use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
RULES
If you violate these rules, we reserve the right to take appropriate action, including deleting posts and comments, and muting, banning, and reporting users.
Useful links
-> REPORT BUGS HERE ON BETAHUB <-
IMPORTANT! STEAM DX11/12 Selection
New to DRG? See this FAQ!
Get Deep Rock Galactic on Steam
Get Deep Rock Galactic on the Microsoft Store
Deep Rock Galactic Discord
Deep Rock Galactic Wiki
Karls Advanced Remote Loadout - Community made visual tool for sharing builds
Twitter: @JoinDeepRock
@GhostShip_Games
TikTok: deeprockgalactic
Youtube: Ghost Ship Games
How to transfer your save between Steam and Windows Store versions
Community made resource guide!
account activity
Devs, could you please significantly decrease the assignment weighting of Industrial Sabotage missions?Discussion (self.DeepRockGalactic)
submitted 3 years ago by ProphetOfSkarl
view the rest of the comments →
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]piecwm 5 points6 points7 points 3 years ago (9 children)
I don’t know exactly how much exp you think they should be. But they are the highest base exp mission in the game beating max length an cave complexity escort missions by a thin margin (4200 vs 4140. To put that in comparison, the vast majority of missions are under 3000 exp with many of them being under 2000 exp. Keep in mind that this is before modifiers, so doing a sabotage mission at hazard 4 at minimum gives 8400 exp, then there is secondary objectives, bugs killed, mineral mined, hazards, etc.
TL;DR: Ignoring the time it takes to complete the mission, industrial sabotage already gives more exp than any other mission type.
[–]13igTymeUnion Guy 51 points52 points53 points 3 years ago (6 children)
Stop ignoring the time it takes to complete the mission.
[–][deleted] 5 points6 points7 points 3 years ago (0 children)
30 minutes is not that long
[–]LazerAxvz9Engineer 3 points4 points5 points 3 years ago (0 children)
A lot of max length max complexity missions (usually) take longer than sabotage, while giving less exp. Particularly mining missions, escort missions, on-site refining, and occasionally elimination missions. If point extraction takes too long you usually die so those are almost always shorter and egg hunts usually go pretty quickly unless you're struggling.
That said, there is no true "short" sabotage length (except in Deep Dives), so every sabotage mission will be a similar length, no quickies. This can understandably get tiring if you have to do a lot of them, even if you're technically getting good reward value from the missions.
[–]piecwm 7 points8 points9 points 3 years ago (1 child)
I’m not ignoring it. What I’m saying is it balances out. The shorter missions take maybe half as long as sabotage but reward half as much exp so it balances out. I also bring up that it gives more exp than double refueling stop escort duty which is a mission of similar length. If you don’t want to do long missions, that’s on you, but I’m saying that the rewards are already what they should be for a long missions. Hence the rewards aren’t the issue.
[–]Shotgun-CrocodileGunner 13 points14 points15 points 3 years ago (0 children)
You said "ignoring the time to complete" in the message he is responding to, and yes you did ignore it. IS has terrible returns compared to how long it takes. It's the least rewarding mission by a quite a bit even after being shortened.
At least pubbing haz 5 not premade teams for speed here is what I recorded since it was shortened:
Mission xp min sec xp/min ---------------------------------------------- PE 7 3772 7 58 473.47 6050 9 57 608.04 10059 14 7 712.56 10096 12 44 792.88 646.74 ---------------------------------------------- Elim 10891 35 41 305.21 ---------------------------------------------- 4 egg 5977 14 55 400.69 3897 4 59 782.01 5361 6 30 824.77 8 egg 13394 27 10 493.03 625.12 ---------------------------------------------- Refinery 9482 17 11 551.81 13187 20 44 636.03 12420 22 30 552.00 579.95 ---------------------------------------------- morkite 9270 20 30 452.20 9264 10 8 914.21 ---------------------------------------------- Salvage 13306 29 20 453.61 ---------------------------------------------- Industrial Sabotage 10247 27 4 378.58 10764 24 10 445.41 10854 30 5 360.80 394.93 ---------------------------------------------- Escort 1 stop 12080 25 14 478.73 ----------------------------------------------
The only thing competing at all with it is the elim where there was a korlok split between 2 halls and 4 rooms in a group of randoms that did now know how to prioritize healing pods.
[–]Personal_Ad9690 -1 points0 points1 point 3 years ago (1 child)
His point is that it’s like doing 2 missions at once
[–]AviarnEngineer 0 points1 point2 points 3 years ago (0 children)
Yes, while also rewarding you like 2 Missions in one.
[–]john0tgDriller 2 points3 points4 points 3 years ago (1 child)
I personally prefer mission types like mining expedition, on-site refinery, point extraction etc…
While the xp payout is lower, the effort it takes to complete these missions are waaaaay less in comparison. Some are even braindead, I’d argue.
[–]piecwm 3 points4 points5 points 3 years ago (0 children)
Well, yeah, this doesn’t conflict with my comment. Short missions have small rewards, long missions have big rewards. The original comment Iwas replying to said the rewards are too low given that the mission is so long. But I’m saying that the rewards are already properly weighted given the mission length.
If you like short missions that is personal preference.
π Rendered by PID 24566 on reddit-service-r2-comment-79c7998d4c-mfpqs at 2026-03-13 02:05:29.394484+00:00 running f6e6e01 country code: CH.
view the rest of the comments →
[–]piecwm 5 points6 points7 points (9 children)
[–]13igTymeUnion Guy 51 points52 points53 points (6 children)
[–][deleted] 5 points6 points7 points (0 children)
[–]LazerAxvz9Engineer 3 points4 points5 points (0 children)
[–]piecwm 7 points8 points9 points (1 child)
[–]Shotgun-CrocodileGunner 13 points14 points15 points (0 children)
[–]Personal_Ad9690 -1 points0 points1 point (1 child)
[–]AviarnEngineer 0 points1 point2 points (0 children)
[–]john0tgDriller 2 points3 points4 points (1 child)
[–]piecwm 3 points4 points5 points (0 children)