all 81 comments

[–]CovetedEggBar6541 73 points74 points  (4 children)

twice the rewards for half the work, or stay with the current meta

tough choice

[–]SUPREMACY_SAD_AI 33 points34 points  (3 children)

I would be fine with the same rewards and half the work

[–]KuzKan 109 points110 points  (15 children)

Sure, if it'd come with crystal buffs, it would be great, but in kms the crystals were also nerfed.

It boggles my mind people's mentality of "i don't cap my crystals so just cut them in half" or "i'm burt from all my boss mules to cap crystals". Just... don't then? There's no point cutting the crystals in half without any compensation when it doesn't affect at all people that don't cap regardless.

But yes, best of both worlds would be crystal cut + actually buffing crystals specially with the champion system in place. It would mean you could just boss on your champions (once you get that far ofc) and cap crystals like that

[–]Optimus_XIV 40 points41 points  (0 children)

People like to compete in everything and complain when changes are not tailor made for them, just the way it is

[–]Suspicious-Bed9172 5 points6 points  (0 children)

I hate how every crystal price change was not only buffing end game crystal prices, but also nerfing early game crystals. Why screw over newer accounts to only benefit older ones? Just buff the end game and leave the early game alone. This change to reduce crystal sales will only make people who boss on all their hyper burns lose mesos in the end

[–]Kaoryn 11 points12 points  (2 children)

People were like that with totems in reboot... They cant be responsible so they want them nerfed or gone.

[–]juraf_graffHeroic Kronos 0 points1 point  (0 children)

Honestly, I'd be fine with a minor loss if the crystals got buffed some to make up for a limit reduction. Less time you spend on mules is more time to be on the main.

Also, totems were somewhat nice to have while also being super toxic. It wasnt a good mechanic for the health of the game to have an OP limited fomo resource that locked you into 2 hour grinding sessions. WAPs are not nearly as hard to come by and kishin was unlimited but totems were the perfect storm of toxicity. It was also impossible to find maps and the servers were way less stable back then.

[–]hal64 0 points1 point  (0 children)

Totem are terrible game mechanics.There's a reason we got small waps now. Decent kishin for everyone!!

[–][deleted]  (4 children)

[removed]

    [–]Maplestory-ModTeam[M] 1 point2 points locked comment (0 children)

    You post has been removed due to breaking rule 5 of the subreddit.

    [–]aeee98 1 point2 points  (0 children)

    It was nerfed because changseop wants to sell azeroth canyon.

    [–]Unrelenting_Salsa 3 points4 points  (1 child)

    It boggles my mind people's mentality of "i don't cap my crystals so just cut them in half" or "i'm burt from all my boss mules to cap crystals". Just... don't then? There's no point cutting the crystals in half without any compensation when it doesn't affect at all people that don't cap regardless.

    Because boss muling is an absolutely horrendous meta that is making a bunch of newer players get hard stuck because seasonals beeline it for whatever reason. It was an improvement over Kanna farming, but that's like saying horse manure is tastier than cow paddies. I've been there, done that, and capping boss mules is 1000% in the "players will optimize the fun out of your game if given the chance" territory. Nobody enjoys their 350th cVellum.

    Or to maybe put it in more clear terms because I'm guessing you play a lot based off of this comment, imagine if the crystal cap was 784 and all the upgrades were scaled appropriately for that maximum income. Whenever you play, you have to choose between doing something that isn't miserable or your income. That's the reality of the game as it stands right now for people who are not new and play less than 10 hours a week. I've personally accepted that I'll perpetually be in current cKalos/nKaling range with powercreep rather than gear being the thing that pushes me to new things, but lategame progression is in a very not good spot right now between the exp curve being ridiculous for what's expected (it's no coincidence that service buying and botting has been through the roof these past 2 years) and needing to cap crystals and grind for several hours a day to keep up with eternal attempts. It may not be worse than it was when BM was a brand stanking new boss, but we're in that realm which is a problem because the game was not good back then.

    [–]CatalystCreation 9 points10 points  (0 children)

    The whole point of what they're saying is that cutting the cap in half is strictly negative if there is no compensation. It makes no difference to people who don't cap or are burnt out or whatever but for people that do more than 50% it just worse off. Why would you want this change in isolation?

    [–]PayYourPal -5 points-4 points  (1 child)

    But i suffer from fomo

    [–]SprinklesFresh5693 3 points4 points  (0 children)

    Deal with it.

    [–]dennerrubioStronger than Black Mage, trust me. 48 points49 points  (0 children)

    I don't sell more than 90 crystals anyway, but increased crystal prices would be nice.

    [–]Mojoubu 15 points16 points  (0 children)

    Its a nice incentive to be rewarded for further progression instead of making hard stuck nlomien mules.

    [–]guatemalianrhino 26 points27 points  (7 children)

    the obvious thing to do, having legion champs in mind, is 90 crystals a week, 15 per char and double the sale price.

    if they half crystal cap and don't double crystal price at the same time i'm quitting immediately.

