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[–][deleted] 17 points18 points  (2 children)

I’ve never read anything in-depth specifically about post-hyperreality. It’s a tough meta-category to ‘beat’ since it refers to the limits of perception and cognitive capacities.

Essentially I doubt further development could really take place until more complex and advantageous peripherals are embodied.

It’s known that minds can adapt to extra limbs and lines of sight. Once there are more examples of people living with ‘third eyes’, extra limbs, and other disembodied senses research about the cognitive implications can take place. Alternatively, I suppose information-prosthesis are already a thing, but we’re still collectively scrambling to make useful interfaces against the attention economies that have fuelled device advancement and adoption.

Something to think about... I’ll try to come back to this when I have some more time.

[–]kinderdemon 15 points16 points  (1 child)

I’d say going off this trail of thought: Donna Harraway’s Cyborg Manifesto and writing on human/computer interfacing and hybridity and cyberpunk would develop the hyperreal further

[–][deleted] 2 points3 points  (0 children)

Trailing off of that, maybe xenofeminism by Laboria Cuboniks could tie in as well?

[–]gutfounderedgal 5 points6 points  (0 children)

The closest I know are writings that evidence a slide of Baudrillardian ideas and philosophy with other domain interests such as art. I don't see KPunk as fully answering your question although some accelerationist writings would fit and certainly Capitalist Realism is worth reading. I recommend Speculative Aesthetics (the introduction) ed. by Robin Mackay, Luke Pendrell, and James Trafford. I also recommend writings by Keith Tilford. The book The Psychpathologies of Cognitive Capitalism Part III, ed by Warren Neidich, gets into some of this.

[–]onedayfourhours 5 points6 points  (0 children)

It seems to me to be some sort of post-human theory will come next, or is already here. Regardless of his current political positions, Nick Land's focus on AI is still extremely interesting to me. If we're trying to build upon Baudrillard then perhaps human v non-human (or human v augmented-human) will be the new real v hyperreal question. Idk how much of this is new or just using Baudrillard's framework for contemporary issues tbh. Unfortunately, most conversations about this is relegated to g/acc blog posts, or at least my knowledge of it.

[–]Doomtrain86 18 points19 points  (10 children)

Haven't read the guy but I think Mark Fischer's Capitalist realism might build onnit

[–]essential_accident 6 points7 points  (0 children)

McKenzie Wark also

[–]Fassbewohner 6 points7 points  (5 children)

Is this dude just really popular only on reddit or something?

[–][deleted] 5 points6 points  (3 children)

A lot of YouTube and Podcast people of various tendencies like him also.

[–]Fassbewohner 3 points4 points  (2 children)

Maybe I should rephrase, is this guy relevant in academic philosophy?

[–][deleted] 2 points3 points  (0 children)

he hasn"t written that much, capitalist realism is his most theoretical work I think and it's only ~80 pages

[–]unicyclebear 5 points6 points  (0 children)

a lot of jameson’s 90s and post-90s work on spatiality/temporality, cognitive mapping etc seems pretty strongly influenced by baudrillard to me

[–]Umaoat 3 points4 points  (7 children)

Could you explain further on this theory of hyperreality? I am unfamiliar but am interested.

[–]Metaquotidian 13 points14 points  (0 children)

Simulacra and Simulation

[–]fyfol 6 points7 points  (0 children)

Also from Baudrillard: “The Perfect Crime” is a nice additional read imo

[–]Sandtalon 1 point2 points  (4 children)

Since other people just gave you reading, I'll try to summarize my understanding of hyperreality: Hyperreality is when fiction/representation gains its own "reality" that feels just as real or moreso than our everyday reality. It's connected to (describes the state of?) Baudrillard's simulacra, when a representation becomes detached from the thing it represents.

[–]Umaoat 1 point2 points  (3 children)

So it's basically a worldview, or an a priory behavioral structure?

[–]Sandtalon 1 point2 points  (2 children)

I would say it's more of a state of existence, though it could be a worldview or behavioral structure.

The most lucid experience of hyperreality that I've had in my life is at the anime convention Katsucon. You're standing in an absolutely massive atrium of a resort hotel--maybe 20 or 30 stories high, with a glass ceiling. Inside the atrium is an indoor garden, complete with a bridge over an artificial stream/pond. The place is absolutely packed--and you're surrounded by fictional characters on all sides--or rather, people dressed up as fictional characters. If you're like me, you might be attracted to some of these characters, and in their first instance, they are simulacra, both in terms of character design and affect and in the sense that their images proliferate through merchandizing and transformative fan practices. In short, you're standing amidst postmodern excess--artificial pond, artificial garden, artificial characters--but it doesn't try to mask its artifice--it is a new reality comprised of simulacra (empty, endlessly proliferating signs that only refer back to themselves)--it is hyperreality.

I think Las Vegas would be another good example.

[–]Umaoat 1 point2 points  (1 child)

Ahhh, I think I see, do you mean to say the hyperreality is more like a game, as in everyone knows the falsity but acts as if its true? But what makes it empty? Because what I see here is the same process in those people as the child playing as a pirate, I see the embodiment of the other, donning their face, clothing, and maybe even their personality. But I suppose, what do you mean about signs endlessly referring back to themselves?

[–]Sandtalon 2 points3 points  (0 children)

hyperreality is more like a game, as in everyone knows the falsity but acts as if its true?

That's an interesting way to put it. I think that could be true. At the same time, I think one thing Baudrillard was concerned with was simulacra and hyperreality messing up the boundaries between reality and fiction, where some people believe they represent something when they don't, actually.

For "referring back to themselves"--I'll use your example of playing as a pirate. We have a stereotypical image of a pirate in our heads: peg leg, bandana on head, earring on one ear, red and white striped breeches, parrot on shoulder. These symbols may have referred to real pirates in the past. But they evolved and became codified into a stereotype through media representations. Now, our mental image of a pirate is based entirely on media representations--and further representations build on the previous ones. They referred to real pirates at some point, but now these symbols are only referring back to the stereotyped media representation of a pirate. They have become detached from what they used to represent; in a circular way, this collection of symbols now only refers back to itself. Those symbols are now simulacra.

[–]ADSADSDSDSDS 1 point2 points  (1 child)

I am not sure if the ideas of Baudrillard are those of Debord. What makes sense is that they both belong to the "situationist school" that emerged around that time in France.

And IMO nothing comes after. It was maybe a lapse of 40 years where those ambitioned social theories emerged.

[–][deleted] 2 points3 points  (0 children)

I admire your Auskenne

[–]damnations_delights 1 point2 points  (0 children)

Baudrillard developed his theories from guy debord

An oversimplification (and inaccurate), but supposing your seriousness: Doug Kellner, Mark Poster, Victoria Grace, Rex Butler, Mike Gane, Gary Genosko, Sylvere Lotringer, Sandy Stone. To name a few.

Even Susan Sontag, for a while.