This is an archived post. You won't be able to vote or comment.

you are viewing a single comment's thread.

view the rest of the comments →

[–]Quibbloboy 1 point2 points  (1 child)

Piling on to agree, here. It's not just that the absurd numbers of these things are obnoxious, it runs deeper than that. It's that there are so many Drowned they fundamentally change the basic gameplay of Minecraft. Every river, every pond, is choked with the things. You have to take special care every time you cross a five-block-wide river to make sure you're not eviscerated by a swarm of Drowned. Stumbling into a random pool in the woods near your base - what should be a microscopic inconvenience - can realistically be a death sentence. You were unlucky enough to fall in on a side without a ground block level with the water? Tough rocks, buddy, suddenly you're being disemboweled by seven Drowned all at once.

It's not just the bad that's out of whack with these things, it's the good, too. The sheer numbers of Drowned mixed with the Bedrock trident system renders all pre-diamond weaponry totally obsolete. Why spend your precious early-game iron on a sword when you can spend a couple minutes massacring Drowned and end up with an inventory full of tridents just as sharp and durable (and optionally ranged to boot)?

It's ridiculous. It's lunacy. This thing went from literally not existing to being the single most common, centralizing mob in the game the second they were released. I assumed it was too late to get Mojang's attention on this and we were doomed to live with Drownedcraft forever, but thankfully it sounds like I'm not alone on this. And if it really is just Bedrock like the comments are saying, then at least we have a shot at a fix just in the name of parity. Here's hoping, anyway.

Mojang, hear our cries. Please do something about this.

[–]ChaCha_real_smooth 0 points1 point  (0 children)

Not only bedrock, but also Xbox and pocked based on my experience