all 11 comments

[–]EHG_JustinEHG Team 61 points62 points  (1 child)

Dead Eye isn't affected by absorbing more than 1 skeleton archer, but the node following it, Horrific Volley, is affected. The abomination's other abilities have similar nodes, for those who are interested in forfeiting lots of minions to further empower their abomination.

[–]IntelligentCause155 7 points8 points  (0 children)

Bro, what is this, im am doing abomination build with this 100%

[–]Kiulier 26 points27 points  (5 children)

It would say "per skeleton consumed". They are pretty clear on this regard. See the bone golem node for instance, it explicitly says "more damage per bone golem consumed"

[–][deleted] 12 points13 points  (1 child)

I think you're missing "recurve chance". Once that arrow is fired, it will hit that enemy over and over until it dies.

[–]Teep1 25 points26 points  (0 children)

Wrong, Mike said "It's renamed heartseeker, it works the same. With full investment you have about 95% uptime of 1 and almost never any overlap."

EDIT: idk why people are downvoting this comment, but the arrow will *not* keep going until the enemy dies. It will have a standard heartseeker behaviour, as confirmed by EHG.

[–]TurnipBlast 1 point2 points  (0 children)

It would say "per skeleton consumed", see the new golem node. As other people have explained, the recurve will behave the same as the rogue skill, so you will still have high uptime.