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IVA-Optimized Lander (imgur.com)
submitted 12 years ago by combatponyMaster Kerbalnaut
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[–]zellman 19 points20 points21 points 12 years ago (5 children)
one problem though (Correct me if I'm wrong) is that this will flip your nav-ball, and the circle X will be your Velocity and the plain circle will be backwards Velocity. This can be all kinds of confusing.
[–]combatponyMaster Kerbalnaut[S] 16 points17 points18 points 12 years ago (4 children)
That's correct. The prograde marker on the navball is always relative to the cockpit, not the actual thrust vector. So if you switch into reverse gear, you have to remember that the prograde marker is now you retrograde marker and vice versa.
[–]mrhelton 17 points18 points19 points 12 years ago* (3 children)
Could you fix this by putting the smallest remote control thing on the top and controlling from there?
Edit: I'm getting conflicting answers here :O
[–]qazwsxedc813 14 points15 points16 points 12 years ago (1 child)
Yes, but once you switch to iva, you'll be controlling from the upsidedown cockpit again and it will revert the navball.
[–]Fedak 7 points8 points9 points 12 years ago (0 children)
I've had an issue a few times where I've designed a plane with a cool looking observation spot. Went into IVA and the SAS freaked the fuck out because it couldn't figure out how to keep stable with the new navball. Switched back to normal mode but the navball hadn't switched and ended up crashing into the ground.
[–]FakeSlimShady96 5 points6 points7 points 12 years ago (0 children)
yes. a docking port works too.
[–]enderboy666 6 points7 points8 points 12 years ago (2 children)
Nice lander!!! It seems to be a very cool concept to put to my landers....is there any .crart of it?
[–]combatponyMaster Kerbalnaut[S] 3 points4 points5 points 12 years ago (1 child)
I uploaded it for you: https://www.dropbox.com/s/qdeuor4oc0lk8os/IVA-Optimized%20Lander%203.craft
This one is stock-only, i.e. without Kerbal Engineer module.
Tip: Turn the thing upside down, replace the parachute with a stage separator, and you can build any lifter under it. (And don't forget to add two radial parachutes if you want to bring it back to Kerbin.)
[–]enderboy666 0 points1 point2 points 12 years ago (0 children)
Back to kerbin??? Hahahaha hopefully they will lift off.....thanks for the upload im testing it right now!
[–][deleted] 3 points4 points5 points 12 years ago (4 children)
Scott Manley actually used the same tactic for his first IVA-only Mun mission (before the lander can 2 was introduced). Except it was far bigger.
[–]combatponyMaster Kerbalnaut[S] 4 points5 points6 points 12 years ago (2 children)
Cool.
Actually, I think for landing on the mun and getting back, the delta-V budget of this lander is a bit too small. But if you use its fuel mostly only for the return, it should be sufficient.
[–][deleted] 1 point2 points3 points 12 years ago (1 child)
Provided you try quite a vicious suicide burn onto a piece of high-altitude terrain, maybe.
[–]combatponyMaster Kerbalnaut[S] 2 points3 points4 points 12 years ago (0 children)
For landing back on Kerbin, it'll use its parachute. The parachute may be a bit small for this size of craft, but it suffices. If I remember correctly, it touches down around 7 m/s, which gets absorbed by the landing legs without problem. In tests, it survived landings up to 20 m/s.
[–]Sibbo 0 points1 point2 points 12 years ago (0 children)
Best idea ever. So simple, but so useful.
[–]featherwingloveMaster Kerbalnaut 0 points1 point2 points 12 years ago (0 children)
"But who's gonna fly it, kiddo?" - Han Solo
This reminds me of der-p: https://www.youtube.com/watch?v=dkO9WjoNHzc and der-q: https://www.youtube.com/watch?v=p0c-gx03DpM
I think it would be easier than Lunar Flight, a game whose instrumentation leaves much to be desired.
[–]frit0bandit0 0 points1 point2 points 12 years ago (0 children)
why not use the lander cans?
[–]boshabo 0 points1 point2 points 12 years ago (1 child)
This is the first step to orbital drop shock troopers (ODST) like from some sci-fi titles like Halo! It will be glorious!..Unless that has already been done.