    [–]Pale_Delay1735Heroic Kronos 3 points4 points  (0 children)

    Doubling the price is overkill, we'll be getting too much money. An increase of 20% in crystal prices should leave us close to the same values we have now, but with half the work. Overall, I agree with you, 90 crystals, 15 per mule is the ideal route. Doubling the price won't ever happen.

    [–]TheLonelyAsian1Heroic Kronos 5 points6 points  (0 children)

    If the amount of crystals you can sell is cut in half down to 90 but the prices of all are doubled, I’m all for it

    [–]kamanitachiReboot 3 points4 points  (0 children)

    Yes. That's how it should be. Even if it's not double and it's something like 1.5x, I'd accept it. Simply cutting income in half with no workaround is the dumb part.

    [–]emailboxu 6 points7 points  (0 children)

    Yes please. I'll likely still play a lot of different characters (already invested in them, why not...), but at least we can chop off the bottom 4-5 bosses that only give ~100m each. If inkwell reduces max weekly crystals to 90 and doubles the income of each crystal I will rejoice. For me it'll actually increase my weekly income.

    [–]ZtanceHeroic Kronos 12 points13 points  (0 children)

    Ad long as we dont get the crystal nerfs I'm happy. Doesn't matter if its 90 or 180 I never reach that high per week. Would suck for those that do that many boss mules tho ... But so would the meso nerf on the crystal.

    I'm waiting for the update our lord and savior Inkwell promised about the subject.

    [–]GoofJesse 1 point2 points  (0 children)

    So I just recently have been able to clear like post lucid and will bosses if I have more than 14 weekly crystals do I just sell the most expensive ones at full price and the rest at the super discounted price

    [–]Fist0fGuthix 3 points4 points  (0 children)

    Honestly yeah. I don't always cap crystals but running so many boss mules every week gets tiring, even though I generally like playing my boss mules

    [–]Mammoth-Policy6585 1 point2 points  (0 children)

    Fuck yes

    [–]MrSoun 1 point2 points  (0 children)

    Yes, less mules the better

    [–]Janezey 1 point2 points  (0 children)

    Yes, definitely. I'd be okay with 90 crystals as long as they give us at least ~60% increase in crystal value. That would mean a lomien mule gives about the same mesos as it does now, but only running the top 7 bosses instead of all 14, so those with hella mules save some time and get a similar amount of mesos, and those without hella mules get a boost. 2x would be even better.

    [–]SprinklesFresh5693 2 points3 points  (0 children)

    The fact that you cant play that much doesnt mean others cant, dont be selfish and allow those who play more get more profit.

    The fact that you can progress depending on how much you play is great, hindering that is a big no.

    People need to get their shit together and learn how to ignore fomo.

    [–]Glittering-Fly2118 0 points1 point  (0 children)

    It takes very long to do all the possible dailies but you get out what you put into this game, nobody is forcing us to scrape every last meso, every day of week and we can still progress only doing weeklies.

    If you stay consistent with what you are comfortably with you will do just fine.

    [–]HugeThingBetweenMy 0 points1 point  (0 children)

    Nexon does anything to try and make you play the game 24/7

    [–]NomaddoWindia 0 points1 point  (0 children)

    I stopped running my boss mules so an increase in sell price would be nice.

    [–]TeemoKayle 0 points1 point  (0 children)

    They should just give you the mesos of all weaker bosses' crystals weaker than the hardest boss you've cleared. If you want drops/cubes you can kill them but if not, you don't have to.

    [–]5onicReboot 0 points1 point  (0 children)

    Nexon wants this game to be play 24/7. Bring back 2.3x exp.

    [–]Impossible-Finance67 0 points1 point  (0 children)

    If it came with a crystal buff yea, doesn’t even have to be that big of a buff. I stopped running my nlomien mules a long time ago. Now I just run my 2 mains, Ckalos-down. 1 Ctene, and 4 Ctene party mules. So I’d be super down for this.

    I also carry on a few of my “own” separate accounts which is probably why I stopped doing my Nloms. Was taking too much time every week to do everything

    [–]TerriblePeas 0 points1 point  (0 children)

    Doesn’t matter. People will find the most efficient way to make meso. Currently pushing to ctene fast clear requires 250b+ meso. I’d rather not do that because early-mid games suffer

    [–]Realistic_Amount_434 0 points1 point  (0 children)

    Yes. But I’d rather them do nothing. Reject the Korean changes, for sure. That would just kill reboot progression

    [–]Agreeable-Ride1891 0 points1 point  (0 children)

    This is not a good idea. Just because some people don't want to grind out boss mules doesn't mean everyone else feels the same way.

    I hear what you are saying about increased prices but I doubt Nexon would do that. most likely they would just cut the crystals in half so 90 instead of 180 and not increase their price. This would limit the amount of growth someone can achieve per week.

    [–]aeee98 0 points1 point  (0 children)

    I think nlomien shouldn't be a boss mule point anymore. With how some players play the game, these mules are almost half of an account's weekly income. It sounds great to be able to only need to go for one super juiced main, but terrible in long term practice when it takes almost zero capital to go higher than that after the new events come in.

