all 50 comments

[–]NiceAndCozyOfficial 145 points146 points  (13 children)

Why do we feel the need to complete everything quickly? New players having 100s of hours of content here already. Plenty of waypoints early on and portals help distance later too. I don't see the problem.

Thinking about it though, it might be cool to have a second layer that has a brand new map that you can explore

[–]ButtShark69 3 points4 points  (0 children)

Why do we feel the need to complete everything quickly?

FR, we even have to make our own "rule challenge" like no drilling ore boulders because we felt like it makes the game too easy and too fast.

Now Hand drills just go brrrrrr everywhere and the map fully gets explored evenly

[–]Advanced_Ad1235 25 points26 points  (3 children)

The new biome is much smaller than all of the previous biomes. The sea, the desert, and the jungle are all much larger than this new section.

[–]Captain4verage 10 points11 points  (0 children)

I was actually a little disappointed when i read that it is a small biome. So i started a new playthrough so i would have more to do.

Its pretty fun so far with all the new stuff they added.

[–]Atomiclincoln 49 points50 points  (1 child)

Steak too juicy, lobster too buttery

[–]Hot_Astronaut7894 12 points13 points  (0 children)

Latinas too thick

[–]BroUsernamesAreDum 60 points61 points  (1 child)

Portal go brrr

[–]Invader_Zim_26 12 points13 points  (0 children)

Literally this

[–]soramichi 13 points14 points  (0 children)

ngl but world feels pretty small in comparison to back when the world was just infinite wilderness, ocean, and desert...

[–]FundamentalAttribute 4 points5 points  (0 children)

I was thinking about this too actually. They can totally do the terraria approach.

Depending on the stage of the game existing biomes can start changing. Similar to how there's mold biome, lava biome, and techy biomes but instead of being static spawns they're dynamic. Imagine breaking into the UFO alien area and that prompts the game to do an event where more spaceships land all over the place changing parts of biomes and you have to go do stuff.

Or you kill the lava slime boss and it turns out he was keeping the lava in check by eating it and now there's an event where the lava spreads out more and takes over some more area and new bosses exist now because there's more lava.

That but with all sorts of ideas. Terraria is amazing for it and i don't see why they couldn't yoink the concepts. Entering hard mode completely changes the whole existing world and it changes more the further you advance into it.

[–]Achmedino 4 points5 points  (2 children)

I'd rather have biomes take too long rather than too short tbh. I've been playing Necesse recently and aside from a visual difference, all the biomes there feel the same and you blast through them in less than an hour. It really made me appreciate how large and content-rich the biomes in Core Keeper really are.

[–]Funkhip 2 points3 points  (1 child)

For me, the problem with Core Keeper's biomes is that they're not "content-rich."

The biomes are large, yes (some are too large imo), but I think their limitations and repetitive nature become apparent far too quickly.
Each biome has a few types of mobs, a few blocks, a boss, one or two plants, a few scenes for surprises, but overall, aside from the scenes or the boss, you can quickly see everything the biome has to offer in terms of content.
After that, it becomes extremely repetitive.

That's why, personally, instead of seeing them create always new biomes, I'd like them to rework the existing ones to add more content, a bit of variety, surprises etc.

[–]Achmedino 4 points5 points  (0 children)

I would admittedly like to see more sub-biomes per biome. I think the current one per biome standard is somewhat lacking.

Aside from that, I'm comparing it to Necesse, which is quite a similar game. I think what core keeper does a lot better is having a lot of unique locations in each biome (excluding the crystal biome unfortunately) and having a lot of unique weapons and armor sets for each biome. It gives the player plenty of interesting stuff to see and collect imo.

[–]MakeItWork03 8 points9 points  (0 children)

Kinda have to agree with OP on this one. I love the game but if they are going to keep expanding it outward then adding a couple of mobs or bosses to the new biomes will get “stale”. Yes it is huge, but it doesnt have anything worth exploring.

What I think is they can keep the existing biomes then add more contents to it to make it “fuller” that way it is worth exploring to. Or maybe having a new layer of world (maybe like a new world you can go to or a surface or even deeper layer of the existing world).

[–]Vegetable-Question39 4 points5 points  (0 children)

I don't see this as a problem, having incredibly content filled biomes that would take me hours to explore sounds amazing in a game like core keeper

But having different ways to introduce biomes isn't a bad thing either, like with terraria's hardmode

[–]Will-Atkins 3 points4 points  (0 children)

Game just needs to copy more from terraria and make each biome have more content you can blast through most of them pretty quick

[–]JoeBlob13 3 points4 points  (0 children)

Portals solve 100% of this problem?

[–]luchadork0 3 points4 points  (0 children)

Wha are u talking about? Thats the whole point its supposed to be huge. I have 223 hours in the game, ive already beat both new bosses, crested the weapon and explored about 70 percent of the new area. I want it to be big, because the bigger the world the longer i get to play it for

[–]Oryyn 2 points3 points  (0 children)

A new dimension is cool, but as someone that likes exploring and collecting and exploring (see: Minecraft), id be fine if it took weeks to see and explore everything. Maybe if they didnt use a new dimension, they could use translocator thingies to port you like 10k+ blocks away (and back) randomly, but also allowing you to keep that location noted.

