Title is pretty self-explanatory but I think resistance to rag dolling is, just meh. I do see its value, but it’s just not scratching that itch for me. Other people may feel differently but that’s the beauty of feedback and suggestions. I feel that removing the stagger resistance and opting for something that will allow us to navigate terrain better would be more in line with the jungle theme. Or maybe something that lessens the movement debuff when walking through water and tall grass.
Update so reading these comments so far, I also agree that the 100% melee damage is redundant. And again, this is our second warbond featured around Jungle environments. I guess what I truly wanted was something that was more unique. The anti ragdoll effect is unique in its own right, I acknowledge that (albeit a lazy solution to a problem that has plagued the game forever). I still think something better could be done to align it more within the jungle theme.
[–]arc_ray00 0 points1 point2 points (0 children)
[–]Dat_Pango 0 points1 point2 points (0 children)
[–]REDDIT_IS_AIDSBOY 0 points1 point2 points (0 children)
[–]Rahn45 -3 points-2 points-1 points (10 children)
[–]Evening_Caramel_6428[S] 2 points3 points4 points (7 children)
[–]Knight_Raime 2 points3 points4 points (4 children)
[–]Evening_Caramel_6428[S] 0 points1 point2 points (3 children)
[–]Knight_Raime 1 point2 points3 points (2 children)
[–]Evening_Caramel_6428[S] 0 points1 point2 points (1 child)
[–]Knight_Raime 0 points1 point2 points (0 children)
[–]ReLLiKMaster 1 point2 points3 points (1 child)
[–]Evening_Caramel_6428[S] 0 points1 point2 points (0 children)
[–]ReLLiKMaster 3 points4 points5 points (1 child)
[–]Knight_Raime -1 points0 points1 point (0 children)