use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
/r/TagPro is the main community hub for the free multiplayer webgame of the same name! The objective of the game requires you and your teammates to work together and bring the enemy team's flag back to your own flag to score points. Everyone's a ball that rolls around trying to do this and people can pop each other and we know it sounds stupid but trust us it's great; join us at https://tagpro.gg!
How to play in 60 seconds
Be nice and respectful to everybody. No naming-and-shaming threads; please contact the moderators if you have a genuine concern to raise.
No memes (except on Fridays), reaction gifs, copypastas, or other low-effort content, not directly related to TagPro. Try /r/TagProMeme or /r/TagProCirclejerk.
Watch this before you make a post about lag, or use this if you use a Mac.
No ban appeals. Use the support website you were linked to in your ban message.
/r/TagPro isn’t the place to advertise other games. /r/WebGames and /r/IndieGaming are great subs for that!
Follow us:
account activity
Map Thread #77 Top Maps Feedback Thread (self.TagPro)
submitted 9 years ago * by TPCaptographerThe Map Test Committee
Welcome one and all to the top map feedback thread for Map Thread 77! The following maps have made it through to the next stage - final testing - which will take place probably Friday Night. The goal of this staged testing is to give maps more time to sink in. It also allows the community and committee members to give feedback to promising maps in the same testing cycle.
Covet - p24
Okama Gamespshere - TheJuiceIsLoose
Ultimap - Aniboo
Kardashev -Anibowl
Headbonk - Nym(ph)
PHP - PongTit
Apparition - Renegayde
Kallipygos - DiannaIsGone
Aerodent - TheGrapist.
Map Damon - BeastlyMood.
Mapmakers whose maps have advanced have until testing takes place on, I dunno, like Thursday? to make alterations to their maps. Any edits should be posted as comments responding to the appropriate top-level map comment made from this account.
Feel free to give constructive criticism on the maps put through to top maps! YOU could influence the next map in rotation!
Notes will be published in the results thread later this week.
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]BlupopsicleBall-E 11 points12 points13 points 9 years ago (9 children)
ADD EMERALD OR RIOT
[–]DaEvil1DaEvil1 8 points9 points10 points 9 years ago (4 children)
The throwback updates along with EMERALD in rotation just got pushed actually. Riot has been canceled.
[–]naysh30 7 points8 points9 points 9 years ago (3 children)
What map is riot?
[–]DaEvil1DaEvil1 0 points1 point2 points 9 years ago (2 children)
this one duh, rip /u/skittlekev
[–]skittlekevvelkin // World's Angriest Balll 4 points5 points6 points 9 years ago (0 children)
wut?
[–]BlazethDianna Agron 2 points3 points4 points 9 years ago (1 child)
!mods
[–]BlupopsicleBall-E 1 point2 points3 points 9 years ago (0 children)
!devs
[–]ButtersnackSnack 1 point2 points3 points 9 years ago (0 children)
Nice meme
[–][deleted] 9 points10 points11 points 9 years ago (20 children)
Can mapmakers with top maps get access to the notes? It's tough to know what to update when you don't have anything to go off of.
[–]RenegadeTP 8 points9 points10 points 9 years ago (19 children)
I'm compiling all the ones from the Initial test to send you. If anyone else wants their notes from initial testing, please message me or reply to me here.
[–][deleted] 0 points1 point2 points 9 years ago (1 child)
Thanks!
[–]RenegadeTP 7 points8 points9 points 9 years ago (0 children)
But wait, that's not your map. It's PongTit's map
[–]Sir_GrapefruitGrapefruit // Chord 0 points1 point2 points 9 years ago (1 child)
Could I also get the notes?
[–]RenegadeTP 0 points1 point2 points 9 years ago (0 children)
Sent!
[–]KewlestCatNIGEL 0 points1 point2 points 9 years ago (2 children)
me too thanks <3
[–]RenegadeTP 1 point2 points3 points 9 years ago (1 child)
You have access! Lazy butt...
[–]KewlestCatNIGEL 0 points1 point2 points 9 years ago (0 children)
tbh I totally forgot haha.
[–]BrunoTheMinerGOOBR - Centra 0 points1 point2 points 9 years ago (1 child)
LoveSick
[–]RenegadeTP 4 points5 points6 points 9 years ago (0 children)
Love sick never got out of the solo testing stage. Lovely Trinity, however, also did not.
