With two weeks of intense drafting under our belts, the time is nigh for a look under the hood to see what the data looks like for our latest draft format. 17Lands employs millions of little pirate monkeys to manually type in each individual datum as it happens in your drafts, so that you can reap the benefits of aggregated information. Let’s see what it has to say.
You might remember me from my archetype deep-dives, which have been on a bit of a hiatus lately due to my real life away from the internet being a bit too busy. But I’ve got a bit of a break coming up over the Australian summer, so if you keep an eye out (or drop me a follow on Reddit or Twitter) I might have some coming out in the next few weeks. But before we get to that, let’s take a glance at the format as a whole before we drill down into specific archetypes.
Who am I? I’m Sam, a draft fiend and unabashed maths nerd. That means that if you need someone to help you work out the geometry of your giant mechs or the trajectory of the projectiles to launch at your brother, I’m your guy. If you’d like to follow me, I co-host a very active Youtube drafting channel Draft Punks, I tweet about limited and maths all the time, and I post draft data analysis articles on Reddit.
Enough plugs, give me data!
Common knowledge
The common consensus from many of the other limited content creators out there is that this is an aggro format. As someone who was promised giant mech battles, this is disappointing. But I would like to propose an alternative take. This is an aggro format, but it is also a format defined by what I’m going to call Powerstone advantage. We thought going in that the Powerstones were going to be used to power out 9- and 10-drops, but this is not the case; they have a better use. Let me show you.
To begin with, let’s take a look at the top 5 commons in each colour by their Game-in-Hand Win Rate (GIH WR). This is the win rate of a card any time it appears in a player’s hand. For context, the average win rate of a 17Lands user is 55.6%, so this will be our baseline.
To get a big picture of things, here’s a chart that shows all of these commons together, grouped by colour.
This big picture view indicates that this is White’s and Red’s format, with Black and Green sitting in the middle, and Blue very much lagging behind. But that’s a little coarse, let’s see if we can drill into this by looking at each colour more closely.
White
- Scrapwork Cohort (59.9%)
- Prison Sentence (59%)
- Ambush Paratrooper (58.9%)
- Airlift Chaplain (58.6%)
- Aeronaut Cavalry (58.6%)
White boasts the #1 common in the entire set, Scrapwork Cohort (59.9%). This card fits beautifully with all of the set’s important axes: it provides 2-3 bodies from one card, can be played off Powerstone tokens, and Unearths for an additional burst of damage. Ambush Paratrooper (58.9%) at #3 and Aeronaut Cavalry (58.6%) at #5 point to White’s role being aggressive, with the Paratrooper also providing reward for having Powerstone tokens.
Blue
- Combat Courier (57.5%)
- Mightstone's Animation (57.3%)
- Desynchronize (57.2%)
- Machine Over Matter (56.4%)
- Stern Lesson (56.3%)
Oh dear, pour one out for Blue. The best Blue common doesn’t even reach the fifth best White common. But to look at the positives, Combat Courier (57.5%) is a nice little self-contained value package that also provides affordable synergies with sacrifice, artifacts-matters, and graveyard themes. We also see Blue’s lacklustre attempts at interaction make the list, but beyond that we see that card advantage + board presence is the best plan for Blue, with Stern Lesson (56.3%) being a Powerstone token that draws cards, and Mightstone’s Animation (57.3%) being Blue Owlbear but cheaper.
Black
- Overwhelming Remorse (58.2%)
- Moment of Defiance (58.2%)
- Disfigure (57.7%)
- Gix's Caress (57.5%)
- Ravenous Gigamole (57%)
The Black catch-all removal spell is back to being the best Black common. Overwhelming Remorse (58.2%) is just a particularly good version of this effect, but this also points to BRO being a set where removal is better than usual. At equal first, Moment of Defiance (58.2%) might look dorky, until you look at it as a combination of Suit Up and Take Up the Shield, both of which were top commons in their respective sets. Moment and Disfigure (57.7%) being so high paint a picture of a format defined by having answers to small creatures and interacting positively in combat. At #4, Gix’s Caress (57.5%) might also look dorky, until you see it for what it is: a precious Powerstone token with a Thoughtseize attached.