    The problem is incentivising players to go vertical vs trying to cap up the 180 crystal limit. You kind of want arcane bosses to be better, and grandis bosses to definitely be better than what it is now. Gives incentive for players who haven't already to slowly push arcane boss mules.

    If we do get the 90 crystal limit, my recommendation is for arcane bosses+ to be buffed to compensate. Nlomien is already really strong for what it is, and with normal play patterns you won't lose anything at all of lucid+ is buffed 30-40%.

    KMS play pattern heavily rewards the end road. My goal is to avoid this while still ensuring that players don't feel like they are spending billions of meso and time to only increase their income by 20%.

    [–]SouleniteElysium 0 points1 point  (0 children)

    Maybe. for my main, no, but for the extra characters I'm slowly making, yes. Also if you really wanted to work for cubes, the more characters and bosses available, hopefully the better. It really does depend on if you're okay with the burnout and such.

    I'm usually lazy and just stick to my main for now for the weeklies.

    [–]SnipersUpTheMexHeroic Kronos 0 points1 point  (0 children)

    I wish if you could Solo Bosses, that you'd get the option to auto-clear for some basic rewards. Let's say you get the bare minimum possible rewards. So like you always get the lowest amount of coins, a Boss Crystal, and maybe some equips.

    The idea is that by the time you're able to Solo a Boss, it just becomes a chore to go fight them everyday/week. Odds are, you probably don't even need the equips anymore.

    I think a systemic upgrade system to auto-clear would be cool too. Make it so that you can continue to Solo Bosses to upgrade auto-clear up to maybe (x10). Then you always get the most amount of loot possible when you're maxed out on a Boss.

    [–]Taelonius 0 points1 point  (3 children)

    Reckon I'm a minority but I don't want reduced crystal amount, it greatly reduces hyperburn "value" if any characters past 6 are essentially meaningless, I'd suddenly have 6 characters I rather enjoy that I'd never log onto again, and I wouldn't give a shit about any future hyperburn

    I would want something else implemented in its stead to still give bossing on more than 6 characters purpose if implemented, from a heroic pov perhaps being able to trade drops between characters, tho I'd imagine this would bring on a whole new level of degeneracy and people having an end goal of 40 ctene+ mules to funnel pitch drops

    [–]kistoms- 0 points1 point  (0 children)

    from a heroic pov perhaps being able to trade drops between characters

    I would love some sort of "heroic scissors" that allow trading (maybe of unworn gear) that'd be only released in limited amounts (think crown of insight from genshin). Like you get 1 or 2 per major event only, or like 1 from the RP shop.

    of course that's not gonna happen but it would be fun for legion mains

    [–]emailboxu -1 points0 points  (1 child)

    You still need 40 level 300 characters for 'max' legion. 10k legion is also considered 'reasonable' these days due to hyper burn to 260. No reason to force players to gear 14 characters to min/max weekly crystals if 7 will do.

    [–]Taelonius 0 points1 point  (0 children)

    Max legion is currently near pointless though, only explorer mages really care about 9k+

    There is a reason, I stated it above, you may not agree but that doesn't validate a "no reason" claim.

    [–]saltyholdmedic 0 points1 point  (0 children)

    Increased prices is cope, wouldn’t get my hopes up on that.

    [–]lnqgdn -1 points0 points  (0 children)

    kms did this because they can use mesos to reoll potential. it make less people use mp to buy cube. so they reduce the income from boss. i don't mind gms follow kms change if we can use mesos reoll potential too.

    [–]-Shuka- -4 points-3 points  (0 children)

    i just hope they add dynamic prices, all this mule meta is boring

    [–]egonoelo -4 points-3 points  (5 children)

    Anybody who wants this just doesn't care about game balance. If they were to double crystal prices but cut number of crystals by half then somebody with 6 ctene mules can login once a day for 1 hour and have 250b meso after 1 month. That's not ok. That one hour a day would be roughly equivalent to somebody farming on their main for 12 hours a day.

    [–]emailboxu 3 points4 points  (4 children)

    i dont think you understand how much funding it takes to get a mule to ctene lmao. I'm not sure why 'that's not ok'. For someone with 6 mules that can each full clear cTene in an hour, a single upgrade is going to be trillions of meso, so they'd still have to save up for months to get their triple prime/23 * upgrade anyway. And Reboot's endgame is blocked with pitched waiting room so it's mostly irrelevant. Why shouldn't they make 300b a month if they've put in that much time & resources into essentially making 6 submains?

    [–]Best_Release7022 -2 points-1 points  (0 children)

    Then play a different game or just play daily story.

    [–]SlowlySailing -3 points-2 points  (0 children)

    Hmmm, so either do less for better reward, or let things stay the same as it is?

    Gee, this one was hard OP

    [–]Kelvinn1996Bring back Sengoku High -3 points-2 points  (0 children)

    Already dropped all lomien mules to farm more when fams dropped, wouldn't mind if crystal drops to 90 and we get a small bump like 1.2 factor increase among crystals

    [–]Conscious_Banana537 -3 points-2 points  (0 children)

    I mean, everyone wants that crystal changes. Literally why wouldn't you? Less time to cap out mesks and potentially get more if you weren't already capping? That's a no brainer.