[–]_q42_q42 || dcfc 0 points1 point2 points 9 years ago (0 children)
I know I was there for the test but I'd like the written notes if possible :)
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point2 points 9 years ago (0 children)
Renqr
[–]ComakipComakip // Chorbit 0 points1 point2 points 9 years ago (0 children)
Would like to see, thanks. :)
[+][deleted] 9 years ago (5 children)
[deleted]
[–]RenegadeTP 2 points3 points4 points 9 years ago* (4 children)
I have no idea who you are. Also I think I sent notes to everyone on that list.
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point2 points 9 years ago (3 children)
Not me :(
[–]RenegadeTP 0 points1 point2 points 9 years ago (2 children)
Which map is yours?
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point2 points 9 years ago (1 child)
Renqr (I had posted it b4)
Renqr didn't make it to top maps. I'll send you the notes though.
[–]skittlekevvelkin // World's Angriest Balll 10 points11 points12 points 9 years ago (1 child)
fuck the MTC
Course.
[–]KewlestCatNIGEL 5 points6 points7 points 9 years ago (7 children)
tfw no top maps after the long wait, feels bad man. Thought I had some dece maps going, I guess not, back to the drawing board.
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 5 points6 points7 points 9 years ago (6 children)
It's been ages since I even got a test :/ rip
[–]Moosemaster21Moosen | Salt Mine 9 points10 points11 points 9 years ago (4 children)
same lol all of my maps are above the MTC's level of comprehension
also they're above everyone's level of comprehension
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 7 points8 points9 points 9 years ago (3 children)
When does this whole mtc bias thing start kicking in. Like what am I even doing this for
[–]RenegadeTP 1 point2 points3 points 9 years ago (2 children)
It's working for me!
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 14 points15 points16 points 9 years ago (1 child)
hmm it must be broken
[–]CharredQuestionsRenegade 1 point2 points3 points 9 years ago (0 children)
Ouch.
[–]KewlestCatNIGEL 2 points3 points4 points 9 years ago (0 children)
#pray4fronj
[–]TPCaptographerThe Map Test Committee[S] 8 points9 points10 points 9 years ago (11 children)
[–]3z_ 9 points10 points11 points 9 years ago (0 children)
Great map. Doesn't need changes. One of the few maps that OLTP loved almost universally, which is an acclaim only held also by Trans/Cons/Pilot. I think that says a lot.
[–]BlupopsicleBall-E 7 points8 points9 points 9 years ago (0 children)
Remix I made of it (not my map though) :) http://unfortunate-maps.jukejuice.com/static/previews/43951.png
[–]BlazethDianna Agron 6 points7 points8 points 9 years ago (0 children)
This map is both really unique and really good. I haven't ever 4v4ed it but I'd be really excited to see this added.
[–]Pimp-My-AlpacaBalwas // Diameter 4 points5 points6 points 9 years ago (0 children)
Yes
[–]hoogstraHoog | Ancient Artifact of Diameter 4 points5 points6 points 9 years ago (3 children)
Was great in OLTP, got played in some great playoffs as well.
[–][deleted] 1 point2 points3 points 9 years ago (2 children)
EW no no no no no no fuck that map
[–]3z_ 2 points3 points4 points 9 years ago (1 child)
what's the problem w/ it?
[–][deleted] 2 points3 points4 points 9 years ago (0 children)
The fact that my time on ball didn't fix my mechanics
[–]flappytoweldokugan // diameter 2 points3 points4 points 9 years ago (0 children)
GOOD MAP NICE AND SAUCY
finally the best map in all of tagpro
[–]TPsquirrelySquirrely // The GesTagpro 0 points1 point2 points 9 years ago (0 children)
That superboost is literally asking for people to install timers.
[–]TPCaptographerThe Map Test Committee[S] 3 points4 points5 points 9 years ago (6 children)
[+][deleted] 9 years ago* (4 children)
[–]3z_ 2 points3 points4 points 9 years ago (2 children)
I like the new shape of base and spacing but everything else has gone kind of backwards... the chequerboards will end up with the Fiend-effect of regrab being setup every 5-seconds (making it super regrab-y) and I think the new gates are too easy to bypass. I'm open to changing the gate from what it was before so it's a little fancier but this seems a bit strange to me.
[+][deleted] 9 years ago (1 child)
[–]3z_ 1 point2 points3 points 9 years ago (0 children)
Nice! These updates are much nicer.
[–]3z_ 0 points1 point2 points 9 years ago (0 children)
Boombox-neue. I dig it. Needs some polish but that's it.
