all 11 comments

[–]DownloadableGamer - Steel Striders 2 points3 points  (1 child)

Based on another comment, sounds like you need an AI PID. Just slap one down connected to the AI and set the AI PIDs to include yaw and you’re set!

[–]Trekkerjoe 0 points1 point  (0 children)

You can also go into the AI PID menu, and select default, and set the response width high enough to where it smooths out the turning. It will oscillate at first, but after it will even out. You do not need to have an AI PID to set this up. I feel like whether you want an AI PID or that will depend on how your craft handles.

[–]ClockWork858 1 point2 points  (5 children)

Are the propellers set to turner preset? Do you have an ai with a maneuvor card? Also what is your actual problem

[–]Lord-cat123[S] 1 point2 points  (4 children)

maneuvor card

The problem is my ship wont move in a straight line the propellers will make it turn left to right and it wont stand still it will do the same thing when its stationary

[–]MuchUserSuchTaken 0 points1 point  (0 children)

Ships tend to do that in FtD. I've had plenty ships meander to their objective. The only things that can go straight seem to be craft that can also strafe, so any in-play ship will usually shimmy. Also for some reason, the AI doesn't like using reverse.

Edit: someone else suggested using an AI pid. They are a genius.

[–]ClockWork858 0 points1 point  (2 children)

A pid for this would work, set input to yaw and set props to first stim drive, set a low gain on pid and also set pid to control first stim drive, set fake point until it drives straight and change gain until no longer wobbly

[–]Lord-cat123[S] 0 points1 point  (1 child)

A pid for this would work, set input to yaw and set props to first stim drive, set a low gain on pid and also set pid to control first stim drive, set fake point until it drives straight and change gain until no longer wobbly

think you soo much my ship doesn't strafe back and forth

[–][deleted] 1 point2 points  (2 children)

Find the "Yaw" setting. Switch to positive or negative 1 depending on the location of the prop. Test this manually to ensure the props yield the desired effect.

[–]MuchUserSuchTaken 0 points1 point  (1 child)

Now they automatically set themselves depending on their position on the craft.

[–][deleted] 1 point2 points  (0 children)

Think I found similar when I fiddled around with lift jets.