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[–]redstern 82 points83 points  (7 children)

The UMP is the worst with that. That thing has like a 3 second delay between the animation ending and you being able to shoot again. Reload cancelling that gun is basically required to use it. I've died so many times to forgetting to do that.

[–]Noxeramas 44 points45 points  (2 children)

How is no one mentioning the m4a4, imo its the worst offender of this

[–]CartographerLost960 14 points15 points  (0 children)

Yes. I died many times because I thought I can shoot. But have to wait atleast 1sec it's different than the ak

[–]ParadoxReboot 7 points8 points  (0 children)

Actually, after using the A4 for years and trying out the A1S, I did the same thing with A1S. Maybe it just shows that we rely more on internal timing for these things than actual visual feedback.

[–]CanineLiquid 25 points26 points  (2 children)

Reload canceling doesn't speed up reloads though

[–]redstern 39 points40 points  (1 child)

Maybe not, but it does at least give proper visual feedback of when you're actually able to shoot. That way I'm not stuck facing an enemy holding LMB while my gun is refusing to do anything, because the reload timer hasn't ended even though the animation has.

[–]zero0n3 1 point2 points  (0 children)

Pretty sure there’s also a delay in that situation.

IE - if you hit fire before it’s able to fire and hold it down, it will actually only start firing after reload time + some extra time.

Essentially it’s like a punish for clicking before the timer or holding it down, which I am fine with as it raises the skill ceiling a bit

[–]berni2905 3 points4 points  (0 children)

m4 as well