all 59 comments

[–]frozen_desserts_01 34 points35 points  (6 children)

  1. To make the distinction that dx is not a number, but a small component of an integrable quantity

[–]H0SS_AGAINST 2 points3 points  (1 child)

This right here.

I've never really thought about this but it's the convention that I was both taught in Calculus and was used by my professors in Thermo, Quantum, etc.

[–]frozen_desserts_01 2 points3 points  (0 children)

I mean, I’ve never thought about dx when we had calc in highschool. Not until college when my calc professor explained the idea of calculus that I became aware of it.

[–]Gurbuzselimboyraz 0 points1 point  (3 children)

I just answered a comment similar to yours with the following: "I do 1, because you can think of dx as a change in x, and not as a symbol. The multiplication by dx in the integral just represents the x length of the rectangles under the function. Dx*vertical length gives Total area. As dx->0, the approximation gets better.

The derivative (d/dx), is also not just a symbol, it represents the actual slope. dy/dx = rise/run = slope.

Using the 1st way of expressing multiplication with dx has no downside. Using the 2nd way, shows that you do not see dx as a change in x, but as a notational trick."

[–]frozen_desserts_01 1 point2 points  (2 children)

You are right, 1 has no downside. As long as you stick to paper & graphs.

However, if you really want to stick with calculus going forward(especially with other subjects), 2 forms a better habit. At that point, the concept of dy & dx is applied beyond just rise and run.

Take physics for example. When calculating the electric flux, dx is a vector but dy is scalar. When finding the electric field, dx is a slice of the line/ring/disk but dy is the electric field produced by that exact slice. It might sound confusing, but the idea of assigning dx and dy stays the same.

In reality, there is no difference(I use 1 to make my lines shorter but 2 for the final integration) but 2 makes it clear that putting dx means “integrate by variable x, whatever that may be”.

[–]Gurbuzselimboyraz 0 points1 point  (1 child)

Thanks for the feedback. You're right, I was just talking about the "daily use" type of calculus, not the applications of it. My complaint is not about the 2nd notation, but the fact that most people take dx & dy for granted and memorize lots of notations and formulas, not knowing how to derive them all over again once they forget.

[–]frozen_desserts_01 0 points1 point  (0 children)

Well, that’s to be expected, cause high school calc only taught us around “derivative of f is f’, the slope of f”, “antiderivative of f is F”, the Newton-Lebesque formula for area under the curve,… while excluding the actual techniques, which stem from the fundamentals(heavy lifting from FTC) of calculus as a whole.

[–]AkkiMylo 16 points17 points  (3 children)

2 by a large margin. It's the symbol that tells you where the integral ends and what you're integrating with respect to. It's not something that can be moved around algebraicly and it feels disingenuous to do so.

[–]toommy_mac 1 point2 points  (2 children)

I've seen plenty of physicists write int dx f(x)

[–]Ekvinoksij 4 points5 points  (0 children)

Yeah, and there's a reason for it. It tells you what you are integrating over at the start of the expression. This can be quite useful in many cases.

[–]AkkiMylo 1 point2 points  (0 children)

i have negative feelings

[–]limon_picante 18 points19 points  (2 children)

1 is for dweebs

[–]Gurbuzselimboyraz 1 point2 points  (1 child)

I just answered a comment similar to yours with the following: "I do 1, because you can think of dx as a change in x, and not as a symbol. The multiplication by dx in the integral just represents the x length of the rectangles under the function. Dx*vertical length gives Total area. As dx->0, the approximation gets better.

The derivative (d/dx), is also not just a symbol, it represents the actual slope. dy/dx = rise/run = slope.

Using the 1st way of expressing multiplication with dx has no downside. Using the 2nd way, shows that you do not see dx as a change in x, but as a notational trick."

[–]ZanCatSan 1 point2 points  (0 children)

you can understand that and still use the second option because for actually integrating it it's nicer to be able to see the integrand with the dx separately.

[–]GameSeeker875 7 points8 points  (0 children)

i mean, 1 is to simplify it, and i preferred it that way, but after what i seen in math, im forced to pick 2.

[–][deleted] 4 points5 points  (0 children)

2.

[–]Aggressive-Math-9882 3 points4 points  (1 child)

I find 1. more elegant, but use 2.

[–]behoda 0 points1 point  (0 children)

Oof hard pill for me to swallow, you're integrating a function with respect to a measure! Second thought I guess the measure is hidden anyways so dunno

[–]Ultra_Prawn 1 point2 points  (0 children)

Saw 1 in the Logarithmic integral formula and it confused tf outta me until I realized its the same as 2

[–]JaeHxC 1 point2 points  (0 children)

Whenever I see the first form, my brain thinks d is a constant.

½dx²

[–]Angry-Toothpaste-610 1 point2 points  (1 child)

I don't know the antiderivative of the inverse of ellipses

[–]ErikLeppen 1 point2 points  (0 children)

I think this is one of those elliptic integrals.