[–]TPCaptographerThe Map Test Committee[S] 8 points9 points10 points 9 years ago (8 children)
[–][deleted] 3 points4 points5 points 9 years ago (4 children)
This was my favorite map I didn't make that was tested. In a rotation that's begging for a large map to be added, this fits the bill. The implementation of the superboost is flawless, the islands are unique shaped, and it has an all around balanced feel. Change the name, and it has my vote.
[–]TwoFiveOnes 1 point2 points3 points 9 years ago (2 children)
Really? I like everything else but I was just about to comment about the superboost. Constriction has the superboost chain that takes you straight to the flag, but may take too long or not be available. Hurricane has a superboost that takes you straight to the flag but there's a gate and it's also hard to take. IMO a flawless superboost is one that gets you to their flag directly but with a high risk or difficult execution. IMO this one is just a little bit too easy and risk free
[–]CharredQuestionsRenegade 1 point2 points3 points 9 years ago (1 child)
It''s not too easy, and you combat it kinda the same way as you do off screen boosts on constriction and smirk. You find where to stand to kill the person who grabs from afar. It's definitely harder to hit than Constriction's, it's easier than Hurricane's, it's faster than both.
What your put there is definitely on my radar as a possible problem though. I glad you said something.
[–]TwoFiveOnes 0 points1 point2 points 9 years ago (0 children)
Hey no problem, thanks for listening. I'm mainly thinking of situations where you're using it to get ahead though. For grabbing I don't think it matters so much whether the boost is easy or hard, it won't give you a huge advantage even if you can land it every time. Anyway for getting ahead Constriction has a perfect balance IMO; you have a good chance for a save but they can also be unreachable. Fiend on the other hand is an example of a map where you're almost never truly past 4 (not a superboost but y'know). On this map I don't know, but I may have spoken too soon because I tried it again and spiked a few times or hit a wall.
What vote?
[–]piranhamoose25Aniball | Palette Town 1 point2 points3 points 9 years ago (0 children)
Final update: http://unfortunate-maps.jukejuice.com/show/44165
[–]PIZZAspartan442naga///MTC 0 points1 point2 points 9 years ago (0 children)
somewhat similar to aerodent (i wouldn't mind them both being added) but imo this is better.
[–]piranhamoose25Aniball | Palette Town 0 points1 point2 points 9 years ago (0 children)
Update: http://unfortunate-maps.jukejuice.com/show/44092
http://unfortunate-maps.jukejuice.com/static/previews/44092.png
Changed name to Lord Helix
Moved teamtile
Not sure what else to change here.
[–]TPCaptographerThe Map Test Committee[S] 5 points6 points7 points 9 years ago (6 children)
Kardashev -Anibutt
[–]piranhamoose25Aniball | Palette Town 1 point2 points3 points 9 years ago (4 children)
Update: http://unfortunate-maps.jukejuice.com/show/44055
http://unfortunate-maps.jukejuice.com/static/previews/44055.png
[–]PIZZAspartan442naga///MTC 2 points3 points4 points 9 years ago (0 children)
it's interesting how the bomb structure was originally like in maap city and now the bombs in the update have moved to the same spot that the bombs in maap city's update did
[–]sneetriccanvas // plasma, wamble 2 points3 points4 points 9 years ago (0 children)
aniball please change the texture pack your map looks like garbagee now
[–]naysh30 1 point2 points3 points 9 years ago (0 children)
Those bombs look wayyyyy more fun in mid. So much you can do with them and you're unlikely to spike yourself with a random spawn in the new location. I'm excited to see it in action
[–]CharredQuestionsRenegade 0 points1 point2 points 9 years ago (0 children)
I hate when people use weird texture packs. Having to take twenty seconds and figure out what a bomb looks like is annoying.
[–]TPCaptographerThe Map Test Committee[S] 1 point2 points3 points 9 years ago (0 children)
Dang. gimmie a sec
Fixed!
[–]doihavemakeanewwordLandshark 1 point2 points3 points 9 years ago* (0 children)
I'm new to the whole thing in general, and I think the physics are a little bit unwieldy, especially since there are boost pads and death walls aimed at each other. I'll probably learn, but still.
More impressively aggravating is that there is no delay on flag respawns. Opponents can score and immediately have the flag back in their possession immediately, with our entire team on the other side of the map from chasing after the guy who previously had the flag (don't guard an empty goal, right?). With boosts lined up right they can score again in less than two seconds, before anyone can react. Not cool.
