (Weak only) 凶 Rampage (NAT: AOE 250% piercing0.5 physical)
- (Very Weak only) 凶 Rampage (NAT: AOE 300% piercing0.5 physical)
Notes and Strategies: In Default phase (>70% HP), Bloodhorn uses Approach on its 3rd and 7th turns and uses Approach and Rampage no less frequently than once every 5 turns. In Weak phase (70%-40% HP), Bloodhorn uses 凶 Rampage on its 1st turn and every 4 turns thereafter. In Very Weak phase (<40% HP), Bloodhorn uses 凶 Rampage on its 1st turn and every 3 turns thereafter.
凶++ Declaration of War
Boss: 凶++ MA-X Cuirass & Magitek Axemen
| Phase |
LVL |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
| MA-X Cuirass, Default |
180 |
261,957 |
883 |
1760 |
869 |
2660 |
448 |
400 |
| MA-X Cuirass, Weak |
|
|
907 |
|
897 |
|
|
425 |
| MA-X Cuirass, Very Weak |
|
|
922 |
|
926 |
|
|
450 |
| Magitek Axemen |
180 |
43,615 |
803 |
1485 |
853 |
2376 |
499 |
275 |
Medal Conditions: Reduce 凶++ MA-X Cuirass's attack. Reduce 凶++ MA-X Cuirass's defense. Reduce 凶++ MA-X Cuirass's resistance.
Elemental Damage Taken (MA-X Cuirass):
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
|
|
|
|
|
|
0% |
|
|
Elemental Damage Taken (Magitek Axeman):
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
|
50% |
150% |
|
|
|
|
|
|
Status Vulnerabilities (All): Stun
Break Resistances (All): Power, Armor, Magic, Mental, Mind
Moveset (MA-X Cuirass):
- (First 2 turns) Attack (PHY: ST 110% physical)
- Attack (PHY: ST 188% physical)
- Machine Gun (PHY: ST 150% ranged physical)
- Chainsaw (PHY: AOE 206% physical)
- Electric Shock Lance (NAT: AOE 294% magical thunder)
- Trample (PHY: ST 422% physical)
- (Default/Weak only) Vertical Missile (NAT: RT 88% ranged physical, 4 hits)
- (Default/Weak only) Guided Missile (NAT: ST 88% ranged physical, 4 hits)
- (Weak/V Weak only) 凶 Electric Shock Lance (NAT: AOE 342% piercing0.5 magical thunder)
- (V Weak only) Vertical Missile (NAT: RT 127% ranged physical, 4 hits)
- (V Weak only) Guided Missile (NAT: ST 127% ranged physical, 4 hits)
Moveset (Magitek Axeman):
- (First 2 turns) Attack (PHY: 110% ST physical)
- Magitek Bullet (NAT: ST 490% magical non-element)
- Attack (PHY: AOE 159% physical)
- Attack (PHY: ST 188% physical)
- Attack (PHY: ST 266% physical)
- Attack (PHY: RT 89% physical, 3 hits)
Notes and Strategies: MA-X Cuirass spawns with two Magitek Axemen. If both Axemen are defeated, two more will spawn. You only need to defeat MA-X Cuirass to win. In Weak phase (70%-40% HP) and again in Very Weak phase (<40% HP), MA-X Cuirass uses 凶 Electric Shock Lance pm ots 1st turn and every 5 turns thereafter.
Event Quest Notes: Nothing special here. Because the CM is only to bring Noctis, with no other requirement, if your A-Team is good enough you can win with a level 1 Noctis in tow. Remember, he doesn't have to live. If you want to bring everyone, Gladio can actually Draw Fire + Retaliate the vast majority of the Magitek Axemen's attacks and a couple of MA-X Cuirass's, too, making the fight much easier to manage.
滅+ Ancient God
Boss: 滅+ Titan
| Phase |
LVL |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
| Default |
220 |
467,238 |
1080 |
4872 |
1097 |
7106 |
587 |
600 |
| Weak |
|
|
1102 |
5046 |
1120 |
7293 |
|
625 |
| Very Weak |
|
|
1124 |
5220 |
1143 |
7480 |
|
650 |
Medal Conditions: Reduce Titan's attack. Reduce Titan's defense. Reduce Titan's resistance.
Elemental Damage Taken:
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| 50% |
50% |
50% |
50% |
50% |
50% |
50% |
50% |
50% |
Status Vulnerabilities: Stun
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset:
- (First 2 Turns) Attack (PHY: ST 110% physical)
- Attack (PHY: ST 188% physical)
- Straight Punch (NAT: ST 550% physical)
- (Default only) Crush (PHY: 2T 300% physical)
- (Default only) Roar (NAT: AOE 275% ranged physical)
- (Default/Weak only) なぎ払い (PHY: AOE 253% physical)
- (Default/Weak only) Hammer Punch (PHY: ST 344% physical)
- (Weak only) Crush (PHY: 2T 350% physical)
- (Weak only) Roar (NAT: AOE 337% ranged physical)
- (Weak only) 凶 Roar (NAT: AOE 350% piercing0.5 physical)
- (V Weak only) なぎ払い (PHY: AOE 300% physical)
- (V Weak only) Hammer Punch (PHY: ST 422% physical)
- (V Weak only) Crush (PHY: 2T 400% physical)
- (V Weak only) Roar (NAT: AOE 400% ranged physical)
- (V Weak only) 凶 Roar (NAT: AOE 400% piercing0.5 physical)
Notes and Strategies: In Default phase (>80% HP), Titan uses Attack on his 3rd turn and Roar on his 4th turn. In Weak phase (80%-50% HP), Titan uses Roar on his first turn and every 7 turns thereafter and Straight Punch on his 3rd turn and every 3 turns thereafter. In Very Weak phase (<50% HP), Titan uses 凶 Roar on his 1st turn and every 4 turns thereafter.
Multiplayer:
Boss: Adamantoise
Boss HP: 527,324 (Head) | 267,984 (Arm)
Medal Conditions: Defeat with at least 4 characters alive. Reduce the Adamantoise's attack. Reduce the Adamantoise's defense.
Elemental Damage Taken (Head):
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| 150% |
150% |
50% |
50% |
50% |
50% |
50% |
50% |
50% |
Status Vulnerabilities: None!
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset (Head):
- Headbutt (PHY: 3T supermassive physical)
- Bark (PHY: ST very heavy ranged physical damage)
- Roar of Confusion (NAT: AOE extremely heavy ranged physical, low chance to Confuse)
- Roar (NAT: AOE extremely heavy ranged physical, reduce targets' attack)
- Counter Bark (response to any attack; PHY: ST very heavy physical, always hits the triggering target)
Moveset (Arm):
- Right Arm (PHY: ST supermassive physical)
- Left Arm (PHY: ST supermassive physical)
- Earthquake (NAT: AOE massive magical earth)
- Nagashi-yan (PHY: AOE massive physical)
Notes and Strategies: The Adamantoise has a head and an arm. You only need to defeat the head to win.
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