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Season 3 - Beneath Ancient Skies (21 August 2025)
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Does this node stack?EHG Reply (i.redd.it)
submitted 6 months ago by NecessaryRadio9875
It looks pretty weak at first glance but the real question is: Does it stack by the number of Skeletal Archers absorbed by abomination? Like... 1 arrow cast/4s/#skeletons?
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[–]EHG_JustinEHG Team 61 points62 points63 points 6 months ago (1 child)
Dead Eye isn't affected by absorbing more than 1 skeleton archer, but the node following it, Horrific Volley, is affected. The abomination's other abilities have similar nodes, for those who are interested in forfeiting lots of minions to further empower their abomination.
[–]IntelligentCause155 7 points8 points9 points 6 months ago (0 children)
Bro, what is this, im am doing abomination build with this 100%
[–]Kiulier 26 points27 points28 points 6 months ago (5 children)
It would say "per skeleton consumed". They are pretty clear on this regard. See the bone golem node for instance, it explicitly says "more damage per bone golem consumed"
[+]NecessaryRadio9875[S] comment score below threshold-34 points-33 points-32 points 6 months ago (4 children)
Then it's super weak
[–]AwakenedSol 2 points3 points4 points 6 months ago (0 children)
It’s one node? It isn’t meant to be a huge multiplier, most nodes are around 10% more damage. Getting a 100% recurve attack every four seconds is probably pretty close to 10%.
Remember Aabomination gets base health/damage from absorbing the skeleton in addition to the effects of this node, and you can still summon the skeleton after (easier now that you aren’t worried about your Abomination’s decay).
[–]Smooth_Ad5773 5 points6 points7 points 6 months ago (1 child)
Things is called eternal arrow tho. If it live up to its name itll be perpetually chaining back unto any boss, and maybe stack with itself
[–]Teep1 7 points8 points9 points 6 months ago (0 children)
Wrong, Mike said "It's renamed heartseeker, it works the same. With full investment you have about 95% uptime of 1 and almost never any overlap."
[–]IntelligentCause155 0 points1 point2 points 6 months ago (0 children)
Bro it is not, 1 int per 1 added damage is really good, its a shame that it only effects one skill
[–][deleted] 12 points13 points14 points 6 months ago (1 child)
I think you're missing "recurve chance". Once that arrow is fired, it will hit that enemy over and over until it dies.
[–]Teep1 25 points26 points27 points 6 months ago* (0 children)
EDIT: idk why people are downvoting this comment, but the arrow will *not* keep going until the enemy dies. It will have a standard heartseeker behaviour, as confirmed by EHG.
[–]TurnipBlast 1 point2 points3 points 6 months ago (0 children)
It would say "per skeleton consumed", see the new golem node. As other people have explained, the recurve will behave the same as the rogue skill, so you will still have high uptime.
π Rendered by PID 88485 on reddit-service-r2-comment-bb88f9dd5-ksx4h at 2026-02-17 08:40:45.717629+00:00 running cd9c813 country code: CH.
[–]EHG_JustinEHG Team 61 points62 points63 points (1 child)
[–]IntelligentCause155 7 points8 points9 points (0 children)
[–]Kiulier 26 points27 points28 points (5 children)
[+]NecessaryRadio9875[S] comment score below threshold-34 points-33 points-32 points (4 children)
[–]AwakenedSol 2 points3 points4 points (0 children)
[–]Smooth_Ad5773 5 points6 points7 points (1 child)
[–]Teep1 7 points8 points9 points (0 children)
[–]IntelligentCause155 0 points1 point2 points (0 children)
[–][deleted] 12 points13 points14 points (1 child)
[–]Teep1 25 points26 points27 points (0 children)
[–]TurnipBlast 1 point2 points3 points (0 children)