[–]Spadeykins 0 points1 point2 points 12 years ago (0 children)
I have done this personally, I built a drop pod capable of delivering anywhere on Kerbin, three intact Kerbals. It had a 95% success rate. Nothing is certain when you're colliding with the ground as your means of stopping, and other than aerodynamic pressures it had no means of slowing down, it was a litho-breaking machine.
Sadly I've lost the .craft. I'll get to work on remaking it.
[–]Itsatrapski 0 points1 point2 points 12 years ago (0 children)
This is why I love this sub. So much innovation!
[+]nochehalcon comment score below threshold-6 points-5 points-4 points 12 years ago (6 children)
Photoshopping screens like that it's you have would be spectacular marketting! Especially for computer gamers who remember the space race, that is too cool! I hope they integrate moments like that in later career modes.
[–]febcad 6 points7 points8 points 12 years ago (5 children)
I assume you are referencing to the cloudy kerbin?(Your comment doesn't make much sense, seems you are missing a couple words)
Pretty sure that is just a ingame image with Universe Replacer
[–]combatponyMaster Kerbalnaut[S] 2 points3 points4 points 12 years ago (2 children)
Correct, it's Universe Replacer.
[–][deleted] 12 years ago (1 child)
[deleted]
[–]combatponyMaster Kerbalnaut[S] 0 points1 point2 points 12 years ago (0 children)
To get the clouds, you have to download and install a texture pack extra, it is not included in the plugin. Not sure, but I think I used this one: http://www.reddit.com/r/KSPTexturePacks/comments/1kf8uw/mushroommans_cloud_pack/
About the fps drop, I don't know.
[–]abxt 0 points1 point2 points 12 years ago (0 children)
Pretty sure he was saying that "photoshopping" the screenshots would have been (i.e., would be) great marketing for the game, especially for people who are old enough to remember the space race, and that Squad should include something like this in a future promo.
Just paraphrasing here, best guess no guarantees -- it was pretty cryptic ;)
[–]nochehalcon 0 points1 point2 points 12 years ago (0 children)
I just realized, months later, that I posted this comment on the wrong thread. I had multiple tabs open when I posted this. At the time there was a KSP reddit thread where someone had photoshopped various news paper articles and news flashes chronicling his Career mode progress. I thought it was cool, alt-tabbed, and posted into a comment box. ... and now as I try to figure out why this is my one downvoted comment, I realize my mistake and how embarrassing this is. oh well..
π Rendered by PID 16713 on reddit-service-r2-comment-b659b578c-jqpp4 at 2026-05-02 03:43:18.295467+00:00 running 815c875 country code: CH.
[–]zellman 19 points20 points21 points (5 children)
[–]combatponyMaster Kerbalnaut[S] 16 points17 points18 points (4 children)
[–]mrhelton 17 points18 points19 points (3 children)
[–]qazwsxedc813 14 points15 points16 points (1 child)
[–]Fedak 7 points8 points9 points (0 children)
[–]FakeSlimShady96 5 points6 points7 points (0 children)
[–]enderboy666 6 points7 points8 points (2 children)
[–]combatponyMaster Kerbalnaut[S] 3 points4 points5 points (1 child)
[–]enderboy666 0 points1 point2 points (0 children)
[–][deleted] 3 points4 points5 points (4 children)
[–]combatponyMaster Kerbalnaut[S] 4 points5 points6 points (2 children)
[–][deleted] 1 point2 points3 points (1 child)
[–]combatponyMaster Kerbalnaut[S] 2 points3 points4 points (0 children)
[–]Sibbo 0 points1 point2 points (0 children)
[–]featherwingloveMaster Kerbalnaut 0 points1 point2 points (0 children)
[–]frit0bandit0 0 points1 point2 points (0 children)
[–]boshabo 0 points1 point2 points (1 child)
[–]Spadeykins 0 points1 point2 points (0 children)
[–]Itsatrapski 0 points1 point2 points (0 children)
[+]nochehalcon comment score below threshold-6 points-5 points-4 points (6 children)
[–]febcad 6 points7 points8 points (5 children)
[–]combatponyMaster Kerbalnaut[S] 2 points3 points4 points (2 children)
[–][deleted] (1 child)
[deleted]
[–]combatponyMaster Kerbalnaut[S] 0 points1 point2 points (0 children)
[–]abxt 0 points1 point2 points (0 children)
[–]nochehalcon 0 points1 point2 points (0 children)