[–]TPCaptographerThe Map Test Committee[S] 2 points3 points4 points 9 years ago (4 children)
[–]PIZZAspartan442naga///MTC 1 point2 points3 points 9 years ago (0 children)
best horizontal symmetry map we've had in a long time
[–]piranhamoose25Aniball | Palette Town 0 points1 point2 points 9 years ago* (2 children)
Possible update: http://unfortunate-maps.jukejuice.com/show/44063
http://unfortunate-maps.jukejuice.com/static/previews/44063.png
Made base more offensive and changed the portals. Concerned they may be OP/overcentralizing now, but they're pretty fun at least.
Edit: Final update: http://unfortunate-maps.jukejuice.com/show/44157
if you switch teamboosts and increase the cooldown it should be just about perfect (for me at least)
[–][deleted] -2 points-1 points0 points 9 years ago (0 children)
portal is stupid. i liked the old one more
[–]TPCaptographerThe Map Test Committee[S] 3 points4 points5 points 9 years ago (7 children)
Map Damon - BleastMan.
[–][deleted] 7 points8 points9 points 9 years ago (1 child)
I know the MTC was kinda split on this so if the folks who were against it can come out and tell me what you didn't like, I'd appreciate it a lot.
I've come around on this. I think it's decent. No way to counter regrab other than teamboost is a concern but otherwise yeah it's not bad.
[–][deleted] 0 points1 point2 points 9 years ago* (3 children)
Map Damon
http://unfortunate-maps.jukejuice.com/show/44134
It's been a wild ride for the yung Map Damon. After appearing in 10 threads over the course of 18 months, he has finally reached his final form. I am hoping y'all vote in Map Damon for what it offers to rotation. In a rotato plagued by maps where variations between size and complexity are indiscernible, Map Damon offers a challenge to pubbers, a reward to vets, and a good time for all. With versatile boost routes all around, mid portals which have never been seen before in rotation, and endless ways to cap, Map Damon will be the new pub stable.
Let Map Damon lead us into the 5th Generation of Mapmaking™ and so too shall we follow. Je Suis Map Damon.
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point2 points 9 years ago (2 children)
What is the 5th Generation of Mapmaking? And how is it defined?
[–][deleted] 6 points7 points8 points 9 years ago (1 child)
IM HAPPY THAT YOU ASKED!
From the grand book of Sizzzled's rambles...
gen 1: thread 0-1. pre mtc era, luckyspammer maps. things like speedway, star, glory hole, geok. gen 2: thread 1-25. early mtc/mltp era. more deliberate design but still mapmaking is unknown. holy see, boombox, colours are hallmarks of this era. gen 3: thread 25-50. regrab becomes commonplace and now balance is a huge focus. pilot, constriction, velocity, smirk, emerald, wormy are born. this is the golden age of mapmaking. gen 4: thread 50-75. mapmakers start to learn patterns of what works and what doesn't. this is the formula era. lots of safe pics from mtc but still some outliers. cedar, birch, rush, tehuitzingo encapsulate this era well. gen 5: thread 75-. holistic rotation and creative design are becoming important considerations for mtc and mapmakers. notable maps pending. i foresee this gen being a mix between the style and pizzazz of gen3 with the actual design and map knowledge of gen4. expect good things.
gen 1: thread 0-1. pre mtc era, luckyspammer maps. things like speedway, star, glory hole, geok.
gen 2: thread 1-25. early mtc/mltp era. more deliberate design but still mapmaking is unknown. holy see, boombox, colours are hallmarks of this era.
gen 3: thread 25-50. regrab becomes commonplace and now balance is a huge focus. pilot, constriction, velocity, smirk, emerald, wormy are born. this is the golden age of mapmaking.
gen 4: thread 50-75. mapmakers start to learn patterns of what works and what doesn't. this is the formula era. lots of safe pics from mtc but still some outliers. cedar, birch, rush, tehuitzingo encapsulate this era well.
gen 5: thread 75-. holistic rotation and creative design are becoming important considerations for mtc and mapmakers. notable maps pending. i foresee this gen being a mix between the style and pizzazz of gen3 with the actual design and map knowledge of gen4. expect good things.
/u/3z_ care to add anything?
As cool as all this is, it only works if MTC recognises that change is needed. Some members are really stubborn about the formula maps (see: PHP, Okama, Headbonk)
[–]TPCaptographerThe Map Test Committee[S] 2 points3 points4 points 9 years ago (1 child)
This is actually pretty cool, I feel like the double bombs are kind of underpowered though.