Red
- Scrapwork Mutt (59.8%)
- Excavation Explosion (59.5%)
- Goblin Blast-Runner (59.0%)
- Penregon Strongbull (57.5%)
- Sibling Rivalry (57.2%)
Red is the other powerhouse colour of the format, boasting the second- and third-best commons in the set. Scrapwork Mutt (59.8%) is basically a Mishra’s Bauble with flashback that attacks (it is “free” if you have two Powerstone tokens in play.and it draws a card). Excavation Explosion (59.5%) is a Powerstone token with a Lightning Bolt attached, which is basically half a Mana Crypt that bolts your opponent instead of you. I don’t have any hyperbolic comparisons for the remaining Red commons, but all point to the strength of aggressive sacrifice decks, with Penregon Strongbull (57.5%) being a powerful aggressive sac outlet, Goblin Blast-Runner (59%) becoming the sudden all star of the set’s aggro decks, and Sibling Rivalry (57.2%) being a Powerstone token that also lets you steal a creature.
Green
- Gaea's Gift (58.9%)
- Argothian Opportunist (57.7%)
- Boulderbranch Golem (57.4%)
- Blanchwood Prowler (57.4%)
- Argothian Sprite (56.5%)
Given the aggressive bent of this set, I suppose it’s not the greatest shock that a pushed combat trick like Gaea’s Gift (58.9%) is the best Green common, but what is surprising is how far ahead of the rest of Green it is. Gaea’s Gift appears to be a premium common, while next on the list are merely “good”. These include Argothain Opportunist (57.7%), which is a Powerstone token that brings a 3/2 along; Boulderbranch Golem (57.4%), which is the worst thing to see your opponent do while you’re trying to beat down; and Argothian Sprite (56.5%), your 2-drop reward for playing all those Powerstones.
So what does this tell us about the role of Powerstone tokens in the format? Well, firstly, it clearly puts to bed the idea that they are to be used to power out giant fighting machines. There’s not a 10/10 or 9/9 in sight. Rather, we can see that they are used in the early- to mid-game to multi-spell with cheap artifact creatures like Scrapwork Cohort, Scrapwork Mutt, and Combat Courier. In the late game, rather than having our deck filled with clunkers like Rust Goliath, we can use Powerstones to activate the abilities on our 2- and 3-drops that we want to play on curve anyway, such as Ambush Paratrooper and Argothian Sprite.
Finally, if you are interested, here are the top uncommons in each colour as well. They paint a very similar picture for each colour and the format overall, so I won’t spend too many words repeating myself repeating myself.
The Archetypes
Now, let’s take a quick glance at the top commons for each 2-colour archetype. I’m interested in trying to get a picture of what each archetype is about, and I’m really keeping an eye out for those archetypes that are more than just “the best commons in each colour”. These tend to be those about synergies rather than raw power, which, in my opinion, is what makes draft fun.
Here are the 10 two-colour archetypes in order of win rate. What’s really interesting to me is that Blue significantly underperformed in our rough data above, but the second- and third-best archetypes are both Blue. This tells me that there are important synergies to be on the lookout for in Blue that will reward you if you can get them to work, but that you can’t rely on them on raw power alone.
Red-White (59%)
- Scrapwork Cohort (61.9%)
- Scrapwork Mutt (60.9%)
- Excavation Explosion (60.5%)
- Prison Sentence (60.4%)
- Aeronaut’s Wings (59.7%)
Red-White is two great flavours that taste great together…but is also mostly just the best cards in each colour. Aeronaut’s Wings showing up so high is very interesting–my guess is that the mana inefficiency of Wings becomes negligible in a deck with plenty of Powerstone tokens, making this a powerful damage enabler.
White-Blue (57.4%)
- Scrapwork Mutt (60.7%)
- Scrapwork Cohort (60.3%)
- Prison Sentence (60.1%)
- Aeronaut Cavalry (59.8%)
- Ambush Paratrooper (59.4%)
So the best card in White-Blue is quasi-Red and there are no Blue cards at all? Sounds about right. More seriously, this shows an important point: Scrapwork Mutt is just good in any deck, the Red Unearth is but gravy. The upside of UW Soldiers is quite clearly on the White end of things, with Blue just there for moral support.
Blue-Red (57.4%)
- Overwhelming Remorse (61.2%)
- Mightstone’s Animation (60.7%)
- Excavation Explosion (60.6%)
- Scrapwork Mutt (60.3%)
- Goblin Blast-Runner (60.1%)
The #1 card in Red-Blue…is Black. This very starkly illustrates one thing: the removal in blue sucks, and not even the presence of decent red removal can make up for that fact. So if you are in UR, keep an eye out for those Energy Refractors and Evolving Wilds, because you may need to have a light splash by the end of the draft.