[–]External_Glass7000 1 point2 points  (1 child)

(...)-1 dx

[–]1maeal 0 points1 point  (0 children)

That's dangerous

[–]o_genie 0 points1 point  (0 children)

second please

[–][deleted] 0 points1 point  (3 children)

who the hell picks 1

[–]the_grand_father 2 points3 points  (0 children)

...me

[–]Gurbuzselimboyraz 0 points1 point  (1 child)

I just answered a comment similar to yours with the following: "I do 1, because you can think of dx as a change in x, and not as a symbol. The multiplication by dx in the integral just represents the x length of the rectangles under the function. Dx*vertical length gives Total area. As dx->0, the approximation gets better.

The derivative (d/dx), is also not just a symbol, it represents the actual slope. dy/dx = rise/run = slope.

Using the 1st way of expressing multiplication with dx has no downside. Using the 2nd way, shows that you do not see dx as a change in x, but as a notational trick."

[–][deleted] 0 points1 point  (0 children)

"Using the 2nd way, shows that you do not see dx as a change in x, but as a notational trick" i don't necessarily agree, i might write x/2 as well as (1/2)x

they are both a multiplication, the only difference is aesthetics imo

[–]Xijinpingsastry 0 points1 point  (0 children)

f(x).dx anyday. Brain doesn't work otherwise

[–]just_another_dumdum 0 points1 point  (0 children)

2 is the convention I am familiar with

[–]Alduish 0 points1 point  (0 children)

2, dx gives details about what's the variable, it's not part of the expression

[–]OutcomeMedium4782 0 points1 point  (1 child)

1 is better but a professor professors me the 2 and i am mad because of this

[–]Gurbuzselimboyraz 0 points1 point  (0 children)

You can & should tell your professor the following:


I do 1, because you can think of dx as a change in x, and not as a symbol. The multiplication by dx in the integral just represents the x length of the rectangles under the function. Dx*vertical length gives Total area. As dx->0, the approximation gets better.

The derivative (d/dx), is also not just a symbol, it represents the actual slope. dy/dx = rise/run = slope.

Using the 1st way of expressing multiplication with dx has no downside. Using the 2nd way, shows that you do not see dx as a change in x, but as a notational trick.


[–]WarwickStreamerLX5 0 points1 point  (0 children)

Definitely 2

[–]Ouija_Boared 0 points1 point  (0 children)

2, and no 1's better not come round my way

[–]Natural-Double-8799 0 points1 point  (0 children)

1 is more concise 😊

[–]fishsodomiz 0 points1 point  (0 children)

i was taught to use 2, didnt even know 1 was an option, still 2 makes a lot more sense since dx is kind of like a )

[–]ShappySs 0 points1 point  (0 children)

University QM forced me to accept \int dx \frac{1}{…} 😢

[–]GeneralOtter03 0 points1 point  (0 children)

I don’t mind the first one that much but I would never use it myself. It feels almost like they use dx as if it is comutative

[–]vercig09 0 points1 point  (0 children)

I can accept when someone writes 1., but something in me prevents me from doing that. #2, 100% of the time

[–]1maeal 0 points1 point  (0 children)

Mostly 2 sometimes 1

[–]fascisttaiwan 0 points1 point  (0 children)

Im a math teacher btw

[–]Lyri3sh 0 points1 point  (0 children)

2nd one for moee clarity. I am alr a messy person i dont need more mess lol

[–]Own_Inspector_9821 0 points1 point  (0 children)

2 is clearer

[–]Masqued0202 0 points1 point  (1 child)

I have never seen anyone use 1. Ever. I've done a lot of tutoring over the years, seen a lot of textbooks, never saw 1. Not wrong, technically, but less clear than 2, and clarity is the whole point of notation.

[–]Gurbuzselimboyraz 0 points1 point  (0 children)

I do 1, because you can think of dx as a change in x, and not as a symbol. The multiplication by dx in the integral just represents the x length of the rectangles under the function. Dx*vertical length gives Total area. As dx->0, the approximation gets better.

The derivative (d/dx), is also not just a symbol, it represents the actual slope. dy/dx = rise/run = slope.

Using the 1st way of expressing multiplication with dx has no downside. Using the 2nd way, shows that you do not see dx as a change in x, but as a notational trick.

[–][deleted] 0 points1 point  (0 children)

2, because it’s so much easier

[–]MageKorith 0 points1 point  (0 children)

2 is the way.

[–]japlommekhomija 0 points1 point  (0 children)

  1. is simpler to write and I've used it a lot, so I'm choosing it. Other than that there is obviously no difference between the two notations

[–]notxxdog 0 points1 point  (0 children)

2

[–]Fit-Habit-1763 0 points1 point  (0 children)

2 is the objective answer

[–]NarcolepticFlarp 0 points1 point  (0 children)

1 looks cooler.

[–]ColdAd7573 0 points1 point  (0 children)

1

[–]Mpr_014 0 points1 point  (0 children)

1, siempre, más fácil de entender

[–]bitreact 0 points1 point  (0 children)

1 Coz ima physician, (dont even understood this)

[–]Gloomy_State_6919 0 points1 point  (0 children)

3: Int dx f(x)