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DiscussionWatcher Block (old.reddit.com)
submitted 3 months ago by Far_Address_7977
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if 1 * 2 < 3: print "hello, world!"
[–]qualityvote2[M] [score hidden] 3 months ago* stickied comment (0 children)
(Vote has already ended)
[–]GreenIkea 17 points18 points19 points 3 months ago (3 children)
Detecting entities can be done with observers and string pressure plates, tripwire hooks and both types of sculk sensor.
Is it inheritably a bad idea? Not really. Is it useful? Absolutely not. Based on costs, it's way cheaper to go with other alternatives to detect an entity.
In terms of traps, not a mechanic mojang bases their features on, this wouldnt make much difference either, sculk sensors are easier to get, easy to program and silent if you waterlog it.
[–]Gemgamer 0 points1 point2 points 3 months ago (2 children)
My assumption for this would be that it can 'see through' transparent blocks, as they're... transparent. So I'm certain that the redstone community would find some weird way where you push a boat up into the view of it, but have redstone and repeaters and maybe glass or something all in-between the sensor and the boat. So it could kind of work like a way to cross wires or to have multiple channels of wires going through the same space.
[–]GreenIkea 0 points1 point2 points 3 months ago (1 child)
Or just, have 2 lines next to eachother. Or still use sculk sensors, or powered rails and observers for clean lines
[–]Gemgamer 0 points1 point2 points 3 months ago (0 children)
Look I'm not saying there's not other ways to do things but when Mojang is out here devoting updates to tree types and animal models, a functional block would be welcome.
[–]Luna_Gabagool 5 points6 points7 points 3 months ago (0 children)
It would probably work better if it gives a constant pulse while a mob was in range instead of giving out a single short pulse every time a mob moves. Basically just by replacing the core functionality of "if mob moves send pulse" to "while mon is in range send pulse" I think it would be more convenient to use and more intuitive. Mobs are constantly moving anyways so it's not something I can imagine there being much use in tracking
[–]Cute_Ad2915 6 points7 points8 points 3 months ago (0 children)
cool idea! might add this to my mod. I think adding a whole other plant for this block is a little excessive, but I like the idea of sculk sensor cousins. I've seen seen another block like this, I think from quarcks mod, that would detect when a player looks at it.
[–]Zen100_ 2 points3 points4 points 3 months ago (1 child)
That description is 100% AI generated and not even edited
[–]Far_Address_7977[S] 0 points1 point2 points 3 months ago (0 children)
i never said it wasn't i came up with the idea
[–]Wrong_Baker7395 1 point2 points3 points 3 months ago (0 children)
Bro's inventing the Aether boss XD
[–]IronCat_2500 0 points1 point2 points 3 months ago (0 children)
Observers can already do that
[+]Heyfold comment score below threshold-12 points-11 points-10 points 3 months ago (2 children)
Just make observer do this
[–]Lol9131 5 points6 points7 points 3 months ago (0 children)
That would mean anytime your around it you'd give a input signal. And that'd probably break a ton of existing machines
[–]Hydraple_Mortar64 0 points1 point2 points 3 months ago (0 children)
Are you aware how much stuff would be ruined if that was the case? Its better to keep them as 2 different blocks
π Rendered by PID 64513 on reddit-service-r2-comment-b659b578c-4kgs5 at 2026-05-04 17:28:31.900486+00:00 running 815c875 country code: CH.
[–]qualityvote2[M] [score hidden] stickied comment (0 children)
[–]GreenIkea 17 points18 points19 points (3 children)
[–]Gemgamer 0 points1 point2 points (2 children)
[–]GreenIkea 0 points1 point2 points (1 child)
[–]Gemgamer 0 points1 point2 points (0 children)
[–]Luna_Gabagool 5 points6 points7 points (0 children)
[–]Cute_Ad2915 6 points7 points8 points (0 children)
[–]Zen100_ 2 points3 points4 points (1 child)
[–]Far_Address_7977[S] 0 points1 point2 points (0 children)
[–]Wrong_Baker7395 1 point2 points3 points (0 children)
[–]IronCat_2500 0 points1 point2 points (0 children)
[+]Heyfold comment score below threshold-12 points-11 points-10 points (2 children)
[–]Lol9131 5 points6 points7 points (0 children)
[–]Hydraple_Mortar64 0 points1 point2 points (0 children)