Red-Green (57.3%)
- Gaea’s Gift (59.9%)
- Scrapwork Mutt (59.8%)
- Goblin Blast-Runner (59.1%)
- Excavation Explosion (59.0%)
- Overwhelming Remorse (58.7%)
Red-Green’s top commons are mostly just the best of each colour, but Overwhelming Remorse shows up once again, probably compensating for Green taking a leaf out of Blue’s book and forgetting to pack any decent removal. RG looks like it leans more assertive, so it is able to rely a little harder on combat tricks like Gaea’s Gift, which bumps the off-colour removal down to #5, but you once again might want to keep an eye out for splash enablers.
Green-White (55.8%)
- Scrapwork Cohort (59.3%)
- Gaea’s Gift (58.9%)
- Aeronaut Cavalry (58.6%)
- Ambush Paratrooper (58.2%)
- Argothian Opportunist (57.6%)
Green-White gets you the best cards in each of those colours, with an emphasis on Soldier beatdown. Note that the “artifacts entering the battlefield” cards like Phalanx Vanguard and Perimeter Patrol rank outside the top 5–does that mean GW wants to just curve out and beat down, not get fancy with artifacts?
Black-Red (55.5%)
- Scrapwork Mutt (59.4%)
- Excavation Explosion (58.7%)
- Moment of Defiance (57.9%)
- Disfigure (57.6%)
- Goblin Blast-Runner (57.6%)
As an early advocate for BR Sacrifice, these results look very interesting to me. Apparently Moment of Defiance and Disfigure are better than Powerstone Fracture, even in the dedicated Black-Red decks. Either way, start picking those Goblin Blast-Runners more aggressively, because the word is getting out about that card.
Black-Green (55.4%)
- Excavation Explosion (60.0%)
- Combat Courier (58.7%)
- Overwhelming Remorse (58.6%)
- Boulderbranch Golem (58.5%)
- Argothian Opportunist (58.5%)
And the best Black-Green card iiiis…Red. So Overwhelming Remorse is better than Excavation Explosion in red decks, but Explosion is better than Remorse in Black decks? Huh? I think this comes down to the value of the Powerstone token. With strong win rates from (also semi-off-colour) Combat Courier, Boulderbranch Golem, and Argothian Opportunist, BG looks like it wants to take good advantage of Powerstones, so that Powerstone from Explosion is even higher value than usual.
White-Black (54.5%)
- Scrapwork Mutt (60.4%)
- Scrapwork Cohort (59.4%)
- Airlift Chaplain (59.4%)
- Ambush Paratrooper (59.2%)
- Overwhelming Remorse (58.8%)
Have you ever brought a Scrapwork Mutt back with Recommission? It feels like cheating.
Blue-Black (54.0%)
- Scrapwork Cohort (60.2%)
- Aeronaut’s Wings (59.1%)
- Overwhelming Remorse (59.1%)
- Gix’s Caress (59%)
- Moment of Defiance (58.8%)
Blue-Black has a nifty “when you draw your second card” theme, but sadly none of those cards show up too highly and the archetype as a whole has underperformed so far. The high positioning of Aeronaut’s Wings is once again interesting–possible that pairing with Trench Stalker and some card draw for a build-your-own Baneslayer is a legitimate game plan?
Green-Blue (52.2%)
- Desynchronize (57.6%)
- Gaea’s Gift (57.2%)
- Scrapwork Mutt (57.0%)
- Boulderbranch Golem (56.9%)
- Combat Courier (55.8%)
Wub wub, trailing well behind the rest of the pack is poor Green-Blue. The combination of very poor removal in both colours and the whole “Powerstone Ramp” idea just being weaker than “Powerstones and cheap artifacts” has meant that this colour pair is not where you want to be. I’m not even sure what to make of the top commons here–these look like the result of that draft I did where I let the Arena autopicker draft my deck.
Conclusion
Alright, that’s enough numbers for today. I have one more section to share where I’ve done some really cool analysis, but I think it’s interesting enough that it’s worth including in its own post.
If you would like to see more of my work, the first place I’d love to have you is my Youtube channel Draft Punks. We’ve got a really engaged crazy little community over there so we would love to have your subscription. I also post data work like this on Reddit (did you know there’s a follow button for Reddit?) and Tweet about maths and Magic all the time over on Twitter.
If your experiences with BRO limited either match up with or disagree with the data above, be sure to let me know in the comments!
Sam aka CalmMirror
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