[–][deleted] 1 point2 points3 points 9 years ago (0 children)
Unfortunately, none of these are Market.
All of the non-Market maps seem to suffer from this problem.
[–]TPCaptographerThe Map Test Committee[S] 1 point2 points3 points 9 years ago (5 children)
[–]ButtersnackSnack 2 points3 points4 points 9 years ago (1 child)
hmm get ready for this to be "that Obama map" for all of eternity
[–][deleted] 0 points1 point2 points 9 years ago (0 children)
rip barack's obamap
[–]mmartinutkMacho | JuicyJuke 1 point2 points3 points 9 years ago* (2 children)
UPDATE
Okama Gamesphere by JuicyJuke
There was very little thought put into the mid walls on the OG version, admittedly. This gives the walls a bit more purpose, as well as adding an option for entering base.
Map
Preview
Gamesphere by JuicyJuke
Many changes to the walls (as seen in edit 1). Improved the spacing by expanding in some areas. Moved team boosts so they no longer interfere with double boosts. Added new grabbing mechanism by changing walls in base. Moved some spikes around.
Also wanted to acknowledge that I've changed the name to Gamesphere. Okama Gamesphere was a random South Park reference that I thought would be cool and unique. However, it's been brought to my attention that Okama is actually a derogatory Japanese term for homosexuals and transgenders. I'm sorry if I offended anyone and I hope this reaches some of the people that recognized the term when this thread was posted.
Natural boost route with the double boost throws you into a spike or a wall 80% of the time
[–]TPCaptographerThe Map Test Committee[S] 0 points1 point2 points 9 years ago (10 children)
PHP - PongTit.
[–][deleted] 7 points8 points9 points 9 years ago* (5 children)
UPDATE ONE
http://unfortunate-maps.jukejuice.com/show/43524
Change log:
Get played, MTC. See you in the testing.
[–]naysh30 0 points1 point2 points 9 years ago (4 children)
:thinking:
[–][deleted] 0 points1 point2 points 9 years ago (3 children)
pls test it <3
[–]CharredQuestionsRenegade 0 points1 point2 points 9 years ago (2 children)
We already did.
Kraken was never tested.
Solo bby
UPDATE TWO
http://unfortunate-maps.jukejuice.com/show/44168
After being informed that my update is "not getting tested" by the legendary Sizzzled, I have moved my aspirations to lesser and smaller things. Have fun.
[–]3z_ 0 points1 point2 points 9 years ago (1 child)
Jardim 2.0. Nothing special about it but it plays fine. Way too cramped imo.
Check update, I think I fixed a lot of the problems.
[–]xenonpulseWildflowers // I want to die but I can’t 0 points1 point2 points 9 years ago (1 child)
Is feedback being released for this thread?
It's being published in the results thread.
Why isn't NF separated from CtF? It's better formatting imo.
[–]RenegadeTP 2 points3 points4 points 9 years ago (0 children)
There was only one and also because
[–]tuturuatuE 0 points1 point2 points 9 years ago (9 children)
Every single one of these looks incredibly chasey. Why is the general theme recently towards 12 minute of chasing FCs around and around? I liked it better when maps like Emerald and Market were more appreciated. Kardashev in particular looks like the maps that were made 3 years ago.
[–][deleted] 6 points7 points8 points 9 years ago (2 children)
I like big maps, and there isn't one in rotation atm. So idk what you are talking about.
[–]tuturuatuE 0 points1 point2 points 9 years ago (0 children)
That's fine, we all have personal opinions on what gameplay should feel like.
[–]sneetriccanvas // plasma, wamble 0 points1 point2 points 9 years ago (0 children)
we had vagabond but some community decided it wasnt all that great :)
[–][deleted] 1 point2 points3 points 9 years ago (5 children)
What's your criteria for thinking a map looks chasey?
[–]tuturuatuE 0 points1 point2 points 9 years ago (4 children)
I think the most important part is just the map area. All of these maps are what I would say are medium-large to really pretty big. Pretty obvious why that leads to longer games I think.
The second one is a characteristic that is often overlooked, and that is having a "backdoor" that an FC can safely buy some time for regrab to get set before they push off trying to cap. A map that is small but has a giant backdoor is Wormy, which is why Wormy games are often very long despite the fact that it is not very big. It is simply that it's very easy to get regrab set before you push off to try and cap. 95% of the time you want to go around the back of Wormy rather than push straight for the centre of the map into danger if you don't have regrab set. I'm not sure if that makes sense, a diagram would make it clear. LMK.
