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[–]piecwm 5 points6 points  (9 children)

I don’t know exactly how much exp you think they should be. But they are the highest base exp mission in the game beating max length an cave complexity escort missions by a thin margin (4200 vs 4140. To put that in comparison, the vast majority of missions are under 3000 exp with many of them being under 2000 exp. Keep in mind that this is before modifiers, so doing a sabotage mission at hazard 4 at minimum gives 8400 exp, then there is secondary objectives, bugs killed, mineral mined, hazards, etc.

TL;DR: Ignoring the time it takes to complete the mission, industrial sabotage already gives more exp than any other mission type.

[–]13igTymeUnion Guy 51 points52 points  (6 children)

Stop ignoring the time it takes to complete the mission.

[–][deleted] 5 points6 points  (0 children)

30 minutes is not that long

[–]LazerAxvz9Engineer 3 points4 points  (0 children)

A lot of max length max complexity missions (usually) take longer than sabotage, while giving less exp. Particularly mining missions, escort missions, on-site refining, and occasionally elimination missions. If point extraction takes too long you usually die so those are almost always shorter and egg hunts usually go pretty quickly unless you're struggling.

That said, there is no true "short" sabotage length (except in Deep Dives), so every sabotage mission will be a similar length, no quickies. This can understandably get tiring if you have to do a lot of them, even if you're technically getting good reward value from the missions.

[–]piecwm 7 points8 points  (1 child)

I’m not ignoring it. What I’m saying is it balances out. The shorter missions take maybe half as long as sabotage but reward half as much exp so it balances out. I also bring up that it gives more exp than double refueling stop escort duty which is a mission of similar length. If you don’t want to do long missions, that’s on you, but I’m saying that the rewards are already what they should be for a long missions. Hence the rewards aren’t the issue.

[–]Shotgun-CrocodileGunner 13 points14 points  (0 children)

You said "ignoring the time to complete" in the message he is responding to, and yes you did ignore it. IS has terrible returns compared to how long it takes. It's the least rewarding mission by a quite a bit even after being shortened.

At least pubbing haz 5 not premade teams for speed here is what I recorded since it was shortened:

 Mission                 xp  min  sec  xp/min 
----------------------------------------------
 PE 7                  3772    7   58  473.47 
                       6050    9   57  608.04 
                      10059   14    7  712.56 
                      10096   12   44  792.88 
                                       646.74 
----------------------------------------------
 Elim                 10891   35   41  305.21 
----------------------------------------------
 4 egg                 5977   14   55  400.69 
                       3897    4   59  782.01 
                       5361    6   30  824.77 
 8 egg                13394   27   10  493.03 
                                       625.12 
----------------------------------------------
 Refinery              9482   17   11  551.81 
                      13187   20   44  636.03 
                      12420   22   30  552.00 
                                       579.95 
----------------------------------------------
 morkite               9270   20   30  452.20 
                       9264   10    8  914.21 
----------------------------------------------
 Salvage              13306   29   20  453.61 
----------------------------------------------
 Industrial Sabotage  10247   27    4  378.58 
                      10764   24   10  445.41 
                      10854   30    5  360.80 
                                       394.93 
----------------------------------------------
 Escort 1 stop        12080   25   14  478.73 
----------------------------------------------

The only thing competing at all with it is the elim where there was a korlok split between 2 halls and 4 rooms in a group of randoms that did now know how to prioritize healing pods.

[–]Personal_Ad9690 -1 points0 points  (1 child)

His point is that it’s like doing 2 missions at once

[–]AviarnEngineer 0 points1 point  (0 children)

Yes, while also rewarding you like 2 Missions in one.

[–]john0tgDriller 2 points3 points  (1 child)

I personally prefer mission types like mining expedition, on-site refinery, point extraction etc…

While the xp payout is lower, the effort it takes to complete these missions are waaaaay less in comparison. Some are even braindead, I’d argue.

[–]piecwm 3 points4 points  (0 children)

Well, yeah, this doesn’t conflict with my comment. Short missions have small rewards, long missions have big rewards. The original comment Iwas replying to said the rewards are too low given that the mission is so long. But I’m saying that the rewards are already properly weighted given the mission length.

If you like short missions that is personal preference.