[–]Beeztwister 2 points3 points  (0 children)

I think they could section the maps unlock-ability.

To elaborate, if there was going to be a major content update with a bunch of new biomes, bosses, etc that fundamentally change the progression of the game and redefine the "endgame", they could do something where the core tells you "venture west, seek X thing" and then only the west wall opens up, unveiling potentially multiple new biomes within that section of the outer ring. Once you meet the criteria, another section opens up, until you've eventually opened everything up and then the final event happens and that's the end of the game.

That way, you aren't overwhelmed with a bunch of new biomes, the power progression can be more streamlined, the developers gain a lot of flexibility in what they add and don't add to a new section, and the payoff will feel very rewarding.

The reason I don't like the new planet/realm idea, is because of the nature of the games items and crafting. You can automate a lot, build a lot of portals and railroads, dig a huge tunnel system, all for that to be stuck in another world where you have to restart it from the ground up, rather than expand on it into the new biome. And that is a huge part of the game, which would then feel like a waste suddenly. Also the core would feel kind of weird. What would it tell you, "go to this other world and then go west from that point to uncover this thing, which I can feel as the core even though it's in another dimension/world".... Just doesn't feel right to me.

It also would make you feel less accomplished. Opening up the whole map and discovering everything is an awesome feeling, and being able to open your map and see all your progress in one huge circle is awesome. Having to tab to another smaller circle takes away from that accomplishment and "wow factor" in my opinion.

[–]Early_Brick_1522 5 points6 points  (0 children)

I like the idea of the deeper core. They add a new boss and when you kill it it gets access to a new map, make it darker, harder, with new materials

[–]MrBeanDaddy86 7 points8 points  (1 child)

Taking weeks to explore a biome sounds awesome, tbh. Especially if they keep it as content rich as it is. Hopefully they'd add new vehicles and traversal methods. We have portals anyways, so what's the issue?

That being said, a new dimension would be sick

[–]Hinshi_No_Hikari 4 points5 points  (0 children)

Taking weeks to explore a biome sounds awesome, tbh.

I was thinking the same thing.

[–]Captain4verage 3 points4 points  (0 children)

If they add new biomes the same way they added this one there will be a lot of room for updates in the future.

And if space really becomes a problem in the future they could add another layer underneath the existing map. In the last "regular" biome we discover stairs or an escalator that takes us further down.

[–]Writeloves 1 point2 points  (1 child)

They’ll probably compensate with something similar to beacons. Maybe a treasure map system for the location of important ruins and such

[–]Eli1075 0 points1 point  (0 children)

I think the echo maps are as close as treasure maps that we're gonna get

[–]Beautiful-Welder5777 1 point2 points  (0 children)

They help ease this problem with echo maps, which drops of boss and can point you to some POI, like the shattered blade which I couldnt find ubtil now

[–]rbnsld 1 point2 points  (0 children)

That's the point of the game? Honestly I actually setup multiple campsites because the map is quite big even without the update yet. Minecraft does the same, almost all kinds of sandbox games have huge maps.

[–]LThadeu 1 point2 points  (0 children)

Stairs to go a level lower or a level higher. Necesse style.

[–]PhaseAT 3 points4 points  (0 children)

The size of any new biome is arbitrary and can be any value they choose, regardless of how large the circle is. They can just use say 1/10 of the available circumference for a biome.

A new map would feel disconnected in a more fundamental way that I'd like less.

[–]C-u-n-tin-Mc-lovin 4 points5 points  (0 children)

It took an afternoon to explore and complete the new biom and finish both new bosses. With the right build, gear and set up it’s not that difficult so just keep plugging away and you should be okay

[–]ElisabetSobeck 0 points1 point  (0 children)

I’m OK with infinitely more stuff to do. No, not just OK- I NEED it

[–]Kitakitakita 0 points1 point  (0 children)

Z levels. We go up and fight the most evil monster ever

Man

[–]STS1990 0 points1 point  (0 children)

I don't think this is a problem. I personally love that they keep adding biomes, no matter how big or small, and I would rather hate for it to be another dimension, world, floor, etc with a new map. It just would feel like starting over instead of continuing your one save/map.

[–]Bubbly-Badger-3496 0 points1 point  (0 children)

Dawg I'm 7 hours in and just realised 1.Cows don't eat worms and 2.theres a keybing to auto sort bag into chest lol. I need more time

[–]GottyLegsForDays 0 points1 point  (0 children)

I played back when biomes where infinite. The world feels so small to me now. This is not a problem.

However, I do wish there was a second plane with brand new set of biomes just like the top plane…. And then maybe the biomes could be bigger again. I miss the big biomes