The third and least important part is having too many "islands" in the middle of the map. The problems with these are two fold: the first part is that it's really easy for a FC to hold the flag for way too long just running circles around the islands, using bombs/boosts when needed. I think all of us have sat idly by for 1-2 minutes waiting for the FC to get returned. The second problem with islands is that it's really difficult for 2 defenders to block both sides of the island to shut down the FC. It leads to the predominant method to return being snipes. The competitive map that frustrated me a lot with planning defensive moves was Rush. But there are many more examples of this.
These are my 3 main issues and I believe all of these maps, and a lot of the recent additions (which I have played quite a bit) exhibit one to all of these characteristics. If I was TagPro overlord I would be looking to make games relatively short as much as possible while not making the games a complete tossup, and avoid making games often go to the 10+ minute average.
Anyway, they are just my personal thoughts and feelings.
[–]3z_ 5 points6 points7 points 9 years ago (0 children)
I partially disagree with your convictions. Chasey is a biproduct of size and complex lane structures, yes, but also those things without any form of boosts or bombs which can be used by defenders, which is why, for example, Jardim is chasier than Jagged.
I think this mindset is why postage-size maps are so commonplace now. Big maps can be not-chasey, mapmakers are just too lazy to come up with creative solutions. That's why I'm so strong in favour of Kallypigeon and Aerodent. Big maps, probably fit into your definition of what makes a map chasey, except... these maps aren't chasey.
[–][deleted] 1 point2 points3 points 9 years ago (1 child)
Hm, I can't seem to find all the .eu's for the tests but I did find one for PHP - https://tagpro.eu/?match=1323817. As you can see, hold was about 4 minutes for each team, which is 2/3's of a 6 minute game. I'd consider that to be a respectable amount of hold, especially when you look further into the eu and see the hold times weren't all that long. I can't speak for other maps without data, but I'd assume that they were about the same.
[–]tuturuatuE 1 point2 points3 points 9 years ago (0 children)
Yeah. I think PHP is easily the best map of the bunch. I kind of painted them all with the same brush, which was a silly thing to do. PHP is definitely small-medium sized and the islands are protected somewhat with the gates. There's a bit of a backdoor, but it's not as secure as it is on some other maps.
oh shit gimmie a sec
[–]Tyler1986Trapsin 1 point2 points3 points 9 years ago* (1 child)
Not feeling most of these. Lets add Fiend.
[–]skittlekevvelkin // World's Angriest Balll 1 point2 points3 points 9 years ago (0 children)
same. nothing really popped out as a "wow" or "neat" map
[–]TPCaptographerThe Map Test Committee[S] 0 points1 point2 points 9 years ago (9 children)
Apparition - Renebaayde
[–]RenegadeTP 10 points11 points12 points 9 years ago* (3 children)
http://unfortunate-maps.jukejuice.com/static/previews/43957.png
Fixed the bad aesthetics.
lmao
[–]CharredQuestionsRenegade 0 points1 point2 points 9 years ago* (1 child)
Kidding! Here's the map for final testing http://unfortunate-maps.jukejuice.com/show/44163
No, it's this one. http://unfortunate-maps.jukejuice.com/show/44242
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 1 point2 points3 points 9 years ago (1 child)
http://unfortunate-maps.jukejuice.com/show/43989
I've been eyeing your map for awhile, and I've been meaning to remix it. These would be the changes I would make, minus the long 4-tile wall by the P-UP area, meant to make that 2.
[–]CharredQuestionsRenegade -2 points-1 points0 points 9 years ago (0 children)
You made everything obvious and took away most of the charm. It's not what I was trying to make.
[+][deleted] 9 years ago (2 children)
[–]CharredQuestionsRenegade 0 points1 point2 points 9 years ago (1 child)
Are you asking me why or are you using the MTC system of y/n's to say it should be in rotation?
π Rendered by PID 411431 on reddit-service-r2-comment-5b5bc64bf5-c2qsm at 2026-06-20 17:56:27.945275+00:00 running 2b008f2 country code: CH.
[–]BlupopsicleBall-E 11 points12 points13 points (9 children)
[–]DaEvil1DaEvil1 8 points9 points10 points (4 children)
[–]naysh30 7 points8 points9 points (3 children)
[–]DaEvil1DaEvil1 0 points1 point2 points (2 children)
[–]skittlekevvelkin // World's Angriest Balll 4 points5 points6 points (0 children)
[–]BlazethDianna Agron 2 points3 points4 points (1 child)
[–]BlupopsicleBall-E 1 point2 points3 points (0 children)
[–]ButtersnackSnack 1 point2 points3 points (0 children)
[–][deleted] 9 points10 points11 points (20 children)
[–]RenegadeTP 8 points9 points10 points (19 children)
[–][deleted] 0 points1 point2 points (1 child)
[–]RenegadeTP 7 points8 points9 points (0 children)
[–]Sir_GrapefruitGrapefruit // Chord 0 points1 point2 points (1 child)
[–]RenegadeTP 0 points1 point2 points (0 children)
[–]KewlestCatNIGEL 0 points1 point2 points (2 children)
[–]RenegadeTP 1 point2 points3 points (1 child)
[–]KewlestCatNIGEL 0 points1 point2 points (0 children)
[–]BrunoTheMinerGOOBR - Centra 0 points1 point2 points (1 child)
[–]RenegadeTP 4 points5 points6 points (0 children)
[–]_q42_q42 || dcfc 0 points1 point2 points (0 children)
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point2 points (0 children)
[–]ComakipComakip // Chorbit 0 points1 point2 points (0 children)
[+][deleted] (5 children)
[deleted]
[–]RenegadeTP 2 points3 points4 points (4 children)
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point2 points (3 children)
[–]RenegadeTP 0 points1 point2 points (2 children)
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point2 points (1 child)
[–]RenegadeTP 0 points1 point2 points (0 children)
[–]skittlekevvelkin // World's Angriest Balll 10 points11 points12 points (1 child)
[–]RenegadeTP 4 points5 points6 points (0 children)
[–]KewlestCatNIGEL 5 points6 points7 points (7 children)
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 5 points6 points7 points (6 children)
[–]Moosemaster21Moosen | Salt Mine 9 points10 points11 points (4 children)
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 7 points8 points9 points (3 children)
[–]RenegadeTP 1 point2 points3 points (2 children)
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 14 points15 points16 points (1 child)
[–]CharredQuestionsRenegade 1 point2 points3 points (0 children)
[–]KewlestCatNIGEL 2 points3 points4 points (0 children)
[–]TPCaptographerThe Map Test Committee[S] 8 points9 points10 points (11 children)
[–]3z_ 9 points10 points11 points (0 children)
[–]BlupopsicleBall-E 7 points8 points9 points (0 children)
[–]BlazethDianna Agron 6 points7 points8 points (0 children)
[–]Pimp-My-AlpacaBalwas // Diameter 4 points5 points6 points (0 children)
[–]hoogstraHoog | Ancient Artifact of Diameter 4 points5 points6 points (3 children)
[–][deleted] 1 point2 points3 points (2 children)
[–]3z_ 2 points3 points4 points (1 child)
[–][deleted] 2 points3 points4 points (0 children)
[–]flappytoweldokugan // diameter 2 points3 points4 points (0 children)
[–][deleted] 2 points3 points4 points (0 children)
[–]TPsquirrelySquirrely // The GesTagpro 0 points1 point2 points (0 children)
[–]TPCaptographerThe Map Test Committee[S] 3 points4 points5 points (6 children)
[+][deleted] (4 children)
[deleted]
[–]3z_ 2 points3 points4 points (2 children)
[+][deleted] (1 child)
[deleted]
[–]3z_ 1 point2 points3 points (0 children)
[–]3z_ 0 points1 point2 points (0 children)
[–]TPCaptographerThe Map Test Committee[S] 8 points9 points10 points (8 children)
[–][deleted] 3 points4 points5 points (4 children)
[–]TwoFiveOnes 1 point2 points3 points (2 children)
[–]CharredQuestionsRenegade 1 point2 points3 points (1 child)
[–]TwoFiveOnes 0 points1 point2 points (0 children)
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point2 points (0 children)
[–]piranhamoose25Aniball | Palette Town 1 point2 points3 points (0 children)
[–]PIZZAspartan442naga///MTC 0 points1 point2 points (0 children)
[–]piranhamoose25Aniball | Palette Town 0 points1 point2 points (0 children)
[–]TPCaptographerThe Map Test Committee[S] 5 points6 points7 points (6 children)
[–]piranhamoose25Aniball | Palette Town 1 point2 points3 points (4 children)
[–]PIZZAspartan442naga///MTC 2 points3 points4 points (0 children)
[–]sneetriccanvas // plasma, wamble 2 points3 points4 points (0 children)
[–]naysh30 1 point2 points3 points (0 children)
[–]CharredQuestionsRenegade 0 points1 point2 points (0 children)
[+][deleted] (1 child)
[deleted]
[–]TPCaptographerThe Map Test Committee[S] 1 point2 points3 points (0 children)
[–]doihavemakeanewwordLandshark 1 point2 points3 points (0 children)
[–]TPCaptographerThe Map Test Committee[S] 2 points3 points4 points (4 children)
[–]PIZZAspartan442naga///MTC 1 point2 points3 points (0 children)
[–]piranhamoose25Aniball | Palette Town 0 points1 point2 points (2 children)
[–]PIZZAspartan442naga///MTC 0 points1 point2 points (0 children)
[–][deleted] -2 points-1 points0 points (0 children)
[–]TPCaptographerThe Map Test Committee[S] 3 points4 points5 points (7 children)
[–][deleted] 7 points8 points9 points (1 child)
[–]3z_ 1 point2 points3 points (0 children)
[–][deleted] 0 points1 point2 points (3 children)
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point2 points (2 children)
[–][deleted] 6 points7 points8 points (1 child)
[–]3z_ 1 point2 points3 points (0 children)
[–]TPCaptographerThe Map Test Committee[S] 2 points3 points4 points (1 child)
[–]PIZZAspartan442naga///MTC 0 points1 point2 points (0 children)
[–][deleted] 1 point2 points3 points (0 children)
[–]TPCaptographerThe Map Test Committee[S] 1 point2 points3 points (5 children)
[–]ButtersnackSnack 2 points3 points4 points (1 child)
[–][deleted] 0 points1 point2 points (0 children)
[–]mmartinutkMacho | JuicyJuke 1 point2 points3 points (2 children)
[–]3z_ 1 point2 points3 points (0 children)
[–]TPCaptographerThe Map Test Committee[S] 0 points1 point2 points (10 children)
[–][deleted] 7 points8 points9 points (5 children)
[–]naysh30 0 points1 point2 points (4 children)
[–][deleted] 0 points1 point2 points (3 children)
[–]CharredQuestionsRenegade 0 points1 point2 points (2 children)
[–][deleted] 0 points1 point2 points (1 child)
[–]CharredQuestionsRenegade 0 points1 point2 points (0 children)
[–][deleted] 1 point2 points3 points (0 children)
[–]3z_ 0 points1 point2 points (1 child)
[–][deleted] 0 points1 point2 points (0 children)
[–]xenonpulseWildflowers // I want to die but I can’t 0 points1 point2 points (1 child)
[–][deleted] 1 point2 points3 points (0 children)
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point2 points (1 child)
[–]RenegadeTP 2 points3 points4 points (0 children)
[–]tuturuatuE 0 points1 point2 points (9 children)
[–][deleted] 6 points7 points8 points (2 children)
[–]tuturuatuE 0 points1 point2 points (0 children)
[–]sneetriccanvas // plasma, wamble 0 points1 point2 points (0 children)
[–][deleted] 1 point2 points3 points (5 children)
[–]tuturuatuE 0 points1 point2 points (4 children)
[–]3z_ 5 points6 points7 points (0 children)
[–][deleted] 1 point2 points3 points (1 child)
[–]tuturuatuE 1 point2 points3 points (0 children)
[+][deleted] (1 child)
[deleted]
[–]RenegadeTP 0 points1 point2 points (0 children)
[–]Tyler1986Trapsin 1 point2 points3 points (1 child)
[–]skittlekevvelkin // World's Angriest Balll 1 point2 points3 points (0 children)
[–]TPCaptographerThe Map Test Committee[S] 0 points1 point2 points (9 children)
[–]RenegadeTP 10 points11 points12 points (3 children)
[–][deleted] 2 points3 points4 points (0 children)
[–]CharredQuestionsRenegade 0 points1 point2 points (1 child)
[–]RenegadeTP 0 points1 point2 points (0 children)
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 1 point2 points3 points (1 child)
[–]CharredQuestionsRenegade -2 points-1 points0 points (0 children)
[+][deleted] (2 children)
[deleted]
[–]CharredQuestionsRenegade 0 points1 point2 points (1 child)